Other Pokemon: Smogon OU Version 2 (Route Nine (After Ice Mountain))

Status
Not open for further replies.
OKAY, so now that I'm back from my sad hiatus of no comp, time to post!



As said above, a few of those fellas with their new HAs are gonna be added as they are now viable in OU to whatever degree, be it still learning how or how established they be now. Some are bit over due, but for a route right after an ice mountain, try to think how or if they fit in right here (a spring idea could be fun if used right).

No Typh discussion please.



Now since it seems we did have a bit of a hangover from that mountain and with Creator of Chaos being nice nough to have the gauntlet thrown in to the cave's end, i think maybe bout 1 trainer that you can fight is all you need unless more could be added (the babies who didnt want to fight in the mountain cause it was cold). I do however want to add some mons here, and one I thought would be comical would be Absol since it is known for being near disasters and avalanches by a mountain seem fine to me.

Absol lvl 50 (Rare)
- Razor Claw (10%)

Anyway, one trainer seems alright, maybe one more new pokemon (or few repeats) and that will be good as said by Web. Once this route is done, a comprehensive wrap up (I say comprehensive, but its just of route Nine, Mountain, and Eight) to get everything all nice and together similar to how we did our Volcano route. Lets try and keep it going yall
 
Thank goodness the suspect is almost over, now I can focus on more important things.

NPC Proposal (Scientist sprite located just outside of the next town)

Scientist: "Hey there! I'm one of Professor Toshio's assistents! He wanted me to tell you that a good friend of his just finished an updated version of the damage calculator."

*item get*

"This is an incredibly useful device that allows you to input any two pokemon, with their damaging moves, EV spread, and boosts, and calculate how much damage they do to eachother. Note that this even works for illegal mon move combinations like Psycho Boost Dragonite, which may (or may not) be helpful in certain situations. This tool can even be used in battle, so you'll be able to determine if your mon is in danger before you even make a move!"

I might edit in some exposition on what's in the town once we have a better idea of what we want to happen there.
 
I've decided to not to put the unranked safari here on route 9. I figured I need to work out its kinks a little more, maybe discuss others how it would work (weather its postgame or not. What pokemon do we actually allow here and how long ago must they have been ranked etc) and besides After coming through to large content filled areas I figured I needed to save atleast 1 ace for the next major route while giving players a slight breather. I'll save this for PMs

I am however still gonna be putting my victini catch area here since its only small.

Victini Location: As you exit the cave you stare out into the plains and light tree's below. While there is snow just outside the cave this quickly give's way to the aforementioned plains. In the distance you can see webbrowsers scientist while halfway to the town is a small ruined House. Curiosity gets the better of you and you begin the climb down When suddenly a big thicket of trees some of them seemingly burnt lay to the left at the base of the hill with a small opening which you enter. If you have the victini Charm which you should have brought in the discount section of the department store temporary scorch marks in the ground will appear before you and a destroyed sign giving you clues to guide you to. If you dont have the charm then no matter which way you go you'll Simply return back to route 9 empty handed.

Think of this as the smog smog version of Zeldas or riverias infamous lost wood puzzles but quicker.

1. Go the opposite of the scorch mark and then go north and then opposite the scorch mark again
2. Go left of the Scorch mark, then straight and then for the next 2 steps do the opposite of these
3. No matter what dont go south but always go to the direction left of the scorch mark. Do this until no more scorch marks appear. Finally go North

If you followed the directions you'll end up at a cave door. Enter it. Inside is with fire burning all over and a seemingly sad victini that has trouble controlling its powers. battle it and capture it. Its yours

Victini.
Random Nature LV 65.
-V-create
-Glaciate
-Fusion Bolt
-Will-oh-Wisp
Held Item. Leftover's 100%.

If you fail you can try at anytime to recapture it. Once captured simply exit the cave and go south to return to route 9

Sorry if the puzzle seems daft but its the best I could come up with in my sleepy state lol

Also Small Ruined House: Located midway between the Town and Mountain. Here you can find a Substitute TM and a rare candy. Wild Doublade can be found in the basement as very rare pokemon

Doublade. lv 55-61
Held Item. Steel Plate 5%
 
Wild Pokémon Suggestion
Prinplup lv. 50-52 (Old Rod) lv. 55-59 (Good Rod) 10% Eviolite for both
Empoleon lv. 59-62 (Super Rod) 5% Leftovers

You would fish for these guys in a little frozen over pond right next to the route's exit. To break the ice, though, you would need to walk on all of it like Wallace's ice puzzles, and if you fall in, you're transported out of it with a "<Name> desperately swam out of the freezing water!" message and it resets.
 

