Yes, it’s true. AFAIK, items can’t be transferred over, and I don’t think the Berserk Gene is in USM’s files anyways.
What if the Pokemon was holding the item during transfer?
Yes, it’s true. AFAIK, items can’t be transferred over, and I don’t think the Berserk Gene is in USM’s files anyways.
It'll get left in your bag/PC in the home game.What if the Pokemon was holding the item during transfer?
Azumarill: Azu is the physical version of Primarina with priority and a Belly Drum set option. This thread has been hating on Azumarill more than it deserved. The Choice Band set is really good on Volt/Turn teams as any time Azumarill comes in for free it is guaranteed a kill unless the opponent has a defensive Amoongus. Similarly to Primarina, it is hard to switch in to, but not very difficult to wear down and revenge kill. The Belly Drum set is really good, and anyone who says it is overrated is just wrong. I haven't had any experience with the Z BD set, but the standard set is extremely hard to stop. The most common mons used to revenge kill it are Latias, Hydreigon, Rotom-Wash, and Serperior. None of these pokemon are hard to chip down with hazards, and the fact that the opponent is forced to keep their water resist in the back gives the Azumarill user a big advantage. Its really cool that the one main counter to CB, amoongus, is beaten by the BD set. As of now I am currently on the fence.
Serperior: Serp is an extremely good pokemon that almost always dents the opposing team in one way or another. Finding counters to this pokemon are limiting as they must be faster than Serp while also resisting Leaf Storm. Although there are several pokemon that fill this roll, the most common being scarf dragons and Beedrill, I can't find myself making a viable team without lazily throwing on a Scarf Lati/Hydrei to check this mon. I've been successful in checking Serperior most of the time, but I do not want a meta where I need to toss a Scarf Dragon on every team. For that reason I'm leaning towards banning it.
Scolipede: Although this pokemon has a pretty bad offensive typing, its coverage and ability to use a Z move make it really hard to check. If it's 4 moves were known its not hard to check, but with so many different move combinations it turns into an unhealthy guessing game. With SD and Speed Boost you can't really afford to make a wrong prediction. I am leaning towards ban.
Starmie is already a pretty bad example for a Belly Drum Azumarill check, but I'll look past that. Your second calc is what really confuses the hell out of me, though. Z-Belly Drum Azumarill would never be at full HP unless your opponent somehow gives you two free turns to set up a Belly Drum and then Z-Belly Drum the next turn to get yourself back to 100% when Azumarill isn't attacking. If that's the case, then yes, Latias definitely can't check Azumarill after setting up. As far as Sitrus Berry variants go, "as long as you play smart" is extremely flimsy. This only applies if Azumarill takes 0 damage prior to setting up, which is unrealistic. Even switching into Stealth Rock puts Azumarill in range after Belly Drum aside from a literal min roll. I realise that this is only one example, but this type of confirmation bias mentality that assumes the most optimal conditions applies as a whole to dealing with Azumarill. In reality, things like weakening all its checks and Water-resistant Pokemon to be within range is something that applies to a lot of sweepers, so don't overreach there.+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 0 HP / 4 Def Starmie: 181-213 (69.3 - 81.6%) -- 50% chance to OHKO after Stealth Rock and 1 layer of Spikes (spikes are lo recoil,which stacks up fast)
252 SpA Latias Thunderbolt vs. 4 HP / 0 SpD Azumarill: 212-250 (61.9 - 73%) -- guaranteed 2HKO (azumarill with Z belly drum should be near full hp, azumarill with sitrus berry is just outside that range as long as you play smart)
Serperior may get banned, Amoonguss dies to knock off, and most water resists can't kill or are killed after a little prior damage. In the end, Scizor's CB bullet punch is what mostly keeps azumarill from pulling of a sweep. Just posting some information to faciliate discussion, as I'm not sure whether these guys should go or not, but these calcs are pretty important. Rotom W and Rotom Mow are probably the most reliable revenge killers
Just looking at other stuff, people definitely want Kommonium Z gone. Admittedly, I have had extremely limited experience with that set (or sets) at the moment, but I don't even need to know whether it's broken to know that arguing that Kommo-o "forces everyone to run Fairy-types now" is not a very good ban argument. Fairy-types have always been a great asset in teams ever since they were introduced and especially so in SM UU. They're useful in checking a whole slew of threats outside of just Kommo-o, so in this instance, if you're supposedly being forced to run a Fairy-type, call it more of an adaptation to the meta like any other threat than a severe teambuilding restriction. Even then, there's stuff like Mantine that's not a Fairy-type but is able to take on it on and use Haze, so think a little more. For what it's worth, I have seen stupid things like Pak topping the ladder with Aurorus + Alolan Sandslash Aurora Veil + Kommo-o, so we'll see. Nothing besides these 4 threats stand out as debatable to me.
- Kommonium Z
I'm not sure if you're simply commenting about Kommo-o or countering my post, but fwiw, my entire post regarding Kommonium Z came with 0 input on whether to ban it or not. I was simply posting to tell everyone that using the fairy argument is dumb because I've seen it a lot. That said, I understand your point and its validity.Its not that you have to run fairies. Thats fine. Because as you say you really need fairies for dragons anyway, unless youre running empoleon or aggron. The problem is the 50/50 scenarios it creates every single time it comes in. Its optimal set is the mixed set with scales, pjab drain punch and dd imo. Its always like this: "Do i switch to my fairy and take 50+ % from poison jab or do I go into something that can take a poison jab and force it out, but probably gets destroyed by the z-move?". I dont think that is very healthy personally, and its definetively very frustrating to play against
On my phone sorry for quoting the image, just wanted to add that they’re locked to their hidden abilities, so much to my dismay when i tried this as it came out you can only use curse on light metal scizor making it scizor hit like a wet paper towel without being at like +4 or above, if like me you run only bulk investment. With that said, curse, roost, bp and filler beats sd scizor without z superpower which is nice.Just posting to say that apparently Gen 2 VC moves have been done for a few days, so stuff like this is now legal on PS. There's another Azumarill set for you guys to have fun with. Along with that, there's also stuff like Curse Entei, Curse Gliscor, Curse Scizor, and some others to try out now, so enjoy.
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Firstable let's talk about Kommo-O and Kommonium Z. I've seen a lot of people stated that Kommonium Z may be too much for the Underused and I kinda disagree with that. For sure, Kommo-O received some great buff (acces to Drain Punch / Close Combat / Kommonium Z) and can be seen like a real threat now in Underused and not anymore a niche Pokemon. But tbh, after testing Kommo-O with Kommonium Z (with DD / Drain Punch and Poison Jab), I found that it was much more complicated to use in game than on the paper. You can't just P-Jab everytime predicting your oppo to switch directly on its fairy type, people are not dumb and it's clearly a 50/50 for both player. If Kommo-O player fail and Poison Jab on something which didn't care while predicting Azumarill / any other fairy it can really get screwed and lost its Kommo-O and Z-User. Furthermore, even at +1 in Speed, it can be easily RK by other Scarfer especially Hydreigon / Latias