vs. Clutch
reffing
another reffing
an old match
a recent match
Me: 12 UC, 6 CC (should be 6 CC because Ranger & Aweshucks forgot my amulet coin)
Castette the Kirlia: 1 EC, 2 MC, 1 KOC
Poipic the Metang: 1EC, 2MC, 1DC
Esponce the Ralts: 1 EC, 2 MC, 1 DC
Coracier the Bronzor: 1 EC, 2 MC, 1 DC
Cuivre the Argalis: 1 EC, 2 MC, 1 DC + 2 KOC
Me:
UC -> 18
CC -> 13
Castette the Kirlia: 1 EC, 2 MC, 1 KOC (KOC into EC)
EC: 9/9
MC: 6
DC: 5/5
buying charm, signal beam, and focus blast. (charm: Gen V lvl up, Signal beam + focus blast Gen V TM. -5 MC -> 1) Also, evolution time!
Gardevoir (castette) (f)
Nature: Mild (+1 SpA, -1 Def)
Type: Psychic - Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW UNLOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats
HP: 90
Atk: Rank 3
Def: Rank 2(-)
SpA: Rank 6(+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 1
DC: 5/5
Moves
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
future sight
wish
Confuse ray
Will-o-Wisp
Disable
icy wind
ally switch
psyshock
shadow ball
psychic
hypnosis
dream eater
imprison
focus blast
charm
signal beam
Poipic the Metang: 1EC, 2MC, 1DC
EC: 5/9
MC: 3
DC: 3/5
buying rock slide (Gen V TM -2 mc -> 1)
Esponce the Ralts: 1 EC, 2 MC, 1 DC
EC: 1/9
MC: 2
DC: 1/5
buying thunderpunch (gen V tm -2 mc -> 0)
Coracier the Bronzor: 1 EC, 2 MC, 1 DC
EC: 2/6
MC: 2
DC: 2/5
buying rock slide (gen V tm -2mc -> 0)
Cuivre the Argalis: 1 EC, 2 MC, 1 DC + 2 KOC (MC)
EC: 9/9
MC: 8
DC: 3/5
Evolution, and buying psyshock, ice beam, thunderbolt, and surf. (gen V TM, -8 mc -> 0). also, changing the nature to Mild. (-7 cc -> 6)
Aurumoth [cuivre](f)
Adamant nature (+atk, - SpA)
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats
HP: 90
Atk: 5
Def: 4 (-)
SpA: 5(+)
SpD: 2
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 4
DC: 2/5
Attacks:
Dragon Dance
Quiver Dance
Tackle
String Shot
Sunny Day
Silver Wind
Bug Bite
Sunny Day
Heal Pulse
Close Combat
megahorn
Hydro pump
Protect
Psychic
Safeguard
will o wisp
aincentpower
zen headbutt
ominous wind
psyshock
ice beam
thunderbolt
surf
reffing
another reffing
an old match
a recent match
Me: 12 UC, 6 CC (should be 6 CC because Ranger & Aweshucks forgot my amulet coin)
Castette the Kirlia: 1 EC, 2 MC, 1 KOC
Poipic the Metang: 1EC, 2MC, 1DC
Esponce the Ralts: 1 EC, 2 MC, 1 DC
Coracier the Bronzor: 1 EC, 2 MC, 1 DC
Cuivre the Argalis: 1 EC, 2 MC, 1 DC + 2 KOC
Me:
UC -> 18
CC -> 13
Castette the Kirlia: 1 EC, 2 MC, 1 KOC (KOC into EC)
EC: 9/9
MC: 6
DC: 5/5
buying charm, signal beam, and focus blast. (charm: Gen V lvl up, Signal beam + focus blast Gen V TM. -5 MC -> 1) Also, evolution time!
Gardevoir (castette) (f)
Nature: Mild (+1 SpA, -1 Def)
Type: Psychic - Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW UNLOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats
HP: 90
Atk: Rank 3
Def: Rank 2(-)
SpA: Rank 6(+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 1
DC: 5/5
Moves
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
future sight
wish
Confuse ray
Will-o-Wisp
Disable
icy wind
ally switch
psyshock
shadow ball
psychic
hypnosis
dream eater
imprison
focus blast
charm
signal beam
Poipic the Metang: 1EC, 2MC, 1DC
EC: 5/9
MC: 3
DC: 3/5
buying rock slide (Gen V TM -2 mc -> 1)
Esponce the Ralts: 1 EC, 2 MC, 1 DC
EC: 1/9
MC: 2
DC: 1/5
buying thunderpunch (gen V tm -2 mc -> 0)
Coracier the Bronzor: 1 EC, 2 MC, 1 DC
EC: 2/6
MC: 2
DC: 2/5
buying rock slide (gen V tm -2mc -> 0)
Cuivre the Argalis: 1 EC, 2 MC, 1 DC + 2 KOC (MC)
EC: 9/9
MC: 8
DC: 3/5
Evolution, and buying psyshock, ice beam, thunderbolt, and surf. (gen V TM, -8 mc -> 0). also, changing the nature to Mild. (-7 cc -> 6)
Aurumoth [cuivre](f)
Adamant nature (+atk, - SpA)
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats
HP: 90
Atk: 5
Def: 4 (-)
SpA: 5(+)
SpD: 2
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 4
DC: 2/5
Attacks:
Dragon Dance
Quiver Dance
Tackle
String Shot
Sunny Day
Silver Wind
Bug Bite
Sunny Day
Heal Pulse
Close Combat
megahorn
Hydro pump
Protect
Psychic
Safeguard
will o wisp
aincentpower
zen headbutt
ominous wind
psyshock
ice beam
thunderbolt
surf