As soon as BW UU was released, the tier became swamped with game-breakers such as Victini and Kyurem, each bringing with them Drought and Snow Warning. How does Hippopotas and sand fit into this equation?
Very well. Sandstorm's main abusers consist of the Rock-types that both resist the V-creates and can tank them with their naturally high defense, as well as getting the 50% boost of their Special Defense to take Kyurem's repeated assaults. On top of that, many of the other threats in the metagame consist of special-attacking Psychic-types (Mew, Azelf, Celebi) that can be easily beat on with the Special Defense boost.
Stage 4 edit: This thread was made at the very start of BW UU, so many changes have been made over the past three stages. Any edits to the thread will be noted in a similar manner as this.
The one to rule them all...
------------------------
Hippopotas@Eviolite - Impish
252 HP / 252 Def / 4 SpD
~ Stealth Rock
~ Earthquake
~ Slack Off
~ Roar / Yawn
In old UU, poor Hippo was thought of as mostly a throw-away Pokemon. All new with Eviolite though, this lil Hippo can actually take some hits and shuffle some damage around. Makes a pretty nice lead bar Taunt.
Stage 4 edit: Hippowdon is banned after dropping to UU for a round, so Hippopotas is again the standard choice for sand teams.
Stoutland (Gets his own section because he is a beast)
Stage 4 edit:
Stoutland@Choice Band / Life Orb - Adamant
120 HP / 252 Att / 136 Spe
~ Frustration
~ Wild Charge
~ Crunch
~ Fire Fang / Reversal
While I had my doubts about Stoutland early on in BW UU, I've played with it lately and it really is pretty much a beast of a Pokemon. Choice Band Frustration rips holes through just about everything outside of Rock- and Steel- types. Golurk stands as a great defensive counterpart, as he is immune to Stoutland's only weakness and sports an interesting secondary typing that lets it switch in on a lot of UU's priority moves also. Offensive counterparts include Normal- types that can smash holes through Stoutland. Swellow is my personal favorite choice with access to Facade, Brave Bird, and Endeavor to weaken all of Stoutland's counters enough to finish them off and clean up a weakened team.
Sand abrusiers (abuse, bruiser?)
------------------------
Rhyperior@Leftovers - Adamant
232 HP / 16 Att / 16 Def / 244 SpD - Solid Rock
~ Earthquake
~ Stone Edge
~ Megahorn
~ Substitute / Roar | Dragon Tail
Absolutely monstrous. I was battling earlier today and took 55% from a Life Orb Moltres HP Grass. This guy can take hits and dish them out on a platter. Substitute is nice if you don't feel like predicting, but Roar|Dragon Tail can come in handy if you set up more entry hazards via Omastar, Nidoqueen, or Crustle. Rhydon can be used with Eviolite to get the same Attack and actually has higher defenses, but Leftovers + Solid Rock usually makes Rhyperior the better choice.
------------------------
Omastar@Leftovers - Bold / Calm
252 HP / 252 SpD / 4 Def - Shell Armor
~ Spikes
~ Toxic Spikes
~ Hydro Pump
~ Knock Off / Haze
--OR--
Omastar@Life Orb / White Herb - Timid / Modest
252 SpA / 252 Spe / 4 Att? - Swift Swim
~ Shell Smash
~ Surf / Hydro Pump
~ Ice Beam
~ Hidden Power [Grass]?
Great setup for all your entry hazard needs. 358 SpD and 316 Defense with a Bold nature makes Spiking a breeze, and Omastar's typing allows it to switch into things like Victini (and other fire types) with ease. Team reveal makes Toxic Spiking even easier and becomes important for any team with Chansey problems.
Stage 4 edit: I added a Shell Smash set just because it's always nice to have that Special Defense boost to set up a really strong sweeper on weak, especially resisted, special attacks.
