The simple premise of this team is to manouvre the opponent in a manner that allows me to control the tempo of the game. This allows me to neutralize threats before inflicting high speed paralysis, ultimately ending in a deadly blitz. The tempo can change rapidly, from high speed status, to semi-stall, to hyper offense in a mere moments notice. Any feedback is most welcome. :)
ALAKAZAM
· Psychic
· Thunder Wave
· Recover
· Kinesis
Alakazam is the perfect way to begin the match, instantly shifting momentum in my favour, Thunder wave nullifies any threat that Gengars, or other Alakazams pose. With the low accuracy of sleep moves, kinesis compounds matters by lowering it even further to around 50%. Alakazam can take sleep, being a pseudo-Chansey and having access to recover. This also means the rest of my team can freely continue without the fear of sleep. It spreads paralysis like an epidemic, and a paralysed team is effectively and dead team. Kinesis is useful in a last stand situation.
ZAPDOS
· Drill Peck
· Thunderbolt
· Thunder Wave
· Toxic
Zapdos picks up right where Alakazam left off, finishing Exeggutor and Jynx. Its stats make it the ultimate mixed sweeper; however, it also provides another fast paralysis. Breaks stall by increasingly potent poison and super effective STAB to bulky waters. Serves as a lure for Golem/Rhydon, and returns late game to clean up shop. It is unrivalled in its versatility and potency.
VENUSAUR
· Sleep Powder
· Swords Dance
· Razor Leaf
· Body Slam
Once Venusaur comes in, it will most likely sleep the incoming counter, forcing yet another switch during which it Swords Dances. Razor Leaf OHKOs Starmie thanks to increased critical hit rate. Venusaur is a force to be reckoned with, especially if Gengar is incapacitated, dealing excellent damage to the majority of standards. Body slam also helps to induce more paralysis. Forms one part of the team’s grass/water defensive core.
LAPRAS
· Blizzard
· Thunderbolt
· Confuse Ray
· Mimic
Mimic Lapras is the epitome of Semi-stall in Generation I. With the standardization of ‘TobyBro’, this set often proves to be deadly, especially if it steals Amnesia or Thunder Wave. Amnesia, coupled with her massive HP and Special, can turn her into a boosting tank, while potentially completely incapacitating Slowbro with parafusion. Stealing the likes of T-Wave or Recover off Starmie / Alakazam can spell the beginning of the end, making her incredibly hard to take down. She also provides a perfect counter for Rhydon and Exeggutor, staples on many teams.
DRAGONITE
· Blizzard
· Hyper beam
· Agility
· Wrap
If there was ever a set to make you want to run your head through with a keyboard, this is it. Come in at the opportune moment and boost Dragonite’s speed on the switch. Proceed to Wrap, utterly incapacitating any foe. Repeat at your leisure, as your opponent has a meltdown yelling “F*CK MY LIFE!”. Once the opponent is into the kill range, Hyper beam puts them out of their misery, without the drawback of a recharge. Blizzard is for Normal resisters such as Golem and Rhydon.
GENGAR
· Hypnosis
· Explosion
· Thunderbolt
· Mega Drain
Gengar is a major threat. Period. With things paralysed left and right, it unleashes havoc late in the game. Physical threats such as Tauros and Snorlax can be put to sleep and then be torn apart between Zam-Gar. Mega drain deals with any Rhydon/Golem still alive. Also provides immunity to explosion and hyper beam, while exploding itself if necessary.
ALAKAZAM
· Psychic
· Thunder Wave
· Recover
· Kinesis
Alakazam is the perfect way to begin the match, instantly shifting momentum in my favour, Thunder wave nullifies any threat that Gengars, or other Alakazams pose. With the low accuracy of sleep moves, kinesis compounds matters by lowering it even further to around 50%. Alakazam can take sleep, being a pseudo-Chansey and having access to recover. This also means the rest of my team can freely continue without the fear of sleep. It spreads paralysis like an epidemic, and a paralysed team is effectively and dead team. Kinesis is useful in a last stand situation.
ZAPDOS
· Drill Peck
· Thunderbolt
· Thunder Wave
· Toxic
Zapdos picks up right where Alakazam left off, finishing Exeggutor and Jynx. Its stats make it the ultimate mixed sweeper; however, it also provides another fast paralysis. Breaks stall by increasingly potent poison and super effective STAB to bulky waters. Serves as a lure for Golem/Rhydon, and returns late game to clean up shop. It is unrivalled in its versatility and potency.
VENUSAUR
· Sleep Powder
· Swords Dance
· Razor Leaf
· Body Slam
Once Venusaur comes in, it will most likely sleep the incoming counter, forcing yet another switch during which it Swords Dances. Razor Leaf OHKOs Starmie thanks to increased critical hit rate. Venusaur is a force to be reckoned with, especially if Gengar is incapacitated, dealing excellent damage to the majority of standards. Body slam also helps to induce more paralysis. Forms one part of the team’s grass/water defensive core.
LAPRAS
· Blizzard
· Thunderbolt
· Confuse Ray
· Mimic
Mimic Lapras is the epitome of Semi-stall in Generation I. With the standardization of ‘TobyBro’, this set often proves to be deadly, especially if it steals Amnesia or Thunder Wave. Amnesia, coupled with her massive HP and Special, can turn her into a boosting tank, while potentially completely incapacitating Slowbro with parafusion. Stealing the likes of T-Wave or Recover off Starmie / Alakazam can spell the beginning of the end, making her incredibly hard to take down. She also provides a perfect counter for Rhydon and Exeggutor, staples on many teams.
DRAGONITE
· Blizzard
· Hyper beam
· Agility
· Wrap
If there was ever a set to make you want to run your head through with a keyboard, this is it. Come in at the opportune moment and boost Dragonite’s speed on the switch. Proceed to Wrap, utterly incapacitating any foe. Repeat at your leisure, as your opponent has a meltdown yelling “F*CK MY LIFE!”. Once the opponent is into the kill range, Hyper beam puts them out of their misery, without the drawback of a recharge. Blizzard is for Normal resisters such as Golem and Rhydon.
GENGAR
· Hypnosis
· Explosion
· Thunderbolt
· Mega Drain
Gengar is a major threat. Period. With things paralysed left and right, it unleashes havoc late in the game. Physical threats such as Tauros and Snorlax can be put to sleep and then be torn apart between Zam-Gar. Mega drain deals with any Rhydon/Golem still alive. Also provides immunity to explosion and hyper beam, while exploding itself if necessary.