but you should carry a pokemon that can directly deal with it and additional pokemon that can survive one hit of its attacks.
Seriously, this is what I've been saying >.>
strategic sacrifice+weavile/scarfgar~ ill trade injured/weakened pokemon for your salamence any day
dont tell me wobuffet (LOL?) and rayquaza are easily revenge killed, dont even lump 2x of the best pokemon in game with saladense thx (some people run weavile in ubers too ^_^)
Scizor and revenge Wobbufett just as it can revenge Salamence and since you want to mention Weavile... yeah, fuck Rayquaza. I'd totally trade a power hitter on my team to get rid of Salamence, that's a great idea. You're smart,
really smart.
Any Pokemon, UU, OU or NU, can be revenge killed if you sacrifice a member of your team. It's just that with Salamence, you have to
accept the fact that it's going to OHKO something that may have been useful later in the game in order to lure it into trapping itself.
Don't be so obtuse.
I play Salamence extensively (I'm assuming most people posting do to some extent), and its learning curve isn't quite as easy as you would think. Spamming Draco Meteor is better on paper than it is in practice, especially with the fact that no one leads with Salamence and Stealth Rock is usually on the field early.
"Spamming Draco Meteor" isn't the best option to use lol. It's rare that I see a player with at least a bit of common sense use Draco Meteor first; however, it does dent a decent amount of the metagame and, more than often, Draco Meteor is going to hit something for a decent chunk of damage. Then you have to worry about Mence's other 3 slots >_____>
ONE single misprediction will often cause Salamence to lose 25% of its health.
One single misprediction will cost you a member of your team.
Now, I'm not for a second suggesting that Salamence is easy to counter, or that it isn't insanely easy to go around wrecking teams with PROPER prediction.
Again, mispredictions are possible for both sides. Salamence just forces the opposing side to use prediction.
However, I find it no where near easy to "sweep a large portion of this STEEL based metagame with little effort."
Not every team is going to carry 3 Steel types to beat Salamence with. Not every Salamence is going to be DDMence.
And the set everyone bitches about, Dragon Dance.. having used it.. you Dragon Dance and Spam Outrage for one kill then just die cause of all the bullshit running around thats going to stop you... how the hell is that sweeping a metagame?
You sure you've been using it well? Again, the opposing side has to accept the fact that Salamence is going kill one of their team players and sacrifice it in order to lure Salamence into an Outrage. Is there any reason that we should have to accept that fact? What about the 60% that the Steel type switch in is going to take? Scizor nor Bronzong can guarantree an OHKO after SR damage and a round of Life Orb recoil (30% chance of OHKOing). Lucario doesn't require a sacrifice to beat. Infernape doesn't require that you scrap one of your walls to overcome it. What about Gyarados? And Kingdra? Those Pokemon can only sweep unprepared teams early in the game.
So by everyone's logic, the move Explosion or any pokemon that learns Explosion should be uber according to the Support Characteristic.
Bullshit. Ghost types, Steel types and any Defensively bulky Pokemon can take an Explosion. If a team is not prepared to take Explosion, then it's the player's own fault. Salamence requires that you sacrifice something to even have a chance of killing it; there's nothing that can take a +1 Outrage or Earthquake, a LO boosted Fire Blast, Draco Meteor or Earthquake/Brick Break well to the point that it can keep Salamence in check.
I don't think Salamence is broken offensively. The fact that most teams run early SR and a Scizor immediately mean that it can't really switch in all that frequently in most matches.
But what can switch in safely on Salamence?
Add in LO damage and he really won't be hanging around for more than 2 switches at best.
Salamence only needs one switch in to dent your team. By the time it switches in the second time, all of its potential threats will be gone and it'll be free to demolish to remaining Pokemon on your team.
Carrying a revenge killer and getting SR down early should pretty much ensure that Salamence won't get more than one kill.
Carrying a revenge killer to Rayquaza (sorry for bringing this up again, but Rayqauaza boasts a decent amount of similarities to Salamence) and layer of Stealth Rock ensures that it won't get more than one kill - anything topping a base 90 Speed holding a Choice Scarf can revenge Rayquaza without much trouble =D. Are you saying that revenge killers and entry hazards make a Pokemon less broken than it's made out to be?
Don't give me that.
The fact there aren't any dedicated counters to it and that it can easily be checked by a lot of useful pokemon means it is not centralizing the metagame at all.
ScarfMie, ScarfRachi, ScarfGon... um, anything else? Weavile is shut down by Stealth Rock and any set that Scizor, Metagross, Swampert and Skarmory can run and Cresselia is lol in OU. All we have left are unconventional Scarfers >_>. Nothing can really check MixMence without prediction.
Yachechomp was much more of a problem back in the day.
Okay, let's not ring YacheChomp up. Ever. Again.
Garchomp itself was a problem, not a single set. Choice sets could be easily bluffed by using any attack that's not considered impractical. Sand Veil also contributed to Garchomp being considered broken because it turned any means of checking it into a 20% chance of being trashed by it.