Resource ORAS OU Teambuilding

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Hydreigon @ Life Orb
Ability: Levitate
EVs: 144 Atk / 236 SpA / 132 Spe
Rash Nature
- Draco Meteor
- Dark Pulse
- Superpower / Fire Blast
- Iron Tail

Role: Wallbreaker, Mixed Attacker

What It Does: Boasting incredible coverage and threatening 105/125 offensive stats, Hydreigon excels at breaking down defensive cores. Draco Meteor is Hydreigon's most powerful STAB move and it deals hefty damage to Pokemon that fail to resist it. Dark Pulse is Hydreigon's secondary STAB move and it allows Hydreigon to hit Mega Slowbro for super-effective damage, while solidly 2HKOing Skarmory. Superpower is great for fighting off Chansey, Heatran, Bisharp and Tyranitar, all of them being able to tank Hydreigon's STAB moves. However, Fire Blast is also a strong alternative as it provides Hydreigon with the means of being able to KO Ferrothorn with ease. Iron Tail is necessary for Hydreigon as it allows it to break down Fairy-type Pokemon, who would otherwise be able to easily resist Hydreigon's STABs and retaliate with a super effective Fairy-type move. 132 Speed EVs allows Hydreigon to outspeed bulky Mega Charizard X (112 Speed Evs) and KO with Draco Meteor. 144 Atk EVs gives Hydreigon a very good chance of 2HKOing Physically Defensive Clefable (~79% chance). The rest are invested into Special Attack to allows for maximum damage output.

Good Teammates: Stealth Rock users are a huge benefit for Hydreigon as the chip damage from Stealth Rock can mean the difference between a 3HKO and a 2HKO. Depending on Hydreigon's coverage choice (Superpower vs Fire Blast), it will require different teammates. Superpower variants appreciate Magnezone and its ability to easily KO Ferrothorn while Fire Blast variants like to have Pokemon that can answer Heatran.

What Counters It: Definitive counters are hard to come by for Hydreigon. That being said, Hydreigon has a long list of reliable checks though. Keldeo, Breloom, Latios and Mega Lopunny are some examples of checks.

Any Additional Info: Be sure to have a Pokemon in your party that can abuse the damage Hydreigon tends to leave behind. Strong sweepers such as Mega Metagross really appreciate Hydreigon's offensive capabilities.

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Working on Sash Alakazam
I apologize but I will drop Swords Dance + Tailwind Mega Charizard X, mainly because I have almost zero experience with this variant
That being said, I'd like to reserve Life Orb Celebi
 

AM

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Hawlucha @ Sitrus Berry
Ability: Unburden
EVs: 12 HP / 252 Atk / 244 Spe
Jolly Nature
- High Jump Kick
- Acrobatics
- Swords Dance
- Substitute

Role: Physical Sweeper

What It Does: Hawlucha provides an unorthodox win condition through its use of Sitrus Berry in tandem with Unburden and its dual support moves. Hi Jump Kick is STAB for sweeping and wall-breaking potential after a Swords Dance on non immune and non resists. Acrobatics is secondary STAB to hit those who resist its STAB but are hit with neutral or super effectiveness and has its power doubled when Sitrus Berry has been used. Swords Dance is to set up for the attack boosts while Substitute is to block status, activating Sitrus Berry faster, and increase the likelihood of sweeping with Hawlucha to buffer attacks as it sets up.

Good Teammates: Pokemon that can break bulky Psychic and Ghost types so such partners that can accomplish this include Gengar, Doublade, Bisharp, Tyranitar, Weavile, and Greninja. Electric resistant or immune partners such as Raikou, Landorus-T, Garchomp, and the Latis can also provide beneficial support to buffer these moves. Fairy Resists to help deal with M-Gardevoir, Clefable, and Sylveon are solid partners so options such as Jirachi, Heatran, M-Scizor, and Ferrothorn are some partners who can help mitigate this particular weakness.

What Counters It: Unaware Clefable and Quagsire puts a stop to this set as its ability will ignore the increased damage output from the boosts gained. Defensive Sylveon can survive an attack and threaten Hawlucha with Pixilate boosted Hyper Voice, bypassing its Substitute as Sounds moves have this benefit of accomplishing that. Doublade has the bulk and resistances to counter Hawlucha consistently. M-Gardevoir checks it easily if it hasn't gained a boost yet as one Hyper Voice is a clean KO while Zapdos resists both of its STAB and has the bulk to threaten it back. General checks to Hawlucha include the Latis twins, Weavile, Tornadus-T, M-Metagross, Thundurus and physically defensive phasers such as Skarmory and Hippowdown to deactivate Unburden boosts and Swords Dance boost.

Any Additional Info: As of ORAS Drain Punch can be used as the Fighting STAB move of choice for a bit more longevity you'll just lose the power behind Hi Jump Kick so it's really about weighing the pros and cons. A lot of people try to sweep with this too early when it still has general checks and counters that can take it out so as a result they will purposely wear down Hawlucha to activate Unburden and then find themselves in a situation where they will lose Hawlucha. Hawlucha isn't a mechanical Pokemon so choosing when to use Substitute, when to boost, and when to simply attack should all be taken into consideration.



