Lee
@ Thick Club
Okay, you're excused.Excuse me for using Pikachu without a Light Ball I will never do it again
Okay, you're excused.Excuse me for using Pikachu without a Light Ball I will never do it again
does anyone think this will work?what about this-
Heracross@ Leftovers
Impish
252 hp, 100 atk, 152 def
Bulk Up
Megahorn
Close Combat
Stone Edge/Night Slash
ok, this is generally a Bulk Up Heracross- but here are some calcs, with 1 Bulk Up that is....
OK, Physical threats... ALL ARE CHOICE BAND + 252 Atk Ev's
Garchomp-
Outrage
(Choice Band) Damage: 57.14% - 67.31%
Fire Fang
Damage: 41.76% - 49.18%
Dragon Claw
Damage: 38.46% - 45.05%
Stone Edge
Damage: 31.87% - 37.64%
with CH- Damage: 95.05% - 112.09%
ok, so with garchomp he only Fears CBed Critical Hitting Stone Edges with 1 Bulk Up
Metagross-
Meteor Mash
Damage: 57.14% - 67.31%
Zen Headbutt
Damage: 78.85% - 92.86%
Now, a SE STAB CBed 252 ev'ed atk doesn't even OHKO this.... wow.
Thunder Punch
Damage: 24.73% - 29.12%
Medicham- CB, 252 atk
Psycho Cut-Damage: 61.81% - 72.53%
Fire Punch- Damage: 43.96% - 51.65%
Skarmory......Still owns him
Drill Peck
Damage: 111.54% - 131.04%
Brave Bird
Damage: 165.93% - 195.05%
anyone want to try CBSkarm?
Infernape
Flare Blitz....er this still owns it
Damage: 98.08% - 115.38%
Stone Edge
Damage: 27.47% - 32.14%
CH-Damage: 81.59% - 95.88%
Electrvire
T-Punch well.... Damage: 34.62% - 40.93%
Fire Punch Damage: 46.15% - 54.40%
Bronzong
Gyro Ball......lol Damage: 1.10% - 1.37%
Gyarados
Waterfall-Damage: 37.36% - 43.96%
Ok, so as you can see, My Heracross can take all of these hits with just 1 Bulk up. But, to get him in you need to switch into something that Hera beats, and Bulk Up on the Switch. And out of all the things I Checked, only CB Infernape, and CB Skarm really have a high chance of OHKOing him. But who runs those anyway? anyway, have fun with this I admit, the 2HKO's are not very fun, but the Bulk Up can give you the power to smack them pretty hard before you go down....
Owned by Firewater Corporations, created by firewater.
That's actually 90% (99 with Wide Lens) due to Charge Beam's accuracy. I prefer the CMer personally but Jirachi can pull off a Charge Beam sweep rather well.i don't know if this is original or creative, but here's an idea for jirachi:
jirachi @ wise glasses / leftovers
timid nature 252 speed, 252 Sp Att
-charge beam
-psychic
-grass knot
-HP ice
throw in shadow ball if you will. maybe there should be more defensive EV's as well. the concept is simple. serene grace + charge beam = 100% chance of raising sp att. worth a shot.
No it doesn't...This Jirachi is designed to try and make use of Curse which it gets in Advance
AHEM koff brick break koff koffok, thanks though. I knew that it worked ok but the Close combats were counterproductive.
xBLUEx- That Exeggutor Set kind of doesn't work with the abuse of Sandstream, and the fact that Timid hurts your explosion's power
I was thinking of posting a mixed Kingdra I thought I invented that I used on a Rain Dance team, I realized that it works great in ubers with Kyogre, but then I realized it's almost exactly the same as the one in the analysis. >.>
Anyways, here's this.
Hitmonchan @ Leftovers
Ability: Iron Fist
228 Att / 176 Def / 104 HP
Adamant Nature
- Subsitute
- Bulk Up
- Mach Punch
- Bullet Punch
Switch in in on something that says "SHIT, it's a Hitmontop!", then Sub while they turn to a Physical wall. Bulk Up while they try to break your Sub. After a couple Bulk Ups it's especially hard for them to break it. Then you sweep with dual priority moves in Mach Punch and Bullet Punch, boosted by Iron Fist. It's best used if you have a Gyarados counter, who walls this completely.
