Pokémon Black/White Version 2 In-Game Tier List Discussion Mark II First Thread for reference Announcement: We are currently in the process of writing entries for each Pokémon on this tier list. If you want to contribute and write an entry or two yourself, please read this post. What is an in-game tier list? In-game tier lists rank Pokémon according to their usefulness during the main portion of the game—that is, until the credits roll for the first time. In-game tier lists provide players with the information needed to complete the game as quickly and as effortlessly as possible. For competitively-minded players, this approach to playing the game gives them more immediate access to useful items, TMs, and HMs. What are the tiers? In this in-game tier list there will be five tiers. Pokémon that are the most useful belong in Top Tier, while Pokémon that are the least useful belong in Bottom Tier. There tiers are as follows: -Top Tier -High Tier -Middle Tier -Low Tier -Bottom Tier Pokémon the belong in Top Tier are found early in the game or at a high level, can defeat enemies easily, have strong level-up move-pools, have useful typing, have high stats, learn a variety of TMs and HMs, and match up well against the game's trainers, gym leaders, and Elite 4. Other aspects, such as self-healing and useful abilities, also positively contribute to a Pokémon's tiering. Which Pokémon are available in Pokémon Black Version 2 and Pokémon White Version 2? The newest entries in the Pokémon franchise add a whopping 150 Pokémon to Unova's Pokédex. These additions lend unparalleled diversity to the game. Below, you can find a list of locations as well as the Pokémon that appear in each location. These locations are listed in the order they can be accessed in the game. Routes and Pokemon that only appear in the post-game are omitted from this list. A Pokemon is only listed in the area in which it first appears. Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Aspertia City: Snivy, Tepig, Oshawott Route 19: Patrat, Purrloin Route 20: Sewaddle, Pidove, Sunkern Floccesy Ranch: Lillipup, Azurill, Mareep, Psyduck, Riolu ---Gym 1--- Route 20: Venipede, Audino, Dunsparce Virbank Complex: Magby [Black Version 2], Elekid [White Version 2], Koffing, Magnemite, Growlithe ---Gym 2--- Castelia Sewers: Rattata, Zubat, Grimer Relic Passage [Part 1]: Roggenrola, Woobat, Timburr, Onix, Drilbur [Dust Clouds only] Castelia City: Cottonee [Black Version 2], Petilil [White Version 2], Buneary [Black Version 2], Skitty [White Version 2], Eevee - Vaporeon, Eevee - Jolteon, Eevee - Flareon, Eevee - Espeon, Eevee - Umbreon Route 4: Sandile, Darumaka, Scraggy, Trubbish [Black Version 2], Minccino [White Version 2], Braviary [White Version 2, Monday], Mandibuzz [Black Version 2, Thursday] ---Gym 3--- Route 4: Braviary [White Version 2, Monday], Mandibuzz [Black Version 2, Thursday] Desert Resort: Maractus, Scraggy, Sandshrew, Dwebble, Sigilyph, Trapinch Relic Castle: Yamask Route 16: Gothita [Black Version 2], Solosis [White Version 2], Minccino, Trubbish, Emolga Lostlorn Forest: Roselia, Combee, Heracross [Black Version 2], Pinsir [White Version 2], Pansear, Panpour, Pansage ---Gym 4--- Driftveil Drawbridge: Ducklett Driftveil City: Zorua Route 6: Deerling, Shelmet, Foongus, Karrablast, Castform Chargestone Cave: Joltik, Klink, Ferroseed, Tynamo, Nosepass ---Gym 5--- Relic Castle: Volcarona Mistralton Cave: Aron, Axew [Surf Unlocked] Frillish, Basculin, Buizel Route 7: Zebstrika, Zangoose, Seviper, Cubchoo [Winter only] Celestial Tower: Litwick, Elgyem ---Gym 6--- Reversal Mountain: Skorupi, Spoink [Black Version 2], Numel [White Version 2], Skarmory, Drifblim Strange House: Banette Undella Town: Staryu Undella Bay: Remoraid, Spheal [Winter only] Seaside Cave: Seel, Shuckle Route 14: Swablu, Mienfoo, Absol Route 13: Tangela, Pelipper, Lunatone, Solrock, Cobalion Village Bridge: Lapras [Rippling Water only] Route 11: Gligar, Virizion Route 9: Pawniard ---Gym 7--- Route 22: Delibird, Terrakion ---Gym 8--- Giant Chasm: Clefairy, Vanillish, Sneasel, Piloswine, Ditto, Metang Route 23: Bouffalant, Sawk, Throh, Vullaby [Black Version 2], Rufflet [White Version 2] Abundant Shrine: Bronzor, Vulpix Victory Road: Golurk, Druddigon, Zweilous Untiered Pokémon (Pokémon in the Unova Pokédex that are only available after the Elite Four or through special means) Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Victini Munna Eevee - Leafeon Eevee - Glaceon Tirtouga Archen Tornadus Thudurus Landorus Palpitoad Stunfisk Vigoroth Corphish Jigglypuff Lickitung Yanma Tropius Carnivine Croagunk Pupitar Reshiram [White version 2] Zekrom [Black version 2] Kyurem Keldeo Meloetta Genesect Will event-only Pokémon, Dream World Pokémon, and Dream Radar Pokémon be tiered? No, the fact they aren't available in-game in the first place is reason enough for them not to be tiered. Event Pokémon is only available for an unlimted time, and at times not even available for everyone, especially for those who lack Wi-Fi access or/and access to IRL events. The Dream World and the Dream Radar might not be available for everyone either, and the fact that you can send over Pokémon not native to Unova in the first place makes them fall under the no-trading clause. Are Hidden Grotto Pokémon being considered for this tier list? No. The randomness with which these Pokémon generate make them ill-suited for tiering. The only exception here is Minccino; it is 100% guaranteed in the Route 5 Hidden Grotto. Will N's Pokémon be accounted for in the tiering process? No. The only way to get access to N's Pokémon is through the Unova Link, which can only be accessed with two DS systems and one BW2 game and one BW game, which not everyone has access to. All of N's Pokémon can be found in the wild anyways, with the sole exception of N's Tympole who can't be caught until after beating the Elite Four. The only exception to this rule is N's Zorua. Since it is a gift in-game, it is available to all players at all times. Current Rankings Top Tier (Move your mouse to reveal the content) Top Tier (open) Top Tier (close) Braviary (Route 4 stationary) [White 2] Name: Darumaka Availability: Route 4, just before Burgh. Stats: Darmanitan has a ridiculously high 145 base Attack stat paired with a nice 95 Speed. Its defenses are, however, terrible, and his special attack is non-salvageable. Typing: Fire doesn't hit a lot of things super effectively, but being able to smash Steel-types is nice. Movepool: Comes with a strong STAB in Fire Fang immediately, and can be taught Return, Rock Smash and Dig for coverage. Fire Fang's unreliability can hurt. What Darumaka really looks forward to though is level 33 Flare Blitz. Once Darumaka evolves, most battles turn into a joke as Darmanitan is capable of one-shotting nearly anything that doesn't resist it with Flare Blitz. Superpower, Rock Slide and Fire Punch work as alternatives, to keep Darmanitan's HP high. Major battles: Darumaka has a very easy time against the Bugs in Burgh's gym, but he needs to watch for Dwebble that can hurt him with Smack Down. Aside from that, Darumaka's strong offensive presence gives it some sort of use almost every gym, excluding for Marlon's. In the Elite Four, Darmanitan has a use for almost every trainer; only Jellicent and Mienshao cause trouble for Darmanitan. Additional comments: Charcoal should be Darmanitan's main item: any boost to Flare Blitz's damage means that some bulkier enemies may not be able to hold their ground, allowing Darmanitan to win against more enemies. Drilbur Name: Heracross [Black 2] Availability: Early, in Lostlorn Forest; low encounter rate at 5% though. Stats: Heracross has a high Attack stat, which allows to tear teams apart; 85 Speed is good enough to outrun the majority of Pokemon. Its other stats are decent but not outstanding. Typing: Offensively, Bug and Fighting can hit quite a lot. Defensively, the weaknesses to Fire, Flying, and Psychic are going to trouble Heracross throughout the