Pokemon Showdown bug reports

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Zarel

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Ehh, don't report bugs that only started showing up today (and tomorrow). The server's having some issues that we're dealing with currently.
 
Turn 18
Swellow used U-turn!
It's not very effective... The foe's Torkoal lost 8% of its health!
The foe's Torkoal fainted!
TonyMuhplaah called Swellow back!
TonyMuhplaah sent out Rayquaza!
The sandstorm rages!
Rayquaza is buffeted by the sandstorm!
Rayquaza restored a little HP using its Leftovers!
Kathy Griffin sent out Tyranitar!
Pointed stones dug into the foe's Tyranitar!
Turn 19
TonyMuhplaah: Haha, what? Buffeted by sandstorm?
[DEBUG] ModifyMove handler suppressed by Air Lock.
Rayquaza used Draco Meteor!
The foe's Tyranitar lost 33% of its health!
Rayquaza's Special Attack sharply fell!
[DEBUG] ModifyMove handler suppressed by Air Lock.
The foe's Tyranitar used Rock Slide!
It's super-effective! Rayquaza lost 78% of its health!
The sandstorm rages!
[DEBUG] Weather handler suppressed by Air Lock.
[DEBUG] Weather handler suppressed by Air Lock.
Rayquaza restored a little HP using its Leftovers!
Turn 20


Something about U-Turn makes Air Lock not nullify sandstorm the turn Rayquaza was sent out. Not a huge deal, but still worth noting.
 
This one is a bit case specific, but it happened regardless. I'll try to get a log of it happening and post here, but i exited out of the battle before it occurred to me to c/p it here.

When a pokemon uses U-Turn against a pokemon holding a red card, the red card takes precedence over the U-Turn (normal). However, the next time the pokemon that used U-Turn comes in, it is forced to immediately switch out (presumably since the U-Turn switch never executed).
 
My annotations in bold:

Turn 34
Kathy Griffin: ah fuck
Kathy Griffin: i shouldn't have changed formes
Lawrence III: :I
[DEBUG] doubling secondary chance.
Meloetta used Psychic!
The foe's Drifloon lost 30% of its health!
The foe's Drifloon used Destiny Bond!
The sunlight is strong!
The foe's Drifloon restored a little HP using its Leftovers!
Meloetta restored a little HP using its Leftovers!
Turn 35
Kathy Griffin: oh yeah
Kathy Griffin: "BANG"
Kathy Griffin: "bang"
[DEBUG] doubling secondary chance.
Meloetta used Relic Song! <----- Meloetta changed back from step forme here
[DEBUG] natural immunity.
It had no effect!
[DEBUG] removing Destiny Bond before attack.
The foe's Drifloon used Destiny Bond!
The sunlight is strong!
The foe's Drifloon restored a little HP using its Leftovers!
Meloetta restored a little HP using its Leftovers!
Turn 36
[DEBUG] doubling secondary chance.
Meloetta used Relic Song! <---------Meloetta did NOT change formes here
[DEBUG] natural immunity.
It had no effect!
[DEBUG] removing Destiny Bond before attack.
The foe's Drifloon used Thunderbolt!
Meloetta lost 39% of its health!
The sunlight is strong!
Meloetta restored a little HP using its Leftovers!
The foe's Drifloon restored a little HP using its Leftovers!
Turn 37
[DEBUG] doubling secondary chance.
Meloetta used Psychic!
The foe's Drifloon lost 24% of its health!
The foe's Drifloon fainted!
Kathy Griffin won the battle!
 

verbatim

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In both cases Relic Song didn't activate because the opponent wasn't actually hit by it. You need to hit the opponent (and do damage) in order to get secondary affects to activate on Sludge Bomb, Charge Beam, Flame Charge, etc, so it would reason that we are in a similar boat with Relic Song.
 
I just found this in a recent random battle.

Nidoking used Megahorn!
[DEBUG] LO boost.
It's super-effective! The foe's Sunflora lost 94% of its health! -> sunflora has 6% hp remaining
Nidoking is hurt by its life orb!
The foe's Sunflora used Sunny Day!
The sunlight turned harsh!
The sunlight is strong!
The foe's Sunflora lost some HP because of Solar Power! -> sunflora should lose 12% hp here to solar power, and therefore faint. However, no hp was lost
Turn 2
Ialin called Sunflora back!
Ialin sent out Ninjask!
 
Hawntah called Suicune back!
Hawntah sent out Xatu!
The foe's Registeel used Toxic!
The foe's Registeel's Toxic was bounced back by Magic Bounce!
The foe's Registeel was badly poisoned!
The foe's Registeel is hurt by poison!
 
The foe's Cacturne used Protect!
[DEBUG] sub bypass: self hit.
The foe's Cacturne protected itself!
Muk used Curse!
The foe's Cacturne protected itself from the attack!

The sunlight is strong!
The foe's Cacturne restored a little HP using its Leftovers!

It protected from a non-ghost Curse...
 
Choosing from the Format and Team drop down lists on the main menu is unresponsive a lot of times. I don't know if it's my computer or an error on the program's part. Has anyone else had this problem?
 
In both cases Relic Song didn't activate because the opponent wasn't actually hit by it. You need to hit the opponent (and do damage) in order to get secondary affects to activate on Sludge Bomb, Charge Beam, Flame Charge, etc, so it would reason that we are in a similar boat with Relic Song.
I managed to Change forms after an oponent died to Life Orb recoil (so I attacked nothing), which shouldn't have happened since the attack wasn't really finished
 
Chimecho used Hidden Power!
[DEBUG] Sold Rock neutralize.
It's super-effective! The foe's Camerupt lost 34% of its health!
The foe's Camerupt used Fire Blast!
Chimecho lost 59% of its health!
Chimecho restored a little HP using its Leftovers!

