Data Prize Claiming Thread (Update 5-09-13)

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From this battle I claim 2 TC (bringing my total to 7) and Ursula gets 1 EC, MC, DC and KOC. I'm putting the KOC into EC, bringing her counters to 3/6, 1 and 2/5. I'm spending the 1 MC on the level up move Water Spout, bringing MC back to 0 again.

Meanwhile, I'll spend 6 TC on this, bringing my TC back to 1 again:

587.gif

Emolga [Madam Mim] (F)
Nature: Mild (+Special Attack, -Defence)

Type: Electric/Flying
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: *** (3)
Def: * (-) (1)
SpA: **** (+) (4)
SpD: ** (2)
Spe: 103

EC: 0/0
MC: 0
DC: 0/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Attacks:
Thundershock
Quick Attack
Tail Whip
Charge
Spark
Pursuit
Double Team
Shock Wave

Air Slash
Charm
Roost

Taunt
Thunderbolt
Thunder Wave
 
FROZEN TILL THE ACTUAL END OF THE MATCH

From this battle:

Fenris gets a DC, going to 4/5, and a MC. He spends his 2 MC on Dark Pulse.

Nidhogg's KO counter becomes a EC, bringing him to 7/9, his DC becomes 4/5, and he saves his MC.

Thrym goes to 1/9 EC and 1/5 DC, and spends his MC on Crunch.

Fafnir saves his MC, goes to 4/5 DC and 4/9 EC, evolving into Croconaw:

159.png

Croconaw(*) [Fafnir] (M)
Nature: Lonely
Type:
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Torrent: (Innate)When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force: (Enabled)(DW locked)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: ****(+)
Def: **(-)
SpA: ***
SpD: ***
Spe: 58


EC 4/9
MC 0
DC 4/5

Scratch(*)
Leer(*)
Water Gun(*)
Rage(*)
Bite(*)
Scary Face(*)
Ice Fang(*)
Flail(*)
Thrash(*)
Superpower

Aqua Jet(*)
Dragon Claw(*)
Dragon Dance(*)

Waterfall(*)
Shadow Claw(*)
Rock Slide(*)
Ice Beam
 
http://www.smogon.com/forums/showthread.php?t=102915

heracross gets 1 EC, MC, and DC.
poliwhirl gets 1 EC, DC, MC, and 2 KO counters.
gengar gets 1 EC, DC, MC and a KO counter.
Mantyke gets 1 EC, DC, MC, and a KO counter.

Flooffy the heracross puts his existing mc and the new one into buying hisself a Dig, which brings mc to 0.

Ruckingfain put her two MCs into buying Toxic, and her two KOs into DW, EVOLVING INTO DRIZZLETOED FUCK YEAH

politoed.png

Politoed [Ruckingfain] (Female)

Nature: Modest (+1 to Special Attack, -1 Attack)

Type: Water

Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: ** (-1)
Def: ***
SpA: **** (+1)
SpD: ****
Spe: 70

(+1 to Special Attack, -1 Attack)

EC: 9/9
MC: 0
DC: 5/5

Abilities

Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Swift Swim: (DW, not activated) (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks

Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Bubblebeam
Hydro Pump

Refresh
Encore
Mud Shot

Surf
Ice Beam
Hidden Power (Grass, 7 BP, 5 energy)
Toxic

Dablob the Gengar puts his KO into MC, and uses all three MC to buy Disable.

Squishy puts the KO in EC, and uses her two MC to buy Hidden Power Grass (7 BP 5 Energy)

And with my two TC, imma purchase a Lotad!


lotad.png

Lotad [Yodawg] (Male)

Nature: Modest (+1 to Special Attack, -1 Attack)

Type: Water/Grass

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).


Stats:
HP: 90
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 30

(+1 to Special Attack, -1 to Attack)

EC: 0/9
MC: 0
DC: 0/5

Abilities

Swift Swim: (DW, not activated) (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo: (DW, not activated) (Innate) This Pokemon moves at its own pace and cannot be confused by any method.

Attacks
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubblebeam

Giga Drain
Leech Seed
Counter

Surf
Ice Beam
Toxic
 
Using two of my TCs to get Remoraid.