game. Movepool: It gets Brick Break one level after you catch it, as well as Close Combat at level 34. At level 46, it obtains Megahorn. TM-wise, Heracross only really would like Rock Slide, which is obtainable before Skyla. Major Battles: Heracross beats Clay easily due to getting Close Combat around that battle. It can take on Marlon's Carracosta, as well as some of Drayden’s frailer dragons due to its sheer power. Heracross can take on Ghetsis's Hydreigon with relative ease, as well as Kyurem. Heracross beats Grimsley’s whole crew and can smash Iris's Aggron and Lapras. Additional Comments: Guts is easily the better ability if you can snag it, allowing Heracross to turn from "tough Fighting-type" to "serial killer" when statused. Name: Magnemite Availability: Comes early in the game before Roxie, at Virbank Complex. Stats: Has a great Special Attack stat, with decent overall bulk to back it up. Typing: Steel/Electric is arguably the holy grail of defensive typings, with resistances to everything bar four types. Ground and Fighting types are rather common, though Magnemite wins against everything else. Offensively, this typing is mediocre, but is saved by Magnemite's stats and movepool. Movepool: Magnemite comes with Sonicboom, a godsend earlygame that can 2HKO everything. Aside from that, it has Thundershock, and later Mirror Shot. Magnemite doesn't get any good STAB moves until Flash Cannon, but it can hold on with STAB Volt Switch, Thunder, and a tutored Signal Beam. Charge Beam allows him to sweep and a Sturdy + Thunder Wave option exists as support. Major Battles: Magnemite steamrolls over Roxie, Burgh, Skyla, and Marlon by virtue of typing alone. It helps a lot against Drayden, but needs to watch out for coverage moves such as Earth Power. In the Elite Four, it helps against almost every member, bar Marshall. There are some things it needs to watch out and keep away from though, like Chandelure and Mold Breaker Haxorus's Earthquake. Minccino High Tier (Move your mouse to reveal the content) High Tier (open) High Tier (close) Name: Axew Availability: Mid-Late Game. Mistralton Cave (Requires Surf), 20% Chance. Stats: Average bulk and a mediocre Special Attack, but above average Speed and a whopping base 147 Attack to boot in its final form. Typing: Dragon is a good typing, with excellent neutral coverage and nifty resistances. Ice/Dragon weaknesses can hurt, however. Movepool: Great offensive movepool with good physical coverage, but the real gems lie in Dragon Claw and Dragon Dance—learned at level 28 and level 32 respectively. Major Battles: There is no real horrible matchup for Axew in the game. Against most major battles, it is a simple matter of using Dragon Dance 1-2 times against an appropriate opponent. Otherwise, you can just make use of Axew's excellent power to deal heavy damage against those you cannot reliably use Dragon Dance against. Additional Comments: Mold Breaker should always be used over the inconsistent Rivalry, as it allows Axew to OHKO the several Sturdy Pokemon in BW2. Also, one thing to take into account when using Axew is that raising it is difficult in the beginning due to its late evolutions (level 37 then 47), and a slow experience curve. Name: Azurill Availability: Early. Flocessy Ranch, at Level 5 (20% chance). Alternatively, as Marill at level 25 on Route 6, right before Clay. Stats: Only really lacking in Speed, but Azumarill is both bulky and packs a real punch when using Huge Power. That is essentially 150 Base Attack. Typing: Water is a great typing both offensively and defensively. Water STAB in general is a huge asset and there are no principle Grass- and Electric-type trainers to worry about. Movepool: Azurill gets access to Frustration as soon as it is obtained, and then Return immediately after the first gym. This goes well with its Normal typing and its evolution type. After that, Azumarill gets Aqua Tail at level 21, and then access to Waterfall and Strength as well as Ice Punch and Superpower. It can also learn Surf. Major Battles: It has uses against most of the gyms, just through sheer strength. Clay should prove no obstacle, and you can even smash through Drayden's Dragons. Against the Elite Four it is a similar story, just by using sheer strength. With Ice Punch you can take on Iris in a similar fashion, taking hits and firing back with super effective moves. Additional Comments: Only use Huge Power. The other abilities will not help you at all. All you need is to take advantage of that wonderful Attack. Cobalion Name: Eevee - Espeon Availability: Early-Mid game. Castelia City (garden), at 5%. Stats: As Espeon, Eevee has a high 130 base Special Attack. Its Speed sits at a high base 110. Typing: Psychic hits Fighting- and Poison-type super effectively, which will give it some good match-ups. Defensively, it can't go up against Ghost-, Dark-, and Bug-types. Movepool: You should also try to evolve Eevee before level 21 so you can get Psybeam early. For the rest of Espeon's movepool, you should aim for Morning Sun and Psychic. For TMs, you mainly want Shadow Ball. For Move Tutor moves, you should only ever want Signal Beam. Major Battles: For major battle,s the best situation you can use Espeon in is against Marshall in the Elite 4. However, with its high Special Attack and Speed, Espeon succeed in a lot of major battles, like against Marshall and Caitlin. Additional Comments: Since Eevee evolves into Espeon through happiness, you can get Espeon really early in the game, but it will eat up some of your time. Eevee - Jolteon Name: Eevee - Vaporeon Availability: Early. Castelia Garden, 5%. Stats: Vaporeon is quite bulky with nice HP and Special Defense; it can also utilize its high Special Attack. It is, however, quite slow. Typing: Pure Water comes with only 2 weaknesses in Grass and Electric, which are not super common in the game Movepool: Very shallow. Vaporeon needs Aurora Beam for coverage so it is worth relearning if missed. Surf is obtainable from Cheren on Route 6. Work Up is a good boosting move. Major Battles: Vaporeon can be used against Clay and its Ice coverage against Drayden. Marlon walls it. Can be used against Iris's multiple Dragon- and Rock-types as well. Additional Comments: It is recommended to complete 1 streak in the Battle Subway (Multi-Train with NPC partner is easiest) to quickly gain the BP for a Water Stone. Elekid Frillish Lillipup Litwick Name: Oshawott Availability: Starter Pokemon. Stats: Balanced stats across the board, with some emphasis in Attack and Special Attack. Typing: Water gives it a nice variety of options, but it doesn't give Oshawott a lot of strong matchups throughout the game. Movepool: Oshawott gets interesting movepool options, most notable being Megahorn from the move re-learner (or X-Scissor from TM), Superpower from Move Tutor, and Ice Beam/Blizzard from TM. It also gets Swords Dance, allowing it to pull off sweeps on some foes. Major Battles: Oshawott is one of the best options against Clay, an otherwise difficult boss. Its coverage options make it a legitimate pick for Drayden as well. In the E4, Samurott shines as a backup to almost everything, with a strong varied movepool to pick off weakened teams if your sweeper fails, and the bulk to take hits when you need to heal other Pokemon. Name: Petilil Availability: In White 2, it's found in the garden in Castelia City. In Black 2, it's obtained via a trade for a Cottonee on Route 4. Stats: Lilligant has a high base 110 Special Attack, which is supported by a solid base 90 Speed. 