Cobalion @ Leftovers
Ability: Justified
EVs: 144 HP / 112 Atk / 252 Spe
Jolly Nature
- Iron Head
- Close Combat
- Taunt
- Volt Switch / Stealth Rock

Role: Support (Stall Breaker, Pivot, Hazard Setter)

What It Does: Cobalion is designed to support teammates with its ability to Pivot for momentum, break stall with Taunt, and if necessary provide Stealth Rock for the team. Iron Head is STAB used to threaten M-Garde, Weavile, Mamoswine, Clefable and those susceptible to the move. Close Combat hits Excadrill, Bisharp, Heatran, Terrakion, Ferrothorn just to name a handful. Taunt is used to break stall and discourage the use of support moves. Volt Switch is used to provide momentum for the team and Stealth Rock is hazard support if needed.

Good Teammates: Answers to bulky ground types in general so partners such as Manaphy, Suicune, Rotom-W, and Keldeo pair well with Cobalion. Some consistent answers to Fire types so once again the previously Water Type partners along with bulky Ground type partners such as Landorus-T and M-Swampert. Partners to help with bulky water types such as Thundurus, Raikou, M-Venusaur, and Celebi can provide beneficial support. Anything that could use help in the removal of Dark Types such as the Latis, Mew, Gengar, and Celebi will appreciate Cobalions support.

What Counters It: More or less the stuff mentioned above. The mentioned issues with bulky Ground, bulky Water, and Bulky Fire types is further complicated with those that have recovery such as Hippowdon, Suicune, and Charizard-X respectively for example purposes.

Any Additional Info: Volt switch cores I find are where Cobalion shines and if you need a counter to Bisharp it's pretty much this one right here on a very consistent basis. It only has issues with Low Kick Bisharp but other than that it's basically a complete stop to it.



Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Naive Nature
- Pursuit
- Stone Edge
- Ice Punch / Crunch
- Superpower / Fire Blast

Role: Revenge Killer

What It Does: Choice Scarf Tyranitar provides a revenge killer to check forms of bird-spam, offensive Psychic types such as the Latis, and those that fall under its speed tier after Choice Scarf. Pursuit is mandatory as one of its main purposes is to revenge kill the Latis consistently while having the benefits of Pursuit trapping such threat such as Gengar as well. Stone Edge to hit such threats such as Charizard-Y, Charizard-X, Thundurus, Zapdos, M-Aerodactly, Gyarados, M-Pinsir and anything weak to Stone Edge. Ice Punch provides an answer to Garchomp, Lando-T, and Gliscor who could potentially wall you otherwise. Crunch can be used for a more consistent dark move but overall has limited practical uses. Superpower threatens Bisharp, Terrakion, Heatran, Crawdaunt, Mamoswine and others who fall under a similar type category. Fire Blast is for Skarmory, Ferrothorn, Scizor for specific team builds.

Good Teammates: Partners that could can benefit from Pursuit Trapping support such as M-Metagross, Keldeo, Charizard-Y and wallbreakers who have issues with the targets of Pursuit are good teammates. A Fighting type resist or immune Pokemon such as M-Garde. Clefable, Azumarill, and Gengar to ease the pressure on Tyranitar to handle these. Solid Water type resists such as Latios, Ferrothorn, and M-Altarai can help relieve the burden of Tyranitar trying to handle these.

What Counters It: Defensive Clefable pretty much has no care in the world for this set. Defensive mons such as Suicune, M-Sableye, defensive M-Slowbro are some other general checks to the set. Other checks include Breloom, Conkeldurr, Azumarill, Rotom-W, Keldeo, M-Lopunny and for the most part offensive and bulky fighting types can threaten Tyranitar easily. Taking advantage of being choice locked can also help with defeating Choice Scarf Tyranitar and its teammates.

Any Additional Info: Choice Scarf Tyranitar gets worn down easily so choose carefully when to switch into attack or not. Coverage moves that are slashed should be chosen dependent on team-build and what needs to be covered more efficiently. If you're facing a stall team with Gothitelle in it and have builds that can be taken advantage of it, it's better to lead with Choice Scarf Tyranitar to try and Pursuit trap a Gothitelle anti-lead. Worst case scenario they get hazards up but that can be removed during the game.

^ Done ^
 
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Infernape @ Life Orb
Ability: Iron Fist
EVs: 192 Atk / 64 SpA / 252 Spe
Naive Nature
- Close Combat
- Fire Blast
- ThunderPunch / Hidden Power Ice
- Mach Punch / U-turn

Role: Wallbreaker/Mixed Attacker

What it does: This funky monkey is here to punch holes in things. Literally -- Iron Fist boosts three of its attacks, and makes Infernape's fighting-type STABs incredibly effective. Infernape's powerful mixed attacking moves let it bust through defensive mons such as Skarmory, Lando-T and physically defensive Clefable. Access to Mach Punch lets it moonlight as a revenge killer, and gives it a way to check Greninja. ThunderPunch is there to hit Azu, Talonflame, Gyarados, Zard-Y, Mega-Altaria, Mega-Pinsir etc. on the switch, but HP Ice can be used to give Infernape a fighting chance against Dragons and Lando. Infernape is a great user of U-Turn, and it is usually a superior option to Mach Punch on faster-paced offensive teams.