SparksBlade

is a Tournament Directoris a Community Leaderis a Community Contributoris a member of the Battle Simulator Staffis a Top Dedicated Tournament Host
Community Leader
victini Charm which you should have brought in the discount section of the department store
lol i dont remember did we really put something like that in discount section?
Wild Pokemon Suggestion
Forretress Lvl. 55-60(10% chance to hold custap berry)(80% sturdy/20% overcoat)
hazard setter, remover, volt switch, this is workable imo
 
Yeah we did and nobody objected to it. The victini Charm is in the discount stall as 1 of the 3 permanent items you can buy (TLS outfit is there to). The owner was a former adventurer and selling stuff she aqquired over her travels which included the charm and The outfit. I can change it if you want but its probably a tad late.

Forretress. I'm All good with it being added to the area. The Custap Suicide lead set will probably land it in D rank and Priority explosion is nothing to laugh at. Might be worth waiting for the rank changes but at this point I'm fine with it and feraligator being Added (Subject to change)
 
Last edited:
am i the only one who feels that we should just have kyurem, not kyurem black, in the ice mountain basement?
Although Kyurem-N is in fact viable in OU with his SubRoost set, he is (sadly) not on the viability rankings and thus the only place we could put him would be the Unranked Safari, which would be weird to just find a random Kyurem in.

Say, maybe we could make him the "bonus mon" of said safari, by making some requirement to get him like capturing all mons there gets you the DNA Splicers so you can take the Dark Stone in and out of Kyurem. The Light Stone would just be unobtainable, and taking the Dark Stone out would NOT revert it to Zekrom.
 
In other news, tagging WebBowser to say I'm posting his wrap up now:

As Written by WebBowser:

Alright, so we just finished a HUGE route with a bunch of parts, so I'm going to condense everything into a single wrap up post.

So after leaving [4th gym city], we hit an icy path with some neat ice type pokemon (yeah, there's viable ice types besides Kyub. Crazy, I know) and the cottage of a hospitable old lady who offers you a place to rest up before entering the cave. Turns out, you'll be very grateful you did, because inside the cave is HUGE! It contains the three legendary genies right off the bat, with Kyub slumbering in the depths for anyone who feels like coming back later (sorry Karxrida , we're not including kyurem just so you can make a vibrostick joke). Furthermore, there's a bunch of really tough trainers, and a room full of almighty dragons! On thing I didn't have in the original wrap up post(will probably edit it in) is that if you pick up a monk NPC near the cave entrance and escort him to Dragon Shrine, you'll face even more really tough trainers on your way to the exit. Once you make it through the exit gauntlet, you'll hit a small route where you receive the almighty damage calculater, which allows you to predict roughly how much your opponent might wreck you next turn. We also have a neat little clearing that houses Victini, so now you too can smack things with powerful fire type STAB moves, no recoil either!(hello darmantian) Oh yeah, you can also find Absol, Forretress and Pupitar here, as well as a little pond containing Prinplups and the occasional Empoleon.

Relevant posts

Route 8 Wrap Up:
http://www.smogon.com/forums/thread...ter-ice-mountain.3521552/page-15#post-6026511

Ice Cave Wrap Up:
http://www.smogon.com/forums/thread...ter-ice-mountain.3521552/page-17#post-6060665

Damage Calc Guy:
http://www.smogon.com/forums/thread...ter-ice-mountain.3521552/page-18#post-6074459

Victini Clearing:
http://www.smogon.com/forums/thread...ter-ice-mountain.3521552/page-18#post-6075679

Wild Pokemon:

http://www.smogon.com/forums/thread...ter-ice-mountain.3521552/page-18#post-6072658

http://www.smogon.com/forums/thread...ter-ice-mountain.3521552/page-18#post-6076425

http://www.smogon.com/forums/thread...ter-ice-mountain.3521552/page-18#post-6077584




Lacks some flourish yes, but he will learn the art of selling the product one day. In the meantime, I will go bout updating the first page a little while also getting discussion started on the next town.



As its been decided, we are taking a break from the gym tour de force (funny enough after the fourth gym too...) to have something slightly different. There were some ideas some people have floated around like one with this being an area having houses dedicated to some popular forums of the OU section and what not among just this being a high throttle adventure place (all kinds of ideas sent while I had no comp...). Needless to say, a few things we are looking for are:


- Clear direction for the Town
- Anything to help be a fun Side Adventure
- Town's Main site/attraction (where most could be said they go and work at).
- Maybe a slight Luck Sack relation happening if even minor ( which doesn't sound bad).


Happy discussion yall!
 
Ok so yeah this probably needs to be trimmed down.

Manaphy and the Undersea Temple
(see what I did there)

Since Manaphy is a perfectly viable Mythical Pokémon that I THINK we haven't introduced yet, I'd thought I'd make a pretty complex puzzle to get it (seeing as it's Mythical and supposed to be super hard to obtain). If we already put it somewhere please ignore this.

