Turn 34
Kathy Griffin: ah fuck
Kathy Griffin: i shouldn't have changed formes
Lawrence III: :I
[DEBUG] doubling secondary chance.
Meloetta used Psychic!
The foe's Drifloon lost 30% of its health!
The foe's Drifloon used Destiny Bond!
The sunlight is strong!
The foe's Drifloon restored a little HP using its Leftovers!
Meloetta restored a little HP using its Leftovers!
Turn 35
Kathy Griffin: oh yeah
Kathy Griffin: "BANG"
Kathy Griffin: "bang"
[DEBUG] doubling secondary chance.
Meloetta used Relic Song! <----- Meloetta changed back from step forme here
[DEBUG] natural immunity.
It had no effect!
[DEBUG] removing Destiny Bond before attack.
The foe's Drifloon used Destiny Bond!
The sunlight is strong!
The foe's Drifloon restored a little HP using its Leftovers!
Meloetta restored a little HP using its Leftovers!
Turn 36
[DEBUG] doubling secondary chance.
Meloetta used Relic Song! <---------Meloetta did NOT change formes here
[DEBUG] natural immunity.
It had no effect!
[DEBUG] removing Destiny Bond before attack.
The foe's Drifloon used Thunderbolt!
Meloetta lost 39% of its health!
The sunlight is strong!
Meloetta restored a little HP using its Leftovers!
The foe's Drifloon restored a little HP using its Leftovers!
Turn 37
[DEBUG] doubling secondary chance.
Meloetta used Psychic!
The foe's Drifloon lost 24% of its health!
The foe's Drifloon fainted!
Kathy Griffin won the battle!
I managed to Change forms after an oponent died to Life Orb recoil (so I attacked nothing), which shouldn't have happened since the attack wasn't really finishedIn both cases Relic Song didn't activate because the opponent wasn't actually hit by it. You need to hit the opponent (and do damage) in order to get secondary affects to activate on Sludge Bomb, Charge Beam, Flame Charge, etc, so it would reason that we are in a similar boat with Relic Song.
Shouldn't say it was activated.The foe's Venusaur used Sludge Bomb!
It's not very effective... Dugtrio lost 0% of its health!
Dugtrio fainted!
The sunlight is strong!
The foe's Venusaur's Toxic Orb activated!
[DEBUG] natural immunity.
[DEBUG] immune to status.
"<Pokemon's Name>'s Shed Skin cured it of its status"Rotom-W used Will-O-Wisp!
The foe's Doomsday was burned!
The foe's Doomsday used Drain Punch!
Rotom-W lost 20% of its health!
Rotom-W had its energy drained!
Rotom-W restored a little HP using its Leftovers!
The foe's Doomsday restored a little HP using its Leftovers!
The foe's Doomsday is hurt by its burn!
[DEBUG] shed skin.
The foe's Doomsday un-burned itself! (??)
The user will only become confused if Outrage is fully executed, without its duration being disrupted. Sleep, freeze, partial trapping, and flinching will pause but not disrupt the duration of Outrage
That's actually just a client AI problem. In the actual battle, Zoroark's boosts are being tracked correctly.Edit: On further testing, it seems that the boosts aren't gone, but rather they don't show up. I was still able to sweep apart other pokemon. When I use nasty plot again it says x2, which may be x4 in the end. I don't know if this is breaking the limit of x4 to x8 or not, but it's still not normal.