Profile

223-frame1.png


Remoraid
[Paul] [Male]

Quiet: Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Water

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:

35/65/35/65/35/65

HP: 90
Atk: ***
Def: **
SpA: ***
SpD: **
Spe: 65

EC: 0/6
MC: 0
DC: 0/5

Abilities:


Hustle: This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal. (Can be Enabled)

Sniper: This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits. (Inate)

Moody (DW): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops. (Inate)

Attacks:

Water Gun(*)
Lock-on(*)
Psybeam(*)
Aurora Beam(*)
Bubblebeam(*)
Focus Energy(*)

Flail(*)
Rock Blast(*)
Water Spout(*)

Waterfall(*)
Flamethrower(*)
Charge Beam(*)
 
Ok, using those two TC I saved earlier to grab this cute little guy:
Monohm.png

Monohm - Shockstrike (M)
Nature: Modest (Adds * to Special Attack; Subtracts * from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 90
Atk: *(-)
Def: ***
SpA: ****(+)
SpD: **
Spe: 60

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle(*)
Growl(*)
Leer(*)
Dragon Rage(*)
Charge(*)
Thundershock(*)
Rain Dance(*)
Twister(*)
Spark(*)
Sonicboom(*)

Heal Bell(*)
Hydro Pump(*)
Magnet Rise(*)

Thunderbolt(*)
Dragon Pulse(*)
Volt Change(*)
 
2 TC for my new little man:

622.png

Golett [Gatrie] (N/A)
Nature: Brave (Speed decreased by *; Special Defense increased by *)

Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:
Golett
HP: 90
Atk: **** (+)
Def: **
SpA: **
SpD: **
Spe: 30 (-)
(Attack is increased by *; A 15% decrease in Base Speed and a 5% flat increase in accuracy on opposing Pokemon's attacks.)

EC: 0/6
MC: 0

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Iron Fist (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Attacks:
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude

Earthquake
Rock Slide
Ice Beam
 
http://www.smogon.com/forums/showthread.php?t=103833

Claiming the usual prizes for my Flarelm and Gastly plus 2 TC.

flarelm.png

Flarelm [Willow] (F)

EC: 6 / 9 (KO Counter)
MC: 4
DC: 4 / 5
I'll be keeping those MC for a move shopping spree after the next battle.

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Gastly [Allergy] (F)

EC: 2 / 9 (KO Counter)
MC: 1
DC: 0 / 0 (no DW ability)
Saving that MC as well.
 
http://www.smogon.com/forums/showthread.php?t=103997

Claiming 2 TC and a set of counters for Baltoy.

EC -> 1/6
MC -> 1
DC -> 1/5

Spending my 2 TCs on a Drifloon:

Spr_5b_425.png

Drifloon - Hindenburg (M)
Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack)

Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: * (-)
Def: **
SpA: **
SpD: **
Spe: 81 (70*1.15)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Aftermath (Innate) - If this Pokemon uses Selfdestruct or Explosion, the attack does ten (10) more damage.
Unburden (Innate) - This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (Innate) (DW) - This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Moves:
Constrict(*)
Minimize(*)
Astonish(*)
Gust(*)
Focus Energy(*)
Payback(*)
Hex(*)
------------
Clear Smog(Egg)
Disable(Egg)
Hypnosis(Egg)
------------
Protect(TM)
Will-o-wisp(TM)
Thunder Wave(TM)

This'll leave me at 0 TCs.
 
This battle I reffed that ended in DQ...

I get a ref token, which will be used towards Choragon's EC, raising it from 1 to 2.

Completed Battle.


Firstly, Stortamus gets 1 MC & DC. I'll use his MC to teach him Fire Fang, meaning he has 6/6 EC, 0 MC & 3/5 DC

Next, Sleast gets 1 EC, MC & DC, & he gets a KO Counter. The KO Counter will be used towards Evolution & I'll hang onto the MC. He has 3/6 EC, 1 MC & 2/5 DC.

