Data Prize Claiming Thread (Update 5-09-13)

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From this battle...

Currency Counters: 16 + 4 = 20


Frostbite - Scylar (M)
EC: 3/6 + 1 + 1 from KOs = 5/6
MC: 0 + 2 = 2
Using Move Counters to learn Substitute (5th Gen TM).


Chrysalis - Staryu (-)
EC: 2/6 + 1 + 1 from KOs = 4/6
MC: 0 + 2 = 2
DC: 1/5 + 1 = 2/5
Using Move Counters to learn Power Gem (Level up) and Light Screen (Level up).


Potato - Darumaka (M)
EC 0/6 + 1 + 1 from KOs = 2/6
MC 0 + 2 = 2
DC 0/5 + 1 = 1/5
Using Move Counters to learn Flare Blitz (Level up) and Taunt (Level up).
 
Spending 4 CC to buy a Golett and a Venonat.

Golett: Anghammarad

Nature: Sassy (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
No Guard (DW): (Locked, Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 30 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks: (15)
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude

Drain Punch
Ice Punch
Thunderpunch

Earthquake
Rock Slide
Brick Break


Venonat: Atlas (M)

Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)

Type:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away (DW): (Locked, Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks: (17)
Tackle
Disable
Foresight
Supersonic
Confusion
PoisonPowder
Leech Life
Stun Spore
Psybeam

Agility
Morning Sun
Toxic Spikes

Psychic
Sludge Bomb
Toxic
 
Buying a Pansage and Turtwig.

<Pansage> [Fletcher] (Male)
Nature: Jolly
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Gluttony:(Innate)This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).


Overgrow:(Innate)(DW LOCKED)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


Pansage
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 74(+)(+13%Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 0/6
MC: 0
DC: 0/5

Attacks:(27)
Scratch
Leer
Lick
Vine Whip
Fury Swipes
Leech Seed
Bite
Seed Bomb
Torment

Astonish
Low Kick
Grasswhistle

Acrobatics
Protect
Taunt


And my Turtwig

<Turtwig> [Thadural] (Male)
Nature: Brave
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


Shell Armor:Innate(DW LOCKED)
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.



Turtwig
HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 26(-)(-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 14


EC: 0/9
MC: 0
DC: 0/5

Attacks:(13)
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain

Superpower
Worry Seed
Sand Tomb

Reflect
Protect
Toxic

Bringing me to 0 CC

And claiming for this

Starmie gets 3 MC
 
Before I forget

2UC

EDIT:

MOAR COUNTERS

SubwayJ
CC: 54--->55

Mrs. Peacock
(Who is in the storage tab BTW)
EC: 1--->2--->3 (Luck Egg)
DC: 1--->2
MC: 0--->2--->1
Buys Trump Card (LV UP)

Jenga
EC: 0--->1
DC: 0--->1
MC: 0--->3(Exp Share)--->0
Buys Outrage (LV UP)
and Protect (BW TM)

EVEN MOAR COUNTERS

SubwayJ
CC: 55--->56

Temple Run
CC: 56--->57 (KOC)
MC: 0--->3--->0
Buys Head Smash, Rock Polish and Double Edge (All LV UP)

Othello

MC: 0--->4(Exp Share)--->5(KOC)--->0
Buys Gyro Ball, Rock Slide (BW TM)
And Future Sight (LV UP)

EDIT: Buying Stuff

SubwayJ
CC: 57--->32

Buying a Water Stone (8CC)
Buying a Miracle Seed (10CC)
Changing Mrs. Peacock's nature from Modest to Bold (7CC)


Mrs. Peacock the Eevee (F)
Nature: Bold (+Def, -Atk)

Type:
Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away : (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW LOCKED): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats: (Bold Nature)

HP: 90
Atk: Rank 1(-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/6
MC: 0
DC: 2/5

Moves:

Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Covet
Quick Attack

Wish
Stored Power
Yawn

Protect
Work Up
Round
Shadow Ball
 
Okay time to claim from here

I get 4 CC
Shank the Kirlia gets 1 EC, 2 MC, 1 DC, 1 KO. KO into DC and 2 MC go on Magic Coat (BW Tutor).
Slam the Onic gets 1 EC, 2 MC, 1 DC. MC go on Stone Edge and Sand Tomb (LU) while she also picks up Curse, Stealth Rock, Rock Polish and Dragonbreath as new preL25 moves.
Statue the Golett grabs 1 EC, 2 MC, 1 DC. Will get Drain Punch (BW Tutor).
Swoop the Gligar gets 1 EC, 2 MC, 1 DC. MC go on U-Turn and Sky Uppercut (LU) while she also gets Acrobatics as new preL25.
Finally Wildfire the Embirch gets 1 EC, 2 MC, 1 DC, 1 KO. KO into EC as he grabs Synthesis and Lava Plume (LU).
 

Stratos

Banned deucer.
4 UC
4 UC also

And with that, i can buy new mons:


(Nohface) Newman (M)

Nature: Jolly (+2 Spe, +5% Accuracy, -1 SpA)

Types: Ghost/Steel
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: 2
Def: 3
SpA: 0 (-)
SpD: 3
Spe: 12 (+)
Size: 1
Weight: 3
BRT: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Iron Defense
Lick
Metal Burst
Faint Attack
Shadow Sneak
Curse

Meteor Mash
Psycho Shift
Yawn

Will-o-Wisp
Gyro Ball
Payback



(Horsea) Mary (F)

Nature: Modest (+SpA, -Atk)

Types: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW LOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 1
Spe: 60
Size: 1
Weight: 1
BRT: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility

Disable
Signal Beam
Muddy Water

Ice Beam
Double Team
Hidden Power (Electric, 7)


-4 CC

And i'm spending my 32 UC on:

Pyroak: Sleep Talk (2), Stealth Rock (2), Low Kick (2), Safeguard (3), Dragon Tail (2), Rock Slide (2), Earthquake (2), Flame Charge (2), Flash Cannon (2)

Porygon-Z: Lock-on (1), Recycle (1), Embargo (1), Icy Wind (2), Uproar (2), Double Team (2), Thunder Wave (2), and Protect (2)

now i have 0 uc and 18 CC
 
Another loss...

Prizes:
All mons: 1 EC, 2 MC, 1 DC
Turtwig gets one extra EC or DC.
KOC goes to: Eevee, Shroomish
Each person gets 3 CC.
Eevee goes to 2/6 EC with the KOC, and will buy Heal Bell (BW2 tutor) for 2 MC. DC goes to 1/5.
Turtwig's Lucky Egg counter becomes an EC, bringing him to 2/9. DC goes to 1/5. 2 MC buys Leech Seed and Crunch (BW2 level).
Shroomish's KOC becomes DC, bringing him to 2/5 and 1/6 EC. 2 MC stored for a future shopping spree.
Cacnea goes to 1/6 EC and 1/5 DC. 2 MC buys Sucker Punch and Needle Arm (BW2 level).

+3CC=6 total CC (stored).
 
hi there Galladiator
Electrike puts its KOC to EC to claim 2 EC, 1 DC, & 2 MC
-MC are spent on Roar and Thunder (both lvl)
Mantyke puts its KOC to MC to claim 1 EC, 1 DC, & 3 MC
-MC are spent on Confuse Ray (lvl) and Surf (BW HM)
Colosshale claims 1 EC, 1 DC, & 2 MC
-MC are spent on Taunt (BW TM)
Lileep puts 1 KOC to EC and 1 to MC to claim 2 EC, 1 DC, & 3 MC
-MC are spent on Recover (Egg)

I get 3 CC, stockpiling. (total 6)
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
You can tell when a batch of my battles are ending... more approvals -_-

Rickheg ; Eternal Drifter ; EspyOwner ; IAR ; Orcinus ; TheWolfe ; Endquote ; TheRoyalGuard ; SubwayJ ; Hartwig ; Deadfox ; AOPS ; Maxim ; Pwnemon ; Galladiator ; Lockdown ; Yarnus Approved

Gerard: Not Approved. Nightmare (XD Tutor ; 3 MC) & Focus Punch (Pre-Gen V TM ; 3 MC) on Lola are both not available, since you aren't paying enough UC.