------------------------
Stage 4 edit:
Cradily@Leftovers - Careful
252 HP / 252 SpD / 4 Def - Suction Cups / Storm Drain
~ Curse
~ Seed Bomb / Rock Slide
~ Rest
~ Sleep Talk
Still runs really well in new UU. After playing EXTENSIVELY with Cradily in DPPt UU, I can safely say Cradily is still an amazing answer to most of your special walling needs on any sand team in BW. I always run Seed Bomb over Rock Slide for 100% accuracy and just in-general doing more damage to people that otherwise will outdamage you (Fighting- types). I also usually chose Suction Cups over Storm Drain since the rest of my team usually handles rain quite well, but if I'm seeing a lot of rain on the ladder or just am having problems with it in general, I make the ability change.
Other notables include:
Regirock (Curse / Support)
Shuckle (Power Swap / Acupressure)
Crustle (Spiker / Shell Smash)
Aerodactyl (SubRoost Pressure)
Sand Partners!
------------------------
Nidoqueen@Leftovers - Bold
252 HP / 252 Def / 4 SpD - Poison Point
~ Toxic Spikes
~ Earth Power
~ Venoshock
~ Roar
General utility if you're having a bunch of Heracross or Hitmontop problems. Venoshock becomes super powerful once Toxic Spikes become active. Immunity to sandstorm makes Nidoqueen shine as a sandstall supporter.
------------------------
Golurk@Leftovers - Adamant
208 HP / 252 Att / 48 Spe - Iron Fist
~ Substitute / Rest
~ Focus Punch / Hammer Arm
~ Earthquake
~ Shadow Punch
EVs are just random (like most of this threads lol) but overall is a great Pokemon for sand. Immune, hits hard, and most importantly acts as a spin blocker and at the same time a Fighting immune. Great check to fighters like Heracross and Hitmontop as well as a decent check to Cobalion also. That and he learns Fly. What a boss.
------------------------
Other notables:
Chansey (Wish, Aromatherapy, essentially immune to Special Attacks)
Deoxys-D (Spikes, Fighting resist)
Slowbro (Water resist, Fight resist, Regen)
Milotic (see above)
Celebi (near-perfect synergy with Rock-types, Nasty Plot cleaner)
Now it's time for your input!
Very well. Sandstorm's main abusers consist of the Rock-types that both resist the V-creates and can tank them with their naturally high defense, as well as getting the 50% boost of their Special Defense to take Kyurem's repeated assaults. On top of that, many of the other threats in the metagame consist of special-attacking Psychic-types (Mew, Azelf, Celebi) that can be easily beat on with the Special Defense boost.
Stage 4 edit: This thread was made at the very start of BW UU, so many changes have been made over the past three stages. Any edits to the thread will be noted in a similar manner as this.
The one to rule them all...
------------------------
Hippopotas@Eviolite - Impish
252 HP / 252 Def / 4 SpD
~ Stealth Rock
~ Earthquake
~ Slack Off
~ Roar / Yawn
In old UU, poor Hippo was thought of as mostly a throw-away Pokemon. All new with Eviolite though, this lil Hippo can actually take some hits and shuffle some damage around. Makes a pretty nice lead bar Taunt.
Stage 4 edit: Hippowdon is banned after dropping to UU for a round, so Hippopotas is again the standard choice for sand teams.
Stoutland (Gets his own section because he is a beast)
Stage 4 edit:
Stoutland@Choice Band / Life Orb - Adamant
120 HP / 252 Att / 136 Spe
~ Frustration
~ Wild Charge
~ Crunch
~ Fire Fang / Reversal
While I had my doubts about Stoutland early on in BW UU, I've played with it lately and it really is pretty much a beast of a Pokemon. Choice Band Frustration rips holes through just about everything outside of Rock- and Steel- types. Golurk stands as a great defensive counterpart, as he is immune to Stoutland's only weakness and sports an interesting secondary typing that lets it switch in on a lot of UU's priority moves also. Offensive counterparts include Normal- types that can smash holes through Stoutland. Swellow is my personal favorite choice with access to Facade, Brave Bird, and Endeavor to weaken all of Stoutland's counters enough to finish them off and clean up a weakened team.