70/75/75 bulk is far from the best but it's good enough to take a hit while setting up. Typing: Grass isn't a particularly good type because several common types resist it. It also has 5 weaknesses, although resistances to Ground and Water are quite helpful. Movepool: Lilligant has a thin movepool with limited coverage, but it has everything it needs to work. As a Petilil, it has early access to decent STABs in Magical Leaf and Giga Drain. After that, Petilil has no particularly important moves, so you can evolve it early to gain Quiver Dance at level 28. At level 46, it learns Petal Dance, which makes it an even better sweeper. Major Battles: Lilligant works best against Elesa, Clay, and Marlon. Its typing isn't particularly helpful against the other Gyms or the Elite 4. Additional Comments: Petilil can be evolved with the Sun Stone obtained in Nimbasa City. It's recommended that you don't raise it past level 28 until you evolve it so you can get Quiver Dance right away. Petilil's preferred ability is Own Tempo to prevent Petal Dance confusion: the Petilil in Black 2 comes with Own Tempo. Pidove Pinsir [White 2] Name: Riolu Availability: Early in Flocessy Ranch, but it has a 5% encounter rate. Stats: Riolu's strong points are its base 70 Attack and 60 Speed. Upon evolution, Lucario gets a great 110 Attack and 115 Special Attack along with a nice 90 Speed. Typing: Fighting/Steel is shared only with Cobalion, and Lucario can take advantage of it to switch in on weaker attacks. Movepool: Lucario's main Achilles heel in-game. He is restricted to Force Palm for Fighting STAB until level 51. Close Combat comes at 55, barely making it to the Elite Four. He has Bone Rush for Ground-type coverage and Metal Claw as an additional STAB. Dark Pulse is learned at base and has good coverage with his Fighting moves. Tutor-wise, the main moves you will want to save up for are Ice Punch and possibly Drain Punch. Major Battles: He beats Cheren pretty handily with Force Palm if you have it. Lucario has its advantages and disadvantages against the other Gyms though. For the Elite Four, Dark Pulse and Close Combat/Aura Sphere will destroy Caitlin, Grimsley, and Shauntal. Roselia Name: Sandile Availability: You get Sandile before the third gym at route 4. Stats: The main thing Sandile will be relying on is its Attack and Speed. When Sandile evolves into its final stage, it has 92 base Speed and a high 117 Base Attack. Typing: Offensively it's not bad, as it hits 6 types super effectively. Movepool: For its level up movepool, you can get Bite at level 4 so you should try to catch it at level 15; any higher and Bite will be replaced with Assurance. As for the rest of its movepool, you should mainly get Crunch, Earthquake, and Outrage. For TMs you should aim for Bulldoze and Rock Slide. Major Battles: Sandile can solo the 4th Gym pretty easily so long as you get Rock Tomb. It can also do pretty well in the 6th Gym if you get Rock Slide. For the Elite 4, Sandile can defeat Catlin and Shauntal on its own. Additional Comments: For its ability, Moxie is the slightly more recommended option as it increases Sandile's Attack when it KOes a Pokemon. Scraggy Name: Sigilyph Availability: Sigilyph is found in the Desert Resort with a 10% encounter rate. Stats: Sigilyph's stats are well distributed for in-game runs. It has high Special Attack and Speed and its defenses are more than enough to take hits repeatedly when required. Typing: Psychic/Flying STAB provide plenty of neutral and super effective coverage, but they are stopped by Steel-types. 4x Fighting resistance and Ground immunity are helpful. It has 5 weaknesses but some of those are rare. Movepool: Air Cutter and Psybeam provide early power, and Air Slash and Psychic replace these to keep it going late-game. Shadow Ball from TM is useful for coverage on Psychic-types, and Signal Beam is a more expensive alternative for both Psychic- and Dark-types. It gets walled by Steel-types for most of the game, so Heat Wave is an option late-game if you have the shards. Major Battles: It can use its STABs to beat most Team Plasma grunts. Its typing is only advantageous against Marshall (watch out for Rock attacks), but it has enough power and Speed to at least contribute against pretty much any gym. Additional Comments: Sigilyph can also double as a team's flyer. Staryu Name: Tepig Availability: Starter. Stats: Bulky. It has a huge HP stat and can take all sorts of hits well. Has an excellent 123 base Attack stat too and an usable Special Attack at 100. Typing: Fire and then Fire/Fighting. Great for offense, not so great on the defense. There is a large amount of flying types and you might be struggling against some of the birds. Movepool: Gets what it needs. Flame Charge boosts its Speed, Flamethrower is usable, and it can get Return/Brick Break from TMs. It can also learn ThunderPunch and Strength. Major Battles: Does pretty well against half the gyms, the other half he can have issues with. Elesa, Clay, Skyla, and Marlon all give him trouble. Caitlin can give him problems in the Elite 4 as well, but the others will take a fair bit from his Fire-type moves. Additional Comments: Emboar is a pretty strong bulky attacker. Flame Charge is nice to patch up his rather mediocre Speed, and with STAB and his Attack stat isn't a wasted moveslot. Terrakion Virizion Name: Zorua Availability: Driftveil City, as a gift from the Old Team Plasma Sage. Stats: As a Zoroark it is fast and can hit hard with both its attacking stats. It is quite frail though so don’t expect it to take a hit Typing: Pure Dark. Comes with 2 resists (Ghost & Dark) and an immunity (Psychic), be careful of Fighting- and Bug-types though. Offensively its STAB can be used well against Ghost- and Psychic-types. Movepool: Zoroark has many options, but they all come very late in the game, so it will be stuck with Dark moves most of the time. It's worth relearning U-turn instead of buying the TM. Night Slash and Snarl will probably be your main attacking options. Its Hidden Power type is always Fighting, which is helpful if you have access to it Major Battles: Zoroark does not excel in any gyms on its own, however, it can sweep two of the Elite 4 with its STAB alone. Additional Comments: Because Zorua used to belong to N, it gains boosted experience, so it is quite easy to train. Middle Tier (Move your mouse to reveal the content) Middle Tier (open) Middle Tier (close) Aron Baltoy Name: Basculin Availability: Found in water all over Unova. You need Surf to encounter it. Stats: Basculin has good Speed and offensive stats, allowing it to be a decent mixed attacker. Its defenses are poor, however. Typing: Water is a good offensive and defensive type. There are plenty of regular trainers with Water-weak Pokemon out there, though it isn't as useful against stronger trainers. Movepool: Basculin starts with Surf, and it learns Aqua Tail fairly early. Combine that with Adaptability and you have a Pokemon capable of 1-2HKOing most Pokemon you encounter effortlessly. Basculin also gets Blizzard/Ice Beam, Double-Edge, and Crunch, but it will be using its STAB moves most of the time. Major Battles: Unfortunately, Water isn't particularly helpful against the last Gym Leaders. Basculin's better match-ups are against Shauntal and Grimsley since both carry Water-weak and/or frail Pokemon on their teams. It can also take down Iris's Archeops and Aggron. Additional Comments: You should always use Adaptabilty on Basculin because it provides it with impressive sweeping potential against regular trainers. Buizel Cottonee Name: Cubchoo Availability: Found on Route 7. Note that Cubchoo is only found in Winter (April, August, December), and if you are unwilling to change the month on your console then you may not be able to obtain it right away. Stats: Before it evolves, Cubchoo is frail and slow, although its offenses are decent. It becomes much bulkier as a Beartic. Base 110 attack is very good but base 50 Speed isn't good late-game. Typing: Ice is a great offensive type. Super-effective coverage on Dragon-types is rare and Beartic can provide that. On the other hand, Ice is one of the worst defensive types because it only resists itself and it's weak to Fire, Rock, Fighting, and Steel. Movepool: Decent. Its movepool isn't that good before evolving, but it learns Icicle Crash right after evolving, guaranteeing it access to a powerful physical STAB. Superpower can be relearned by