+1.8 UC [38.7 UC]

===

+1 CC [11]

Lanturn gains 2 KOC, transferred into MC for a total of 5 MC. Purchasing Surf and Volt Switch, whilst storing the final MC.

Magneton gains 2 MC and 1 EC. Purchasing Double Team.

Self Approved
 
5UC

That brings me up to 7

Mrs Peacock
EC: 3--->6 (UC) Evo Time!
DC: 2--->5 (UC) Unlocks Adaptability
MC: 0--->1--->0
Buys Hydro Pump (LV UP) (Post Evo)


Mrs. Peacock the Vaporeon (F)
Nature: Bold (+Def, -Atk)

Type:
Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb: (Innate)
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Hydration (DW UNLOCKED): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats: (Bold Nature)

HP: 120
Atk: Rank 2(-)
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Moves:

Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Covet
Quick Attack
Trump Card
Water Gun
Water Pulse
Aurora Beam
Aqua Ring
Hydro Pump

Wish
Stored Power
Yawn

Protect
Work Up
Round
Shadow Ball

Total Moves: 20


7UC :D

With it Conkeldurr gets Brick Break (BW TM)

and Necturna gets Leaf Blade (egg) and Energy Ball (BW TM)

EDIT:
OMNOMNOMCOUNTERS

SubwayJ
CC: 32--->33

PVZ
MC: 0--->4--->0
Buys Grass Knot (BW TM) and Synthesis (B2W2 Tutor)
 
From here, I claim 4 CC.

Koops, my Wartortle, claims 1 EC, 3 MC (EXP Share), and 1 KOC, which I will place into his MC.
He reaches 9/9 EC, and evolves, gaining Flash Cannon.
I'll spend his 4 MC on Reflect, via past-gen TM, and Hydro Pump, via LU.
I'd also like to spend 7 CC to change his nature from Relaxed to Quiet.

Blastoise: Koops (M)
Nature: Quiet: Adds * to Special Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 67 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Attacks: (36)

Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse
Rain Dance
Hydro Pump
Flash Cannon

Counter
DynamicPunch
Icy Wind

Mirror Coat
Brine
Yawn
Mud Sport
Fake Out
Flail
Water Spout
Aqua Jet

Scald
Toxic
Double Team
Ice Beam
Dig
Brick Break
Focus Punch
Bide
Gyro Ball
Dive
Swagger
Attract
Reflect

Kindle, my Monferno, claims 1 EC and 2 MC.
He'll buy Double Team, via BW TM.

Aloe, my Roselia, claims 1 EC, 2 MC, and 3 KOC, which I will place into her MC.
She'll buy Mimic, via past-gen tutor, and Covet, via BW2 Tutor.

Finally, Opal, my Minccino, claims 1 EC and 2 MC.
She reaches 6/6 EC and evolves, gaining Rock Blast and Bullet Seed.
She'll buy Swagger, via BW TM.

Cinccino: Opal (F)

Nature: Jolly: x1.15 speed, +20% accuracy; Subtracts one (1) Rank from Special Attack

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link (DW): (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 132 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 17
+20% Accuracy

EC: 6/6
MC: 1
DC: 5/5

Attacks: (30)
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap
Wake-Up Slap
After You
Last Resort
Rock Blast
Bullet Seed

Endure
Aqua Tail
Flail
Knock Off

Covet
Sleep Talk

Dig
Thunder Wave
Double Team
Protect
Rest
Toxic
Safeguard
U-Turn
Substitute
Swagger

Thanks!
 