Good teammates: Azumarill has good type synergy with Infernape, and can take on bulky dragons such as Zard-X and Dragonite while also checking Talonflame. Nasty Plot Celebi is a great teammate, as it deals with Megabro and sponges Water and Psychic attacks for the ape. Zapdos helps to alleviate Infernape's Ground weakness while also providing a reliable answer to birdspam. Pursuit trappers such as Bisharp and T-Tar are great teammates, which leads me to my next point...

What counters it: Anything with "Lati" in the name. Pokemon with extreme physical bulk such as Megabro, CroCune and Hippowdon can switch into Infernape with ease and heal off the damage. (Fire Blast does 2HKO Hippo without SpDef investment, though.) Scarfed Landorus is always a threat. Talonflame, Mega-Pinsir and Azumarill can all OHKO with super-effective priority moves.

Any additional info: Be wary for priority. Infernape is not meant to last for a long time; use it to pressure your opponent into switches, and break through other mons with its sheer power. Infernape loves hazards and passive damage, such as from Toxic and Leech Seed, to wear down its checks. Infernape has a fun and extensive movepool, and Grass Knot and Taunt are viable options in the fourth moveslot. Atk/SpA EVs can be adjusted to taste, but I prefer this spread as it can OHKO Ninja with Mach Punch after rocks while also 2HKOing standard CM Magic Guard Clefable with Fire Blast.
I edited this analysis a bit; after playing with Infernape quite a bit, I've realized the LO set does function best as a wallbreaker. Before, I had it as a late-game cleaner, which is probably more ScarfApe's territory.

So, anyways, let me know what you think. Infernape is a very versatile mon with a very serious case of 4MSS, and I'm not yet sure if that led to an overly bulky/complicated writeup.
 

Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Hidden Power Ice / Hidden Power Fire / Thunder Wave

Role: Revenge Killer

What It Does: When Alakazam's ability, Magic Guard, is utilized alongside a Focus Sash, Alakazam becomes one of the most reliable revenge killers in the game. Alakazam literally becomes impossible to OHKO meaning the opponent is forced to attack Alakazam a minimum of two times, which is ample time for Alakazam to revenge kill the Pokemon. Psychic is its hardest hitting STAB move and generally outdamages Psyshock. Focus Blast hits Dark-type and Steel-type Pokemon for super effective damage which is necessary, as they both resist Psychic. Shadow Ball provides complete neutral coverage and hits Psychic-type Pokemon for super effective damage. The final moveslot depends on what the team struggles against the most. Hidden Power Ice is great for being able to KO both Landorus forms, Garchomp, Dragonite (with broken Multiscale), Thundurus and other Pokemon that are weak to Ice-type moves. Hidden Power Fire is aimed at KOing Scizor and Ferrothorn, specifically. Finally Thunder Wave is another good option as it allows other teammates to KO the threat should Alakazam be unable to do the job.

Good Teammates: Stealth Rock support is great for Alakazam since it allows it to obtain many more KOs. Fighting type Pokemon also make good partners since Dark type Pokemon are a general nuisance for Alakazam.

What Counters It: Anything bulky enough to take two hits from Alakazam and retaliate. Alakazam has a great Special Attack stat ; however, it isn't enough to effectively KO some of OU's top defensive Pokemon such as Cleric Sylveon and Mega Sableye.

Any Additional Info: Never directly switch Alakazam into a move. It needs Focus Sash preserved for as long as it can, due to its extremely frail nature.




Celebi @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Leaf Storm
- Earth Power / Psychic
- Ancient Power / Hidden Power Fire
- Recover

Role: Wallbreaker, Lure

What It Does: With useful STAB moves and deceptively strong coverage options, Life Orb Celebi is a very underrated Pokemon that will likely see more usage thanks to its ability to take on some of OU's common defensive threats. Leaf Storm is a powerful Grass-type STAB move that hits bulky Water-type and Ground-type Pokemon for super effective damage. For example, Mega Slowbro, Azumarill, Landorus-Therian and Rotom-Wash all fear a KO from Leaf Storm. Earth Power allows Celebi to hit Heatran for super effective damage. Considering the fact that Heatran is a common switch-in on Celebi, Earth Power is effective on Celebi for surprise KOs. Psychic is Celebi's secondary STAB move and hits Fighting-type Pokemon for super effective damage. Ancient Power is great for KOing Talonflame and Charizard on the switch while Hidden Power Fire allows Celebi to handle Scizor and Ferrothorn. The last slot is dedicated to Recover. Since Celebi has many useful resistances with a solid 100/100/100 defensive stat spread, Recover allows Celebi to stay around for a long time.

Good Teammates: Heatran, by nature, makes a great partner for Celebi because it resists all of Celebi's weaknesses while being able to KO some of Celebi's offensive checks. Since Celebi is a great answer for bulky Water-type Pokemon, Pokemon such as Mega Pinsir, Talonflame and Mega Scizor all appreciate Celebi's ability to remove them.

What Counters It: Without Hidden Power Fire, Ferrothorn and Scizor have a field day with Celebi. Should Celebi lack Earth Power, Heatran becomes a definite counter to Life Orb Celebi.

Any Additional Info: Natural Cure makes Celebi a good switch in to status Pokemon.



