Alakazam @ Alakazite
Ability: Magic guard
EVs: 252 SpA / 224 Spe / 32 Def
Timid nature
- Psychic
- Focus blast
- Shadow ball
- Dazzling gleam / Taunt / Substitute
Role: Revenge killer/Late game cleaner
What it does: With an undeniably excellent base 175 special attack stat, a jaw dropping base 150 speed stat, and a potentially deadly ability in trace, Mega Alakazam functions as a potent revenge killer and late game cleaner. It outspeeds the entire unboosted meta with the exception of Mega Aerodactyl who it speed ties with, allowing it to very easily revenge scary threats both old and new, including (but not limited to) the Lati twins after a little prior damage, Keldeo, Gengar, Greninja, Breloom, Mega Venusaur, Mega Manectric, and much more. It's so fast in fact that it even outruns and threatens to OHKO scarf Heatran and jolly Mega Gyaraods at +1.
With just 3 moves (psychic, focus blast, and shadow ball) Alakazam boasts perfect coverage, allowing it to hit everything in the tier with neutral damage. Dazzling gleam is a superior option in the final slot as it allows Mega Alakazam to beat the dangerous Mega Sableye, severely threaten all dragons, and OHKO a dark type Greninja without having to rely on focus blast during a clean up session. Taunt allows Alakazam to shut down common defensive pokemon such as Chansey, Heatran, CM Clefable etc and be a decent stall breaker, where as Substitute can help with prediction and give Alakazam free turns to better deal with priority users like Bisharp, who would otherwise love to switch in on a predicted psychic and retaliate with sucker punch.
Trace is just icing on Mega Alakazam's cake as it further enhances Alakazam's revenge capabilities, giving it the extremely rare ability to revenge pokemon that rely on weather, such as swift swimmers and sand rush abusers. Trace can also potentially allow it to become a fearsome sweeper. Games can be over in seconds if you manage to trace powerful abilities like protean or sheer force.
Good Teammates: Alakazam enjoys powerful wall breakers to weaken defensive and balanced cores, allowing it to easily clean up late game. Terrakion is a great teammate because it's able to reliably set up Stealth Rocks to help whittle teams down for Alakazam, and with access to swords dance it's able to easily break down defensive cores and obliterate Alakazam's biggest counter, Chansey.
Other wall breakers to consider would be the infamous Landorus-I who can also easily break down defensive cores with sheer force and access to knock off. The Lati twins are usually good switch ins to Landorus, meaning a strong knock off or sludge wave will put them in range of a shadow ball OHKO which is something Alakazam greatly appreciates. Heatran is also a great partner as it's able to check powerful priority attackers that threaten Alakazam, such as Talonflame, Scizor, and Bisharp.
What counters it: Chansey. The annoying pink blob can switch in on absolutely anything Alakazam wants to do and threaten it with a crippling thunder wave, or just heal off the damage and beat it 1v1 with seismic toss. Assault vest Azumarill is also a counter to all sets that opt for psychic over psyshock, as it can reliably take a STAB psychic and threaten to OHKO with knock off or play rough. Standard defensive Clefable is able to avoid the 2HKO from psychic and proceed to set up on Alakazam.
Basically most bulky special walls/tanks can take hits from Alakazam and threaten to KO it or hit it with crippling status moves.
Any additional info: Thanks to Alakazam's blazing speed it can actually make good use of the move encore in the 4th slot. It allows it to mess with some dangerous set up sweepers and sucker punch users by either stalling out PP or creating momentum for teammates. It can easily encore slower threats like DD Mega Tyranitar, Mega Gyarados, Mega Altaria, Bisharp, and more.
It is very much recommended that you run timid this time around. Although modest was the preferred nature for the whole of XY, new threats such as Mega Beedrill and Mega Sceptile can outspeed modest variants and KO. The drop in power is unfortunate, but with max EVs and a neutral nature you still reach a higher special attack stat than Mewtwo!
The 224 speed EVs allow you to hit 431 in order to outpace jolly Mega Gyarados at +1, while the remaining 32 EVs are placed into defense to take priority attacks a little bit better.
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