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Claiming my Onix from Simulator, and buying an Azurill (2CC), a Breezi (2CC), a Bronzor (2CC), a Colosshale (2CC), a Mollux (7CC), a Rebble (2CC), a Roggenrola (2CC), and a Volkritter (2CC) for a total of 21CC.
Onix [Hephaestus] (M)
Nature: Brave
Type: Rock / Ground
Abilities:
Rock Head (Passive)
Sturdy (Passive)
Weak Armor (Toggle) (H, locked)
Iggy Azalea: Approved. jayelt413: Endure costs 3 MC, so both Electivire and Magmortar will need to spend 1 MC less. Mr. Mime already has Torment. Mawile already has Snatch. For move refunds generally you should link to both of the claims where you bought the move (here/here), please do that in the future. Fix and VM me, then I'll approve.Approved Exclaimer: Krilowatt gets +17% Acc, not +28%. Fix that in your implementation, but approved. SlaySlenderDragon XD: Approved. Toon: Approved.
Alias Quicksilver, richest man alive, he provides the money that allows the Rising to happen on the basis that the Society prohibits capitalism and progress. Charmander [Regulus ag Sun] (M) Nature: Hasty (+Spe, +19% Acc, -Def) Type: Fire Abilities: Blaze / Solar Power (H)
Potion and Ether totals stays the same, Heal Ball total now 3, Cherish now 10, Dusk now 0, Safari now 4
Sluggy Slug the Gastrodon: +12 MC, +5 KOC-->MC, learns Block and Icy Wind by ORAS tutor, Swagger, Bulldoze, Rock Tomb, Sludge Wave, and Hyper Beam by ORASTM, and Whirlpool by HGSSHM Deckard the Ampharos: +9 MC, MC now 10, learns Swagger, Wild Charge, Charge Beam and Safeguard by ORASTM and Magnet Rise by ORAS tutor, MC now 0 Mystery the Tangrowth: +9 MC, +1 KOC-->MC, learns Focus Blast, Hyper Beam, and Swagger by ORASTM, and Skull Bash by Tangela RBYTM, MC now 1 Daneel the Metang: +1 EC, +1 AC, now 5/9 and 1/5 respectively. +2 MC, learns Zen Headbutt and Meteor Mash by LU
Metang [Daneel] (-)
When Mowtom traveled into the depths of Mysterious Cove, Daneel was one of the Pokemon that stood in his way. Recognizing the power Daneel was capable of wielding, Mowtom took on a secondary goal of adding the robot to his team and succeeded.
Type: Steel / Psychic
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Clear Body / Light Metal (Locked)
This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Peon does not like Mowtom at all. Mowtom caught Peon after a long journey in the Mysterious Cove, upon which he learned that Peon is associated with the masked man who has some form of malevolent interest in him. Thanks to Mystery's help, Peon will battle for Mowtom, but will not like it.
Type: Water
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Ability: Hydration
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Claiming after 5 months of ignoring this thread Win Vs Gerard (LCT)
+3 CC, +5 UC Win Vs Canis Majoris (Grass Gym)
+4 CC, +1 Miracle Seed, +1 Max Ether, +1 Grass Badge
- Tomohawk: 3 MC
- Cyclohm: 3 MC / 1 KOC
- Togekiss: 3 MC / 3 KOC
- Aurumoth: 3 MC
- Delibird: 3 MC / 1 KOC Battle Hall Loss
+8 CC, 12 KOC for Gardevoir Loss vs Leethoof
+2 CC
Tomohawk: 3MC, 1KOC
Mawile: 3MC
Sableye: 3MC, 1KOC Loss vs Frosty
+12 CC
Aurumoth get 3 MC
Cinccino gets 3 MC and 1 KOC
Mr. Mime gets 3 MC
Beedrill gets 3 MC Flash Vs Jay
+1 CC ,+3 UC
Azurill gets 1 EC, 2 MC, 1 AC, 1 LEC
Total Round Up
+30 CC
+8 UC
Tomohawk-6 MC, KOC, moving KOC to MC=7 MC
Cyclohm-3 MC, 1 KOC, moving KOC to MC=4 MC
Togekiss-3 MC, 3 KOC, moving KOC to MC=6 MC
Aurumoth-6 MC
Delibird-3 MC, 1 KOC, moving KOC to MC=4 MC
Mawile-3 MC
Sableye-3 MC, 1 KOC, moving KOC to MC=4 MC
Sableye-3 MC, 1 KOC, moving KOC to MC=4 MC
Cinccino-3 MC, 1 KOC, moving KOC to MC=4 MC
Mr. Mime-3 MC
Beedrill-3 MC
Azurill-1 EC, 2 MC, 1 AC, 1 LEC, moving LEC to EC
Movepool Claiming:
Tomohawk: Attract (2 MC, Current Gen TM/HM), Brick Break (2 MC, Current Gen TM/HM), Bulk Up (1 MC, Level Up Move), Confide (2 MC, Current Gen TM/HM)
Cyclohm: Aerial Ace (2 MC, Current Gen TM/HM), Attract (2 MC, Current Gen TM/HM)
Togekiss: Foresight (3 MC, Egg Move), Lucky Chant (3MC, Egg Move)
Aurumoth: Ally Switch (3 MC, Past Gen TM/HM), Attract (2 MC, Current Gen TM/HM), Silver Wind (0 MC, Pre-26 Move), Ominous Wind (1 MC, Level Up Move)
