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Level Up (11/13)
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Dragon Breath
Crunch
Flamethrower
Dragon Claw
Zen Headbutt
Double-Edge
Fire Fang
Thunder Fang
Dragon Tail
TM/HM (9/x)
Protect
Substitute
Hone Claws
Rock Slide
Facade
Rock Tomb
Brick Break
Rest
Sleep Talk
Roar
Fire Blast
Tutor
Draco Meteor
Hyper Voice
Learns Fly as Level up move for 1 MC.
Learns Defog as Prev Gen HM move for 3 MC.
Learns Aqua Tail and Iron Tail as Tutor moves for 4 MC (2 MC each).
Learns Earthquake as TM move for 2 MC.
Total Counters: 9 EC, 0 MC, 5 AC, 0 KOC.
Charlie | Charmander (F)
Gets 2 EC, 4 MC, 2 AC, 1 LEC, and 6 KOC. Converting 4 KOC to MC and 2 KOC to EC.
Converting the LEC to EC. Total Counters: 9 EC, 8 MC, 5 AC, 0 KOC.
Evolving Charmeleon to Charizard and Unlocking the Hidden Ability Solar Power.
Charlie | Charizard (F)
_______________________________
Charlie is the daughter of Charla the Charizard, who lives in the Charicific Valley in Johto and Trains with her Trainer, Liza.
When Fletchner visited the Charicific Valley, Liza saw great potential in him, to be a charizard trainer, and gave Charla's last born child to him as a present.
Fletchner promised that he would one day return to the Charicfic Valley with Charlie and show everyone how powerful she had become.
[Nature]
Lonely (+Atk, -Def)
[Type]
Fire / Flying
[Abilities]
Blaze / Solar Power (UnLocked) / Tough Claws (Mega X) / Drought (Mega Y)
Scratch | Growl | Ember | Leer | Metal Claw | Smokescreen | Rage | Dragon Rage | Scary Face | Fire Fang | Flamethrower | Fire Spin | Flame Burst | Inferno | Flare Blitz | Heat Wave | Dragon Claw | Shadow Claw | Air Slash |
Egg / Prev Gen TM / HM / Tutor / Event ( 14 / x )
Counter | Ancient Power | Dragon Dance | Dragon Rush | Crunch | Endure | Acrobatics | Quick Attack | Mud-Slap | Bide | Reflect | Skull Bash | Outrage | Dynamic Punch |
Gen 6 TM/HM/Tutor ( 18 / x )
Protect | Double Team | Toxic | Substitute | Fire Blast | Rock Tomb | Dig | Iron Tail | Thunder Punch | Brick Break | Flame Charge | Rock Slide | Hone Claws | Focus Punch | Fire Punch | Rest | Sleep Talk | Will-O-Wisp |
Converting 12 UC to MC.
Learns Solar Beam, Roost, Earthquake, Bulldoze, Focus Blast, Dragon Tail, Blast Burn, Giga Impact, Fly and Tailwind as TM, HM and Tutor moves for 20 MC (2 MC each).
Total Counters: 9 EC, 0 MC, 5 AC, 0 KOC.
Gurdurr [] (M)
Gets Gurdurr +2ec/4mc/2ac/5KOC. Converting 3 KOC to MC and 2 KOC to EC.
Total Counters: 9 EC, 7 MC, 5 AC and 0 KOC.
Evolving Gurdurr to Conkeldurr and Unlocking the Hidden Ability Iron Fist.
Conkeldurr [] (M)
NATURE: Adamant
TYPE: Fighting ABILITIES: Guts / Sheer Force / Iron Fist (Unlocked)
Spending 3CC on Mowtom's prediction tourney, because I can't be bothered to go back and find it.