Reserving Chansey, Lead Infernape and Spikes Froslass
 
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Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 252 SpD / 4 Spe
Bold Nature
- Soft Boiled
- Heal Bell
- Thunder Wave / Toxic / Stealth Rock
- Seismic Toss

Role: Special Wall, Support

What It Does: When equipped with an Eviolite, Chansey receives a 50% boost to both its defenses. This actually makes Chansey bulkier than her sister Blissey. Soft Boiled is a reliable recovery move that provides Chansey a means of tanking hits. This is especially important because Chansey lacks the ability to hold Leftovers, once Eviolite is equipped. Heal Bell is a great support move and cures any status conditions throughout the team. Stealth Rock is another fantastic support move on Chansey. The reason is because Chansey's ability to straight up counter a good number of Pokemon allows for Chansey to have many opportunities to set up Stealth Rock. Thunder Wave and Toxic are two status conditions, each with their own use. Thunder Wave is for more offensive teams as it cripples their Speed stat, while Toxic hurts defensive teams much more because it cripples their staying power on the field. Seismic Toss is Chansey's only form of damage output and prevents it from being a complete sitting duck against Pokemon (especially ones that run Taunt).

Good Teammates: Unaware users such as Clefable and Quagsire make great partners because they can handle the Pokemon that attempt to setup on Chansey. They also possess better physical bulk and therefore compliment Chansey quite well. Since Chansey lacks the ability to run passive recovery, Defog/Rapid Spin users are very important. On the flip side, teammates that can put up entry hazards make good partners as well, namely Toxic Spikes and Spikes users. Finally Mega Pokemon are great teammates because they can tank Knock Off.

What Counters It: Fighting type Pokemon literally smash through Chansey's pitiful Defense. Gengar counters non-Thunder Wave variants through its Stallbreaker set. Knock Off users such as Landorus-T and Bisharp are counters since they remove Chansey's bulk in one move. Mega Sableye is yet another counter as it is immune to Seismic Toss, has access to Taunt and can use Chansey as setup fodder.

Any Additional Info: Mega Gardevoir should be noted as one of the few Special Attackers that can threaten Chansey thanks to the fact that it runs Taunt and is difficult to wall effectively. This applies as well for Latios, Latias and Keldeo thanks to Psyshock and Secret Sword respectively.

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Excuse the double post~
Working on Lead Infernape and Spikes Froslass
 
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Karxrida

Death to the Undying Savage
is a Community Contributor Alumnus

Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Soft Boiled
- Heal Bell / Stealth Rock
- Stealth Rock / Thunder Wave / Toxic
- Seismic Toss

Role: Special Wall, Support

What It Does: When equipped with an Eviolite, Chansey receives a 50% boost to both its defenses. This actually makes Chansey bulkier than her sister Blissey. Soft Boiled is a reliable recovery move that provides Chansey a means of tanking hits. This is especially important because Chansey lacks the ability to hold Leftovers, once Eviolite is equipped. Heal Bell is a great support move and cures any status conditions throughout the team. Stealth Rock is another fantastic support move on Chansey. The reason is because Chansey's ability to straight up counter a good number of Pokemon allows for Chansey to have many opportunities to set up Stealth Rock. Thunder Wave and Toxic are two status conditions, each with their own use. Thunder Wave is for more offensive teams as it cripples their Speed stat, while Toxic hurts defensive teams much more because it cripples their staying power on the field. Seismic Toss is Chansey's only form of damage output and prevents it from being a complete sitting duck against Pokemon (especially ones that run Taunt).

Good Teammates: Unaware users such as Clefable and Quagsire make great partners because they can handle the Pokemon that attempt to setup on Chansey. They also possess better physical bulk and therefore compliment Chansey quite well. Since Chansey lacks the ability to run passive recovery, Defog/Rapid Spin users are very important. On the flip side, teammates that can put up entry hazards make good partners as well, namely Toxic Spikes and Spikes users. Finally Mega Pokemon are great teammates because they can tank Knock Off.

What Counters It: Fighting type Pokemon literally smash through Chansey's pitiful Defense. Gengar counters Chansey very well since it cannot touch Gengar besides Thunder Wave. But even then most Gengar love running Substitute. Knock Off users such as Landorus-T and Bisharp are counters since they remove Chansey's bulk in one move.

Any Additional Info: Please don't stay in on a Pokemon that clearly runs Knock Off.

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Excuse the double post~
Working on Lead Infernape and Spikes Froslass
Gengar is actually a check, not a counter, as it REALLY hates T-Wave. Also note that only the Stall Breaker set can beat it consistently 1v1, as LO Taunt + 3 Attacks will be forced to cherry tap it unless it somehow lands 2 Focus Miss crits in a row. Mega Gardevoir should be listed as a threat, as it carries Taunt frequently and can break through Chansey and its teammates.
 
Gengar is actually a check, not a counter, as it REALLY hates T-Wave. Also note that only the Stall Breaker set can beat it consistently 1v1, as LO Taunt + 3 Attacks will be forced to cherry tap it unless it somehow lands 2 Focus Miss crits in a row. Mega Gardevoir should be listed as a threat, as it carries Taunt frequently and can break through Chansey and its teammates.
Good points. I'll just clarify that Stall Breaker Gengar is a counter to non T-wave variants. Mega Gardevoir is only a check too I believe so while it is nice to bring her up, I don't think she's needed in the counter section.
 