Delibird: Aurora Beam (3 MC, Egg Move), Stockpiling 1 MC
Mawile: Stockpile (1 MC, Level Up Move), Swallow (1 MC, Level Up Move), Spit Up (1 MC, Level Up Move)
Sableye: Feint (3 MC, Egg Move), Using Stockpiled MC to claim Role Play (2 MC, Current Gen Tutor)\
Cincinno: After You (1 MC, Level Up Move), Last Resort (1 MC, Level Up Move), Thunder (2 MC, Current Gen TM/HM)
Mr. Mime: Wonder Room (2 MC, Current Gen Tutor), Using 2 Stockpiled MC to claim Metronome, (3 MC, Past Gen Tutor)
Beedrill: Giga Drain (2 MC, Current Gen Tutor), Using 1 Stockpiled MC to claim Snore (2 MC, Current Gen Tutor)
Azuril: Stockpiling MC
Using 3 UC to claim Barrier on Dragonite, maxing at 121 moves.
Spending 7 CC on Dragonite to change his nature from quiet to rash
Dragonite (Bahamut) (Male) Type: Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage. Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Multiscale (H): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Aerial Ace
Agility
Air Cutter
Aqua Jet
Aqua Tail
Attract
Bide
Bind
Blizzard
Body Slam
Brick Break
Bubblebeam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
DynamicPunch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Heal Bell
Heat Wave
Hidden Power (Grass)
Hone Claws
Horn Drill
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Light Screen
Mimic
Mist
Mud Slap
Natural Gift
Ominous Wind
Outrage
Power-up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Tailwind
Take Down
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Whirlwind
Wing Attack
Wrap
Zap Cannon
Dragonite (Bahamut) (Male) Type: Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage. Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Multiscale (H): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Aerial Ace
Agility
Air Cutter
Aqua Jet
Aqua Tail
Attract
Barrier
Bide
Bind
Blizzard
Body Slam
Brick Break
Bubblebeam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
DynamicPunch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Heal Bell
Heat Wave
Hidden Power (Grass)
Hone Claws
Horn Drill
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Light Screen
Mimic
Mist
Mud Slap
Natural Gift
Ominous Wind
Outrage
Power-up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Tailwind
Take Down
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Whirlwind
Wing Attack
Wrap
Zap Cannon
Spending 7 CC on a Druddigon
Total CC/UC:
+16 CC, +5 UC
Druddigon [Kaiser Dragon] (M) Types:
Flying: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage. Abilities:
Rough Skin: When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Sheer Force: By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect. Mold Breaker (H):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMZktgbV.
Once again, I have failed... but the loot! The loot makes even this failure worth it to call it off and claim, since I'd have no guarantee of getting some of it if I went back in at the guardians. Once a couple of my battles end, I'll go back in better prepared.
*You can choose to continue this TLR after the end of the Guardian Encounter (save point), however if you wish to claim the rewards below, then you would have to forgo your save point.
Eternal Drifter gets 6 CC
Butler the Audino gets 10 MC and 3 KOC.
Hope the Chimecho gets 10 MC and 1 KOC.
Achisuto the Smeargle gets 10 MC and 1 KOC.
Unnamed the Magikarp gets 1 EC, 2 MC, 1 AC.
Unnamed the Abra gets 1 EC, 2 MC, 1 AC.
With the KOC, Butler the Audino gains 13 MC from this adventure. 6 will be spent on Egg Moves Healing Wish and Lucky Chant, 3 more on past TM Work Up, and the last four on ORAS Tutors Low Kick and Role Play.
Butler the Audino, Defeated Healer, Tournement Fighter:
MC: 0 (Gains Healing Wish, Lucky Chant, Low Kick, Role Play, and Work Up)
AC: 5/5
As a side note, I notice he gained a mere 3 moves since the adventure started.
Hope the Chimecho gains, with the KOC, 11 MC from the adventure. 3 will be spent on Past Generation Tutor Endure, and 4 will be spent on ORAS Tutors Gravity and Snore, and the last 4 will be used to learn Rest and Substitute.