Claiming

CC: 8->12->6 (EXP. Share)

Duclohm:
EC: 6->7
MC: 0->2->3(KOC)->1
DC: 4->5
Moves: Substitute (BW TM)
Unlocks Overcoat

Dratini:
EC: 1->2->3 (KOC)
MC: 0->3->0
DC: 1->2
Moves: Dragon Tail, Dragon Rush, Aqua Tail (All LU)

Bagon:
EC: 0->1->2 (Lucky Egg)->3 (KOC)
MC: 0->2->0
DC: 0->1
Moves: Dragon Claw, Double-Edge (All LU)

Monferno:
EC: 5->6
MC: 0->2->0
DC: 3->4
Moves: Slack Off, Acrobatics (All LU)

EDIT: 12 UC

UC: 0->12

Buying Duclohm Hidden Power (Ground 7), Hyper Beam, Fire Blast, and Volt Switch, all by BW TM.

Duclohm:
MC: 1->8->0
UC: 12->5

Buying Dratini Haze by Egg and Flamethrower by BW TM.

Dratini:
MC: 0->5->0
UC: 5->0
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I am bored, so I'll use 8UC to get my cyclohm some moves.

- Thrash (-1MC, LU)
- Zap Cannon (-1MC, LU)
- Outrage (-1MC, LU)
- Shock Wave (-3MC, DP TM)
- Earthquake (-2MC, TM)
 
Expected loss. I get 3 CC.

Zeus the Duclohm gets 1 EC, 2 MC, and 1 KOC. The KOC and 2 UC go to EC so it evolves! I'll teach it Ice Beam with the 2 MC. He also learns Whirlwind, Bide, Tri Attack, Leer, and Double Hit via level-up under 25.

Cyclohm [Zeus] (Male)
Nature: Modest (+ to Special Attack; - from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Ability 1: Shield Dust
Type: Innate
This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Ability 2: Static
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Ability 3 (DW) [unlocked]: Overcoat
Type: Innate
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Slack Off
Hurricane
Weather Ball
Whirlwind
Bide
Tri Attack
Leer
Double Hit

Hydro Pump
Signal Beam
Power Gem
Draco Meteor
Heal Bell

Thunder
Fire Blast
Double Team
Ice Beam

Moves: 25

Gears the Klang gets 1 EC, 2 MC, and 1 KOC. The KOC goes to EC and it evolves too! The MC go to teach it Signal Beam.

Klinklang [Gears] (Genderless)
Nature: (+ to Special Attack; - 15% from Speed; -10% flat evasion)
Type: Steel
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Plus
Type: Trait
This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Ability 2: Minus
Type: Trait
This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Ability 3 (DW) [unlocked]: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability 4: Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 4
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 78 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Lock-On
Zap Cannon
Hyper Beam
Discharge
Shift Gear
Metal Sound
Charge Beam
Autotomize
Mirror Shot
Screech

Signal Beam

Thunderbolt
Thunder Wave
Flash Cannon
Protect
Substitute
Toxic
Volt Switch
Rest

Moves: 24

Budew gets 1 EC, 3 MC, and 1 DC. I'll use 3 UC to put into EC to evolve Budew, and 4 UC to unlock Leaf Guard. The MC are then spent on Petal Dance and Shadow Ball. It also learns Poison Sting, Leech Seed, Magical Leaf, GrassWhistle, and Giga Drain by level-up under 25.

Roselia (Male)
Nature: Timid (+ to Speed; +13% Accuracy; - from Attack)
Type: Poison/Grass
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Ability 1: Natural Cure
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Ability 2: Poison Point
Type: Can be Disabled
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Ability 3 (DW) [unlocked]: Leaf Guard
Type: Innate
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 75 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 5/5

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Petal Dance
Poison Sting
Leech Seed
Magical Leaf
GrassWhistle
Giga Drain

Extrasensory
Leaf Storm
Synthesis

Toxic
Venoshock
Energy Ball
Shadow Ball

Moves: 19

Necturine gets 1 EC, 3 MC, and 1 DC. I'll use 5 UC to put into EC to evolve it, and 4 UC to unlock Telepathy. The MC are then spent on Horn Leech, Pain Split, and Power Whip. It also learns Super Fang, Poison Fang, and Thunder Fang by level-up under 25.