Ok so there will be this stream north of the town, but it will be blocked off by a Tentacruel horde thing. The horde will only disperse once you clear the next gym. If we want Manaphy to be immediately available, ignore this part. Once you do that you can come back here and surf upstream. The only possible encounter is lvl. 57-60 Starmie.

As you go upstream, you will notice that it gets harder and harder to make progress as the stream gets faster and faster. If you stop moving it will start pulling you back downstream. Amid the froth of the river you can make out a dark patch. If you can navigate the current you'll be able to Dive in it. Down here things get much calmer.

Underwater you get to navigate a little maze, the key being left-right-middle-right-left-middle. Then you'll see a patch of light and you can surface.

You'll find that you've actually navigated into the open ocean, and behind you you can see the entire region with rocky cliffs preventing you from going up. There are also rocks stopping you from wandering off. There is an encounter chance for level 60-61 Tentacruel here.

In the distance there will be another Dive spot. When you dive here you will see a cave entrance. Entering will reveal its name to be Ocean Ruins. The whole thing is still underwater, so you are forced to surf through it wearing your scuba gear. The water also interferes with your bag's high-tech bag equipment, meaning you cannot use any items.

The ruins go on for five medium-sized rooms, one of them containing the Splash Plate as a hidden item. The only wild Pokémon is level 63 Phione, which cannot be caught due to the bag being inaccessible. They start off as very uncommon encounters but grow more and more common with each room. In the final room, there is a small current puzzle leading into a room that is not flooded and in which you can use your bag.

Manaphy awaits you at level 65 with a moveset of Tail Glow, Scald, Ice Beam, and Rain Dance.
 
Last edited:
I actually did have an idea. Last city we gave out a bunch of TMs, and items, and we've also given a large amount of held items and Pokemon. What do we still need?

Move Tutors!

So far we have given out a grand total of Two moves, not counting the Move Relearner and Move Deleter. Since we haven't had that many scattered around, I suggest we have a bunch of them here, in like a school for trainers.
 
I actually did have an idea. Last city we gave out a bunch of TMs, and items, and we've also given a large amount of held items and Pokemon. What do we still need?

Move Tutors!

So far we have given out a grand total of Two moves, not counting the Move Relearner and Move Deleter. Since we haven't had that many scattered around, I suggest we have a bunch of them here, in like a school for trainers.

So the actual SmogSmog institute then?
 
That sounds good. I was thinking that in order to get the moves, or at least some of them, the trainers could battle the tutors and prove their worth, but I'm unsure of any specifics.
 
Yeah I think the four basic tutors would be good along with a battle house or something that when beaten allows you to access the tutors
 
Yeah, the Basic Tutors would be good, but not all the moves they teach are viable. I don't think it's necessary to give the players access to Bind, for instance.SO we should probably put together a list of what moves exactly are available.
 
As I promised in the wrap up, I edited in the exit gauntlet proposed by Creator of Chaos

On a completely unrelated note, what was the name of the fourth gym town again? I think it had something to do with psychic, but I forget what it was.
 

DarkNostalgia

Fading in, fading out, on the edge of paradise
is a Contributor Alumnus
Hey this thread looks really neat! Was directed here by Creator of Chaos, sigh now I'll need to do loads of catching up in order to be able to contribute, but w/e. Just a small nitpick about the manaphy thing but manaphy doesn't get hydro pump, maybe you could make it a leveling up move in this game?
 
I agree that gym leaders should have mons outside of the type of their respective gym, but is rotom-w in a bug gym really reasonable? I mean, I guess I just feel like the coverage mon should have some sort of connection to their type. Like, in the case of bug, gliscor and drapion and kingler (I know only gliscor is viable, those are just examples). Obvi it doesn't really matter, I'm just curious.
 
I agree that gym leaders should have mons outside of the type of their respective gym, but is rotom-w in a bug gym really reasonable? I mean, I guess I just feel like the coverage mon should have some sort of connection to their type. Like, in the case of bug, gliscor and drapion and kingler (I know only gliscor is viable, those are just examples). Obvi it doesn't really matter, I'm just curious.
As long as it covers for a type weakness, I think it's fine. There are plenty of instances when leaders don't use their gym type in the main games (Volkner for example) so this isn't really a problem.
 
As long as it covers for a type weakness, I think it's fine. There are plenty of instances when leaders don't use their gym type in the main games (Volkner for example) so this isn't really a problem.
That's only sort of what I'm asking. I agree, they should not be monotype teams, but if certain mons on their teams have absolutely nothing to do with the type of the gym, what's the point of gyms having types?
 
That's only sort of what I'm asking. I agree, they should not be monotype teams, but if certain mons on their teams have absolutely nothing to do with the type of the gym, what's the point of gyms having types?
It isn't even that relevant. This is a primarily competitive game, and it needs to be as hard as possible. Flavor doesn't really matter as long as the team itself is good.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top