Hope the Chimecho, Defeated Healer:
EC: 6/6
MC: 0 (Gains Endure, Gravity, Snore, Rest, and Substitute)
As another side note, he seems to have also gained a mere 3 moves since the adventure started.
Achisuto the Smeargle gains, with his KOC, 11 MC, bringing his total up to 32. 12 of that MC will be spent on learning Shock Wave (Electrode), Night Shade (Natu), Rain Dance (Electrode), and Switcheroo (Persian).
Achisuto the Smeargle, Painter of Fate, Gracious Loser of Melees, Tournement Fighter:
MC: 20 (Gains Night Shade, Rain Dance, Shock Wave, and Switcheroo)
AC: 5/5
Interesting to me is that he learned a whopping 20 moves since he was placed into the adventure. Still, he has some way to go... I'm going to need a few more in particular in order to have him be of expected use in TLRs...
In this TLR, I caught two Pokémon. First off, the later catch, the Abra:
HP: 80
Attack: 1
Defense: 2
Special Attack 0 (-)
Special Defense: 1
Speed: 92 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 9
Accuracy Bonus: +19%
EC: 1/6 MC: 12 AC: 1/5
Attacks: (7/10/90 Moves Known)
Splash
Tackle
Bubble
Celebrate
Happy Hour
Hydro Pump
Reversal
Taking into consideration the stockpiled MC that Magikarp comes with and the MC that was gained in TLR, I’ll go ahead and spend 3 MC on level-up move Flail and ORAS tutor Bounce. Dragon Rage is free on evolution, so I’ll hold off on that.
From this adventure, I gain another Macho Brace, another Muscle Band, and an Enigma Berry, all of which I will stockpile. I also gain 3 Poke Balls. Stockpiling everything.
Of course, this is not without loss. During my adventure, I consumed 2 Potions, 2 Ethers, and 3 Ultra Balls. I will spend 4 CC to replenish the 2 Potions and 2 Ethers, and an additional 4 CC to get another package of 4 Ultra Balls. Taking into consideration the 6 CC gained in this adventure, I lose 2 CC.
Boeing [] Type: Dragon/Flying Dragon - -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage. Flying - Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round. Moxie: (Passive) (H, locked) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.
Attacks:
Level Up
Rage
Bite
Ember
Leer
Dragon Breath
Headbutt
Focus Energy
Crunch
Thunder Fang
Fire Fang
Double-Edge Egg
Dragon Rage
Dragon Rush
Dragon Dance
Hydro Pump
Thrash TM/HM
Toxic
Dragon Claw
Rock Tomb
Rock Slide
Protect
Substitute Move Tutor
Learns Fire Fang, Thunder Fang, Double-Edge
Salamence now has:
9/9 EC
3 MC
5/5 AC
Seadra now has:
7/9 EC
3 MC
5/5 AC
Fort Colorcastle: Approved. Rainman Legends: Approved. Eternal Drifter: Abra should have Rank 2 SpDef. Fix that in your implementation, but approved. Ooraloo: Approved. PokeZeep: Mega Salamence should have Rank 4 Def (with the nature drop). It should also learn Dragon Tail for free upon evolution. Fix that in your implementation, but approved.
6 + 3 = 9 EC [9/9]
9 + 2 = 11 MC [11]
3 + 1 = 4 AC [4/5]
Eligible to evolve!
Evolution
Ren is evolving into Sceptile! Learns Night Slash and X-Scissor for free.
Lie Ren [] Type: Grass Grass - Immunity to Leech Seed, Worry Seed, and all ""Powder"" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities: Overgrow: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
‽Unburden: (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
TM/HM
Dig
Energy Ball
Protect
Solar Beam
Substitute
Move Tutor
#N/A
- - -
Amaura Evolutions
Amaura is evolving into an Aurorus! Learns Freeze-Dry for free.
Aurorus [] Type: Rock/Ice Rock - Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source. Ice - Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Abilities:
Refrigerate: (Toggle) By default, this Pokemon's Normal-type moves are Ice-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Refrigerate receive this boost, and not all Ice-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
‽Snow Warning: (Trigger) Unless otherwise commanded by the trainer, this Pokemon summons a massive hailstorm upon its entry into battle (or when a Pokémon mega evolves into a Pokémon with this ability) that lasts 4 rounds (6 with Icy Rock), expending 10 EN to do so.
Command: Activate Snow Warning - 9 En - Summons haily weather to the field.
Type: Electric/Dragon Ability: Mold Breaker Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMZktgbV.
Type: Grass/Dragon Ability: Lightning Rod Lightning Rod (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks.