Pokemon Black & White, aka Gen 5. Coming to Japan in Fall 2010.

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How about a Choice Shield? (locks the user into 1 move, but boosts defense)
Or a Choice Talisman? (same but with special defense)

The viability would be limited, as most defensive pokes like being able to use both a recovery move and a crippling move of some kind. However, it would make for some very specific threat-counters (without going the speed way like Choice Scarf). Imagine Scizor/Ttar with a Choice Amulet, or Blissey with a Choice Shield.
I was actually thinking about something similar a while back, but I thought it would be more balanced for everything if you couldn't use the same move twice in a row. That was before the popularity of WishBliss, mind you.

The easiest way for Gamefreak to make Flareon, Electivire, etc, better is move tutors for Flare Blitz and Volt Tackle, respectively. They still wouldn't be OU, and GF doesn't like Flareon (clearly) but it would be nice.
 
I was actually thinking about something similar a while back, but I thought it would be more balanced for everything if you couldn't use the same move twice in a row. That was before the popularity of WishBliss, mind you.

The easiest way for Gamefreak to make Flareon, Electivire, etc, better is move tutors for Flare Blitz and Volt Tackle, respectively. They still wouldn't be OU, and GF doesn't like Flareon (clearly) but it would be nice.
Electivire is already OU.
 
The easiest way for Gamefreak to make Flareon, Electivire, etc, better is move tutors for Flare Blitz and Volt Tackle, respectively. They still wouldn't be OU, and GF doesn't like Flareon (clearly) but it would be nice.
I think the two would rather have priority STAB moves rather than moves that would damage it more in the long run (More looking at Flareon's shoddy HP and its High Attack stat).

Really, if Volt Tackle were ever passed on to anything, it'd truly be the expy for Pulseman, Rotom. But really, I think GF's going to keep Pikachu's precious signature move.
 
Flare Blitz wouldn't even be that great a move on Flareon. Entei would love it, but Flareon's poor HP and speed make it a sub-par option. Flareon is a bit like Rampardos in that it suffers enormously from a bad stat distribution, possessing great offenses but having neither the speed nor the decent overall bulk / defensive typing to make good use of them. The best kind of move addition for it would probably be Agility or some similar passable speed boosting move, but even then I could see it being outclassed.
 
As for the mystery Pokemon picture it looks like another Shaymin form... maybe Fighting/ Grass.

YEA BABY! YEA! I can't wait for this shit to come out. The only issue i had with D/P/P was the game speed, it was slow as fuck. Everything took for ever, like walking, running, entering poke centres, and in game battles. Specially in game BATTLES.
My other issue is i hope they make options to select the difficulty level (as already stated)

It would be sikkk if you could defend your place as champion after defeating the eliete 4 too.
Like you get lil girls coming to battle you and you could bish slap them after shitting all over their pokemon.
 

Blackhawk11

one on one
Speaking of Flareon not having a good stat distribution...I want to see Eeveelutions with a spread of 95/130/65/60/65/110 and 95/60/65/130/65/110. Possibly Dragon, Ground, or Fighting for the physical one, and Dragon or Ghost for the special one. They're (I believe) the best mono-offensive distributions available. GF got close with Espeon (65/65/60/130/95/110), but the stats aren't optimally balanced and the typing is poor for the metagame.

Other additions I would like to see are:
- A good Fighting special attacker (read: faster and stronger than Luke, but with Luke's good [read: accurate] moves) to put Blissey in her place and allow special attackers to actually be viable.
- A viable Ice Shard user to check Dragons like Salamence, Garchomp, and Lati@s (assuming Latios and Garchomp are brought back in for testing).
- A decent Ghost/Dark type. Obviously, having no weaknesses isn't as broken as GF believes, since the typing has only three immunities and a resistance. They shouldn't hold back on the typing's potential by giving it poor stats. It would be interesting to see how Spiritomb v2 would affect the metagame.

Edited. Thanks Lemmiwinks.
 
i can totally see how getting rid of IV's altogether would streamline training competitive pokemon, no doubt about that. but then it just becomes Shoddy. IMHO, the subtle changes in stats between pokemon in WiFi battles makes it all the more fun. for example, if somebody sends out a pokemon with a base speed of 110 against your 110er, the result of who goes first is based on the the training/investment you put into your own pokemon! plus, many people on WiFi don't go crazy with IV's and some don't even EV train correctly. the high variability for stats between pokemon make WiFi battling more exciting. at the same time tho, i could see how a lack of an IV system could engage more players to battle competitively.
 
LittleOni, Lucario would probably end up being the less "offensive" of the two. Defense and Offense aren't just about stats. Lucario can perform so well because it has great resistances-10 and 3 weaknesses while a theoretical fighting/dark type would only have 4, with 2 weaknesses. Surely the fighting/dark type would not be more defensive, unless they went an entirely different route with the stat spread (which is less probable). Fighting/Dark would be superior offensively, while Lucario would have more opportunities to set up.
Yep, you're right lol.

I still would wonder how its stat distribution/movepool will end up turning out.


