Is it just as easy to capture wild RNG'd Pokemon as it is to breed them? Is it harder to get Pokemon with perfect IVs if you capture?
Actually it's easier to RNG abuse for caught Pokemon than bred ones.Is it just as easy to capture wild RNG'd Pokemon as it is to breed them? Is it harder to get Pokemon with perfect IVs if you capture?
That is not always true. First off, the number of spreads are limited (there are only 3 natures with hex 31). Second, if you are using the Radar (radar only pokes or forcing a different encounter slot) then you will need to hit your delay at least twice (same as breeding), but calibration and execution will take longer. Third, you must pray (or RNG a new save file) that the desired spread is shiny. Yes, going for legends (or other 'easy' captures) is faster, but the harder stuff takes as long or longer.Actually it's easier to RNG abuse for caught Pokemon than bred ones.
Correct.1) Do I have to worry about timing at all when I'm Journal flipping to advance the RNG? Or is the RNG essentially static when I'm in Journal mode (page flipping aside, of course)? And opening a page that doesn't mention a wild Pokemon capture/defeat doesn't advance the RNG?
The delay is always important, because it's part of what determines the seed the game starts with.2) Is the delay range applicable at all to resetting a Wondercard Pokemon? I didn't see it mentioned in the Wondercard sections but I want to be sure since there seems to be a bajillion more things to keep track of compared to 3rd gen RNG abuse. There's also a delay number in the Seed-to-Time finder application in the RNG reporter - ignore for Wondercard resetting?
Not really. It's trial and error.3) I still have a wandering Cresselia in my game. Are there any tips on perfecting the "slight pause" necessary to get odd frame spreads? Do I have to be precise enough in my timing to hit a specific frame?
The way I understand it, the delay in seconds is what partly determines that seed, right? AKA time from reset to reloading the game file. But what exactly is the delay range? The former is typically in the teens while the latter is in the 600s. I guess I'm having trouble discerning the difference between what those two values mean.The delay is always important, because it's part of what determines the seed the game starts with.
Yes, the chain will override the encounter slots, and yes, every movement in grass advances your frames.Radar question:
My target frame is 1064 for Nidorino.Let's say that i got my chain and advanced the frames.In case i messed up and got 1060 with the same spread on it,will it be nidorino?
I mean 1060s encounter slot is not nidorino but i have a chain.
Also,shall i count the step-in the last patch as a +1 advancement?
Was the wrong Pokemon still shiny?Pokeradar DOES NOT guarantee that you will continue the chain. A sparkling patch can contain the incorrect pokemon even after you've calibrated. I've had the following happen to me on 2 different occasions. I hit my seed and radar until I've caught 2 of the target. I check the frame of the 2nd and calculate the necessary page flips. I hit the seed again repeating the steps I did until I start the chain. I do the flips and then surprise! My target spread shows up with the normal encounter slot. The 1st time this happened I had to just start over (stood in a different patch and resaved), but the 2nd time I was able to get the desired pokemon in one of the other sparkling patches. Both times I repeated getting the wrong pokemon to ensure it wasn't a fluke.
EDIT: I'm still unsure what caused this, or why I was able to fix it the 2nd time.
So, yes it had the correct PID and IVs. I wasn't making a mistake with the frame, there are still unknown variables in the radar formula.My target spread shows up with the normal encounter slot.
Im guessing your talking about Breeding...I don't really understand the Frame Calibration step, it's kinda confusing. Could someone possibly say it in a way that even an idiot could understand?
Weather affects the IRNG, which controls coin flips. We don't know how exactly, so its a good idea to go in another route. There are a few other options.How does weather affect the initial seed? Because I'm trying to abuse for a Beldum (sawrm in route 228) and the coin flips never match any of the nearest delays...
And what if I SR in another Route and then go to Route 228 to abuse for my Beldum? Will that work or getting to another route messes up your frame or the weather still has influence?
The chain, if done correctly, will always override the encounter slots. This is a basic element of chaining. For an explanation of how the Pokeradar works, I recommend Diesel's chaining guide found on-site. As far as unknown variables go, there are none: The frame is advanced by known quantities, as described in LightningFusions post. They are the number of steps you take, the Actual Frame of the most recent poke in the chain, 6 for the battle itself, a number depending on the number of patches you see shake. The things that normally go wrong include:Pokeradar DOES NOT guarantee that you will continue the chain. A sparkling patch can contain the incorrect pokemon even after you've calibrated. I've had the following happen to me on 2 different occasions. I hit my seed and radar until I've caught 2 of the target. I check the frame of the 2nd and calculate the necessary page flips. I hit the seed again repeating the steps I did until I start the chain. I do the flips and then surprise! My target spread shows up with the normal encounter slot. The 1st time this happened I had to just start over (stood in a different patch and resaved), but the 2nd time I was able to get the desired pokemon in one of the other sparkling patches. Both times I repeated getting the wrong pokemon to ensure it wasn't a fluke.
EDIT: I'm still unsure what caused this, or why I was able to fix it the 2nd time.
You're using the regular frame from the first Pokemon in your chain, instead of the Actual Frame. Hence, you overshot your target by a long way. Instead of 370, you should have used 511.Alright, please help. I've been trying to abuse the Pokeradar, but it just seems to be abusing me.
The SEED: 65000711
The spread: (TIMID, ability 1) 30/31/30/31/31/31 HP ICE 70
Appearing on: 716, 726, 728, 730 w/syncer
Pokemon I'm after: Togepi
All moving NPCs have been slain.
I started out w/o a syncer and bumped into this:
370 511 A722A106 Bashful 0 8 5 22 22 29 10 Fire 47FFFF
382 511 A722A106 Bashful 0 8 5 22 22 29 10 Fire 47FFFF
I thought I was on frame 350, but whatever. So that's a difference of twelve. I can deal with that. 716 and 728 are twelve apart.
I adavance the frame by turn and then turn+step until I'm next to the next patch, advancing the frame by 16. Then I use the Journal to advance the frame by 328. I then switch my syncer to the front and take the final turn+step adding two to the frame. 370+16+328+2=716 OR 382+16+328+2=728
The patch I walk into was in fact a Togepi, but not only was it not the desired spread, the frame was so high, I couldn't even find it on the RNG reporter . . .
So I was wonder if anyone else has bumped into this problem and know what I did wrong.
This thing happened to me too.The chain broke on one patch and was intact on another,with the same advancement.With 13 page flips and 1 extra turn between catch 1 and 2 I landed on 331, but my chain broke itself. 13 flips and walking to a different patch (still 5 advancements) and I land on 331 chain intact.
A method J catch without a Synchro does not equal a Method 1 catch. The option in RNG Reporter that you should select in this case is Method J and on your Syncro Nature tab, select None. That could be your problem right there. I strongly recommend keeping your Synchronizer at the front of your party for the entirety of the Pokeradar Abuse, as this will not adversely affect anything, and allows you to keep the same options selected in RNG Reporter.Sorry 54, but I'll say again I DIDN'T make a mistake. Route 205 has 0 wandering NPCs.
Here is all relevant info:
Seed: 3F160379
Target Frame: 331
Radar catch 1: 278 (Method 1)
Radar catch 2: 304 (Method J)
With 13 page flips and 1 extra turn between catch 1 and 2 I landed on 331, but my chain broke itself. 13 flips and walking to a different patch (still 5 advancements) and I land on 331 chain intact.
EDIT: Nevermind the frames, I found my error. The encounter slot still bugs me though.