OU CCAT - Mark III (Laddering/Discussing - See Post #547)

Electrolyte

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OU CCAT - Mark III, directed by Electrolyte & Harsha
Approved by NixHex, Pocket, and ginganinja


Gliscor @ Toxic Orb *** PenguinX
Trait: Poison Heal
EVs: 248 HP / 24 Def / 236 Spe
Impish Nature
- Substitute
- Baton Pass
- Earthquake
- Taunt / Toxic


Keldeo @ Leftovers *** alexwolf
Trait: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Hydro Pump
- Secret Sword
- Hidden Power Electric


Tyranitar @ Choice Band *** bubbly
Trait: Sand Stream
EVs: 252 HP / 36 Atk / 220 SpD
Adamant Nature
- Pursuit
- Crunch
- Stone Edge
- Superpower


Bronzong @ Leftovers *** PenguinX
Trait: Levitate
EVs: 248 HP / 8 Atk / 252 SpD
IVs: 2 Spe
Sassy Nature
- Stealth Rock
- Gyro Ball / Toxic
- Hidden Power Ice / Toxic
- Earthquake / Toxic


Latias @ Life Orb *** The Great Mighty Doom
Trait: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
IVs: 2 Atk / 30 SpA / 30 Spe
Timid Nature
- Draco Meteor
- Surf
- Hidden Power Fire
- Recover


Terrakion @ Choice Scarf *** DarkBlazeR
Trait: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Rock Slide

Hello everybody! It's that time of year again, the time where we crank up our teambuilding skills and, as a community, create a team to help us gain a better understanding of the new BW2 metagame. Hence, the name Community-Create-A-Team! For those of you who have no idea how this works, please check out Edition 1 and 2, led by the best of Pocket and ginganinja.

Now that a ton of fresh, new Pokemon, abilities, and movesets have been allowed, it's time we make a fresh, new team as well. In the last CCAT, a couple new changes were implemented, including the vote for a checklist of teams. This time, I'm adding one new change: a new bonus voting point system.

BONUS VOTING POINT SYSTEM: Many different voting systems have been used on Smogon in the past. Everything from holding a council to a public vote to even a plain dictated vote has been used. This time, our voting system will be a different form of a public vote, what I call a bonus voting point system. This is basically just a public vote, but with a little reward added into it. There will be a total of at least six public votes throughout this project. Everyone that submits a winning idea (1st come, 1st serve) will get +0.5 voting points. Keep in mind, voters recieve no change, only the submitters. From the start, everyone has one voting point, which basically means that your vote counts as a single vote. Once you win a round, however, your vote rises and suddenly counts as 1.5 votes. Although this might not seem like much in the beginning, it quickly racks up, and can be the major deciding point of some close cut votes. People that win multiple votes will continue to gain +0.5 voting points.

Here's a list of the basic stages we will check off during our project.

[box]Step 1: We select a pokemon to base our team around. This time, there will be no restrictions as to what pokemon you submit- but use common sense, and don't post stupid things like SubSD Caterpie. Try to think of beneficial pokemon to make a team around. What can we learn from making a team around that pokemon? How much experience has been gathered with that pokemon? Just like last time, this step is most important, and a lot of thought should be put in here. Be prepared with supports, as well. This is a discussion, so you're going to want to be able to fend for your idea and prove to the community that it's the best one. 1 vote here. SubPass Gliscor

Step 2: We select what style of team we want to make. This will likely include something along the lines of Offense, Bulky Offense (closest form of stall..), Weather, Trick Room, and possibly more. 1 vote here. Balance/Bulky Offense

Step 3: We select Pokemon that work well around our Pokemon and fit the team style and test it. 5 votes here.
  • Teammate #1: Calm Mind Keldeo
  • Teammate #2: Choice Band Tyranitar
  • Teammate #3: Specially Defensive Bronzong
  • Teammate #4: Life Orb Latias
  • Teammate #5: Choice Scarf Terrakion
Step 4: We fine-tune the team based on our experiences in test-driving the team on the ladder!

Step 5: We finalize the team and write up a 5-star RMT![/box]

As a final note, make sure that whatever you test is actually viable instead of theorymonning.

