Ok, thanks for the help :). Now I will have to look for a diffrent spread lol.That spread doesn't exist in the wild unfortunately.
Ok, thanks for the help :). Now I will have to look for a diffrent spread lol.That spread doesn't exist in the wild unfortunately.
That's a bug in the current version, try just leaving it as 20__I'm trying to RNG my ID/SID in Platinum, and while it's going relatively smoothly, I get an invalid year error for 2012. What's going on?
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Reposting for new page.I might be getting a copy of Emerald soon, so a couple of questions in preparation for that.
1) Assuming I have a wall adapter, so the battery issue is irrelevant, is it easier to RNG on a DS or GBA?
2) Is there any kind of guide to SID abuse (on an emulator)? Google didn't turn up anything useful.
All right, I think I've got the process figured out based on what I've pieced together from various sources, except for one part: how do I determine what frame my target SID will be on?Even on emulator TID is uncontrollable. SID can be controlled but you have to obtain the current PRNG value and TID (before you can see the TID in-game I might add, save states) to find an SID that works.
You need to find out what frame the earliest received SID is on (by using the .lua script and locking into A when loading the Birch speech save state), then load the save state again and allow it to run for a little while without pressing A. Find your obtained SID and desired SID by converting both SIDs to hex and searching through the list of results (only look at the first half of the hexes in the results). Subtract the difference in frames, and that's the amount you'll need to allow the save state to advance before locking into A.All right, I think I've got the process figured out based on what I've pieced together from various sources, except for one part: how do I determine what frame my target SID will be on?
You should stop at the last call.hey guys, Im rnging on a ds lite in hgss.
Im trying to get a shiny gible with flawless ivs. I have firered inserted in the gba slot, meaning I always hit an even delay. I have already hit the shiny/nature seed, and verified by hatching that there is a shiny jolly gible inside the egg. Now, I go to hit the iv seed, and during the verification process, my elm calls always start on the third answer, meaning they always skip the first two. Seeing that my flawless egg is only on a certain frame that is advanced by elm calls, how many times should I call elm? rng reporter tells me only to make the first six calls: KPEKPK but when I hit the correct delay, I start on E, then go to K, then P, K. so on so forth. should I stop at that last K, or make six calls total? thanks for you help.
You should stop at the last call.
Yes they are.
This is where I'm stuck. I can't seem to find a list that gives the actual RNG values or anything else that would be helpful.Find your obtained SID and desired SID by converting both SIDs to hex and searching through the list of results (only look at the first half of the hexes in the results).
Side note: actually, one less than C7C would be C7B.According to the guide they say:
Keypresses: More keypresses => More results => more time.
Let say I have done my initial calibration, and found out that my Timer0 is C7C.
- For the majority of people, having a keypress seed increases their calibrated timer0 by 1. If you want keypress seed, adjust your calibrated timer0 according to how your DS acts.
If I am going to use the keypress, does that mean I must minus my timer0 from C7C to C6C before I find IV spread that I want?
Side note: actually, one less than C7C would be C7B.
Personally, I haven't really seen a correlation between keypresses and Timer0, so I would just keep using C7C unless you start to miss it a lot - use the Adjacent Seeds tool and you should be able to see what Timer0 you're actually hitting in that case.
You should start holding them down immediately after you press A to start the game from the main menu (preferably before, but since one of yours is Down that would be kind of hard to do), and keep holding them down until after the Nintendo logo.Can anyone tell me when should we do the 'keypresses'?
How long should I hold the button?
I've managed to get the correct seed 5 times in a row, but the problem is i couldn't manage to do the keypresses. I always get seed with 'None' Keypresses. The seed that I want requires me to do 'right-down' keypresses.
You have to generate it yourself. When you're at the last line in the intro you have to grab the current PRNG value and put it into RNG reporter's Researcher tool. You would use the default settings but you should put 1 into the custom 1 text box and set it to 16 bit high (this would display the raw RNG call values in decimal numbers). Set the frames to however high you want, generate, output to text, then search down custom 1 for a number that would work with your desired PID and current TID (TID is determined after name entry so it's already set; use save states to find it) as your SID.This is where I'm stuck. I can't seem to find a list that gives the actual RNG values or anything else that would be helpful.
You have to generate it yourself. When you're at the last line in the intro you have to grab the current PRNG value and put it into RNG reporter's Researcher tool. You would use the default settings but you should put 1 into the custom 1 text box and set it to 16 bit high (this would display the raw RNG call values in decimal numbers). Set the frames to however high you want, generate, output to text, then search down custom 1 for a number that would work with your desired PID and current TID (TID is determined after name entry so it's already set; use save states to find it) as your SID.
Finally got it all figured out and got the SID. Thanks for the help!You have to generate it yourself. When you're at the last line in the intro you have to grab the current PRNG value and put it into RNG reporter's Researcher tool. You would use the default settings but you should put 1 into the custom 1 text box and set it to 16 bit high (this would display the raw RNG call values in decimal numbers). Set the frames to however high you want, generate, output to text, then search down custom 1 for a number that would work with your desired PID and current TID (TID is determined after name entry so it's already set; use save states to find it) as your SID.
Is it possible and not too much long to have the same ID and SID in my Pearl version with RNG Reporter's Pandora's Box ?
If yes, how do I do that ? =)