I appreciate your arguments but I'm not convinced Deo-D offers something exceptionally broken in that scenario compared to the other suicide leads we happily accept (Azelf, Terrakion). The example team you mention is still quite terrifying when you swap Deo-D for a replacement like that. While I accept that it could potentially still be broken, it's not necessarily the case. Mega Lopunny, Starmie, Mega Gallade, Latios (Eq or HP variants) and Talonflame for example are individual Pokemon that could do a number on that team (and if you told me to think of a better Deo-D HO team, I'm not sure I could), as could many Scarfers. Mega Swampert can deal with many on its own and probably all if backed by a well made rain team. SubCM Raikou (checked only by Lati), Mega Houndoom (checked only by Keldeo [edit: and t-wave]) are two more. Stall teams would do less well against it but Latias, specially defensive Mega Sableye, Mew and Cresselia could all cause problems, especially if Bisharp goes down.Magic Bouncers help, but where the good Magic Bouncers are Megas, that causes significant centralization. As far as OHKOing it, Mega Houndoom and Mega Absol are as niche as Sharpedo and Beedrill and they existed in XY. That's not even mentioning that Beedrill is outsped on turn 1, and Sharpedo prefers to stay in it's regular form as long as possible to abuse Speed Boost. With regard to Thunder Wave crippling set-up sweepers, set-up sweepers existed in XY as well. Char-X, Mega Tyranitar and others could set-up in XY in Deo-D's face if it didn't have Thunder Wave. Outside of the Mega Magic Bouncers (who you shouldn't be forced to use to counteract Deo-D), there weren't really any elements that were introduced in ORAS that didn't exist in similar forms in XY. The rest of the argument you presented about dropping supporting moves? Outside of Skill Swap, that existed in the suspect thread. Still enough to ban it. The problem is that if you guess wrong, you are looking at 2+ layers of hazards. The other thing you seem to be ignoring is that Deo-D has powerful, hard-hitting teammates. It doesn't have to carry Superpower if you are packing a Genie. You don't have to worry about SubCM Keldeo if you have Latios. If it looks like they have a set-up sweeper that they are eager to send out, send out your usual answer to that sweeper. The idealism that you have to lead with Deo-D is inherently flawed in that any well built Deo-D hyper offense has a solution if the typical deterrents present themselves. Deo-D also has the bulk to set-up hazards mid-game if it doesn't lead, making things that can't break it liabilities. Deo-D itself is eminently beatable. The problem is Deo-D combined with the typical gang of HO mons (Bisharp, Thundy-I, Landorus-I, Latios, Keldeo) is very difficult to stop.
It's still a good team archetype, maybe even one of the best, but it doesn't seem obviously broken to me in a way that it might have in XY. I would rather see that team with Deoxys-D as its sixth member than one with Aegislash.
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