Users with bonus points:
  1. PenguinX: 2
  2. alexwolf: 1.5
  3. The Great Mighty Doom: 1.5
  4. DarkBlazeR: 1.5
Posts to keep in mind:
  1. Metagame Analysis - Harsha
  2. Team Skeleton - PenguinX
A special thanks to all of the OU moderators who helped me perfect this project! Thank you all!
 

dragonuser

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I would like to nominate~


Sharpedo (M) @ Life Orb
Trait: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Protect
- Waterfall
- Crunch
- Zen Headbutt

Sharpedo is a very deadly sweeper in BW2, and is often overlooked. Countless teams are weak to this little wonder and he can sweep very easily, as sometimes all it takes is a single Protect to get the sweep started. Earthquake can be used to get heavier damage on Jirachi and Ice Fang can be used for more damage on Dragonite and the like. Waterfall and Crunch are standard strong STAB, and Waterfall is also ridiculously strong in the Rain. Pocket suggested Zen Headbutt over Earthquake which seems really interesting, however this set will almost definitely need to be run with Spikes now.
 

Pocket

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Thanks for the first nom, dragonuser. May I suggest Zen Headbutt > EQ to murder Keldeo?
 
I nominate:

Deoxys-Defense @ Red Card
Trait: Pressure
EVs: 252 HP / 56 Def / 200 SDef
Bold Nature
IVs: 0 Atk
- Seismic Toss / Night Shade
- Recycle
- Cosmic Power
- Recover

Pros
  • Without phazing, taunting, statusing or trick, this can easily boost to +6 and defeat entire teams.
  • Crits are not as noticeable due to natural bulk.
  • Everybody expects hazards from this
  • Deoxys-D cannot be defeated by opposing Pokemon boosting alongside this set.

Cons
  • This set should only be used in conjunction with hazards.
  • Defeated by phazing, taunting, statusing or trick

Calculations:

+1 Timid Genesect Bug Buzz vs +1 Deoxys-D - 134-158 (44.07 - 51.97%) -- 10.94% chance to 2HKO
+1 Timid Volconora Bug Buzz vs +1 Deoxys-D - 146-174 (48.02 - 57.23%) -- 88.67% chance to 2HKO
+1 Adamant Genesect Expolosion vs +1 Deoxys-D1- 64-194 (53.94 - 63.81%) -- guaranteed 2HKO

Zoroark boosting alongside will result in this:
+6 Timid Life Orb Zoroark Dark Pulse vs +4 Deoxys-D - 248-294 (81.57 - 96.71%) -- guaranteed 2HKO (If it is uses Night Daze, it OHKOs 18.75%of the time)

After tanking such hits, we recover our health as the opponent has to face the fact that they have an unboosted Pokemon vs an Deoxy-D with boosts on both sides of the spectrum.
If this monster gets Circle Throw/ Dragon Tail/ Roar/ Whirlwind...BANNED
 
Nominating:

Jynx (F) @ Leftovers
Trait: Dry Skin
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Substitute
- Nasty Plot
- Ice Beam
- Lovely Kiss
Jynx is an amazing sweeper when used correctly. With powerful SpA and good speed it can hit hard quickly. Once the few counters are removed jinx is ready to sweep. Jynx is really hard to counter though because of lovely kiss. Ice beam is only resisted by 4 types- ice, fire, water, and steel. Jynx can set up on water types and it is easy to exploit the weaknesses of the other types. Conkeldurr can easily beat most ice and steel types, as well as fire types in the rain (jynx works best in rain). Terrakion is also a cool teammate. A poison type is really nice because they remove annoying toxic spikes and can lay down their own toxic spikes which allow jynx to stall out bliss or chansey with ease due to dry skin and leftovers.
 

Lavos

Banned deucer.