Third, Choragon gets 1 EC, MC & DC, & a KO Counter. I'll use that towards evolution, meaning he evolves into Gabite. I'll hang onto the MC for now.
444.png

Gabite Choragon (M)
Nature: Adamant

Type:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 82

EC: 4/9
MC: 1
DC: 1/5

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin (DW): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Attacks:
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Outrage
Body Slam
Iron Head
Earthquake
Dragon Claw
Hone Claws
Fourthly, Capers, he gets 1 EC, MC & DC, & 2 KO Counters. The EC & DC from the battle alone is enough to both evolve him into Gliscor & unlock his DW Ability. Meaning the 2 KO Counters are automatically used towards his MC. I'll use all four he has to teach him Aqua Tail (Past-Gen Tutor move) & Thunder Fang (Level Up). This is Capers now.
472.png

Gliscor(*) Capers (M)
Nature: Impish

Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: ***
Def: ****** (+)
SpA: * (-)
SpD: ***
Spe: 95

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Poison Heal (DW Unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.

Attacks:
Poison Sting*
Sand Attack*
Harden*
Knock Off*
Quick Attack*
Fury Cutter*
Faint Attack*
Acrobatics
X-Scissor
U-Turn
Thunder Fang
Night Slash*
Agility*
Baton Pass*
Earthquake*
Rock Slide*
Swords Dance*
Aqua Tail
And lastly, I get 3 TC. I'll use two to pick up this guy.
622.png

Golett Robolem (-)
Nature: Adamant

Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:
HP: 100
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 35

Abilities:
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

Attacks:
Pound
Astonish
Defence Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defence
Mega Punch
Magnitude
Earthquake
Hammer Arm
Focus Punch
Rock Slide
Substitute
Double Team
I have 1 TC Remaining.

And after all that, that's the end of a MASSIVE prize claim. (Also, this takes into account the new changes to the MC & Stat system, just so you know)
 
Claiming this match

Tourmaline the Rebble gains 1 EC, 1 MC, 1 DC, and 1 KO counter, which will be applied as an EC.

Tourmaline
EC: 0/9 -> 2/9
MC: 0 -> 1
DC: 0/5 -> 1/5

I also get 2 TCs, which I'll save, giving me a total of 4 as of now.
 
I'm crazy and have decided to buy yet another Pokemon. wooooo! And then i'm spending a ref token to buy it Spore. I'm also spending three ref counters on Beldum's EC, bringing it to 3/9.

285.png

Shroomish [Turtle] (♂)
Nature: Adamant (+ * to Attack, -* from Special Attack

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: *** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 35


EC: 0/6
MC: 0
DC: 0/5

Abilities:
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Effect Spore: (Can be disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Attacks:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder
Spore

Bullet Seed
Drain Punch
Focus Punch

Bullet Seed
Substitute
Swords Dance
 
http://www.smogon.com/forums/showpost.php?p=3454137&postcount=75

Lah. Claiming 2 TC, and the standards on GRUMPus, Sparky and Boltair.

Shifting Boltair's KO counter into a Move Counter, giving him a total of:

EC: N/A
MC: 3
DC: 2/5

For GRUMPus, the KO becomes a DC, giving his final counters:

EC: 6/6
MC: 1
DC 5/5 - UNLOCKED!

For Sparky, the KO counter becomes an EC, giving him:

EC: 3/6
MC: 2
DC: 2/5

And as peer usual, spending 2 TC on a new mon. It's a Modest Sunkern!

191.png

Sunkern [Sunkool] (F)
Nature: Modest

Type:
Grass:

Stats:

HP: 90
Atk: * (-)
Def: **
Sp.Atk: *** (+)
Sp.Def: **
Speed: 30

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Chlorophyll: During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Early Bird [DW]: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.

Attacks:
Absorb
Growth
Mega Drain
Ingrain
GrassWhistle
Leech Seed
Endeavor
Worry Seed
Sunny Day

Bide
Leech Seed
Nature Power

Sludge Bomb
SolarBeam
Hidden Power Fire (7 BP)
 
Engineer: Approved.

Rolf: Approved, but you can choose three level up moves because you have no egg moves. You can choose three of: DynamicPunch, Night Shade, Curse, Earthquake, Hammer Arm and Focus Punch.

DarkSlay: Approved

XVI: Drifloon should only have 2 Special Attack, according to the last PRC vote. Fix this please, but for now, not approved.

Random: Approved

DW: Approved

IceBug: Approved

Venser: Approved, Approved

Dogfish: Approved

This brings my counter to 10, netting me another token. My counter drops to zero.

0
 
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