1. Ranged attacks are a neat trick. I think to determine their usefulness, we'll have to see an actual game in action. 2. Offense, most definitely. Though you both adamantly deny that it will become a stallfest, with the massive advantages the defender gets EVERY skirmish, not much offensive movements will be happening, because its too much risk for too little reward. At the very least, make both commanders decided before the attacker orders, since the attacker ordering first makes sense flavorwise.