Heatran @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Substitute
- Torment
- Protect
- Lava Plume

TormenTran is an extremely obnoxious Pokemon to go up against, especially in the fast-paced offensive metagame that is BW2 OU. Since most Pokemon only have one method of hitting Heatran for any reasonable damage, Substitute + Torment + Protect makes for an evil combination, essentially ensuring multiple free substitutes and ridiculously easy recovery as soon as the opponent is subjected to Torment. Lava Plume makes for an excellent sole STAB attack, with a reasonable base power of 80 as well as an exceptionally trollish 30% chance of burn (think Scald, people). When all is said and done, TormenTran is the single most annoying threat for offensive teams to face, and I believe it's an excellent Pokemon to base a CCAT around.
 

GatoDelFuego

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Landorus @ Life Orb
Trait: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid/Modest Nature
- Earth Power
- Focus Blast
- Hidden Power Ice
- Rock Polish

While this is the first set listed on smogon's analysis and I have hear much talk of its sun-breaking capabilities, I've never actually seen it well in action myself. Landorus has great typing in the current metagame, and while being weak to genesect's ice beam is very annoying, boosting up to cleanly outspeed it is great. Actually, outspeeding almost everything in the game is great too. On top of that, sheer force + life orb just gives this thing unbelievable power, and on top it doesn't lose any HP. I'm confident that a special Landorus could be a very viable sweeper in the metagame.
 

dragonuser

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A Modest Nature should seriously be considered over a Timid Nature on Rock Polish Landorus. While unboosted it may seem like a huge waste of potential, but the power granted when it is +2 can be game changing. It really helps Landorus power through walls, and even with Modest it has 301 Speed unboosted.
 

Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Calm Mind
- Recover
- Refresh

Meet the most under rated Pokemon in all the OU tier. Coming in at #41 on the usage stats, Latias is the least used out of all the OU Dragons. Surely this shows the unrecognized prowess of this Dragon? Latias' ability to check and counter threats is remarkable: Special Landorus, Techniloom, Keldeo, and Sun teams (untrappable by Dugtrio!) all struggle to contend with Latias. Interestingly enough Latias can find itself on a variety of teams including all the weathers, defensive oriented teams, and balance. On this Latias, I choose the underrated 4th slot move: Refresh. With Refresh, Latias becomes an amazing pivot and great stall breaker. It can use its great set of resistances to switch in and with Refresh can remain unscathed by status. Calm Mind makes sure Latias has the capability to sweep. Great speed, great resistances, status "immunity", and Recover will make sure it has plenty of time to set up. Overall, Latias' unrecognized potential and universality makes it a good starting point for OU's next CCAT.
 

Heatran @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Substitute
- Torment
- Protect
- Lava Plume

TormenTran is an extremely obnoxious Pokemon to go up against, especially in the fast-paced offensive metagame that is BW2 OU. Since most Pokemon only have one method of hitting Heatran for any reasonable damage, Substitute + Torment + Protect makes for an evil combination, essentially ensuring multiple free substitutes and ridiculously easy recovery as soon as the opponent is subjected to Torment. Lava Plume makes for an excellent sole STAB attack, with a reasonable base power of 80 as well as an exceptionally trollish 30% chance of burn (think Scald, people). When all is said and done, TormenTran is the single most annoying threat for offensive teams to face, and I believe it's an excellent Pokemon to base a CCAT around.
While I love tormentran and I second it's usage I suggest changing it to a more offensive spread of 252hp/252spatk/4spdef-modest and substituting lavaplume for flamethrower in order to preserve more of an offensive presence. The 30% to 10% chance to burn is largely irrelevant because tormentran often uses toxic and sandstorm support and two of it's three weaknesses are physically based so the loss of special bulk isn't as big a deal.

As for my own nomination I suggest Sigilyph:

Sigilyph @ Flame Orb
Trait: Magic Guard
EVs:252 HP / 200 Def / 56 Spe
Bold nature (+def, -atk)
-cosmic power
-stored power
-roost
-psycho shift

Sigilyph gets no love, in the lower tiers it wrecks things sideways. It's pretty much a super bulky CM reuniclus that also boosts its defence along its special defence and can cripple physical attackers. It's somewhat niche and has trouble doing its job in OU with tyranitar running around but it's got five other pokemon to help it out and prepare it for a slow and steady sweep. Underutilized, underestimated, unstoppable.
 

