basically the only thing that sets encoreape apart from encorezam is swords dance / nasty plot, so you really should be abusing those. on another note, I once tried a encore / sub / sd / mach punch guy, but it didn't work very well.Pokemon:Infernape
name: Encore Subber
move 1: sub
move 2: encore
move 3: CC/flare blitz/focus punch
move 4: flare blitz/SD
item:liechi/salac/life orb
ability:blaze
nature(s): jolly
evs: ordered in 0/252/6/0/0/252
What this set does is that it sets up with a sub by switching in to things apes counter, then either attack or encore if your opponent's ape counter deosn't attack, then fire off attack with out fearing getting hit, keep subbing if you cannot kill the poke in one attack until you get your berry, by now your blaze activates and can cripple a good 70-80% off max def max hp gliscor with flare blitz.
Pokemon:Aerodactyl name: Prior Shuffler
move 1: Rest
move 2: Sleep Talk
move 3: Roar
move 4: Whirl Wind
item:Focus Sash
ability:pressure
nature(s): jolly
evs: 252 hp, 252 atk
It just makes you switch before you can even make a move, pretty bulky, able to suvive a Ttar's ice beam with more than 40% left with out sand storm.
You put attack too as you can see, maybe you should edit it. Also the idea isent a new one, and dont double post.Why would you need attack Ev if it has no attack?
LOL LOL ROFL
Unfortunatly Synchronize happens before the Orb kicks in, so you have to stay in for one turn, I just don't see a burnt alakazam lasting long enough to do the things you mentioned.Alakazam @ Flame Orb
Timid - Synchronize
24 HP / 248 Def / 236 Spe
- Trick
- Encore / Knock Off
- Substitute / Taunt
- Thunder Wave
Basically, you fuck up everything that gets in your way. Between, Synchronize, Trick, and Thunder Wave, you will be statusing a shitload. Taunt and Knock Off will help your team a lot. Combining Taunt and Encore will cripple set-upers. Taunt their move, Encore their Stuggle, simple.
I get what your saying its quite obvious what its suppose to do. Trick the orb and can use synch to its advantage sometime when taking status. Did that warstory inspired you to make this set even though there not the same.It doesn't. That's not the point. You get statused, and Synchronize it back. The next thing come in, you Trick Flame Orb onto that pokemon, it will activate at the end of that turn.
Yea I know theres one in there, I just thought that maybe that gave you the idea to make a different one.What warstory?
EDIT: Oh, that one. I already had a TrickScarfer Zam (from the Analysis), but I wanted to make a set that focuses on crippling enemies.
I tested this out for a lead in my one UU team, and I have to say, this set is really good. It surprises most leads around, and can often generate an early KO.
"Choice Scarf"
Ninetales @ Choice Scarf
Trait: Flash Fire
EVs: 252 SpA / 252 Spe / 4 HP
Modest Nature (+SpA, -Atk)
- Overheat
- Hypnosis
- Hidden Power Rock
- Energy Ball / Toxic
If you use sleep talk they dont.Roar and Whirlwind always move last.
Or maybe Infernape has completely different typing, giving it different (and better) STABs and resistances, and much better physical defense?Stathakis said:basically the only thing that sets encoreape apart from encorezam is swords dance / nasty plot, so you really should be abusing those. on another note, I once tried a encore / sub / sd / mach punch guy, but it didn't work very well.