Fort Colorcastle- I'd recommend keeping that 1MC for Alakazam if it learns more moves in the future. APPROVED. Someoneelse- Cradily should still have one 1MC to keep. APPROVED. Stary02939 - APPROVED. Ooraloo - APPROVED. Gale Wing Srock - APPROVED. Birkal - +1.5UAC (25.3 total)
Spending Sableyes KOC into MC
MC: 3 -> 6 -> 0
Buying Trick (ORAS Tutor)
Buying Poison Jab and Embargo (ORAS TM)
Spending 1UC to evolve gastly into Haunter
Learns Shadow Punch
Haunter [Female] [Wraith] Types:
Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison - Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Levitate - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Level Up [5 MC]: Taunt (Prevo), Torment (Prevo), Foul Play, Dark Pulse, Mean Look Gen 6 Tutor [2 MC]: Heat Wave Gen 6 TM/HM [6 MC]: Payback, Fly, Giga Impact
AC: 0 -> 5 | Unlocks Moxie
Honchkrow [M] [Jamie] Type: Dark/Flying
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Insomnia | Super Luck | Moxie (H) (Unlocked)
Insomnia: This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently. Super Luck: This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. Moxie: This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.
Nature: Quiet (+1 SpA, Speed /1.15, -10% Evasion)
Stats:
HP: 110
Atk: 5
Def: 2
SpA: 5+
SpD: 2
Speed: 61-
Size Class (SC): 2
Weight Class (WC): 3
Base Rank Total (BRT): 20
EC: 6/6 MC: 0 AC: 5/5
Attacks (29/87)
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Night Slash
Sucker Punch
Swagger
Taunt
Foul Play
Dark Pulse
Torment
Mean Look
Brave Bird
Drill Peck
Perish Song
Psycho Shift
Sky Attack
Level Up [2 MC]: Moonblast, Meteor Mash Gen 6 TM/HM [4 MC]: Ice Beam, Thunderbolt
AC: 2 -> 5 | Unlocks Unaware
Clefairy [F] [Fluffy] Types: Fairy
Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities: Cute Charm | Magic Guard | Unaware (H)
Cute Charm: This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move. Magic Guard: This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. Unaware: When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Attacks (33/147)
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Growl
Double Slap
Minimize
Follow Me
Defense Curl
Wake-Up Slap
Cosmic Power
Bestow
After You
Disarming Voice
Healing Wish
Moonlight
Moonblast
Meteor Mash
Level Up [5 MC]: Avalanche, Ice Beam, Icicle Crash, Bug Buzz, Sheer Cold Gen 6 TM/HM [2 MC]: Blizzard Gen 6 Tutor [2 MC]: Knock Off
Stratagem: 4 MC
MC: 0 -> 4 -> 0
Gen 6 TM/HM [4 MC]: Hyper Beam, Fire Blast
Mawile: 4 MC
MC: 0 -> 4
Purchases
Buying a Kecleon for 7 CC
Kecleon [M] [Kal'Bir] Types: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Color Change | Protean (H)
Color Change: A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect. Command: Activate Color Change - 5 En - Changes the user's type to match that of an attack that has damaged the user. Protean: By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Nature: Rash (+1 SpA, -1 SpD)
Stats
HP: 90
Atk: 3
Def: 3
SpA: 3+
SpD: 4-
Spe: 40
Size Class (SC): 2
Weight Class (WC): 2
Base Rank Total (BRT): 17
Spending 5MC and 1UC on Egg Moves: Swords Dance and Dragon Dance
3KOC from Battle Hall: 2EC, 1MC.
Spending 5UC to max out EC on Charmeleon, not evolving yet.
Attacks:
Level Up
Synchronoise
Ancient Power
Thief
Tail Whip
Astonish
Lick
Scratch
Bind
Feint Attack
Shadow Sneak
Feint
Fury Swipes
Psybeam
Screech
Ancient Power
Slash
Egg
Recover
Fake Out
Dizzy Punch
Disable
Nasty Plot
TM/HM
Protect
Dig
Rest
Sleep Talk
Toxic
Purchasing moves for Aurumoth
Spending 24 MC, 23 KOC, and 43 UC to max it
Past Gen TM (2 * 3 = 6 MC)
Ally Switch (3 MC: Past Gen TM)
Telekinesis (3 MC: Past Gen TM)
So, buying some stuff for Blake. Maybe I'll edit some more shopping for other mons later.
Anyways, 10UC go into Belladonna the Kitsunoh's MC. They are spent on Hidden Power [Water] (Gen 6 TM), Safeguard (Gen 6 TM), Rest (Gen 6 TM), Sleep Talk (Gen 6 TM) and Thief (Gen 6 TM). Final: 0MC. Other final: 78UC.
