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tavok: APPROVED. starwarsfan: Scope Lens costs 10 CC. Azumarill needs a Huge Power adjusted BRT. NOT APPROVED. Nobody Drex: Eevee's Speed is incorrect (Round up). Eevee's Accuracy boost is incorrect (Wrong divisor used). Growl is listed twice in Eevee's movepool. NOT APPROVED. Classical: Please use the species name when claiming. APPROVED anyway. Evasun_: APPROVED. Birkal: You must claim the evolution of Bulbasaur to Ivysaur, & complete one battle in that stage before you can claim Venusaur. NOT APPROVED.
Mawile:
Banked 20 MC and 4 MC from above link buy:
2 MCs: Toxic, Ice Beam, Hyper Beam, Solar Beam, Flamethrower, Fire Blast, Rest, Focus Blast, Charge Beam, False Swipe, Giga Impact, and Grass Knot.
Granbull:
Banked 12 MC and 1 UC buy:
3 MCs: Rock Slide, Iron Tail, and Counter.
2 MCs: Protect and Double Team.
Gardevoir:
Banked 13 MC buys:
3 MCs: Hyper Voice and Snatch.
2 MCs: Hidden Power [Ground], Charge Beam, and Substitute.
1 MCs: Hypnosis.
Sylveon:
Banked 11 MC buys:
2 MCs: Dazzling Gleam, Hidden Power [Ground], Shadow Ball, Safeguard, and Reflect.
1 MCs: Psych Up.
Also, I claimed Substitute twice when I purchased Eevee here, so refunding that to purchase the 1 MCs Light Screen and Moonblast.
Marill:
1 UC into EC evolves it into Azumarill (see bottom of claim), and it uses its 3 banked MC to buy:
1 MCs: Play Rough, Superpower, and Rain Dance.
Slurpluff:
Banked 12 MC buys:
2 MCs: Flamethrower, Double Team, Thunderbolt, Rest, and Psychic.
1 MCs: Safeguard and Energy Ball
Moves:
Level Up
Splash
Water Gun
Tail Whip
Water Sport
Bubble
Charm
Bubble Beam
Tackle
Defense Curl
Rollout
Aqua Ring
Aqua Tail
Double Edge
Helping Hand
Slam
Rain Dance
Play Rough
Superpower
Bounce
Deck Knight: 1 CC Queen the HIPPOPOTAS: 1 EC, 2 MC, 1 DC, +Lucky Egg Anemone the LILEEP: 1 EC, 3 MC, 1 DC
So the Lucky Egg is going to an Ability Counter, which will unlock my Hippopotas' Sand Force.
I'll use the two MC on Gen VI TM Bulldoze.
MC Allocation for Lileep will be 3 MC for Past Gen tutor Earth Power.
I'll bank the CC to leave me with a total of 2 CC.
Approvals:
starwarsfan:APPROVED Nobody Drex: Eevee's Speed is still incorrect. Change it to 64 and then consider it APPROVED.
To assist is making sure I don't repeat moves (a problem you had prior), put the moves in each section in alphabetical order. If you're using veekun as your data source, clicking on the "a-z" toggle above "Move" will put them in order for you.
In my profiles I usually put a notation for +Spe natures like this: 64 [55*1.15^] (+) to indicate the speed, and bracket the formula for the Base. [Yes, I know ^ doesn't represent a round-up function, but it serves as a useful visual cue].
Also, if i were to post a claim with a minor detail off, and an approver says to fix that and my post is approved, should I fix that detail in the claim?
Level Up Pre-26
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby Doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down Post-25 Focus Energy - 1 MC Charm - 1 MC Baton Pass - 1 MC Double-Edge - 1 MC Last Resort - 1 MC Trump Card - 1 MC Egg Curse - 3 MC Detect Endure - 3 MC Fake Tears Flail - 3 MC Natural Gift - 3 MC Synchronoise Tickle - 3 MC Wish
Yawn
TM/HM
I 20 - Rage - 3 MC I 33 - Reflect - 3 MC I 34 - Bide - 3 MC I 40 - Skull Bash - 3 MC IV 43 - Secret Power - 3 MC IV 78 - Captivate - 3 MC IV 83 - Natural Gift - 3 MC VI 06 - Toxic - 2 MC VI 10 - Hidden Power - 2 MC VI 11 - Sunny Day - 2 MC VI 17 - Protect
VI 18 - Rain Dance - 2 MC VI 21 - Frustration - 2 MC VI 27 - Return
VI 28 - Dig
VI 30 - Shadow Ball
VI 32 - Double Team - 2 MC VI 42 - Facade - 2 MC VI 44 - Rest - 2 MC VI 45 - Attract - 2 MC VI 48 - Round - 2 MC VI 49 - Echoed Voice - 2 MC VI 67 - Retaliate - 2 MC VI 87 - Swagger - 2 MC VI 88 - Sleep Talk - 2 MC VI 90 - Substitute
VI 100 - Confide - 2 MC Tutor
III - Body Slam - 3 MC III - Mimic - 3 MC IV - Headbutt - 3 MC IV - Mud-Slap - 3 MC V - Heal Bell - 3 MC V - Hyper Voice V - Iron Tail - 3 MC V - Snore - 3 MC Other x
And now for prizes!
I get +2 CC -> 2 CC (stockpiled)
Fuzzy the Eevee:
+1 EC -> 1/6 EC
+3 MC -> used to buy Hyper Voice (gen V tutor) -> 0 MC
+1 AC -> 1/5 AC
+1 KOC goes to AC -> 2/5 AC
Also, Focus Energy was erroneously listed as being known by my newly acquired Eevee even though it did not learn it before level 26 in any gen! This has been fixed with my new format.
Sperm the Tynamo:
+1 EC -> 1/9 EC
+2 MC -> 17 MC (lolstockpiled)
+1 AC -> lolwat (seriously, what do I do with this?)
Shorty the Ralts:
+1 EC -> 1/9 EC
+2 MC -> used to buy Psychic and Imprison (both level up) -> 0 MC
+1 AC -> 1/5 AC
+1 KOC goes to AC -> 2/5 AC
EDIT: +2 CC Kitsunoh gets 3 MC spent on Snatch (Past Gen TM)
Mollux gets 3+1 MC spent on Explosion and Sludge Wave (XY TM)
Charizard gets 3+1 MC spent on Bulldoze and Dragon Tail (XY TM)
Lotad Evolves. Lombre learns Fake Out, (XY Lvl Up [Pre-26]) Fury Swipes, (XY Lvl Up [Pre-26]) and Water Sport (XY Lvl Up [Pre-26]) upon evolution. Lombre spends 3 MC and 1 KOC, plus 2 UC as MC to learn Dive (Past-Gen Tutor) and Drain Punch. (Past-Gen Tutor)
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Astonish (*)
Growl (*)
Absorb (*)
Nature Power (*)
Fake Out
Fury Swipes
Water Sport
Mist (*)
Natural Gift (*)
Mega Drain (*)
Bubble Beam (*)
Zen Headbutt
Rain Dance
Energy Ball
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
+4.5 UC
Putting 4 from above as well as 2 stored UC into Mollux's UC. Adding that to its 1 stored MC to bring it up to 7. Purchasing the LU moves Heat Wave and Inferno, the the TM move Light Screen, and the Egg move Gastro Acid
Putting 4 stored UC into Ra's al Ghul the Revenankh's MC to purchase the LU move Phantom Force and the 5th gen tutor move Knock OFf
Stockpiling the 11 CC, 4 KOC to Derpy the Slowbro's MC and 4 to Turret the Stratagem's MC
Turret the Stratagem purchases the TM moves Flamethrower and Toxic as well as Endure
Derpy Hooves the Slowbro purchases the LU moves Water Pulse, Amnesia, and Psych Up as well as the TM moves Blizzard and Bulldoze
+2 CC, stockpiling (also, -36 CC because my TLR is finally underway, so I should be at 29 total.) I'll be spending 20 CC to get both kinds of Charizardite, which means I'm at 9 CC now.
Charmander gets 2 KOC, one goes into his EC (8/9; evolves into Charmeleon) and the other into his AC (5/5; Solar power unlocked!). So, Dargor should look like this...
Charmeleon [Dargor] (Male)
Nature: Naive (+15% Spe, +15 accuracy, -1 SpD) Type: Fire Abilities: Blaze, Solar Power (Unlocked)
+4 CC (191 CC)
Geodude: 4 EC, 8 MC, 4 DC, 4 Lucky Egg Bonuses (Moving all 4 to EC, total 8/9), 2 KOC (Moving both to MC).
Baltoy: 3 EC, 9 MC, 1 KOC (Moving to EC, total 4/6).
First the stockpiled ones. In all of them all the MC will be spent.
Syclant: gets Fell Stinger (-3MC, Egg). Snorlax: gets Whirlpool (-3MC, Past Gen TM), Rock Smash (XYTM) Ludicolo: gets Bullet Seed (-3MC, Past Gen TM), Power-Up Punch (-2MC, XYTM)
Now for the fun part.
Dusknoir: just noticed that his AC isn't maxed (which probably screwed some claims here and there). So I will dump 2UC in maxing it and unlocking Frisk.
Braviary: Using 4UC to get it Confide and Steel Wing (whoo-de-freaking-doo), both XYTM and so I remax its movepool.