Beartic with a Heart Scale. It gets goodies like Dig, Shadow Claw, and Rock Slide from TMs. Major Battles: Beartic is decent against Skyla's gym, although only 1 of Skyla's Pokemon is actually weak to Ice. It's very good against Drayden and it should be able to survive at least one super effective hit. It isn't that helpful against Marshall, but the other Elite 4 members carry at least 1 Pokemon weak to Icicle Crash, and it can work well against Iris's Dragons. Name: Deerling Availability: Route 6, in 2 ways: either as a gift from the Weather Institute (which comes with its Hidden Ability of Serene Grace) or a normal encounter at 30%. Stats: 100 Attack and 95 Speed makes Sawsbuck a good physical attacker. Typing: Normal/Grass grants STAB on key moves such as Return and Horn Leech, but struggles against Fighting- and Flying-types. Movepool: Return and Horn Leech are Sawsbuck's main attacks, and it also gets Jump Kick and Megahorn for added coverage. Major Battles: Clay and Marlon are pretty simple battles, while Skyla is a big no-no. In the Elite 4, it performs decently against Grimsley and Caitlin due to Jump Kick and Megahorn, but keep it away from Shauntal and Marshal. AC: It's recommended to use the gift Deerling due to Serene Grace's superior usability. The initial issue of no Grass moves can be fixed by tutoring Seed Bomb, which can tide until Horn Leech. Ducklett Name: Dwebble Availability: Found in the Desert Resort; it has a 10% encounter rate. Stats: The Dwebble line focuses on defense, although Dwebble's Attack is decent too. Typing: Bug/Rock is a neat offensive type that covers 6 types super effectively. Steel-types wall it, but these can be covered by other moves. Movepool: Dwebble starts with Smack Down and gets Bug Bite soon after. Rock Slide at level 29 is excellent, and it learns X-Scissor later on too. It can learn Dig, so Dwebble can achieve fantastic coverage right from the start. Major Battles: Dwebble can contribute against Elesa and Clay but a full sweep is unlikely. Skyla's Swoobat and Grimsley's Liepard should be easy to deal with. Ferroseed Gigalith (Route 7 trade) Gligar Gothita Name: Growlithe Availability: Early, caught in Virbank Complex. Stats: Overall very good. Its Attack and Special Attack are equally usable, and it's fairly fast too. Its also quite bulky, with good HP and average defenses. Typing: Fire is a decent type in this game. It hits a good amount of Pokemon for super effective damage, but it's weak to Water, Ground, and Rock, all of which are very easy to tke advantage of. Movepool: Poor overall. It learns nothing useful by level, except for STAB moves and Crunch; Extremespeed is cool, but isn't very useful. To get its best physical STAB, Flare Blitz, you have to keep it as a Growlithe until level 45, which sucks. It can't learn Wild Charge, its best supplemental coverage, until Victory Road, at which it's pointless. Thunder Fang is available, but is a rather poor move in general. Major Battles: It can be a good asset against Roxie, and it destroys Burgh and Colress. Other than those two, it doesn't do particularly well against any other important trainers, but it's only really useless versus Drayden and Marlon, and can be somewhat helpful in most other Gyms. Joltik Klink Name: Koffing Availability: Early. Virbank Complex, 15%. Stats: Koffing's major traits lie in its exceptional Defense stat, which allows it to tank hits a lot on the physical side. It has okay mixed attacking stats, an average HP and Special Defense stat, but its Speed is mediocre. Typing: Poison in an okay typing, with three resistances and a sole weakness to Psychic (Levitate takes out its Ground weakness). Offensively it is average, only hitting Grass-Types super effectively. Movepool: Average. Its level-up movepool is mainly physical Normal and special Poison moves, but it has great TM coverage from Ghost, Electric, and Fire moves, allowing it to hit Steel-types and other types super effectively lategame. Major Battles: Koffing has no super bad matchups besides Caitilin and Skyla. Otherwise, it can handle Burgh very well and tank a lot of physical attackers, but in general, it is only average in most matchups. Additional Comments: Clear Smog can be used to help you in a pinch against several set-up attackers in the game, particularly against several Clefairy and Iris' Haxorus. Name: Magby [Black 2] Availability: Early. Found in the Virbank Complex before the second gym. Stats: The Magby line has above average Attack, Special Attack, and Speed, but Magby also has mediocre defenses. Typing: Fire is an acceptable offensive type, and the coverage against Steel-types in particular is appreciated. Rock, Ground, and Water weaknesses aren't helpful given Magby's frailty. Movepool: Its level-up movepool is limited to STAB and Faint Attack. Flame Burst at level 22 is nice for early power, and Lava Plume and Flamethrower replace it later. Magmortar learns some cool moves, although Thunderbolt arrives too late to see a lot of use. ThunderPunch from the move relearner can be used in the meantime. Major Battles: Does well against Roxie and Burgh, and is very good at dealing with Colress, the Shadow Trio, and Zinzolin. It deals with Skyla's Swoobat and Skarmory nicely, but most of the other gym leaders are strong against Fire and there aren't many Elite 4 Pokémon that stick out as being countered by Magmar/Magmortar. Additional Comments: Magby's main problem comes from late evolutions. Magmortar is very good but Magmarizer comes too late for Magmortar to have much of an effect. Mandibuzz (Route 4 stationary) [Black 2] Maractus Mareep Metang Mienfoo Numel [White 2] Name: Onix (With trade) Availability: Obtained in Relic Path, before the third gym. It's a bit rare, but is easier to find in shaking spots. Stats: Onix has massive Defense and decent Speed, but its other stats are horrible. When it evolves, its Attack, HP, and Special Defense improve significantly, in exchange for Speed. Typing: Rock/Ground has six weaknesses, including 4x weaknesses to Water and Grass, but its Normal and Fire resistances and its Electric immunity are quite useful. It becomes Steel/Ground after evolving, gaining a ton of resistances in exchange for its Fire resistance. Movepool: Wide. Onix's access to STAB Dig helps make up for its low Attack early on. It also gets Strength and STAB Rock-type attacks, providing it with good coverage. Steelix has wide coverage between its STAB moves, Crunch, Double-Edge, and the elemental fangs. Major Battles: Onix is a great counter to Elesa, but doesn't do well against Burgh and Clay. Steelix can beat most of Skyla's and Drayden's teams, but hates Swanna and Flygon. Aside from Marshall, it can contribute against the Elite 4, and if it has Sturdy, it can also be a great answer to Iris's Haxorus. Additional Comments: You have the option of evolving Onix right away (Magnemite can hold Metal Coat) or waiting until Chargestone Cave. If you choose to wait, give Onix Eviolite to boost its defenses. Rock Head is good for Double-Edge, but Sturdy is more useful overall. Pawniard Pelipper Piloswine Name: Psyduck Availability: Floccesy Ranch, 10%. Stats: Relatively good as a Psyduck with good Special Attack. Its stats become more solid when it evolves, gaining better Speed and mixed offense potential. Typing: Water is a good typing. Has both good and bad match-ups, which makes relatively balanced. Movepool: Psyduck learns mostly Water- and Psychic-type moves, although the Water-type ones come with high power. Surf and Zen Headbutt will be its main offensive moves towards the end of the game. Can be tutored Ice Punch as well. Can also be taught Dig. Major Battles: Psyduck will have problems with Elesa. Clay and his Gym will prove to be easier for Psyduck do deal with. but it can have trouble with Excadrill. Later in the game, Drayden and Marlon can be difficult, but Ice Punch can help. Sawk Name: Sewaddle Availability: Early. Sewaddle is found on Route 20, before the first gym. Stats: Solid overall. It has high Attack, with enough Speed and bulk to get by. Typing: Grass/Bug provides some useful coverage, but also resisted by 4 types. It's also a lousy defensive typing, so Sewaddle will need plenty of support to get through certain routes. Movepool: Bug Bite at level 8 gives it a good STAB move early on, and X-Scissor and Leaf Blade give it power late-game. Unfortunately, its movepool outside of its STABs is poor and provides mostly unhelpful coverage. Swords Dance is available for sweeping. Major Battles: Sewaddle's best match-ups are against Clay, Marlon, Burgh, Caitlin, and Grimsley. It can contribute against all of these but must be wary of its weaknesses (e.g. Aerial Ace from Grimsley and Air Slash from Caitlin). Sewaddle does well against Team Plasma's Dark-types but tends to struggle a bit against their Poison-types. Additional Comments: Swadloon evolves into Leavanny with high happiness. Although this means that you can't predict when it will evolve, it should evolve fairly early, and potentially having a Pokémon with 103 Attack before the third gym is very useful. Skarmory Name: Snivy Availability: Starter. Stats: Snivy is very fast with base 113 Speed at the end, and has quite good bulk as well. Its offenses are average, though they can be worked around. Typing: Grass is not that great, as it is resisted by many common types found in the game. It also comes with five weaknesses which hurts, but resistances to Water, Ground, and Electric are quite helpful. Movepool: Below average. Coil, Leaf Blade, and Giga Drain are your best level-up moves, while the TM pool is rather shallow and not really worth looking into, apart from Return. Its tutor movepool is not any better. Major Battles: Snivy does very well against Clay, Marlon, and Caitilin (with Coil), but does terribly against Roxie, Burgh, and Skyla. Everywhere else it is rather average, but it is not dead weight. Additional Comments: Miracle Seed is recommended as the best item to use, as it boosts its STAB Grass Moves further, and given Snivy's average attacking stats, it needs any boost it can get. Name: Solosis [White 2] Availability: Mid-game. Route 5 or 16 at 30%. Stats: Solosis, all the way up to Reuniclus, has a huge base Special Attack. They are also fairly bulky, but incredibly slow. Typing: Psychic-type is ok offensively being able to hit Fighting- and Poison-types super effectively. Defensively, it's subpar, being able to resist Fighting-type but being taken out by Ghost, Dark, and Bug-types, which all have significant trainers in-game. Movepool: You'll mainly want to aim for Recover, Psyshock, and eventually Psychic. For TMs, you'll mainly want to look for Shadow Ball. Signal Beam is available as a move tutor move. Major Battles: Solosis won't do well against most Gym Leaders. It can take on Marlon, Caitlin, and Marshal with relative succes. Especially against Marshal. Solosis will have an advantage against most Team Plasma Grunts though. Additional Comments: You should always go for Magic Guard. Spheal Tangela Timburr (No trade) Trapinch Venipede Name: Volcarona Availability: Midgame. Fixed encounter at Relic Castle; accessible after defeating Clay. Stats: Excellent 135 SpA, with a good 100 Speed. Typing: Has annoying weaknesses that can be taken advantage of easily, such as Rock and Water. A x4 resistance to Grass isn't very useful, but a Fighting resist works. Movepool: Signal Beam can be tutored immediately to fix its horrible movepool, and it gets Fire Blast and Giga Drain for coverage. Fly works as utility. Major battles: Does basically nothing against Skyla and Marlon, and doesn't have the physical bulk to take hits well for Drayden. Shines pretty nicely against Zinzolin and Colress though, but is mediocre against the Elite 4 in general. AC: While initially seeming strong and overlevelled, Volcarona is put down by his bad movepool, forcing it to rely heavily on the inaccurate Fire Blast. Name: Zangoose Availability: Mid-late. It's found on Route 7, but has a low encounter rate. Stats: Zangoose's high Attack and good Speed are ideal for an efficient playthrough; however, it has subpar 73/60/60 defenses. Typing: Normal has wide neutral coverage which makes it ideal for regular routes, but lacks super effective coverage which is problematic for such a frail Pokemon. Normal's lack of resistances makes its poor defenses even more apparent. Movepool: Very Wide. Zangoose has Return and Frustration for easily accessible STAB, and Close Combat and Shadow Claw cover all the types that resist Normal. X-Scissor, Rock Slide, Aerial Ace, and the elemental punches are viable alternatives for coverage. Zangoose can use Swords Dance but is generally too frail to rely on it. Major Battles: Zangoose is very effective at sweeping through Team Plasma grunts using its STAB. Its performance against other trainers depends on its moveset, but against stronger Pokemon it will often fall short of a OHKO and get OHKOed back. ThunderPunch is good for Skyla and Marlon; Ice Punch deals with Drayden; Shauntal and Caitlin are weak to Shadow Claw; and Grimsley can be dealt with using Close Combat. Ice Punch and Close Combat cover all of Iris's Pokemon, but Zangoose is too frail to beat her entire team. Name: Zebstrika Availability: Commonly encountered on Route 7. Stats: Zebstrika is one of the fastest Pokemon in Unova, and it also has decent 100/80 offensive stats. Typing: Electric is a very useful offensive type late-game because Water- and Flying-types are pretty common. Movepool: Zebstrika's main problem is its thin movepool. It has decent STAB options, but other than that it is limited to Flame Charge, Signal Beam, Strength, and Bounce. Major Battles: Zebstrika does well against Skyla and Marlon, and this is the main reason why you would want to use it. It also has some use against certain Elite 4 Pokemon, although it isn't going to sweep any of the Elite 4 members. Additional Comments: Lightningrod is the preferred ability because it benefits from a power boost more than a Speed boost. Zubat Low Tier (Move your mouse to reveal the content) Low Tier (open) Low Tier (close) Name: Absol Availability: Late. Caught on Route 13 and 14, just after completing Reversal Mountain. Stats: Decent. Its defenses are bad, and its Speed is only average. However, its base 130 Attack is amazing. Typing: Dark is a mediocre typing, both offensively and defensively. Any Ghost- or Psychic-type will fall before it, but those types are uncommon. Thankfully, its weaknesses aren't too common either. Movepool: Decent. It knows Swords Dance when you catch it, and learns Night Slash soon after, a reliable STAB that becomes even better if you have the Super Luck ability. Learns Psycho Cut and X-scissor for coverage, and if you can spare the Shards, it can be tutored Superpower in Lentimas Town. It also learns Fire Blast, but it's SpA isn't really high enough to viably use it. Major Battles: It's only really good against Shauntal and Caitlyn, whom it can defeat single-handedly, and it also defeats Marlon's Jellicent with ease. However, with Superpower, it becomes quite useful versus Colress, Ghetsis, Grimsley, and Iris. Keep it away from Drayden and Marshal, though. Additional Comments: Absol is not a very good Pokemon unless you can teach it Superpower, at which point it becomes a very powerful asset to your team. If you're not going to teach it Superpower, you should probably use some other Pokemon. Name: Audino Availability: Found commonly in shaking grass on almost every route. Note that you need to get the first badge before shaking grass starts appearing. Stats: Audino's Speed and attack stats are at least on par with most of the unevolved Pokémon at the start of the game, but they lag late-game. Audino's strengths lie in its nice 103/86/86 bulk. Typing: Pure Normal is a bland typing with a Ghost-type immunity, a Fighting-type weakness, and no super-effective coverage. It does have good neutral coverage though, which is ideal for