Nobody's given insight on Fighthing teams? Well, let's fix that. I used a mono-Fighting team for my college's Gym challenge during my senior year and have seen a few since then, so here are a few things I can see about making teams of heroes (with some explanations on why the "Notable Pokemon" would be notable).
PROS:
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A lot of power. Many Fighting-type Pokemon just have some of the highest offensive stats in the game, and they can take full advantage of that.
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Type effectiveness. Fighting is tied with Ground as the type that hits the most Pokemon for super-effective damage, and some of those types are fairly common in OU (namely Steel and Rock). The types that Fighting attacks do not work well against are also fairly rare in OU.
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Type compatibility. Fighting attacks work especially well when paired with a type that can strike the things they struggle against for a lot of damage, and many Fighting Pokemon have access to those kinds of attacks. Close Combat on a Pokemon that also knows a move like Crunch, Stone Edge, or Ice Punch (or Hidden Power Ice) can lay a lot of offensive pressure on an opponent.
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Priority. Mach Punch. Also Vacuum Wave. Priority moves are great for picking off opponents. Combine this with a versatile attack type and a Pokemon with a nice level of power, and you have a force to be reckoned with.
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Defense. Fighters don’t have a large number of resistances, but they do resist Rock, Bug, and Dark attacks. These happen to be the types of some of the most dangerous utility moves in the game: Stealth Rock, U-Turn, and Pursuit.
CONS:
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Limited Special options. The vast majority of Fighting Pokemon are more physically-oriented on offense, leaving very few options for Special attacks.
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Entry hazard-less. No Fighting Pokemon are capable of learning Spikes or Toxic Spikes, and only one (if we’re only counting fully-evolved Pokemon) is able to use Stealth Rock. Stealth Rock would go a long way towards helping Fighting Pokemon against…
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Flying Pokemon. These guys, I think, are a bigger problem for Fighting teams than Psychic Pokemon. Several of the most used Psychics don’t often carry Psychic attacks, and guys like Jirachi and Metagross take neutral damage from Fighting moves, or they have fairly low Defense. To be fair, there aren’t many Flyers wielding Flying attacks, either. But the most used ones are all still resilient to Fighting blows, whether just by types, by having really high defense (Skarmory), or by compounding a Fighting resistance with their abilities (Dragonite, Salamence, and Gyarados).
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Fighting Pokemon. Surprising note: some of the most useful or powerful Pokemon to use on mono-Fighting teams are themselves vulnerable to Fighting attacks.
TYPE SYNERGY:
Immune to Psychic: Scrafty
Neutral to Psychic: Gallade, Medicham, Lucario, Cobalion
Neutral to Flying: Cobalion, Lucario, Terrakion
(OP missed that Steel resists Psychic and Rock resists Flying)
NOTABLE MEMBERS:
Lucario: The Mon of Steel himself, this guy is pretty much a staple of Mono-Fighting teams. Why is that? Better question would be “Why wouldn’t he be?” Being a Steel-type, he takes neutral damage from both Flying and Psychic attacks. In addition to that, though, he has access to many boosting moves, most notably Swords Dance and Nasty Plot. Combined with 110 base Attack and 115 Special Attack, this means he could do really well hitting from either side, although his 90 Base Speed is a little slow to run a Mixed set very effectively. He is one of the few Fighters that can hit hard with Special Attacks by running Aura Sphere along with either Dark Pulse or Shadow Ball, all augmented by Nasty Plot. Of course, his physical options boosted by Swords Dance are actually more powerful, with Close Combat combined with Crunch or Ice Punch. Lucario actually does NOT have access to the move Mach Punch, but despite that, he still has three other priority attacks to wield. Vacuum Wave is a very likely option on Special sets, while physical sets get access to Extreme Speed, the strongest priority attack in the game (tied with Sucker Punch but has priority above even that). He may also run Bullet Punch as his third attack instead of Crunch or Ice Punch in order to strike faster foes that might not be hit by Extreme Speed (such as Gengar, who can be troublesome for mono-Fighting teams even with this idea). In short, pretty much every mono-Fighting team I’ve seen has a Lucario on it for reasons.
Infernape: Infernape is another Pokemon you’d probably see on a lot of Fighting teams. He doesn’t provide much in the way of defense, so offense is what Sun Wukong focuses on. Both Attack and Special Attack are base 104, and his base Speed is 108. Like Lucario, Infernape could be coming from either end of the spectrum, but due to higher speed, Infernape can also attack from both sides. Mixed sets are most likely so that he can keep using the dreaded Close Combat without having to resort to the life-draining Flare Blitz or the somewhat-weak Fire Punch (or so that he can spew Fire Blasts without having to resort to the even less accurate Focus Blast). Infernape also has access to Mach Punch to pick off enemies, as well as having several other attacks for dealing with foes that take Fire or Fighting moves well (Stone Edge, Thunder Punch, Grass Knot, Hidden Power Ice, and U-Turn come to mind). Possibly Infernape’s most important selling point to mono-Fighting teams (other than hitting with Special Attacks) is that
Infernape can use Stealth Rock. He is the only Fighting Pokemon capable of using Stealth Rock (other than his pre-evolution Monferno), or any entry hazard. Seeing as Stealth Rock is a huge aid to Fighting-types by knocking Flying Pokemon down a peg, you can see that this might be helpful.
Gallade: Gallade’s role on a mono-Fighting team is likely to be more for his utility rather than his power. He is incapable of wielding any kind of entry hazards, but this dancing swordsman has other ways to support his side or cripple his opponents. For example, he can set up Light Screen and Reflect. Guys like Lucario and Infernape are very heavy hitters, but they don’t have the highest defense scores among Fighters. Having Gallade set up shields like these can help them survive a bit longer than they probably should. Gallade also has several moves that can inflict status conditions, such as Thunder Wave, Will-O-Wisp, Hypnosis, and Taunt. These kinds of moves can go a decent way towards crippling tough enemies on the opposite end, especially when combined with Gallade’s high Special Defense. Although he does have all these support options, Gallade is also capable of hitting pretty hard, too. Like Lucario and Infernape, he can fight in Close Combat, probably the most reliable-but-strong Fighting attack in the game. He also comes armed with other attacks, like Zen Headbutt (or Psycho Cut), Night Slash, and the Ghost-type priority attack Shadow Sneak. Gallade’s not quite the staple of mono-Fighting teams that Lucario is (or Infernape could be), but he’s definitely a good choice for something a bit more unorthodox. Did I mention that he also takes Psychic moves for neutral damage, as well as resisting Fighting attacks himself?
Terrakion: Going back from someone unusual to something more traditional, Terrakion is a grey-and-dark-brown wrecking ball. He’s not likely to be dealing Special damage with a rather low 71 base Special Attack, but with a physical Attack score of 129 and 108 base Speed, he would scoff at Special attacks anyway. Being a Rock Fighter (a typing exclusive to Terrakion for now), he does have a wide variety of weaknesses like Water, Fighting, and Steel. In return, though, Fighting and Rock attacks work together amazingly. Stone Edge crushes the Flying and Bug Pokemon that laugh at Close Combat, while Close Combat smashes the Steel-types that would just shrug off Stone Edge. Very few Pokemon can resist both of these kinds of moves, and the ones that do (like Claydol, Nidoqueen, and Gallade) aren’t used much in OU. …Honestly, that’s all that really needs to be said about Terrakion. There is more to him, such as different sets or items to equip, but they’re mainly just different ways of saying Terrakion smashes all of the things.
Scrafty: The yellow-hooded lizard is currently considered among the bottom of the barrel in OU, but he may actually find hope within mono-Fighting teams. Mainly, Scrafty is notable because in addition to being a Fighter, he’s also a Dark Pokemon, meaning that he isn’t bothered by Psychic attacks. Admittedly, Psychic moves aren’t exactly the most common attack type (there are several Psychic Pokemon in OU, but the most common ones tend to use other attack types more often), but having something to block one of your type’s weaknesses completely (unlike Gallade, Lucario, Medicham, or Cobalion, who just make them neutral hits) might help you in situations where Psychic powers are used. In the meantime, Scrafty has some cool boosting moves at his disposal: Dragon Dance and Bulk Up. Both of these boost a somewhat-unimpressive base 90 Attack stat along with one of his other stats: speed for Dragon Dance (which lets you use him mainly for offense) or defense for Bulk Up (which makes him a bit sturdier while still being able to hit). Scrafty is one of the tougher Fighters, too, with 115 base Defense, both physical and Special. Dark and Fighting make a really good offensive combination with only Heracross and Toxicroak able to resist it, so gaining bonuses for both Crunch and Hi Jump Kick (or Drain Punch, both of which are good options) is especially nice.
Poliwrath: “What? Poliwrath? But this guy’s in RU, and he doesn’t neutralize Psychic or Flying damage. Why would he be ‘notable’?” That’s probably what you’re thinking, right? Well, you’d be surprised. I actually used one of these guys on my mono-Fighting team in 4th-Gen, and he impressed me quite a bit. Being a Water-type, obviously, he’s going to have access to Water and Ice attacks. Both of these are rather effective against some of the most powerful Pokemon in OU, including some Pokemon that might give Fighting teams problems (such as Dragonite, Latios, or Gliscor). Being a Water-type Fighter, Poliwrath works well for taking attacks aimed at other Fighters with secondary types. Is some Fire-type trying to melt Lucario? Poliwrath. Are they trying to freeze Breloom? Poliwrath. Is that a Hydro Pump aimed at your Terrakion? Poliwrath will HEAL from that last one with its Water Absorb ability. AND he actually has the bulk to take hits pretty dang well. The downside to Poliwrath is that he doesn’t really have the raw power to deliver hits, nor does he come with the strongest attacks, so Poliwrath is the kind of Fighter you would probably prefer to play defensively. I could go on, but
this will do a better job than I could trying to explain why Poliwrath is surprisingly AWESOME.
And for the love of Keldeo, please don’t use Hitmontop. He is the antithesis of Poliwrath: something you expect to be great with his many talents, but also something that keeps botching when he tries to put said talents to use. Maybe it’s just me, but Hitmontop just didn’t work for me when I tried him.