Awkward typo and debug message giving away opp's ability.
 

V4Victini

再起不能
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Minor Things

The foe's Venusaur used Sludge Bomb!
It's not very effective... Dugtrio lost 0% of its health!
Dugtrio fainted!
The sunlight is strong!
The foe's Venusaur's Toxic Orb activated!
[DEBUG] natural immunity.
[DEBUG] immune to status.
Shouldn't say it was activated.

Rotom-W used Will-O-Wisp!
The foe's Doomsday was burned!
The foe's Doomsday used Drain Punch!
Rotom-W lost 20% of its health!
Rotom-W had its energy drained!
Rotom-W restored a little HP using its Leftovers!
The foe's Doomsday restored a little HP using its Leftovers!
The foe's Doomsday is hurt by its burn!
[DEBUG] shed skin.
The foe's Doomsday un-burned itself! (??)
"<Pokemon's Name>'s Shed Skin cured it of its status"
 
Manaphy used Ice Beam!
It's super-effective! The foe's Giratina lost 75% of its health!
The foe's Giratina was frozen solid!
The foe's Giratina is frozen solid!
[DEBUG] foe-Giratina[L70] move interrupted; movedThisTurn: false.
Rain continues to fall!
Manaphy restored a little HP using its Leftovers!
The foe's Giratina calmed down!
The foe's Giratina became confused!


Afaik this is not supposed to happen. Bulbapedia says:

The user will only become confused if Outrage is fully executed, without its duration being disrupted. Sleep, freeze, partial trapping, and flinching will pause but not disrupt the duration of Outrage
 
The foe's Latios used Hidden Power!
[DEBUG] rain fire suppress.
It's super-effective! Scizor lost 47% of its health!
Scizor used U-turn!
It's super-effective! The foe's Latios lost 88% of its health!
Harsha: Why does it say "waiting for opponent..." when I use U-turn?

We had to wait for the opponent when I used U-turn for some reason. Btw this is still cool.
 
Scald doesn't thaw out a frozen user like it is supposed to, and I haven't tested the other moves that also will do this (flame wheel, sacred fire, flare blitz, and fusion flare).
 
Turn 5
Gengar used Substitute!
Gengar made a substitute!
The foe's Infernape used Flare Blitz!
Gengar's substitute faded!
Gengar restored a little HP using its Black Sludge!

Turn 6
Gengar used Disable!
Disable started. (placeholder)
The foe's Infernape used Flare Blitz!

Gengar lost 82% of its health!
The foe's Infernape is hit with recoil!
Gengar fainted!
The foe's Infernape restored a little HP using its Leftovers!
Aura Disciple sent out Slowbro!

Sadly, Disable doesn't work the turn it's used. This isn't right, right?

Also, curse used by a non-ghost pokemon fails if the other pokemon is using protect.
 

Imanalt

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Reflect doesn't last long enough:
With a light clay, i used reflect in turn 8 of a battle, and it dissappeared in turn 11 of the battle.
 
Turn 1
Gengar used Nasty Plot!
Gengar's Special Attack sharply rose!
The foe's Dirty Harry used Dragon Dance!
The foe's Dirty Harry's Attack rose!
The foe's Dirty Harry's Speed rose!

Turn 2
The foe's Dirty Harry used Crunch!
[DEBUG] illusion cleared.
It's not very effective... Zoroark lost 44% of its health!
Zoroark used Focus Blast!
(When using Focus Blast, I was missing the x2 boost from Nasty Plot.
This may be caused by the loss of the illusion, which also dropped the nasty plot boost. I dunno.)

It's super-effective! The foe's Dirty Harry lost 100% of its health!
The foe's Dirty Harry fainted!

Edit: On further testing, it seems that the boosts aren't gone, but rather they don't show up. I was still able to sweep apart other pokemon. When I use nasty plot again it says x2, which may be x4 in the end. I don't know if this is breaking the limit of x4 to x8 or not, but it's still not normal.
 

Arcticblast

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Shiftry used Swords Dance!
Shiftry's Attack sharply rose!
The foe's Hydra used U-turn!
It's super-effective! Shiftry lost 100% of its health!
Shiftry fainted!
EternalDrifter called Hydra back!
EternalDrifter sent out Hitmontop!
The foe's Hitmontop intimidates Shiftry!
The sunlight is strong!

That message shouldn't be there. Not major, just pointing it out.
 

Zarel

Not a Yuyuko fan
is a Site Content Manageris a Battle Simulator Administratoris a Programmeris a Pokemon Researcheris an Administrator
Creator of PS
Edit: On further testing, it seems that the boosts aren't gone, but rather they don't show up. I was still able to sweep apart other pokemon. When I use nasty plot again it says x2, which may be x4 in the end. I don't know if this is breaking the limit of x4 to x8 or not, but it's still not normal.
That's actually just a client AI problem. In the actual battle, Zoroark's boosts are being tracked correctly.

The thing is, the screen doesn't actually show Zoroark's boosts, it shows what the client thinks Zoroark's boosts are. PS strives to be as accurate to the cartridge games (Black and White) as possible, and Black and White don't show boosts on-screen.
 
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