taking on consecutive trainers on routes. Movepool: Very wide. It has plenty of STAB options to pick from, with Return being available near the start. It has a lot of coverage moves as well, such as Ice Beam and Surf. You can mix and match moves to suit your team. Major Battles: Mostly depends on what moves you teach it, but late-game it'll find that it's too weak to sweep teams. Basically just pick match-ups that suit its moves. Additional Comments: Regenerator is definitely the preferred ability. Bouffalant Buneary [Black 2] Clefairy Name: Drifblim Availability: Outside Reversal Mountain. Stats: Drifblim's low defenses are balanced by its HP stat, while it has decent offenses and Speed. Typing: Flying/Ghost has acceptable coverage and is advantageous against much of the Elite 4 on paper, but it's walled by Steel-types. Movepool: Drifblim starts with STAB Acrobatics, and it gets STAB Shadow Ball at level 40. Psychic arrives soon after via TM, and it also gets Thunder/Thunderbolt later. It lacks a good move for Steel-types though. Major Battles: Drifblim seems good against the Elite 4 in theory, but many of their Pokemon can hit Drifblim super effectively. It may be able to take 1 or 2 of Marshall or Shaultal's Pokemon down but it can't sweep when it's taking Rock and Ghost moves in response. Caitlin is its best match-up, but even there it has to deal with Thunderbolt and Shadow Ball. Additional Comments: Aftermath is useful because it can make a Pokemon easier to kill by a teammate if it dies. Druddigon Eevee - Flareon Elgyem Name: Emolga Availability: Emolga appears before the fourth gym on Route 16 in Shaking Spots. Stats: Emolga has excellent Speed and its offensive stats are good initially. However, Emolga is very frail, and its attack stats start to lag behind badly late-game. Typing: Electric/Flying is an excellent typing; its STABs provide good coverage by themselves. It has useful resistance to several types, including Fighting and Ground, and it's only burdened with 2 rare weaknesses. Movepool: STAB Acrobatics at level 30 is surprisingly powerful. Emolga has several option for Electric STAB, but its strongest moves arrive disappointingly late. Aside from Signal Beam, Emolga's movepool is thin outside of its STABs, but its STABs have good coverage by themselves so it isn't a huge problem. Major Battles: Acrobatics can tear through most of Team Plasma, and it does well against Skyla and Marlon. Its stats don't really cut it against other gyms though, and it really isn't doing anything against the Elite Four. Golurk Name: Lapras Availability: Obtained from Surfing spots under Village Bridge. It only has a 5% encounter rate. Stats: Very well-balanced. High HP and decent defenses make it good at taking hits repeatedly, and 85/85 offenses allow it to hit reasonably hard. Typing: Water/Ice is a strong offensive typing; its STABs have very good coverage, although they're stopped by other Water-types. Defensively, Water/Ice leaves a lot to be desired because it has 4 weaknesses and just 2 resistances. Movepool: Wide. Lapras will likely know Ice Beam upon capture (it learns it at level 32), and Surf is obtained beforehand. Thunder (and Thunderbolt later on) is available for coverage on Water-types, and Psychic does the same for Fighting-types. Major Battles: Lapras works very well against Drayden with Ice Beam (it should be able to take Revenge or Rock Slide). If it has Thunder, it can counter Marlon too, especially with Water Absorb. It should be strong enough to see use against the Elite 4 (it works wonders against Iris' Dragons), but it should stay away from Marshall. Nosepass Name: Patrat Availability: Very common early on. It will be one of the first Pokemon you encounter. Stats: Watchog's stats are mediocre in the long run, although 85 Attack and 77 Speed should be sufficient early-game. Its power peaks right after it evolves. Typing: Normal's strong point is its wide neutral coverage (ideal for Trainers on regular routes). It also has no resistances, so Watchog will be relying on its shaky defenses to take hits. Movepool: Decent. Patrat has access to Frustration and Return pretty early and Crunch at level 16. The move tutors gave it Seed Bomb, the elemental punches, Zen Headbutt, and Aqua Tail to pick from for coverage. Major Battles: Early-game, you'll find that Watchog works well in most Gyms because it can hit fairly hard against most opponents. Late-game, Watchog's stats just don't cut it anymore and it'll often lose against stronger Pokemon. Remoraid Roggenrola (No trade) Rufflet [White 2] Name: Sandshrew Availability: Fairly early, caught on Route 4 Stats: Decent. It's Attack and Defense are rather high, but the rest of it's stats aren't very good, including it's mediocre HP and low Special stats and Speed Typing: Ground-type is a mixed bag. Offensively, it's amazing, hitting 5 types for super-effective damage, with only three types resisting it. Defensively, Ground is somewhat poor, with its weaknesses being very common and its resistances not so common. Movepool: Good, it gets Swords Dance and powerful STAB moves by level-up. It appreciates being taught Rock Slide to augment its coverage, but the Rock Slide TM is easy to get, so it shouldn't be an issue. Major Battles: It completely laughs at Elesa, and is also useful against Colress. Other than those two, it doesn't shine anywhere in particular, but it doesn't really lose to anyone except Burgh and Marlon. Additional Comments: It evolves very early, and doesn't really need any special treatment to be effective. Seel Seviper Skorupi Sneasel Name: Solrock Availability: Mid-Late. Route 13, 10% Chance. Stats: Below average. 95 Attack is its best stat, and its defenses are not great. A large amount of Pokemon can hit it for super effective damage. Typing: Rock/Psychic. An interesting and virtually unique combo. Rock-type moves work well with its Attack stats, but Psychic-type moves are left desiring for more power. Movepool: Extremely Shallow. Rock Slide and Psychic might seem great initially, and then Stone Edge arrives a few levels after capture. However, you can get Zen Headbutt for 8 blue shards in Lentimas Town which greatly increases Solrock's usability. Major Battles: At this point you already have 6 badges and the major battles left can be a struggle for Solrock. Team Plasma has lots of Dark types, Colress resists both STABs and it only has a single resistance to one Elite 4 member. If played well, you can try to set up on Marshall and go for flinch hax with Zen Headbutt, but it is risky. Additional Comments: Zen headbutt is almost a must for this Pokemon, it is well worth the shards. It has decent coverage against random trainers out and about with its niche dual STABs. Spoink [Black 2] Swablu Throh Trubbish Tynamo Name: Woobat Availability: Early. Very common in the Relic Passage. Stats: Woobat's only great stat is its Speed. Base 114 Speed as a Swoobat ensures that you'll always go first so it works ok for sweeping routes. Aside from an average base 77 Special Attack, Swoobat's other stats are awful. Typing: Psychic/Flying is a decent offensive type, Steel-types aside. Defensively, 5 weaknesses is a lot for such a frail Pokemon. Movepool: Woobat starts with STAB Gust and Heart Stamp, and Air Cutter comes at level 21. Air Slash (level 32) and Psychic (level 41) are the late game replacements. Shadow Ball from TM provides coverage, and if you hoard shards you can get Heat Wave for coverage against Steels. Major Battles: Woobat works well against Burgh, but hates Dwebble. It doesn't really work that well anywhere else. It may seem like it would work well against Marshall, but most of his Pokemon have Rock moves that destroy Swoobat, and they can survive a hit. Additional Comments: Woobat evolves by happiness, so you're going to have to work hard to keep the frail Woobat alive to prevent it from hating you. Yamask Name: Zweilous Availability: Late. Just before the Elite 4 and at a low encounter rate. Usually