Lavos

Banned deucer.
A Modest Nature should seriously be considered over a Timid Nature on Rock Polish Landorus. While unboosted it may seem like a huge waste of potential, but the power granted when it is +2 can be game changing. It really helps Landorus power through walls, and even with Modest it has 301 Speed unboosted.
Completely agreeing with this, in my opinion Modest is better than Timid on many different levels. With a Modest Landorus, you can even run a bulky spread and spare being 2HKO'd by CB Scizor's Bullet Punch, among other things. The extra power is definitely worth it. My custom set is


Landorus @ Life Orb
Trait: Sheer Force
EVs: 68 HP / 252 SAtk / 188 Spd
Modest Nature (+SAtk, -Atk)
- Rock Polish
- Earth Power
- Hidden Power [Ice]
- Focus Blast

188 Speed EVs mean at +2, you outspeed Timid Max Speed Venusaur in Sun, as well as Scarf Latios, Scarf Terrakion, Stoutland in Sand, Victreebel in Sun, etc. You also still beat Adamant Lucario, Timid Heatran, and almost all Gliscor at +0. The extra bulk is greatly appreciated, I've been in many situations where I've swept a battle and won 1-0 with Landorus at around 2% health.

Oh yeah, and here's some damage calcs showing why Modest > Timid. For example, RP Landorus sweeps my Sun team if it gets +2, but only if it's Modest, because:

252 SpAtk Life Orb Sheer Force Landorus Earth Power vs 0 HP/0 SpDef Venusaur: 76.08% - 89.7% (hardly ever OHKO after rocks), whereas

252 SpAtk Life Orb Sheer Force Landorus (+SpAtk) Earth Power vs 0 HP/0 SpDef Venusaur: 83.06% - 98.01% (almost always OHKO after rocks).

Just plain makes sense to run Modest, you're really not missing out on much.
 

alexwolf

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I just got an interesting idea that might work:

Riolu @ Leftovers / Eviolite
252 HP evs / 4 SpD / 252 Spe
Jolly nature
Ability: Prankster
- Roar
- Copycat
- Protect
- Substitute / Low Sweep

Most of you already know the basic idea behind this set. Set-up hazards, then bring Riolu in after something dies, and start the shuffling with priority, while the opponent slowly dies from hazard damage. Then you only have to deal with the last poke on the opposing team, as it can't be phazed, or the last 2 pokes if the opponent is using 2 Regenerator pokes. The other moves except from Roar and Copycat are fillers. Protect lets Riolu scout to see if a poke uses priority or not, and can even be useful for stalling some turns from Perish Song (the Perish Song that another of your pokes used against the last mon standing). It also scouts for status, so you can maybe Sub more safely. Sub is to block status and again scout in general and works very well with Prankster. Low Sweep is used to prevent a last mon Speed booster from boosting speed and sweeping you, such as Volcarona, DDnite, etc.

While this sounds very broken, there are many counters to this strategy. First of all it is very difficult for Riolu to get the first Roar off anyway because of it's frailty. Then even if you get the phazing started you have to beware of some things. 1. Sand and Hail damage if not using Lefties. 2. Faster priority than your own, namely ES from Dnite and Lucario and Mach Punch from Jolly Breloom and Infernape. 3. Protect users which interrupt the Roar + Copycat strategy. 4. Magic Bounce pokemon that can't be phazed with Roar, aka Espeon and Xatu. And this is it i think. Yeah that's quite a lot of problems to fix, but if we manage to fix them, we may find some really unfound potential on Riolu, and we may even change the OU metagame or even the world :D.

Anyway this is my nom, take it as you will. Tbh i have zero experience with this thing, so many things about the set could change if given good reasons.
 

alkinesthetase

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inspired heavily by molk's fourth DHP run:

Venomoth @ Black Sludge
252 HP / 4 SAtk / 252 Spd
Timid Nature
Trait: Tinted Lens
- Bug Buzz
- Quiver Dance
- Baton Pass
- Sleep Powder / Roost

oh yeah, venomoth. the cool thing about venomoth is that it is both a standalone mon (as such, one around which teams can be built) and a team player (as such, one that can assist in a team being built). due to tinted lens, mono-bug sweeping is suddenly possible (the number of 4x bug resists in OU is surprisingly low). however, if you should come up against something that forces you out or walls you, it's exceptionally easy to maintain momentum by BPing away your boosts to another special attacker. ANYTHING can benefit from a BPed QD which means venomoth synergizes reasonably well with other mons too - any attacker appreciates the speed boost and any mon ever will appreciate an sdef boost.

the choice between sleep powder and roost is mainly between either a long-term venomoth that can set up multiple times (greatly reduces SR problems) or a highly independent sweeper that can force its own setup opportunities. roost also lets you handle stall even better because you're already immune to toxic. ofc if running another sleep user on the team, roost would be the clear choice

venomoth has the perfect movepool and the perfect ability, but its flaws are equally obvious, and that's where the learning experience can come in. stats that are massively subpar in OU and a relatively crappy typing will all be problems that the team has to work around. in addition we will have to find a way to deal with venomoth's SR weakness if it becomes a problem. but venomoth being a relatively independent mon means that it won't excessively confine the teambuilding process.
 
Nominating:


Victini @ Flame Plate
Trait: Victory Star
EVs: 248 HP / 252 Atk / 8 Def
IVs: 0 Spe
Brave Nature (+Atk, -Spe)
-Trick Room
-V-create
-Brick Break
-Fusion Bolt

Trick Room Victini's a very potent sweeper with its 180 BP V-create, even outside of sun. Fusion Bolt and Brick Break give it coverage, naturally. What I like about using this as the starting point for our team is that it gives us some flexibility; we don't necessarily have to do a full Trick Room team, just one that uses TR Victini as a late-game sweeper and might happen to have other teammates such as Conkeldurr that benefit from TR, while being good on their own. By the same token, we don't necessarily have to go with sun, but it's definitely an option.
 

alexwolf

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I really dislike some of the nominations so far. RP Landorus is a monster and everyone knows this, and some other underused but useful pokes have alreay had their moments of glory, with good RMTs, such as TR Victini, Sharpedo, and Refresh Latias.

As i see it, the CCATs purpose is to find viable and good mons with hidden potential, not just underused pokes. Yeah sure TR Victini is underused, but we all know what a good late game sweeper it is on Sun teams, so what would be the point of building a team with it?
 

Lavos

Banned deucer.
I really dislike some of the nominations so far. RP Landorus is a monster and everyone knows this, and some other underused but useful pokes have alreay had their moments of glory, with good RMTs, such as TR Victini, Sharpedo, and Refresh Latias.

As i see it, the CCATs purpose is to find viable and good mons with hidden potential, not just underused pokes. Yeah sure TR Victini is underused, but we all know what a good late game sweeper it is on Sun teams, so what would be the point of building a team with it?
May I direct you to my TormenTran, good sir?

a) Has never had a "moment of glory"
b) Has never been featured in any RMT of reasonable repute
c) "Viable and good"

Do we have a winner? :toast:
 

Electrolyte

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Here's my nomination:


Jirachi @ Leftovers
Timid, 252 HP / 4 Def / 252 Spe
Substitute / Calm Mind / Thunderbolt / Flash Cannon

Seriously, this thing is even more of a whore than Jynx. I've sweeped so many times with it- and the wide array of pokemon it can set up in is just so tantalizing. Its great typing gives it so many useful resistances and immunities. Although it's not as specially bulky as the SpDef set, nor doesnit use as much hax, it is definitely worth looking into, because of how bulky and powerful it gets when even as low as +1. It can even set up on Chansey and Blissey, who fall to break its Sub, and get Cannoned to death. Few pokemon resist its moves; primarily Ferrothorn, which Jirachi loves setting up on. Max speed allows you to outspeed E-Belt Genesect and tie with Salamence. I am not suggesting we use Rain, but noting that Jirachi becomes much scarier in it; beig able to use haxful Thunder and Water Pulse to great effect.

