Riolu (Jack Knave) [M]
Nature: Hasty (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Defense)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (60*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Acc. Boost: +6
EC: 2/6
MC: 0
DC: 2/5
Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Copycat
Nasty Plot
Blaze Kick
Crunch
Hi Jump Kick
Agility
Circle Throw
Earthquake
Sword Dance
Rock Slide
Dig
Payback
Rest
Ice Punch
Moves: 22
Sneasal [Gavin] (Male)
Nature: Adamant (+1 Atk, -1 SpA)
Info on Gavin:
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap) ]
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
EC: 2/6
MC: 0
DC: 2/5
Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Ice Shard
Crush Claw
Ice Punch
Fake Out
Snarl
Swords Dance
Brick Break
Aerial Ace
Dig
- Unlimited SaGa - BT. 1
Hold CTRL and click to open the music in a new tab.
Rogue Prince's Hideout
A one-mon Easy dungeon for two players.
As explored by SimonSays and GlacierKnight.
Rules:
Chills: Each Pokémon brought by an Explorer has 10 Chills to use for the entire delve.
Pokémon Restrictions: No Pokémon higher than Battle Hall Rank 2 may apply.
Pokémon Capture: Not Permitted. (during the test run, at least)
Held Items: None may be brought. Items may be picked up mid-dungeon, however.
Number of Players: 2.
Player Team Size: 1 Pokémon per Explorer.
Room 0: Outside [Simon, Glacier]The outside of the complex is innocuous enough – a simple stone doorway to some unknown destination. The driving snow outside beckons for you to enter the imposing stone structure, but the dim lighting within forbids it without due preparation. Both you and your Pokémon are adverse to this sort of weather, except for Gavin at least.
From the archaeological agency, you heard tell of the "Three Silent Guardians" of the lair, who grant passage to those who keep their wits about them. With that in mind, make your preparations.
Room 1: ???
Easy Mode Note: Make sure you look over Useful Labyrinth Moves and NPC Pokémon in particular. When dealing with other Pokémon, use Veekun to sneak a peak at their movepools. Bear in mind, though, that Veekun doesn't list event moves like Extremespeed Zigzagoon.