when you get it you have formed your team already and you don't want to train it all the way up again. It also need a whole lot of exp to level up, which is it's main flaw. Stats: Zweilous is an offensive juggernaut thanks to a base 85 Attack stat and Hustle It's quite slow though, and it will be outsped by the majority of the remaining Pokemon. Eviolite can help by bolstering its decent bulk. Typing: Being a Dragon-type give Zweilous a great STAB to use as almost nothing resists it. Dark STAB is also great for upcoming battles. On the defensive side, Dark/Dragon is good as well. Movepool: A pseudo-legendary usually comes with a great movepool, and Zweilous is no different. Unfortunately, most of its moves come from either tutors or TMs, so your options are pretty limited outside of those. Crunch and Dragon Rush will take you far though, but Dragon Rush has poor accuracy with Hustle. Major Battles: Zweilous comes very late and the only thing you have to beat is the Elite Four and Iris. Zweilous make short work of Caitlin and Shauntal, but it will have a little more trouble against the others. Iris beats Zewilous with her faster Dragons, while Marshall does the same with super effective Figthing-type moves. Additional Comments: Hustle is nice for an ability, but due to your main Dragon STAB only having 75 accuracy, it can be a pain as well. Hydreigon is not worth getting, as it just needs far too much grinding to evolve. It will take a good while to get Zweilous up to level 64, which is when it evolves. Bottom Tier (Move your mouse to reveal the content) Bottom Tier (open) Bottom Tier (close) Alomomola Name: Bronzor Availability: Late-Endgame. Abundant Shrine, 15%. Stats: Very good defensively, but suffers from low speed and only average offensive stats. Typing: Steel/Psychic is an incredible defensive typing with many resistances—and only two weaknesses—allowing it to take several hits, but the STAB coverage it has is nothing home to write home about. Movepool: Bronzor's movepool is rather average ingame. Gyro Ball and Payback are the only real level-up moves worth using. Other than that, it gets some okay TM coverage with Psychic/Psyshock, Shadow Ball, and Bulldoze. If you have not used your free Red Shards yet, you could also look into Iron Head/Signal Beam from the Driftveil Tutor as well. Major Battles: It can do a half-decent job in most of the remaining major battles, but do not expect it to sweep through any of those teams, because it is so slow and it only has average offenses. Its best bet of doing something is against Marshal with its super effective Psychic-type attacks. Additional Comments: Levitate is generally preferred to Heatproof due to the immunity it grants. Because it only comes at Level 32—or 36 and evolved in dark grass—and the point where you get it, if you plan to use this for the Elite Four, be prepared to set a couple of hours aside to get Bronzor up to par with the rest of your team. Castform Combee Corsola Name: Delibird Availability: Late. Route 22, 5%. Stats: Poor. Extremely poor. No defenses, no offense; the only salvageable stat is Speed. Typing: Ice/Flying. Nice STAB options for nearing the end game, but not enough power to back them up. Movepool: Present. And then any TM's or tutor moves you wish to spend on it. Hustle with Fly/Aerial Ace can work well, as well as Ice Punch. Even with Hustle it's not hitting particularly hard. Major Battles: Marlon, Giant Chasm, Ghetsis, and Elite 4 left. If Delibird had better stats, it would be usable in some of these matches. The STAB Combo is great, but its faint to everything. Name: Ditto Availability: Late. Giant Chasm, 15%. Stats: Poor. It won't have Imposter, so it still have to take a hit with paltry 48 stats across the board. Typing: Normal, but then whatever it transforms into. Movepool: Transform. Major Battles: Giant Chasm, Ghetsis, and the Elite 4 left. If you transform into the right thing, you can probably go from there... But good luck getting that Transform in place. Name: Dunsparce Availability: Route 20 (Shaking Spots). Needs the first badge. Stats: Immediately good, but he drops off horribly as you work towards even the middle of the game. Decent HP is all it really has. It's not that strong on offense and his defenses are lackluster. It is also horribly slow. Typing: Normal. Pretty average. Has good STAB but there is a large amount of Fighting-types and Intimidaters, which really hurt it. Movepool: Return and Dig can be useful, Glare and Coil as well. Drill Run comes at a time when you need the extra power. Apart from that, it's pretty shallow. Rock Slide works well with Serene Grace after a Glare. Major Battles: It's good for the first few gyms, being relatively bulky and hitting OK, but after that it just falls away. The main use it has is for Glaring things and then trying to flinch them. Additional Comments: You could try some sort of weird gimmick set with Charge Beam and Serene Grace, but Run Away probably has more utility at the start of the game with being able to escape random stuff (which you'll need given its slow speed). Eevee - Umbreon Name: Karrablast (No Trade) Availability: Midgame. Route 6, 5% Black 2; 25% White 2. Stats: Mediocre all around. 50/45/45 bulk means it is not going to take hits, base 60 Speed is below average, and its base 75 Attack is only average at best. Typing: Bug-typing gives it some use with super effective coverage against Grass-, Psychic-, and Dark-types, but it is resisted by a lot of common types. Movepool: Very shallow. Its level-up movepool is littered with Normal- and Bug-type moves with only X-Scissor, Swords Dance, and Double-Edge being really worth it. Major Battles: Most of the time, Karrablast will faint before it gets to do something, so generally it is better off as death fodder if you need it. Its best bet of doing something is against Caitilin as long as she has Musharna out. Additional Comments: If you want Karrablast to deal some damage, then you could run Eviolite + Swarm to help it survive something and deal some powerful STAB damage in return. Otherwise, use Shed Skin instead. Generally, unless you grind like mad, Karrablast is not going to help you that much ingame. Name: Onix (No trade) Availability: Obtained in Relic Path, before the third gym. It's a bit rare. Stats: Onix's stats are the complete opposite of what you want in an in-game Pokémon. Onix has great Defense and decent Speed, but its other stats are dismal. Typing: Rock/Ground STABs have good synergy, and the combination has nice resistances to several types. However, it dies to pretty much any Water and Grass attack, and the Fighting weakness isn't appreciated. Movepool: Onix gets Dig for a good early STAB, and STAB Rock-type attacks and Strength provide decent coverage. Onix misses out on some of the moves that Steelix has access to, but it doesn't really miss them too much since what it does have is acceptable. Major Battles: Onix hard-counters Elesa's entire gym and it has some use against Skyla's gym (avoid Skarmory, Ducklett and Swanna). Other than that, its stats and typing don't really let it do much in other gyms, and it has little use against the Elite 4. Additional Comments: Sturdy is the preferred ability to protect Onix from surprise Water and Grass attacks, although Rock Head is OK if you want to use Double-Edge. Since Onix will be unevolved the whole time, give it Eviolite to boost its defenses. Purrloin Name: Shelmet (No Trade) Availability: Midgame. Route 6, 25% Black 2; 5% White 2. Stats: Its bulk is okay, but its attacking stats are rubbish, and its Speed is terrible. Typing: Bug-typing gives it some use with super effective coverage against Grass-, Psychic-, and Dark-types, but it is resisted by a lot of common types. Defensively, it gets resistances to Grass-, Fighting-, and Ground-types, which help, but weaknesses to three common types hurt it. Movepool: Shallow. Giga Drain and Bug Buzz, stand out in its level-up movepool, but the rest of the movepool