Another reason why I think this Jirachi is a great pokemon to build a team around is because of its versatility. It has moderate uninvested bulk, so it can still act as a wall for Tornadus and Latios, and it has the offensive potential of sweeping as well. It can also play a role of passive damage- forcing a lot of switching, and allowing us to possibly use that to create a hazardous team. Jirachi's typing and coverage are also really open for some stable cores- Virizion work excellently with Jirachi, resisting ground and dark while nailing water/grounds that Jirachi hates. This Jirachi is also a team player- paralyzing and punching holes to open up sweeps for teammates.

Although uncommon, this set is certainly an underused threat. I've seen many players forfiet while seeing this deadly cosmic creature- and the wails of 'Oh no! Sub CM Rachi!' are not unusual. Let's see what this thing's true potential is, outside of haxing things to death.
 

Pocket

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Riolu should have Focus Sash, since even with Eviolite, it's only 40 HP / 40 Def / 40 SpD. Max Atk with HJK is actually nice for some HJK + Copycat HJK KOs.
 

tehy

Banned deucer.
Viable and good mons with hidden potential? Did somebody say... SPDEF HIPPOWDON?
Hippowdon (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 44 Atk / 212 SDef
Careful Nature (+SDef, -SAtk)
- Earthquake
- Slack Off
- Roar
- Stealth Rock

You know you love it. Female because randomizer. Rapes the fuck out of sun? Yes please. Walls the fuck out of many electric types, even thundurus-T with a scarf and lacking GK? Yes please. Able to wall gk-less mixnape? Yes please. I mean, this guy just takes so many hits, sets up clutch SR, and can basically roar away almost any dangerous threat after one boost. It's an awesome mixed wall/sr pivot, so you can build almost anything except other weather teams around it-balance would probably like it, stall loves it, and even offense needs some kind of an SR user;and it's always cool to go "Oh shit sweeper got a boost SAVE ME HIPPO".
I know i should really be saying more stuff, but I feel like the list could just kind of go on.

And shoutout to lavos spawn, for pimping out a set about as old as the pokemon itself as having "hidden potential", not to mention one that's basically self-explanatory and doesn't really have anything hidden about it. And has probably had RMT's and moments of glory.

Same deal with riolu really alexwolf, the potential isn't hidden, it's more about building a team to access that potential. I guess a riolu team would be interesting, but eh. It's an option if we want a departure from overly used teamstyles, though.

I'd especially like deoxys-D, i love that set. Also down for RP lando, subNP jynx, and TRtini. Venomoth would be interesting for a quickpass team, i suppose, but... eh.
 
Meet the beast himself:




Feraligatr @ Mystic Water / Lum Berry
Trait: Torrent
EVs: 188 HP / 252 Atk / 68 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Waterfall
- Aqua Jet
- Superpower / Crunch


Feraligatr is quite the underrated Pokemon in the current metagame. Often thought to be outclassed by its fellow Water-type powerhouses like Gyarados and Azumarill, this crocodile often isn't thought of when teambuilding, but it is quite the sweeper! Unlike Gyarados, Feraligatr is not part Flying-type meaning that he isn't weak to the omnipresent Stealth Rock, which is a major deal. In such a highly offensive metagame it is often hard to find times to spin, and teams that are hazard heavy like stall or Deoxys-D teams run a Spinblocker to protect their hazards anyways. Feraligatr also recieves Aqua Jet, meaning it can revenge kill threats such as weakened Landorus, Terrakion, and other common Sand Sweepers. Now I know what you're thinking-- "Why wouldn't I just use Azumarill, yo!". The main asset Feraligatr has over Azumarill is Swords Dance. This may not seem like much, however the ability to Swords Dance endgame allows Feraligatr to actually sweep unlike Azumarill. Azumarill is often forced to be locked into Aqua Jet allowing a Pokemon like Dragonite the ability to simply set-up in its face, while Feraligatr would never have that problem. Feraligatr also has more overall speed than Azumarill meaning it can outspeed certain Pokemon like Skarmory and bulky Rotom-W, both of which could recover in its face without the speed that Feraligatr has. Lastly, one of the coolest and underrated aspects of Feraligatr is its ability Torrent. While often thought to be "situational" and "gimmicky", it is actually a very cool and powerful ability if used correct. Feraligatr's nice bulk allows it to tank a flurry of hits, and if you plan it correct and get it below that 33% mark you really have a devestating Pokemon on your hand. It can tank a variety of hits from several common Pokemon in OU, so let's just show some examples:

252SpAtk Celebi (+SAtk) Giga Drain vs 188HP/0SpDef Feraligatr (Neutral): 73% - 87% (264 - 312 HP). Guaranteed 2HKO.

