Mines oiginal, that it has Stone Edge =P.
Obligatory "Infernape still does it better" comment. Really, the only reasons to use Blaziken over Infernape is EndRev, which doesn't work well on it thanks to the popularity of Sandstream, and Baton Pass.Im currently breeding for this:
Blaziken @ Choice scarf/Life orb
Rash/Naive
-Stone edge
-Sky uppercut
-Overheat
-HP Eleectric/Ice/Grass
From a convo me and Anti had on saturday. We figured Blaziken needed way more credit than it has so we created MixKen.
True that, but for some respect I prefer Blaziken. Maybe this could be for UU/BL?Obligatory "Infernape still does it better" comment. Really, the only reasons to use Blaziken over Infernape is EndRev, which doesn't work well on it thanks to the popularity of Sandstream, and Baton Pass.
was this designed for double battleS?It seems like having a thread for clever movesets is good in all ways but one: people typically get less feedback.
I like EvilMario's Houndoom. It looks like it could be a lot of fun to use.
But I'm posting because I want to make a neat 2v2 duo. According to Smogon's move descriptions, Rage raises your attack once for each time you are hit after using it. So what if you did something like...
Kangaskhan @ Leftovers
252 HP/ 4 Atk/ 252 Speed
Jolly-- Scrappy
-Rage
-Return
-EQ
-Sucker Punch
(anything with Rage that's not weak to ice works)
Cloyster @ Leftovers
252 HP/ 4 Def/ 252 Speed
Timid-- Skill Link
-Icicle Spear
-Surf
-Toxic Spikes/Spikes [Filler]
-Screech [Filler]
This is kind of a silly gimmick, but with Skill Link, Cloyster will up Kanga's attack 5 times, and with that speed its not likely that anything will attack between them. Also, a 0 attack IV will minimize the damage done to Kanga (I don't have a calculation, because Metalkid's doesn't do multiple hits, but I think it would do between 10 and 15%) Hopefully both foes don't kill the lovely kangaroo before it has a chance to do damage, but this could be a nice situational UU/BL sweep.
Anyways...Emu said:But I'm posting because I want to make a neat 2v2 duo.
was this designed for double battleS?
Yes.But I'm posting because I want to make a neat 2v2 duo. According to Smogon's move descriptions, Rage raises your attack once for each time you are hit after using it. So what if you did something like...
Well, that's particularly why I like it.I know it seems like a bit of a waste for what could be a great Baton Passer, but he really screws with teams quite often.
Seeing as Flareon's base 65 speed isn't going to do a lot for its survivability, or ability to baton pass, why not take advantage of its good special defense by making it bulky?Aren't half these movesets in the D/P Analysis threads? Anyway..
Flareon @ Life Orb
Flash Fire
252 Speed/252 Sp. Atk./Timid
Fire Spin
Baton Pass
Overheat
Sunny Day
Okay, Flareon sucks, but at least you can use Fire Spin as a poor man's Baton Pass against an unsuspecting opponent, which is almost as dandy as Mean Look. The other two moves assume that Flareon sucks, which it does.
wow, that's really clever.. that would be perfect against all the hypnosis'ing gengars and yanmegas.. would the unburden make drift faster than gengar?I like using Drift as my sleep absorber with Chesto Berry, thus activiating Unburden. Then I have double status (Hypnosis, Will-O-Wisp), Shadowball and Explosion.