is bad. Steel-types completely wall Shelmet. Major Battles: Most of the time, Shelmet will be dead weight due to its rubbish attacking stats. Its best bet of doing something is against Clay, Caitilin, and Grimsley. Additional Comments: Shelmet should always hold an Eviolite in order to survive more attacks and attempt to make a contribution. Otherwise, the fact that it is terrible offensively means that it is more often than not going to be very disappointing to use. Name: Shuckle Availability: Found on the bottom floor of the Seaside Cave with a 5% encounter rate. Stats: Shuckle's Attack, Special Attack, and Speed are laughably poor. It has options to boost its Attack, but its low Speed will prevent it from sweeping opponents effortlessly. Typing: Rock/Bug is a decent offensive typing with coverage on Flying, Grass, Fire, Psychic, Dark, and Bug. Defensively it isn't so good, with just 2 resistances, although Shuckle can survive anything regardless. Movepool: Shuckle has a few moves to boost its lousy Attack: Power Trick (massive Attack boost, but is physically frail and still slow); Shell Smash (Attack/Speed boost, but needs many boosts and becomes frail); and Power Split (also weakens your opponent, but comes later than the others). It gets Rock Slide and Bug Bite from level up, and Bulldoze from TM for coverage against Steel-types. Major Battles: Shuckle will never be the best option for a match-up, mostly because its Speed is so low. Power Split should allow Shuckle to do well against Caitlin, although its low Speed will make a sweep difficult. Additional Comments: Sturdy is the better ability, although it won't affect Shuckle's performance significantly (so don't worry if you get unlucky and encounter a Gluttony Shuckle). Skitty [White 2] Name: Sunkern Availability: Early (Route 20, Rare anytime other than Summer) Stats: Poor. Lowest BST in the game, and upon Evolution gains a strong Special Attack stat, but you are slow and not very bulky. Typing: Grass. Not all that terrible overall, Grass- is reliable on offense, but is fairly mediocre for defending. Movepool: Shallow. Leech Seed, Giga Drain and Petal Dance are all you really need. Make sure you evolve him before Level 28 for Petal Dance. Earth Power is also available, and it can also learn Cut for some utility. Major Battles: It fairs badly against all but two gyms (Clay and Marlon). Even then you'll have to watch out for Rock Slide flinches vs Excadrill if you decide to stay in. Elite 4 is not so bad, use it where Grass is strong and you should have no problems KOing a few of their Pokemon. Additional Comments: You can evolve it in Nimbasa City by finding the Sun Stone. Sunkern will have to be at level 20 or so at this point to keep up with your team. Name: Vanillish Availability: Late. Giant Chasm, 10%. Stats: Average. Reasonable Attack and Special Attack, and OK defenses. Nothing to really write home about. Typing: Ice. Surprisingly neutral to most stuff left on defense. Be careful for the odd Steel/Fire/Rock move. Movepool: Terrible. Ice Beam/Mirror Shot is all it has via level up, adding in Signal Beam from tutors. There is no real fourth move. It may be worth relearning Taunt or Icy Wind to help out its teammates. Major Battles: Can be useful against Ghetsis's Hydreigon, and it works OK in the Elite 4 (apart from against Marshall). It'll also help out against Iris's Dragons with STAB Ice Beam. Additional Comments: Comes very close to evolving into Vanilluxe. The power increase from the evolution is pretty big and is definitely worth doing. Also, it's an Ice Cream. Name: Vullaby [Black 2] Availability: Very late. Route 23, 5%. Stats: Solid defensively, they become pretty exceptional when Vullaby Evolves. 110/105/95 is good bulk, but it lack offensive prowess. Typing: Dark/Flying. Not bad for the Elite 4, boasting resists to everyone bar Marshall. Movepool: Nasty Plot is worth using a Heart Scale for, and in addition to Air Slash and Dark Pulse makes for good dual STAB. Major Battles: Elite 4 and a rival battle is all you have left. Typing alone gives it a great chance against Shauntal and Caitlin, whilst it resists Grimsley but probably lose to Marshall. Mandibuzz's defenses will also help it out against Iris. Additional Comments: It's not bad, but it comes so extremely late and probably a few levels below your team. It comes with Air Slash and Dark Pulse at that level, and is is only a few from Evolution. Eviolite may work well if you plan on going onward without evolving it. Name: Vulpix Availability: Very Late. Abundant Shrine, 20% (not accessible until after you gain Waterfall). Stats: Decent. Ninetales has reasonable offense and good Speed. Its physical Defense is lacking though. Typing: Fire. At this point in the game, no principle trainers left are weak to its STAB. On the plus side, nothing is super effective against it either. Movepool: Shallow. You will need to spend some Heart Scales on Vulpix before evolving it in order to get the best out of its moveset. Flamethrower and Energy Ball give good coverage and Will-O-Wisp gives you something to do against Physical Attackers. Ninetales gains Nasty Plot via Heart Scale, which could be useful to fire off some super high powered offensive moves. Major Battles: Elite 4. No good or bad match ups against any of the Elite 4 members. The only thing it hits super effectively with STAB (against every primary trainer left) is Grimsley's Bisharp. Iris will likely brute force through Ninetales with no problems. Additional Comments: Its late catch place and movepool cost are really huge negative points. Its stats do not befit its late placement, nor does its type. We are currently in the process of writing entries for each Pokémon on this tier list. If you want to contribute and write an entry or two yourself, please read this post. The OP will be updated every once in a while with every new entry. Formatting Use the following format when submitting a Pokémon: Name: - Tier Availability: When does this Pokémon become available? Is it easy or hard to encounter? Stats: Describe how a Pokémon's stats make it excel. Is it a deadly sweeper or a strong wall? Discuss why you would use this Pokemon thank to its stats. Typing: Discuss this Pokémon's typing in a sentence or two. Is its STAB effecient or not, does it have any great resistances or glaring weaknesses? Movepool: Describe this Pokémon's movepool in a few sentences. Does it have many effective movepool options through level up? Is it over reliant on TMs to function? Does it have access to useful HMs to help you traverse the region? Major Battles: Describe how the Pokémon handles the major opponents throughout the game. Notable opponents and battles include the Gym Leaders, battles against various members of Team Plasma, the final rival battle before the Elite Four, the Elite Four themselves, and the Champion. Additional Comments: Discuss any miscellaneous information not covered in other sections here. Factors such as experience growth, abilities, and other lesser characteristics can be discussed here. For Pokémon that evolve through trading, the following applies: Please write somewhat professionally (Don't use words such as lol etc.) Some guidelines to follow: - No glitches allowed. - No trading in Pokemon from other games. For forth and back trading to evolve Magmar, Electabuzz, Onix, Boldore, Gurdurr, Karrablast, and Shelmet read above. - We do not decide the tiering of one Pokémon based on another Pokémon's ability. It doesn't matter if Pokémon X does the same thing better than Pokémon Y; if both are good enough for the same tier, they will be placed as such. - Have fun! Feel free to dispute and discuss other users submissions, but please, no flaming. Looking for a place to discuss the White 2 and Black 2 games in general? Well, this is unfortunately not the place to do so, as this thread is purely for tiering purposes. However, go here instead, as there you can freely discuss the games with your fellow members!