Other random ideas: What if they made an actual move that produces 'fog' for 5 turns? Or..an uber with an ability that auto-fogs o_o (broken maybe)

it'll make non-missable moves popular i guess...or if anything if it's that dreadful make it last less than 5 turns.
 
i can totally see how getting rid of IV's altogether would streamline training competitive pokemon, no doubt about that. but then it just becomes Shoddy. IMHO, the subtle changes in stats between pokemon in WiFi battles makes it all the more fun. for example, if somebody sends out a pokemon with a base speed of 110 against your 110er, the result of who goes first is based on the the training/investment you put into your own pokemon! plus, many people on WiFi don't go crazy with IV's and some don't even EV train correctly. the high variability for stats between pokemon make WiFi battling more exciting. at the same time tho, i could see how a lack of an IV system could engage more players to battle competitively.
This is where I disagree (bold). It doesn't necessarily show training, but often pure luck (unless you RNG or hack).

@ ChuckMyNorris: I know, but I mean "good" or "top tier."

@ Lemmiwinks: That's true, but it has decent bulk and in lower tiers a Curse set could easily be effective.
 
A thought I was having. Phione is an alternate version that came from an egg right? Maybe crossbreeds between a few specific similar pokemon while an item is held. Like a Lucario Ninetales crossbreed.
In my opinion, Phione is the pre-evolved form of Manaphy - but there's no way in the games to make Phione evolve into Manaphy. That explains the way both Manaphy and Phione breed to make Phione.

I would not be surprised to see a way to evolve Phione into Manaphy introduced in a future game. Maybe not Gen 5, but a later gen if they remake Diamond and Pearl.

@ToMmY91: Defending your championship is a cool idea. Instead of just rebattling the same old E4 over and over, how about the following: When you go to the Pokemon League, you face 5 challengers in succession. These challengers are chosen randomly from a pool - it would include the Elite 4, Gym Leaders (with buffed teams like in the Pt Survival Zone place), maybe your rival, or how about even versions of the player chars from other games? How cool would it be to have Red show up and challenge you, with his level 95 lead Pikachu?

@LittleOni: I still think fog being inducable, and only affecting sngle target moves - leaving spread moves like surf and earthquake at full accuracy - is the best idea. It would end up being like gravity - the effect is subtle, but a team made to exploit fog does better in it than a generic team.
 
then i wonder if they will revamp the IV system at all, then. i'd be happy any way they did it, honestly.
I doubt they will revamp the IV system, but I'm guessing we will see additional mechanics similar to that of Emerald or HGSS. If not, I still have a large collection, but I'd like my friends to get into competitive battling.
 


This is what i see honestly. Arrows pointing to tail tips.
A person on another forum suggested that isn't a mullet of hair on its back, but rather a single tail and an ambiguous silhouette with the hair overlapping the tail to create the illusion of a ponytail in the silhouette. It seems to be plausible, though a single tail kind of detracts from the whole "kitsune" theory. On the other hand, it slightly increases the strength of the "werewolf" argument, as having a tail and a LOT of hair definitely makes for a more "werewolfish" figure.
 
Interesting JM interview from a while ago BTW, for those who didn't read.
http://www.gamasutra.com/view/feature/3979/the_art_of_balance_pokmons_.php?page=1

The reason I remembered it was because it tied into what I was saying above.

I have a friend who is a developer, and he's working on a kids' game. He's worked on several different games for kids that are developed in the U.S. He says that very often, in his observation, developers in the U.S. aren't all that happy to be working on kids' games. They'd rather be working on games more for an older audience. But I get the impression that you must be very happy to work on Pokémon, because it's so popular. Could you talk about how that inspires you, working on games for kids?

JM: First of all, we did not create Pokémon for kids. We create the Pokémon games for everybody. Everybody can play the Pokémon games, so we try to make the games very approachable. For example, we use different colors. It's not just about the text, but the visual appeal. In the end, yes, even kids can play this game.
Of course, adults might focus more on the storyline. But the main thing is catching Pokémon, and trading Pokémon. You trade Pokémon.
And

Something about the Pokémon sequels is that they always have a lot of new elements added, whether it's new Pokémon, new types of Pokémon. I think that, even more than other games, balance is super-important to Pokémon. How do you add and balance elements?
JM: We think that the balance is one of the most important elements that we have to think of when we design the game.
We have designated staff who overview the balance of Pokémon battles. I don't know how long he works, but he spends time battling while eating or chatting with people.
That's the only way -- to actually play and make sure that the battle is balanced. It takes time and effort to make sure everything is balanced. That's something that we always care about.
 
maybe the new gameplay will allow us to walk diagonal. It would explain the 3d models a bit. I was always kind of annoyed by the fact that the buildings in DPPt were 3-D but you and the other characters were still flat.
 
wii is really the more family friendly game console.
they tend to state the same for their handheld versions but the truth is very much different I'd have to say as I see the games clearly shifting towards the much younger generations. I am 22 and when i play nintendo games (yes I have both consoles and I love them!) after I play my other consoles (360 and ps3), I see the clear difference in the consoles.