Karxrida

Death to the Undying Savage
is a Community Contributor Alumnus
Good points. I'll just clarify that Stall Breaker Gengar is a counter to non T-wave variants. Mega Gardevoir is only a check too I believe so while it is nice to bring her up, I don't think she's needed in the counter section.
I still think Gardevoir should be noted somewhere since it's a Special Attacker you can't wall under most circumstances.
 

AM

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Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Soft Boiled
- Heal Bell / Stealth Rock
- Stealth Rock / Thunder Wave / Toxic
- Seismic Toss

Role: Special Wall, Support

What It Does: When equipped with an Eviolite, Chansey receives a 50% boost to both its defenses. This actually makes Chansey bulkier than her sister Blissey. Soft Boiled is a reliable recovery move that provides Chansey a means of tanking hits. This is especially important because Chansey lacks the ability to hold Leftovers, once Eviolite is equipped. Heal Bell is a great support move and cures any status conditions throughout the team. Stealth Rock is another fantastic support move on Chansey. The reason is because Chansey's ability to straight up counter a good number of Pokemon allows for Chansey to have many opportunities to set up Stealth Rock. Thunder Wave and Toxic are two status conditions, each with their own use. Thunder Wave is for more offensive teams as it cripples their Speed stat, while Toxic hurts defensive teams much more because it cripples their staying power on the field. Seismic Toss is Chansey's only form of damage output and prevents it from being a complete sitting duck against Pokemon (especially ones that run Taunt).

Good Teammates: Unaware users such as Clefable and Quagsire make great partners because they can handle the Pokemon that attempt to setup on Chansey. They also possess better physical bulk and therefore compliment Chansey quite well. Since Chansey lacks the ability to run passive recovery, Defog/Rapid Spin users are very important. On the flip side, teammates that can put up entry hazards make good partners as well, namely Toxic Spikes and Spikes users. Finally Mega Pokemon are great teammates because they can tank Knock Off.

What Counters It: Fighting type Pokemon literally smash through Chansey's pitiful Defense. Gengar counters Chansey very well since it cannot touch Gengar besides Thunder Wave. But even then most Gengar love running Substitute. Knock Off users such as Landorus-T and Bisharp are counters since they remove Chansey's bulk in one move.

Any Additional Info: Please don't stay in on a Pokemon that clearly runs Knock Off.

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Excuse the double post~
Working on Lead Infernape and Spikes Froslass
I'd put Stealth Rocks as the last slash on the 3 support moves. Heal Bell is really important and should be by itself because it needs that to function effectively by itself and as a team player. Thunder Wave / Toxic / Stealth Rock would be how it looks on that part.

Mention M-Sableye as a counter, that one is pretty important. This is more of a personal thing but I usually don't invest the 4 EVs into HP so that I can reduce passive damage from things such as Stealth Rock, Spikes, and Status so make a mention in additional infos for those reasons so they're aware. With all that said make a mention of playing it safe and not overestimating Chansey's longevity and maintaining a high health at all times. Looks good though.

Edit: In regards to M-Gardevoir just mention strong users of Psyshock as general checks for the fact it bypasses the Special Defense stat and targets its weak Defense stat. In most cases when played well Chansey won't lose to these anyways but it comes back to overestimating bulk so arrange however really.
 
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I'd put Stealth Rocks as the last slash on the 3 support moves. Heal Bell is really important and should be by itself because it needs that to function effectively by itself and as a team player. Thunder Wave / Toxic / Stealth Rock would be how it looks on that part.

Mention M-Sableye as a counter, that one is pretty important. This is more of a personal thing but I usually don't invest the 4 EVs into HP so that I can reduce passive damage from things such as Stealth Rock, Spikes, and Status so make a mention in additional infos for those reasons so they're aware. With all that said make a mention of playing it safe and not overestimating Chansey's longevity and maintaing a high health at all times. Looks good though.
I apologize for these mistakes. Truthfully I hate stall and defensively-structured teams and so Chansey and friends aren't my forte. Thank you for the patience in pointing them out though
 
This has been getting attention so here we go.



Haha DM (Dragalge) @ Choice Specs
Ability: Adapability
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Sludge Wave
- Focus Blast / Hidden Power Fire
- Hidden Power Fire / Scald
- DRACO METEOR

Role: Wallbreaker

What It Does: Dragalge, thanks to its new ability in Adaptability, has gone from an aggressively mediocre Pokemon to a complete nuke with very few switch ins. The power of its Draco Meteor is second only to Kyureum-W's (Dragalge's is roughly 12% weaker,) and unlike most Dragons it can actually check some Fairies, due to a neutrality to Fairy moves and a powerful Adaptability Poison attack. Furthermore, unlike some other slow wallbreakers, such as Crawdaunt, Dragalge has the bulk and resists to take advantage of a multitude of Pokemon, like Keldeo, Rotom-W and most other Electric types, Mega Venusaur, Choice-locked Kingdra, Y-zard, and more. It uses its bulk and typing to switch in and gain an opportunity to fire off a ridiculously powerful STAB move.

Good Teammates: Dragalge can fit on a lot of teams due to its useful typing and power, so it doesn't really require anything beyond basic defensive support, namely things that can switch in to Earthquake, Ice Beam and Dragon-type moves. Teammates that appreciate the weakening of steel-types, like Mega Altaria, Mega Gardevoir, Lati@s, and Kingdra (ferro) are also good, as are Pokemon that fear Keldeo, such as Tyranitar, or Electrics, like Azumarill and Keldeo. As Dragalge has the most trouble with Steel types, Magnezone and Dugtrio can be good partners.

What Counters It: Chansey (and Blissey,) bane of most special attackers, wall Dragalge completely. Many steel types, which are resistant/immune to Dragalge's STABs, are also good switch ins, however they must be cautious as Specs Draco Meteor will still do a ton of damage, e.g. 252/168 Ferrothorn takes a minimum of 62% from 2x Draco Meteors. HP Fire and Focus Blast will also do a number on most steel types, and Scald burns can be annoying and will cripple physically-orientated steels like Scizor. Jirachi is likely the best steel-type counter, taking relatively little from any of Dragalge's attacks.

Furthermore, due to Dragalge's low speed, the nature of choiced-attackers and Draco Meteor, as well as its only decent physical bulk, many physical attackers and special attackers with a SE move can revenge kill it, and many things can take advantage of Dragalge being locked into a move (each of its STABs has a common type immune to it) or having suffered a SpA drop from Draco Meteor.

Any Additional Info: I dunno what's the best speed tier (it's soooo slow) for this so I just used the spread in the calc, which is for its former home of NU ¯\_(ツ)_/¯ it outspeeds Chansey so you can at least try to bop it with 2x Draco Meteor or Focus Blast, which does a respectable amount of damage considering it's Chansey. Sludge Bomb is slightly weaker than Sludge Wave but has 30% chance of PSN, but PSN is the weakest status and steel types are immune and Chansey has Natural Cure.
 
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DONE, and added some short points to make it easier to read.


Sharpedo @ Sharpedoite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Protect
- Crunch
- Waterfall / Hydro Pump
- Ice Fang / Poison Jab / Poison Fang

Role:
Physical Sweeper / Late Game Sweer

What It Does:
-Looks absolutely stupid and uncreative
-Incredible Crunch power
-Great dual stabs
-Decent coverage
-Outspeeds a lot with Speed Boost
-Looses Speed Boost apon mega
-Some what frail
-Medicore stats
-Arguably not worth a mega slot since Life Orb Sharpedo hits harder with Waterfall and doesn't need mega

Mega Sharpedo is arguably not worth your Mega Slot. Life Orb Sharpedo hits harder and keeps Speed Boost. Upon Mega Evolving, Sharpedo looses its great ability of Speed Boost. This makes it hard to sweep if the opponent can forces you out, and you loose your +1 speed and can't replace it. It gains Strong Jaw as the substitute, which gives it one of, if not the strongest, STAB Crunches in the game. It's dual STABS are pretty good, being resisted by only a few typings. It has all the coverage it could want with Waterfall / Crunch / Poison Jab. It's stats are pretty mediocre as a Mega Evolution, but it gains a lot more defense after the Mega Evolution, making it harder to KO. Sharpedo also has no way to recover health or cure status conditions, making it very easy to wear down through out the battle. Sharpedo needs a lot of team support to be anywhere near effective. If Sharpedo has the right team support and a competent player can play him right, it's easy to get sweeps across the ladder.

Good Teammates:
-Entry hazard users
-Spin blockers

Team mates who can take care of entry hazards help immensely. Sharpedo hates switching in to Spikes and Stealth Rocks. Spin blockers like Gengar can prevent hazards for being layed in the first place. Sharpedo also appreciates a cleric, since, once again, it has no way to recover health or heal status. Magnezone works to trap Skarmory and Ferrothorn, two of its best counters. Sharpedo also appreciated the use of fast priority like Talonflame, since it is more vulnerable to priority than anything else. Lure Pokemon like Aerial Ace Bisharp that handle Chesnaught and Keldeo are also useful.

What Counters It:
-SpD Skarmory
-Ferrothorn

Specially Defensive Skarmory walls Sharpedo to hell and back, since even Hydro Pump will not be doing much. Ferrothorn also walls Sharpedo and can wear it down with the combination of Rocky Helmet and Iron Barbs. Keldeo and Chesnaught also handle Sharpedo pretty well. Pretty much anything that can tank a single hit and retaliate with a strong attack will make Sharpedo fall.

Any Additional Info:
Still looks stupid
 
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Karxrida

Death to the Undying Savage
is a Community Contributor Alumnus
This has been getting attention so here we go.



Haha DM (Dragalge) @ Choice Specs
Ability: Adapability
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Sludge Wave
- Focus Blast / Hidden Power Fire
- Hidden Power Fire / Scald
- DRACO METEOR

Role: Wallbreaker

What It Does: Dragalge, thanks to its new ability in Adaptability, has gone from an aggressively mediocre Pokemon to a complete nuke with very few switch ins. The power of its Draco Meteor is second only to Kyureum-W's (Dragalge's is roughly 12% weaker,) and unlike most Dragons it can actually check some Fairies, due to a neutrality to Fairy moves and a powerful Adaptability Poison attack. Furthermore, unlike some other slow wallbreakers, such as Crawdaunt, Dragalge has the bulk and resists to take advantage of a multitude of Pokemon, like Keldeo, Rotom-W and most other Electric types, Mega Venusaur, Choice-locked Kingdra, Y-zard, and more. It uses its bulk and typing to switch in and gain an opportunity to fire off a ridiculously powerful STAB move.

