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Geodude6: 11 CC
-Snorlax: 4 MC + 7 KOC
-Bisharp: 2 MC/1 AC + LUCKY EGG
-Musharna: 3 MC
-Shuckle: 3 MC
-Syclant: 4 MC
-Weavile: 4 MC
-Zoroak: 3 MC
-Mollux: 3 MC
Eyelander [Honedge]
EC: 9/9
MC: 26 (15 MC+2 KOC+9 UC) -> 0
AC: N/A
- Evolves into Aegislash (note: Frosty said I could do this since Eyelander fought Texas' Mamoswine as a Doublade)
- Learns Slash (0), Iron Defense (0), Night Slash (0), Power Trick (0), Iron Head (0), Head Smash (0), King's Shield (0), Sacred Sword (0), Sunny Day (2), Hyper Beam (2), Shadow Ball (2), Double Team (2), Rest (2), False Swipe (2), Giga Impact (2), Swagger (2), Sleep Talk (2), Substitute (2), Rock Smash (2), Confide (2), and Cut (2). Movepool is maxed.
: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities: Stance Change: (Passive) This Pokemon changes its stance from Shield Forme to Blade Forme when ordered to use a damaging attack (regardless of that attack's success or failure to execute), and will revert to Shield Forme when using the move King's Shield. Non-damaging attacks will retain the Pokemon's current Forme at the time of use.
Attacks:
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Slash
Iron Defense
Night Slash
Power Trick
Iron Head
Head Smash
King's Shield
Sacred Sword
Destiny Bond
Wide Guard
Toxic
Hidden Power Water
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Shadow Ball
Brick Break
Double Team
Reflect
Facade
Rest
Attract
False Swipe
Retaliate
Shadow Claw
Giga Impact
Gyro Ball
Rock Slide
Swagger
Sleep Talk
Substitute
Flash Cannon
Rock Smash
Confide
Cut
Also, claiming from here. Stockpiling 1 CC. Deneir the Smeargle (who has 2 MC in reserve) learns Dragon Rage (from Haxorus, 3 MC), Imprison (from Sableye, 3 MC), with 1 leftover MC.
Claiming 25 CC from this battle* * I get an Extra 4 CC since Delphox was already maxed (I forgot to update it's Move counter but if you check it in the battle she's got already 58 moves) & Gallade got 1 KO.
Also getting a Mime Jr. cause I'm feeling specially evil today.
Psychic STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities: Soundproof / Filter / Technician
Soundproof: (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter: (Passive) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Geodude6:
CC: 19 -> 20 -> 1
UC: 22 -> 47 -> 21
- Buying a Gardevoirite (10 CC).
- Dumping 26 UC on Gryph [Vullaby].
- Buying an Absol (7 CC) and a Cacnea (2 CC).
Bai [Absol] (F) Nature: Mild Type:
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities: Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Super Luck: (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.LOCKED
Mega Ability: Magic Bounce: (Passive) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.
: Grass STAB; immunity to Leech Seed, Worry Seed, and all ʺPowderʺ based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities: Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Water Absorb: (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. LOCKED
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Big Pecks: (Passive) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds. Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Learns Air Slash(1 MC), Sludge Bomb (1 MC), and Toxic Spikes (1 MC)
as Level up moves, Haze (3 MC) as an Egg move, and Sunny Day(2 MC) as a TM move.
Rajny | Ralts (M)
________________________
Learns Future Sight(1 MC) as a Level up Move; Endure (3 MC) as a Tutor move.
Shadow Ball(2 MC), Substitute(2 MC) and Will-o-Wisp(2 MC) as TM moves.
Angelina | Togepi (F)
________________________
Learns Wish (1 MC) as a Level up Move
and Endeavor (3 MC), Head butt (3 MC), Body Slam (3 MC) and Mimic (3 MC)
as Tutor moves and Protect (2 MC) as a TM move.
Smokin' Hot | Embirch (F)
________________________
Learns Double Edge (1 MC) as a Level Up move,
Endure (3 MC) as prev Gen TM move, and
Flame Charge(2 MC) as a TM move.
Getting 100 UC from here, 45 UC from here,
21 UC from here, 10 UC from here, and 3 UC from here.
Total UC = 37 - 39 + 100 + 45 + 21 + 10 + 3 = 177
Claiming 6 CC and 9 KOC for D' Burd the Fletchling from here and stockpiling those counters.
Fletchling's KOC = 2 + 9 = 11
Purchasing another Amulet Coin for 6 CC. Total Amulet Coins = 3; Total CC = 1 + 6 - 6 = 1
Claim #1
+1 CC
Dusclops gets 2 EC (KO), 3 MC, 1 DC. Spends MC on Brick Break (TM) and Hex (LU).
Squirtle gets 3 EC (2 KO), 2 MC, 2 AC (Lucky Egg). Buys Iron Defence and Hydro Pump (LU).
Phantump gets 2 EC (Lucky Egg), 2 MC, 1 AC. Buys Rock Slide (TM).
Claim #2
+1 CC
Porygon2 gets 1 EC, 3 MC, 3 AC (2 KO). Unlocks Analytic and gets Zap Cannon (LU) and Solarbeam (TM).
Froakie gets 1 EC, 2 MC, 3 AC (KO + Lucky Egg). Unlocks Protean and buys Grass Knot (TM).
Akela messed up Tyrunt's rewards since it actually had a Lucky Egg attached (you can see it in my post with the team at the beginning of the thread). This means she gets 2 EC (Lucky Egg), 2 MC, 1 AC. He now maxes his EC to evolve into a Tyrantrum with Rock Head unlocked. She gets Head Smash for free upon evolition and buys Dragon Tail (TM) with the MC.
+2 CC, stockpiling (39 total)
Sliggoo: +3 KOC, 1 goes into EC (9/9; evolves into Goodra), the other two go into MC (2 total), learns Feint (Pre-26; Free), Outrage (Pre-26; Free), Aqua Tail (Level-up, -1 MC) and Power Whip (Level-up, -1 MC).