She learns Endure (Past Gen), Superpower, Protect and Rest (Gen 6 TM/Tutor).
Using 8 CC to buy....
Using 1 UC so he learns Sludge Bomb (Level Up)
<Koffing> [Peace] (M)
Nature: Modest (-Attack, +Sp.Attack)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
About:
Abilites:
Ability Levitate (Passive):This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
About:
Abilities: Anticipation: (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2). Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks. Unnerve: (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. LOCKED
Aqua Jet (*)
Assurance (*)
Captivate (*)
Scary Face (*)
Water Pulse (*)
<Dratini> [Shiryu] (M)
Nature: Rash (+1 SpA, -1 Def) Type: Dragon
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Shed Skin (Passive):
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (HA LOCKED, PASSIVE):
This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). LOCKED
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
About:
Abilites:
Frisk(Trigger):
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Infiltrator (Passive):
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Telepathy (HA LOCKED, Passive):
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Ehh might as well. All claims above will be approved. Plus Lucy's below.
Mamoswindle: Remember that you have 17 UC left after that one you spend to evolve Gastly. Otherwise, APPROVED. jayelt413: AFAIK you spent 1 UC, not 3, so your final stockpile is 83 UC. You forgot to put in Clefable's stats instead of Clefairy's. Fix and VM me. Until then, NOT APPROVED. Okay, APPROVED. Fluffiator: Please put your ASB profile somewhere accessible when you claim? Your stockpile has 13 CC and 12 UC left. Also, next time please list out explicitly how much counters your Pokemons are getting to help the process - right now your Frogadier's owned counters are not tallying with what it got from the battle. Also you did not provide a link where Dratini participated in a battle. Please reclaim in another post, NOT APPROVED. ooraloo: Looks good, APPROVED. Someoneelse: Looks good, APPROVED. YellowAdminSilver: Please have a link to your ASB profile in an accessible place whenever you claim. APPROVED. Matezoide: Noibat is Flying/Dragon, not Dragon/Flying :P Other than that, APPROVED. Iggy Azalea: Please have a link to your ASB profile in an accessible place whenever you claim. Also see Matezoide above. Otherwise, APPROVED.
Minerva [] Type: Dragon/Flying Dragon- -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage. Flying- Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Frisk: (Trigger) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift. Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
‽Telepathy (HA): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Mamoswine, spending KOC into MC
MC: 2->11->0
Getting moves for Mamoswine:
Mist, Blizzard, Thrash, Scary Face (Level Up) -4MC
Iron Head, Stealth Rock (ORAS Tutor) -4MC
Fissure (Egg) -3MC
Lucario, spending KOC into MC
MC: 4->13->1
Getting Moves for Lucario:
Follow Me, Vacuum Wave (Egg) -6MC
Iron Tail, Magnet Rise, Iron Defense (ORAS Tutor) -6MC
Spending 4MC on Iron Defence and Draco Meteor (ORAS Tutors)
Shelgon Evolves into Salamence!
Learns Thunder Fang and Dragon Tail by evo
Salamence [Male] [Salad Bowl] Types:
Dragon - Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage
Flying - Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Intimidate - When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Moxie - This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.
Ability:
Aerilate - By default, this Pokemon's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Attacks (27): Level Up
Rage
Ember
Leer
Bite
Dragon Breath
Headbutt
Focus Energy
Crunch
Zen Headbutt
Scary Face
Flamethrower
Double Edge
Thunder Fang
Dragon Tail
TM/HM
Dragon Claw
Rock Slide
Facade
Fire Blast
Return
Tutor
Iron Defence
Draco Meteor
Putting Sableye's KOC into MC: 3->26->0
Getting moves for Sableye:
Torment, Psych Up (ORAS TM) -4MC
Endure (Past Gen TM) -3MC
Magic Coat, Gravity, Low Kick, Pain Split, Spite (ORAS Tutor) -10MC
Moonlight, Flatter (Egg) -6MC
Mimic (Past Gen Tutor) -3MC
Haunter:
EC: 4->9 (1EC/1LEC/1KOC/2UC)
MC: 2->4->1
Buying Moves:
Sludge Wave (Event)
Haunter evolves into Gengar!
Gengar [Female] [Wraith] Types:
Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison - Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Levitate - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Ability:
Shadow Tag - Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Ralts:
EC: 0->4(spending 1LEC and 1UC)
MC: 0->5
AC: 0->2
Spending the 5MC on Future Sight, Charm, Hypnosis, Dream Eater, Stored Power (All Level Up)
Evolving Ralts into Kirlia
No moves on evo
Kirlia [Female] [Empath] Types:
Psychic - Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy - Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities:
Synchronize - Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace - When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced. Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (H) - This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Moves:
Level Up
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Psychic
Imprison
Future Sight
Charm
Hypnosis
Dream Eater
Stored Power
Egg
Ally Switch
Confuse Ray
Destiny Bond
Disable
Encore
TM
Taunt
Torment
Protect
Thunderbolt
Shadow Ball
Spending Aron's LEC and KOC as AC, then 2UC to push it to unlock HA
Spending 3UC to evolve Aron to Lairon
Spending 1MC to learn Heavy Slam
Lairon [Female] [Nutz'N'Boltz] Types:
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Rock - Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Sturdy - This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head - This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Heavy Metal - The Pokemon's body structure is immensely dense, doubling its actual weight.
Moves:
Level Up
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Rock Tomb
Protect
Take Down
Iron Head
Rock Slide
Heavy Slam
Egg
Head Smash
Stealth Rock
Superpower
Reversal
Body Slam
TM
Earthquake
Dig
Rock Tomb
Shadow Claw
Substitute
Paying 3UC to evolve Gible
Learns no new moves buy evo
Spending 1MC to learn Dragon Claw by Level Up
Spending 2MC to learn Draco Meteor by ORAS Tutor
Gabite [Male] [Tony] Types:
Dragon - Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage
Ground - Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities::
Sand Veil - This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (H) - When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Attacks: Level Up
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Dig
Dragon Claw
Egg
Body Slam
Iron Head
Mud Shot
Outrage
Thrash
TM/HM
Earthquake
Fire Blast
Stone Edge
Protect
Shadow Claw
Tutor
Draco Meteor
Buying Clauncher -2CC
Spending UC to get moves:
Water Pulse, Smack Down, Muddy Water (Level Up) -3UC
Clauncher [Male] [Sheldon] Types:
Water - Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities::
Mega Launcher - This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Water Pulse. This Pokemon's Heal Pulse will also heal five (5) more HP.
Attacks: Level Up
Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubble Beam
Swords Dance
Water Pulse
Smack Down
Muddy Water
Egg
Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand
TM/HM
Sludge Wave
Rock Slide
Flash Cannon
Ice Beam
Protect
Spending 7CC on a shuckle
Shuckle [Female] [Shelly] Types:
Bug - Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Rock - Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Sturdy - This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony - This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.
Contrary (Locked) - At default this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0. When toggled, it has no effect.
Togepi [Male][Charleston] Type:
Fairy - The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities:
Hustle: At default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect. Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (e.g. paralysis from Thunderbolt). Super Luck: (Locked)This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Attacks:
Level Up
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Egg
Extrasensory
Future Sight
Lucky Chant
Morning Sun
Psycho Shift
TM/HM
Solar Beam
Fire Blast
Dazzling Gleam
Protect
Substitute
Buying Litwick for 2CC
Buying Shadow Ball for litwick with 1UC
Litwick [Female][Carlotte] Type:
Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire - Fire STAB; immune to burn status. Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Abilities:
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Flame Body: This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Infiltrator (Locked): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Attacks:
Level Up
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Shadow Ball
Egg
Acid
Clear Smog
Endure
Haze
Heat Wave
TM/HM
Protect
Solar Beam
Fire Blast
Psychic
Dark Pulse
Buying Snugglow for 2CC
Snugglow [Male] [Kraken] Type:
Electric - Electric STAB; immune to paralysis status.
Poison - Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Abilities:
Storm Drain: This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.
Telepathy (Locked): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Skitty [Female] [Urborg, Consumer of Worlds] Type:
Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Cute Charm - This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Normalize - By default, this Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power. Its other attacks will change their typing to Normal, retain status-inducing and other properties, and not receive the Base Attack Power boost from this ability. When toggled, there is no effect.
Wonder Skin (Locked) - The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Attacks:
Level Up
Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
Disarming Voice
Double Slap
Feint Attack
Assist
Charm
Egg
Helping Hand
Last Resort
Simple Beam
Sucker Punch
Zen Headbutt
TM/HM
Protect
Return
Facade
Retliate
Substitute
Buying Necturine for 2CC
Necturine [Female][Chocolate Orange] Type:
Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Grass - Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Abilities:
Forewarn - This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Telepathy (Locked): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
I am still few hours away from free nature change...
Growlithe[Male] Types: Fire
Fire - Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities::
Intimidate / Flash Fire / Justified (Hidden Ability Locked)
Intimidate (Trigger) - When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Flash Fire (Passive) - This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Justified (Passive) - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Physical
Aerial Ace
Bite
Close Combat
Covet
Crunch
Fire Fang
Flame Charge
Flame Wheel
Flare Blitz
Iron Tail
Outrage
Retaliate
Reversal
Take Down
Wild Charge
Special
Ember
Flame Burst
Heat Wave
Overheat
Other
Agility
Helping Hand
Leer
Morning Sun
Odor Sleuth
Protect
Roar
Sunny Day
Will-O-Wisp
CHANGES TO
Growlithe[Male] Types: Fire
Fire - Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities::
Intimidate / Flash Fire / Justified (Hidden Ability Locked)
Intimidate (Trigger) - When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Flash Fire (Passive) - This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Justified (Passive) - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Physical
Aerial Ace
Bite
Close Combat
Covet
Crunch
Fire Fang
Flame Charge
Flame Wheel
Flare Blitz
Iron Tail
Outrage
Retaliate
Reversal
Take Down
Wild Charge
Special
Ember
Flame Burst
Heat Wave
Overheat
Other
Agility
Helping Hand
Leer
Morning Sun
Odor Sleuth
Protect
Roar
Sunny Day
Will-O-Wisp
Level Up [2 MC]: Blizzard, Crunch Past Gen Tutor [6 MC]: Double-Edge, Body Slam Gen 6 TM [2 MC]: Earthquake
AC: 0 > 5 | Unlocks Moody
Replacing the excess Protect with Ice Beam, both Gen 6 TMs
Glalie [M] [Frostbite] Types: Ice
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Ice Body: This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Moody: This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures. Refrigerate: By default, this Pokemon's Normal-type moves are Ice-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Refrigerate receive this boost, and not all Ice-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Nature: Brave (+1 Atk, Speed /1.15, -10% Evasion)
Stats:
HP: 100 Atk: 4+ Def: 3 SpA: 3 SpD: 3 Speed: 69- Base Rank Total (BRT): 18 Size Class (SC): 3 Weight Class (WC): 6
Stats (Mega):
HP: 100 Atk: 6+ Def: 3 SpA: 5 SpD: 3 Speed: 86- Base Rank Total (BRT): 23 Size Class (SC): 4 Weight Class (WC): 8
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5). Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Weak Armor | No Guard | Illusion (H)
Weak Armor: At default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. When toggled, no effect. No Guard: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Illusion: Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Compoundeyes: This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks. Technician: This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Nature: Jolly (+15% Speed, +23% Accuracy, -1 SpA)
Stats
HP: 100
Atk: 5
Def: 3
SpA: 3-
SpD: 3
Speed: 140+
Size Class (SC): 3
Weight Class (WC): 4
Base Rank Total (BRT): 23
Level Up [1 MC]: Rock Slide Gen 6 TM/HM [18 MC]: Solar Beam, Stone Edge, Giga Impact, Hyper Beam, Protect, Substitute, Flash Cannon, Sandstorm, Toxic
AC: 0 > 5 | Unlocks Anger Point
Camerupt [M] [Krakatoa] Types: Fire/Ground
Fire: Fire STAB; immune to burn status; Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities: Magma Armor | Solid Rock | Anger Point (H) | Sheer Force (Mega)
Magma Armor: This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1). Solid Rock: This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the current natural stage. Sheer Force: At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Nature: Quiet (+1 SpA, Speed /1.15, -10% Evasion)
Stats (Normal)
HP: 100
Atk: 4
Def: 3
SpA: 5+
SpD: 3
Speed: 34-
Size Class (SC): 4
Weight Class (WC): 6
Base Rank Total (BRT): 19
Stats (Mega)
HP: 100
Atk: 5
Def: 4
SpA: 7+
SpD: 4
Speed: 17-
Size Class (SC): 4
Weight Class (WC): 7
Base Rank Total (BRT): 23
EC: 6/6
MC: 1
AC: 5/5
Attacks (31/80)
Growl
Tackle
Ember
Focus Energy
Magnitude
Take Down
Flame Burst
Amnesia
Lava Plume
Fissure
Eruption
Rock Slide
Heat Wave
Mud Bomb
Endure
Body Slam
Ancient Power
Fire Blast
Earthquake
Bulldoze
Dig
Will-o-Wisp
Solar Beam
Stone Edge
Giga Impact
Hyper Beam
Protect
Substitute
Flash Cannon
Sandstorm
Toxic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities: Synchronize | Trace | Telepathy (H)
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc. Trace: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced. Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace. Telepathy: This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Level Up [4 MC]: Leaf Tornado, Petal Dance, Flame Burst, Lava Plume Gen 6 TM/HM [2 MC]: Rock Slide
AC: 1 > 2
Flarelm [M] [The Cannon] Types: Fire/Grass
Fire: Fire STAB; immune to burn status. Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Leaf Guard: In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Reckless: This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves. Chlorophyll: During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Nature: Brave (+1 Atk, Speed /1.15, -10% Evasion)
Stats:
HP: 100 Atk: 3+ Def: 3 SpA: 3 SpD: 3 Speed: 34- Base Rank Total (BRT): 16 Size Class (SC): 3 Weight Class (WC): 4
Level Up [4 MC]: Sucker Punch, Shadow Claw, Substitute, Camouflage Gen 6 Tutor [18 MC]: Fire Punch, Thunder Punch, Drain Punch, Ice Punch, Low Kick, Stealth Rock, Aqua Tail, Knock Off, Iron Tail Gen 6 TM/HM [8 MC]: Dig, Rock Slide, Solar Beam, Trick Room Past Gen Tutor [3 MC]: Endure
AC: 0 > 5 | Unlocks Protean
Sableye: 4 MC
MC: 2 > 6
Bulbasaur: 10 UC to MC
MC: 0 > 10 > 0
Level Up [2 MC]: Seed Bomb, Solar Beam Gen 6 TM [2 MC]: Energy Ball Egg [3 MC]: Magical Leaf, Grassy Terrain
Necturna: 5 UC to MC
MC: 0 > 5 > 0
Buying a new instance of Sketch (3 MC) and copying Bulbasaur's Grassy Terrain (2 MC)
Purchases
Buying a Noibat for 2 CC
Noibat [M] [-----] Types: Flying/Dragon
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position. Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Frisk | Infiltrator | Telepathy (H)
Frisk: The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift. Infiltrator: Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks. Telepathy: This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Nature: Timid (+15% Speed, +9% Accuracy, -1 Atk)
Stats
HP: 90
Atk: 1-
Def: 2
SpA: 2
SpD: 2
Speed: 64+
Size Class (SC): 1
Weight Class (WC): 1
Base Rank Total (BRT): 12
EC: 0/6 MC: 0 AC: 0/5
Attacks
Screech
Supersonic
Tackle
Leech Life
Gust
Bite
Wing Attack
Agility
Air Cutter
Outrage
Snatch
Switcheroo
Tailwind
Dragon Pulse
Dark Pulse
Shadow Ball
Solar Beam
Fly
Protect
Buying a Cameruptite, Focus Band, Glalitite, Expert Belt for 30 CC and 30 UC
Level-Up:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Fury Cutter
Wing Attack
Bullet Punch
Feint
Slash
Swords Dance
Iron Defense
X-Scissor
Night Slash
Double Hit
Iron Head
Level-Up:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Fury Cutter
Wing Attack
Bullet Punch
Feint
Slash
Swords Dance
Iron Defense
X-Scissor
Night Slash
Double Hit
Iron Head
Attacks:
Level Up
Ember
String Shot
Leech Life
Take Down
Fiery Dance
Hurricane
Rage Powder
Heat Wave
Quiver Dance
Flare Blitz
Thrash
Amnesia
Bug Buzz
Flame Wheel
Gust
Whirlwind
Fire Spin
Flame Charge
Egg
Endure
Magnet Rise
Morning Sun
Zen Headbutt
Foresight
Heracross
Purchase Detect (Past Gen TM), Double Team (TM), Double-Edge (Egg), Body Slam (Past Gen Tutor), Rest (TM), Sleep Talk (TM), Swords Dance (TM), Rock Slide (TM), Rain Dance (TM), Revenge (Egg) for 10 MC, 1 KOC, and 13 UC
Armaldo
Purchase Rock Polish (TM), Block (Tutor), and Strength (TM) for 4 MC and 2 KOC
Battle Hall lost, and a flash tie (not at my best I admit) amounts to 2 CC and 1 CC for me, totaling 3 in the stockpile. Using all 3, plus 13 UC, to get a Helix Fossil and a Root Fossil. Also 8 claims approved means I can convert to 3 UC and 3 claims on stockpile.
Gogmagog's Right Arm the Lileep gets 1 EC (plus 5 UC) to evolve into Cradily, 1 AC (plus 1 LEC and 1 KOC and 2 UC) to get Storm Drain hidden ability, and 2 MC plus 92 UC for the following moves:
A forbidden right arm sealed by magic. Whosoever breaks the seal will know the power of the ancient weapon of destruction.
Nature: Quiet (+SpAtk, -15% Speed, -10% Evasion) - A golem's arm has no definite personality
Type: Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Grass type: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Ability 1: Suction Cups
Type: Passive
Lileep has sticky suction cups that anchor down to prevent it from being moved by Roar or Whirlwind. It will hold its ground against Dragon Tail and Circle Throw and will not be forced out in a switch battle.
Ability 2: Storm Drain (unlocked)
Type: Passive
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.
Toxic
Hidden Power Fighting
Bulldoze
Double Team
Earthquake
Facade
Flash
Giga Impact
Frustration
Hyper Beam
Protect, Rest
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Sandstorm
Round
Secret Power
Sludge Wave
Solar Beam
Stone Edge
Substitute
Sunny Day
Swagger
Swords Dance
Mega Drain
Curse
Body Slam
Double-Edge
Mimic
Psych Up
String Shot
Bullet Seed
EDIT @ 2/2/2016: Have yet to claim for Zorua's KOC.
Bayleef: +6 KOC, 1 goes into EC (9/9, evolves into Meganium), the rest go into MC (5 total), learns Petal Blizzard (Pre-25, free), Petal Dance (Level up, -1 MC), Earthquake (TM, -2 MC) and Sunny Day (TM, -2 MC)
And from the latter:
+4 CC (19 total)
Charizard: +3 MC, learns Air Cutter (Egg, -3 MC)
Blastoise: +3 MC, learns Hydro Pump (Level up, -1 MC) and Dragon Pulse (Tutor, -2 MC)
Chesnaught: +3 MC and 1 KOC, going into MC (4 total), learns Earthquake (TM, -2 MC) and Focus Punch (Tutor, -2 MC)
Aurorus: +3 MC and 1 KOC, going into MC (4 total), learns Earth Power (Tutor, -2 MC) and Hyper Voice (Tutor, -2 MC)
Gengar: +3 MC, learns Bide (Past gen, -3 MC)
Goodra: +3 MC and 1 KOC, going into MC (4 total), learns Dragon Pulse (Level up, -1 MC) and Dragon Tail (TM, -2 MC)
So my new Meganium should look like this...
Meganium [Fortune] (Male) ♫ "<I have a feeling tonight's gonna be a FABULOUS night!>"
An extremely effeminate Meganium that Ben caught during a foray in the Windswept Meadow, just east of Mt. Kyndalarj. Fortune may or may not be gay.