Good Teammates: Dragalge can fit on a lot of teams due to its useful typing and power, so it doesn't really require anything beyond basic defensive support, namely things that can switch in to Earthquake, Ice Beam and Dragon-type moves. Teammates that appreciate the weakening of steel-types, like Mega Altaria, Mega Gardevoir, Lati@s, and Kingdra (ferro) are also good, as are Pokemon that fear Keldeo, such as Tyranitar, or Electrics, like Azumarill and Keldeo. As Dragalge has the most trouble with Steel types, Magnezone and Dugtrio can be good partners.

What Counters It: Chansey (and Blissey,) bane of most special attackers, wall Dragalge completely. Many steel types, which are resistant/immune to Dragalge's STABs, are also good switch ins, however they must be cautious as Specs Draco Meteor will still do a ton of damage, e.g. 252/168 Ferrothorn takes a minimum of 62% from 2x Draco Meteors. HP Fire and Focus Blast will also do a number on most steel types, and Scald burns can be annoying and will cripple physically-orientated steels like Scizor. Jirachi is likely the best steel-type counter, taking relatively little from any of Dragalge's attacks.

Furthermore, due to Dragalge's low speed, the nature of choiced-attackers and Draco Meteor, as well as its only decent physical bulk, many physical attackers and special attackers with a SE move can revenge kill it, and many things can take advantage of Dragalge being locked into a move (each of its STABs has a common type immune to it) or having suffered a SpA drop from Draco Meteor.

Any Additional Info: I dunno what's the best speed tier (it's soooo slow) for this so I just used the spread in the calc, which is for its former home of NU ¯\_(ツ)_/¯ it outspeeds Chansey so you can at least try to bop it with 2x Draco Meteor or Focus Blast, which does a respectable amount of damage considering it's Chansey. Sludge Bomb is slightly weaker than Sludge Wave but has 30% chance of PSN, but PSN is the weakest status and steel types are immune and Chansey has Natural Cure.
You should be running enough Speed to creep Clefable; I don't know if 56 is enough because I can't check on my phone.
 
You should be running enough Speed to creep Clefable; I don't know if 56 is enough because I can't check on my phone.
It's 132 speed EVs to Speed creep Clefable. If you run HP Fire, it's 136 speed EVs due to the 30 speed IVs. I've never used it, so I don't know how valuable the bulk that would be lost is.
 

boltsandbombers

i'm sorry mr. man
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It's 132 speed EVs to Speed creep Clefable. If you run HP Fire, it's 136 speed EVs due to the 30 speed IVs. I've never used it, so I don't know how valuable the bulk that would be lost is.
I really think you only need 56 EVs to outpace uninvested azumarill, as Clef can only hit draglage for neutral damage and an uninvested (they usually dont run Spa investment) moonblast really wont dent that much.
 

Karxrida

Death to the Undying Savage
is a Community Contributor Alumnus
I really think you only need 56 EVs to outpace uninvested azumarill, as Clef can only hit draglage for neutral damage and an uninvested (they usually dont run Spa investment) moonblast really wont dent that much.
You want the speed so you can counter it before it sets up (another) CM on you or gets lucky with a Moonblast drop.
 

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
You want the speed so you can counter it before it sets up (another) CM on you or gets lucky with a Moonblast drop.
I guess, but I think that the bulk is really worth it. Also, with 200 HP / 12 SpD you always live greninja's Ice Beam from full HP, which is really helpful.
 

Sylveon @ Choice Specs
Ability: Pixilate
EVs: 244 HP / 252 SpA / 12 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Hidden Power [Ground] / Hidden Power [Fire]
- Baton Pass

Role: Wallbreaker

What It Does: Thanks to its ability, Pixilate, which increases the power of Normal-type moves by 30%, and then turns them into Fairy-type, granting STAB, Sylveon's Hyper Voice has an effective power of 175 (90*1.3*1.5). Backed up by Choice Specs, this allows Sylveon to hit insanely hard, achieving feats such as dealing upwards of 50% to max HP Scizor (don't stay in on this though, for obvious reasons), and 2HKOing Skarmory. Psyshock is the second move on the set, and is used primarily to 2HKO offensive Mega Venusaur, or 2HKO defensive Mega Venusaur after Stealth Rock Damage. The third slot is a toss up between Hidden Power Ground and Hidden Power Fire, the former is used for severely damaging Heatran on the switch, the latter is used for OHKOing Scizor and severely damaging standard 252/168 Ferrothorn. The final slot, Baton Pass, is used for grabbing momentum on predicted switches.

Good Teammates: If not running Hidden Power Ground, Sylveon greatly appreciates of a teammate which can handle Heatran with ease. Such as Dugtrio, Garchomp, Keldeo, and Lopunny, all of which can be Baton Passed out to on a predicted switch to Heatran. If not running Hidden Power Fire, Ferrothorn walls this set cold, meaning a Pokemon such as Mega Charizard X or Y, Keldeo, Talonflame, Landorus-I, and Heatran are appreciated, as they all make short work of Ferrothorn. Defensively, Steel-type Pokemon such as Heatran, Jirachi and Ferrothorn have great synergy with Sylveon, as well as providing a plethora of resists that are handy for all teams. No matter what Hidden Power Type is used, an answer to Scizor, such as Gliscor or Landorus-T, is always needed.

What Counters It: Specs Sylveon is incredibly hard to switch into, though counters such as SpD Bronzong, SpD Jirachi, and Mega Metagross exist. Chansey also counters Sylveon, but should its Eviolite be removed it stands a chance of being 2HKOed by Psyshock after Stealth Rocks damage. As for checks, due to Sylveon's low Speed stat, many of those exist. Anything that can outspeed and OHKO Sylveon makes a good check, such as Mega Pinsir, Scizor and Mega Scizor; Bisharp, Excadrill, and Mega Beedrill.

Any Additional Info: 12 Speed EVs are used to outspeed uninvested Tyranitar.


done. i decided to not include shadow ball seeing as the only things it's hitting can be dealt with by teammates by using baton pass, and jirachi and mega metagross are outspeeding and either ohkoing or flinching to death. not worth imo.
working on kabutops now
Specs AND Baton Pass?
 

Karxrida

Death to the Undying Savage
is a Community Contributor Alumnus

Sylveon @ Choice Specs
Ability: Pixilate
EVs: 244 HP / 252 SpA / 12 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Hidden Power [Ground] / Hidden Power [Fire]
- Baton Pass

Role: Wallbreaker

What It Does: Thanks to its ability, Pixilate, which increases the power of Normal-type moves by 30%, and then turns them into Fairy-type, granting STAB, Sylveon's Hyper Voice has an effective power of 175 (90*1.3*1.5). Backed up by Choice Specs, this allows Sylveon to hit insanely hard, achieving feats such as dealing upwards of 50% to max HP Scizor (don't stay in on this though, for obvious reasons), and 2HKOing Skarmory. Psyshock is the second move on the set, and is used primarily to 2HKO offensive Mega Venusaur, or 2HKO defensive Mega Venusaur after Stealth Rock Damage. The third slot is a toss up between Hidden Power Ground and Hidden Power Fire, the former is used for severely damaging Heatran on the switch, the latter is used for OHKOing Scizor and severely damaging standard 252/168 Ferrothorn. The final slot, Baton Pass, is used for grabbing momentum on predicted switches.

Good Teammates: If not running Hidden Power Ground, Sylveon greatly appreciates of a teammate which can handle Heatran with ease. Such as Dugtrio, Garchomp, Keldeo, and Lopunny, all of which can be Baton Passed out to on a predicted switch to Heatran. If not running Hidden Power Fire, Ferrothorn walls this set cold, meaning a Pokemon such as Mega Charizard X or Y, Keldeo, Talonflame, Landorus-I, and Heatran are appreciated, as they all make short work of Ferrothorn. Defensively, Steel-type Pokemon such as Heatran, Jirachi and Ferrothorn have great synergy with Sylveon, as well as providing a plethora of resists that are handy for all teams. No matter what Hidden Power Type is used, an answer to Scizor, such as Gliscor or Landorus-T, is always needed.

What Counters It: Specs Sylveon is incredibly hard to switch into, though counters such as SpD Bronzong, SpD Jirachi, and Mega Metagross exist. Chansey also counters Sylveon, but should its Eviolite be removed it stands a chance of being 2HKOed by Psyshock after Stealth Rocks damage. As for checks, due to Sylveon's low Speed stat, many of those exist. Anything that can outspeed and OHKO Sylveon makes a good check, such as Mega Pinsir, Scizor and Mega Scizor; Bisharp, Excadrill, and Mega Beedrill.

Any Additional Info: 12 Speed EVs are used to outspeed uninvested Tyranitar.


done. i decided to not include shadow ball seeing as the only things it's hitting can be dealt with by teammates by using baton pass, and jirachi and mega metagross are outspeeding and either ohkoing or flinching to death. not worth imo.
working on kabutops now
Note that you need 16 Speed if running HP Fire.

I also think Shadow Ball should be put in. Metagross is a huge threat and you already noted that Specs Hyper Voice already does a ton to Scizor. Besides, Shadow Ball's coverage is better than HP Ground's which is literally just Heatran.
 
momentum grabbing
you can use heal bell for a last ditch status curing effort but 99% of the time baton pass is a million times better
So you send Sylveon in for the sole purpose of switching it back out? Seems like you could just send in something else and have a better 4th move slot.
 

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
So you send Sylveon in for the sole purpose of switching it back out? Seems like you could just send in something else and have a better 4th move slot.
No, because sylveon forces switches due to its great typing and massive power equipped with specs. Choice specs hyper voice smacks everything really hard, so coverage really isn't necessary. It also acts as a psuedo u-turn or volt switch. Tbh you just spam hyper voice most of the time because it's not great to be locked into psyshock, shadow ball, or HP Ground / Fire
 

Karxrida

Death to the Undying Savage
is a Community Contributor Alumnus
So you send Sylveon in for the sole purpose of switching it back out? Seems like you could just send in something else and have a better 4th move slot.
That's a legit strategy, like double switching from Keldeo to Tyranitar to Pursuit trap Lati@s. Baton Pass also gives you an advantage because it happens after your opponent switches and you get to send in a check that might not have gotten in safely otherwise. Besides, that last coverage move isn't a huge deal.
 
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