I agree that pokemon games hold deeper aspects and more complex mechanism than the "cover" tends to show. However, when compared to other rpg games or (similar I guess) mmorpg games of (esp) other consoles, it is clearly the simpler game.

Agreed but I would say the older audience that are playing these games (zelda, pokemon, etc) are still not nearly as many (not even close) to those playing...say MW2 at the moment. The number of the older audience playing pokemon, I'd say is...mostly consisted of teh hardcore fans as to children (pretty much every kid plays this game lol).

Interesting JM interview from a while ago BTW, for those who didn't read.
http://www.gamasutra.com/view/feature/3979/the_art_of_balance_pokmons_.php?page=1

The reason I remembered it was because it tied into what I was saying above.

And

I have actually been to one of their press conferences back in Yong San, Korea last summer and they also said they intend to make the pokemon series for as wide range of audience (whether it be gender or age) as possible. However, they also said they still focused the game mechanics to really fit the preferences of the children (they did say something pretty specific but I forgot, sorry). How I see it is that "children's" games are considered as the games for all ages while the games for the older audience is considered...well not for children (hence saying the "kid's" games are for all ages).

Anyways, I won't talk about this any further in this thread as I have already gotten enough infractions :) but I'd be happy to talk to you about this through pm and other means I guess.

As for my MOST desired features for teh next gen:

1. 3D battles similar to those of PBR
2. Random wifi battles (though there will be many uber abusers)
3. Obviously more pokemons and evolutions
4. Extensive side quests
5. Extensive usage of the touch screen
6. I'd like to say something with the camera but I don't have a DSi so...lol
 
TP was a Gamecube game it is really was fanservice after Wind Waker.
Wii has been a bit weak so far, I still prefer N64, but I hold out hope for a few 2010 releases (Metroid other M, genuine Zelda Wii, Mario Galaxy 2, etc).

Anyway, to get back on topic!!!

I'm really hoping for Nintendo to explore a few dual types they have avoided.
There are over 130 possibilities and the majority remain unexplored while a few get multiple representatives each iteration (normal/flying..ugg).
I'm still waiting for the unstoppable Fire/Dragon with Levitate...so logical but has not happened so far.
 
TP was a Gamecube game it is really was fanservice after Wind Waker.
Wii has been a bit weak so far, I still prefer N64, but I hold out hope for a few 2010 releases (Metroid other M, genuine Zelda Wii, Mario Galaxy 2, etc).

Anyway, to get back on topic!!!

I'm really hoping for Nintendo to explore a few dual types they have avoided.
There are over 130 possibilities and the majority remain unexplored while a few get multiple representatives each iteration.
I'm still waiting for the unstoppable Fire/Dragon...so logical but has not happened so far.
Fire/Dragon would be an incredible offensive force.
Though, I still think with the "right" stats, Water/Dragon is my favorite as it can really tank while fire/draogn will have that disgusting rock weakness still. Anyways, since we already have two of those, fire/draogn would be awesome. I'd really love to see fighting/bug/poison legendaries though (again I'd love to see these viable for OU and not go nutzy UBER like the dragon trio and arceus we have atm). I have high hope either way :D
 

Jimbo

take me anywhere
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Guys stop talking about the quality of the Wii and how Nintendo operates, that's not what this thread is for. I'm going to infract anymore off-topic posts.
 
Fire/Dragon would be an incredible offensive force.
Though, I still think with the "right" stats, Water/Dragon is my favorite as it can really tank while fire/draogn will have that disgusting rock weakness still. Anyways, since we already have two of those, fire/draogn would be awesome. I'd really love to see fighting/bug/poison legendaries though (again I'd love to see these viable for OU and not go nutzy UBER like the dragon trio and arceus we have atm). I have high hope either way :D
Water Dragon is my favourite typing...it simply combines the best of both types offensively *and* defensively.
Especially in a metagame where Dragons that take less than 4x damage from Ice attacks are very rare.

For some reason, I expect we'll have more fire types/moves this time around.
Sinnoh had very few fire types to the extent that they could hardly create a fire specialist elite four member.
 
As I have read through this topic I noticed a lot of people complaining that there needs to be new move tutors...yet no one mention new TMs?


You guys need to think harder, seriously. Most games introduce a large number of new TMs
 
I really do they strengthen esp fire (unless they make fire types defensively better but i doubt this will...happen), poison, and oh god please...ice. If only Kingdra's stats were a little better.
 
If only Kingdra's stats were a little better? Isn't Kingdra a monster in ubers, one of the few OUs that can operate in the tier? Blissey, Jirachi, Metagross, Scizor, Kingdra.. I would say that Kindra is well off ;P It has stab Draco Meteor, Outrage, Hydro Pump and Waterfall.. And one of the best abilities in the game, bar none. Not much more you could really ask for!

Stats are not everything, and Kingdra is an excellent example of GameFreak's amazing ability to create interesting, balanced pokemon. Pokemon do not need 150+ attack stats, Wonder Guard, or Ghost/Normal typing to be good.
 
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