Sand abrusiers (abuse, bruiser?)
------------------------
Rhyperior@Leftovers - Adamant
232 HP / 16 Att / 16 Def / 244 SpD - Solid Rock
~ Earthquake
~ Stone Edge
~ Megahorn
~ Substitute / Roar | Dragon Tail
Absolutely monstrous. I was battling earlier today and took 55% from a Life Orb Moltres HP Grass. This guy can take hits and dish them out on a platter. Substitute is nice if you don't feel like predicting, but Roar|Dragon Tail can come in handy if you set up more entry hazards via Omastar, Nidoqueen, or Crustle. Rhydon can be used with Eviolite to get the same Attack and actually has higher defenses, but Leftovers + Solid Rock usually makes Rhyperior the better choice.
------------------------
Omastar@Leftovers - Bold / Calm
252 HP / 252 SpD / 4 Def - Shell Armor
~ Spikes
~ Toxic Spikes
~ Hydro Pump
~ Knock Off / Haze
--OR--
Omastar@Life Orb / White Herb - Timid / Modest
252 SpA / 252 Spe / 4 Att? - Swift Swim
~ Shell Smash
~ Surf / Hydro Pump
~ Ice Beam
~ Hidden Power [Grass]?
Great setup for all your entry hazard needs. 358 SpD and 316 Defense with a Bold nature makes Spiking a breeze, and Omastar's typing allows it to switch into things like Victini (and other fire types) with ease. Team reveal makes Toxic Spiking even easier and becomes important for any team with Chansey problems.
Stage 4 edit: I added a Shell Smash set just because it's always nice to have that Special Defense boost to set up a really strong sweeper on weak, especially resisted, special attacks.
------------------------
Stage 4 edit:
Cradily@Leftovers - Careful
252 HP / 252 SpD / 4 Def - Suction Cups / Storm Drain
~ Curse
~ Seed Bomb / Rock Slide
~ Rest
~ Sleep Talk
Still runs really well in new UU. After playing EXTENSIVELY with Cradily in DPPt UU, I can safely say Cradily is still an amazing answer to most of your special walling needs on any sand team in BW. I always run Seed Bomb over Rock Slide for 100% accuracy and just in-general doing more damage to people that otherwise will outdamage you (Fighting- types). I also usually chose Suction Cups over Storm Drain since the rest of my team usually handles rain quite well, but if I'm seeing a lot of rain on the ladder or just am having problems with it in general, I make the ability change.
Other notables include:
Regirock (Curse / Support)
Shuckle (Power Swap / Acupressure)
Crustle (Spiker / Shell Smash)
Aerodactyl (SubRoost Pressure)
Sand Partners!
------------------------
Nidoqueen@Leftovers - Bold
252 HP / 252 Def / 4 SpD - Poison Point
~ Toxic Spikes
~ Earth Power
~ Venoshock
~ Roar
General utility if you're having a bunch of Heracross or Hitmontop problems. Venoshock becomes super powerful once Toxic Spikes become active. Immunity to sandstorm makes Nidoqueen shine as a sandstall supporter.
------------------------
Golurk@Leftovers - Adamant
208 HP / 252 Att / 48 Spe - Iron Fist
~ Substitute / Rest
~ Focus Punch / Hammer Arm
~ Earthquake
~ Shadow Punch
EVs are just random (like most of this threads lol) but overall is a great Pokemon for sand. Immune, hits hard, and most importantly acts as a spin blocker and at the same time a Fighting immune. Great check to fighters like Heracross and Hitmontop as well as a decent check to Cobalion also. That and he learns Fly. What a boss.
------------------------
Other notables:
Chansey (Wish, Aromatherapy, essentially immune to Special Attacks)
Deoxys-D (Spikes, Fighting resist)
Slowbro (Water resist, Fight resist, Regen)
Milotic (see above)
Celebi (near-perfect synergy with Rock-types, Nasty Plot cleaner)
Now it's time for your input!