Necturna (Male)
Nature: Quiet (+ to Special Attack; - from Speed; -10% Evasion)
Type: Grass/Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Ability 1: Forewarn
Type: Innate
This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.

Ability 2 (DW) [unlocked]: Telepathy
Type: Innate
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Horn Leech
Pain Split
Power Whip
Thunder Fang
Poison Fang
Super Fang

Giga Drain
Future Sight
Leaf Blade

Torment
Shadow Claw
Stone Edge

Moves: 19

And, while I'm here, I'll evolve my Larvitar into a Pupitar:

Pupitar (Male)
Nature: Quiet (+ to Special Attack; - from Speed; -10% Evasion)
Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Shed Skin
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Ability 2 (DW): Shed Skin
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 44 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 17

EC: 4/9
MC: 2
DC: 0/5

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

Dragon Dance
Iron Defense
Pursuit

Earthquake
Brick Break
Torment

Moves: 14
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
I guess I should claim from here at some point: http://www.smogon.com/forums/showthread.php?t=3469265

Drifblim: 1 EC, 1 DC, 2 MC
Delibird: 3 MC
Gligar: 1 EC, 1 DC, 2 MC
Rufflet: 1 EC, 1 DC, 2 MC
Farfetch'd: 3 MC, 1 KOC

Jas: 2 CC
Keeping the CC

Drifblim goes to 5/5 DC and unlocks its DW ability Flare Boost. It also will spend its 2 new MC in combination with 3 it already has to buy Magic Coat (BW2 Tutor), Icy Wind (BW2 Tutor), and Explosion (Level Up).

Delibird spends 2 MC on the BW2 Tutor move Seed Bomb and saves the last 1.

Gligar goes to 1/6 EC and 1/5 DC. It spends its 2 MC on Roost (BW2 Tutor).

Rufflet goes to 1/6 EC and 1/5 DC. It spends its 2 MC on Brave Bird and Whirlwind (both Level Up).

And Farfetch'd goes to 1/5 DC and spends its MC on Sky Attack (BW2 Tutor).
 
Claiming


Ponyta gets 12 HC,turning 11 into MC to teach Morning Sun (Breeding), Double-Edge (Breeding),Solar-Beam (BW TM),Flare-Blitz (Level up) and Overheat (BW TM). The last HC is turned into DC.

Stocking the 12 CC for now.


<Ponyta> [Twilight] (Female)

Nature: Naive (+25% accuracy)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Run Away (Innate):
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Flash-Fire (Innate):

This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Flame Body (DW LOCKED,Innate):


This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.


Ponyta
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 104 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 2/6
MC: 0
DC: 2/5


Attacks:

Growl(*)
Tackle(*)
Tail Whip(*)
Ember(*)
Flame Wheel(*)
Stomp(*)
Flame-Charge(*)
Fire-Spin(*)
Bounce
Agility
Flare-Blitz

Fire-Blast(*)
Wild-Charge(*)
Sunny-Day(*)
Will-O-Wisp
Solar Beam
Overheat

Hypnosis(*)
Low-Kick(*)
Charm(*)
Morning Sun
Double-Edge
 
Claiming 10 UC from this one.

5 UC go into my Togekiss's MC (5 total)
-learns the TM move Psyshock (-2 MC) and the Egg move Foresight (-3 MC)

5 UC go into my Lucario's MC (5 total)
-learns the Tutor move Drain Punch (-2 MC), the TM move Double Team (-2 MC), the level-up move Calm Mind (-1 MC), and since it's pre-25 now, Me First (Free).
 
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