252Atk Mold Breaker Salamence (Neutral) Outrage vs 188HP/0Def Feraligatr (Neutral): 56% - 66% (202 - 238 HP). Guaranteed 2HKO.

252Atk Terrakion (Neutral) Close Combat vs 188HP/0Def Feraligatr (Neutral): 54% - 64% (195 - 231 HP). Guaranteed 2HKO.

252Atk Mold Breaker Haxorus (+Atk) Outrage vs 188HP/0Def Feraligatr (Neutral): 66% - 77% (237 - 279 HP). Guaranteed 2HKO.


Those were just some random ones off the top of my head. Think about resisted hits like from bulky waters, too! Amoonguss.. -2 Latios.. It even has about a 1/4 chance of surviving a +1 Genesect Thunderbolt too! Anyways, after you have a Swords Dance, Rain Support, and Torrent, that's pretty much gg with Stealth Rock support and proper team support.

As I just mentioned Feraligatr desperately needs rain support, much like Sharpedo. With Rain Feraligatr has a much easier time sweeping. For an item I typically opt for Mystic Water for a slight power boost in your STAB, however if you wish to set-up on bulky waters like Tentacruel without hoping Lady Luck is on your side, Lum Berry is for you! Another cool thing about Feraligatr is that it single-handedly can defeat the idiotic HAS core if you sack a Pokemon to Spore or you run Lum Berry on Feraligatr. The Feraligatr EV's I listed allow you to outspeed 0 Speed Rotom-W which is becoming the norm. nowadays due to the Specially Defensive spreads.

For the last move you can choose either Crunch, if you're worried about things like Jellicent, or you can run Superpower for annoying Pokemon to rain like Ferrothorn. Overall, Feraligatr is a really cool Pokemon and I think it'd be a great Pokemon to base a CCAT upon. We could build a really solid rain offense or balance team featuring this underrated sweeper and taking the PS! ladder by storm!

EDIT: Lavos picked TormenTran...
 
I would like to nominate:

@ Salac Berry
252 Atk/ 252 Spd/4 Hp
~Substitute
~Swords Dance
~Close Combat
~Stone Edge

This set for terrakion is a fantastic set due to the changes of the black and white metagame from the release of berries. Terrak is really easy to build around as well, you have spin blockers like Gengar that take care of its fighting and ground weaknesses and you can use a Sr Tyranitar to set up the sand and be a good counter for the Psychic weaknesses. It also pairs up with LO Sheer force landorus for a good sp.attacker.

Now for the fun part- why the set is so good:
1st of all we all hate the Scarf Terrakions and Banded terrakions. This is a set combining both if we play our cards right and becoming a Scarf Double band mon. I know that sounds really silly but I think we all know where that comes from. +2 attack and +1 speed outspeeds most of the metagame barring Scarf latios, Scarf Gengar, Scarf Alakazam and such. But, we will have Tyranitar for that! So it's a great mon to base a team around in my opinion.
 

ginganinja

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I should make some things clear here (since I already had to moderate a post or two) that just because a set is "common" doesn't mean its not for CCAT. This time, basically anything can be nominated, its not limited to the forgotten wonder theme of the previous CCATs (which several people said they didn't like). By all means, you can disagree with peoples nominations and such like, but I don't want to see flaming or whatever, just because someone suggested a set that's not "uncommon".
 

GatoDelFuego

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Landorus may "be a monster", but I have yet to see any experience of a well crafted team built around the mon itself. Most landoruses seem tacked on to sand teams, and special landorus doesn't seem locked in to that. It could fit on most offensive teams, not just sand ones, and could I think function perfectly in an environment like CCAT
 

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