Yeah, it's a Physical Raikou with priority moves instead of great speed. I don't know how creative this is per'se, but it's not in the analysis.
And while we're at it, why not add a couple of mixed Blazikens?
Blaziken @ Life Orb/Focus Sash
252 SpAtt / 196 Spd / 56 Att
Rash Nature
- Solarbeam
- Overheat / Fire Blast
- Hidden Power Ice
- Sky Uppercut
It's used with Sash Ninjask support. Ninjask leads, Sunny Days turn 1 and hangs on with Focus Sash, then Baton Passes to Blaziken. Life Orb for more power, or Focus Sash if you're paranoid that he'll die when you send him in. Blaziken is now at +1 Speed with Sun up. So what advantage does Blaziken have over other Sunny-Beamers? Sky Uppercut. If a Tyranitar comes in to ruin your fun with Sandstream, punch it in the gut. If Blissey tries to wall you (like that'll ever happen), ram her with your 120 Base Attack. Hidden Power Ice ensures that you aren't walled by Dragon-types, namely Salamence, and also has the added advantage of doing a ton to Gliscor. I believe Overheat has a shot of OHKO'ing Hippowdon, but Fire Blast is more reliable. If you don't want to use this with Ninjask, simply replace HP Ice with Sunny Day. You lose some coverage though.
Onto set 2!
Blaziken @ Life Orb
252 Spd / 84 spAtt / 172 Att
Naive Nature
- Swords Dance
- Stone Edge
- Sky Uppercut
- Overheat
Basically a reverse mixed Infernape. Swords Dance, then try to sweep. If an annoying Skarmory or Tangrowth or any other generic wall like Weezing tries to get in your way, Overheat willl make them think twice.
The drop from 120BP to 75BP is hilariously bad.I'm sure the power loss will not be too bad, especially after Bulk up. You dont want to lower your boosted def, right?
I posted this around 10 pages back. No comments back then. Any comments now?Spiritomb () @ Leftovers
Ability: Pressure
EVs: 244 HP/120 Def/8 Spd/136 SDef
Careful nature (+SDef, -SAtk)
- Spite
- Rest
- Protect
- Hypnosis/Toxic/WoW
Use with Toxic Spikes. Once cycle of Protect+Spite means that Salamence can't Draco Meteor anymore. Protect also allows you to stall while your opponent is constantly losing HP. Spite cuts 6 PP if they attack you (5 if they don't), so Protect+Spite kills EQ in 2 cycles as well. Rest once you've taken some damage. Pick a Status. You can burn that Chomp or that Tar before TSpikes are set, or WoW Skarm so that it is forced to Roost at some point. Forretress and Metagross aren't much of a pain either once they're WoWd. You can Toxic shit like Cress and Togekiss which won't be hurt by TSpikes. Or you can put something to sleep with Hypnosis.
It's in the analysis. Bidoof.I posted this around 10 pages back. No comments back then. Any comments now?
1) What is HP Water for specifically?what about
magnezone@leftovers
modest
252sp.attck/84 speed/the rest in deffences]
hp water
sub
mag rise
charge beam
it can trap/kill zong if zong dosent hypnotise it on the swich, and set up a few boosts with charge beam wale its at it
The move Spite, yes, but not that particular set. It plays kind of differently. Its based on cycles of Protect and Spite.It's in the analysis. Bidoof.
1) What is HP Water for specifically?
2) After you kill Bronzong as you should do if he doesn't just explode in your face to spite you and get all these boosts, what's to stop some random fighting or fire move from forcing you out?
1) HP water is for 1koing the random fire types (after a few boosts) while still hurting (often 1koing) ttar, rhyperior, bulky grounds. i tryed HP grass and ice for a while but i kept on geting forced out by infernape so i swiched to water.1) What is HP Water for specifically?what about
magnezone@leftovers
modest
252sp.attck/84 speed/the rest in deffences]
hp water
sub
mag rise
charge beam
it can trap/kill zong if zong dosent hypnotise it on the swich, and set up a few boosts with charge beam wale its at it
2) After you kill Bronzong as you should do if he doesn't just explode in your face to spite you and get all these boosts, what's to stop some random fighting or fire move from forcing you out?