1. Welcome to Smogon Forums! Please take a minute to read the rules.
  2. Click here to ensure that you never miss a new SmogonU video upload!

Skarmory【Custap Lead】【QC: 3/3】【GP: 2/2】

Discussion in 'Uploaded Analyses' started by Trinitrotoluene, Mar 22, 2013.

  1. Trinitrotoluene

    Trinitrotoluene simple mind
    is a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Jul 13, 2010
    Messages:
    1,441
    [BOX]Things to do:
    • Flesh out the skeleton [ ] Not needed~
    • Get QC approvals for skeleton []
    • Write up Skarmory []
    • get QC approval for prose []
    • Get GP checks for (hopefully) approved prose []
    • Upload this [ ]
    [/BOX]

    [BOX]--------------------------------
    Status: Ready to upload.
    QC Approvals: [ginganinja] || [shrang] || [BKC]
    GP Checks: [Woodchuck] || [GatoDelFuego]
    --------------------------------[/BOX]

    [​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG]
    I'm surprised nobody's posted this yet.

    [SET]
    name: Custap Lead
    move 1: Stealth Rock
    move 2: Spikes
    move 3: Brave Bird
    move 4: Taunt
    item: Custap Berry
    ability: Sturdy
    nature: Jolly
    evs: 252 Atk / 4 Def / 252 Spe

    [SET COMMENTS]

    <p>The banning of Deoxys-D brought a dearth of effective leads that can set Stealth Rock and Spikes quickly and reliably. Enter Custap Lead Skarmory: the second-fastest Pokemon allowed in OU that gets access to both Stealth Rock and Spikes, bested only by Smeargle. With a maximum Speed of 262, Skarmory can outrun many common leads, and even without much investment in Defense Skarmory still has respectable physical bulk, allowing it to comfortably tank physical blows as it sets entry hazards up. Even if the opponent should happen to lead with a specially-based Pokemon, the combination of Sturdy and Custap Berry nearly guarantees that Skarmory will get Stealth Rock and at least one layer of Spikes up. This combination of traits are also its main draw for use as an entry hazard-setting lead over the slightly faster Smeargle, which has to rely on Focus Sash to take a hit, robbing it of the benefits brought about by Custap Berry.</p>

    <p>This Skarmory works similarly to Deoxys-D and other suicide leads: it aims to set up Stealth Rock and as many layers of Spikes as possible before fainting. The other two moves help Skarmory's situation versus opposing leads. Brave Bird prevents Skarmory from being complete Taunt bait while acting as a means by which Skarmory can KO itself from 1 HP so an opposing spinner can't spin away Skarmory's entry hazards. Taunt stops slower leads from setting up entry hazards while giving Skarmory a 50% chance of preventing any opposing Breloom from using Spore on it due to a Speed tie.</p>

    [ADDITIONAL COMMENTS]

    <p>The given EVs and nature maximize Skarmory's Speed and the power of Brave Bird, with the last four EVs placed in Defense. However, if Whirlwind is used over Brave Bird, then the Attack EVs can be moved to HP, bolstering Skarmory's overall bulk. The option of minimizing Skarmory's HP, Defense, and Special Defense IVs is available if one wants to activate Skarmory's Custap Berry more quickly, but keep in mind that this is not advised as even resisted special attacks, such as Alakazam's Psychic, would then 2HKO Skarmory without activating the Custap Berry.</p>

    <p>Whirlwind is a mostly inferior option that can be used to phaze out setup sweepers, but Brave Bird and Taunt tend to cover what Whirlwind would be useful for. Tailwind can be used when Skarmory is about to faint to speed up its teammates for four turns. Endure can also be used over Brave Bird, as Skarmory isn't always guaranteed to be knocked into Custap Berry's activation range. While it may seem contrary to use any other item on a set named "Custap Lead," Mental Herb can be used over Custap Berry to negate one use of Taunt, allowing Skarmory to set up entry hazards without worry for a couple of turns.</p>

    <p>Problem Pokemon for Skarmory include the two Magic Bouncers, which render Skarmory useless, the five spinners in OU, which can easily negate Skarmory's work, and opposing lead Terrakion and Sableye, both of which can Taunt Skarmory before it can retaliate. Pokemon with Trick are also a problem as they rob Skarmory of its valuable Custap Berry. While practically any offensive Pokemon can work with Skarmory, those that can eliminate the aforementioned Pokemon make for especially great teammates. Gengar in particular is a highly recommended teammate as it is the most offensive spinblocker available. Alternatively, trappers such as Choice Band Dugtrio, Magnezone, and Choice Scarf Gothitelle can be run to trap and kill the spinners directly.</p>
  2. ginganinja

    ginganinja How do I live? How do I breathe?
    is a Forum Moderator Alumnusis a Community Contributor Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Apr 13, 2009
    Messages:
    4,003
    [qc]1/3[/qc]

    This set looks good and in its current form I have no issues.

    I think Lavos Spawn enjoyed using Drill Peak (he can correct me if I am wrong) so bear that in mind I guess.
  3. shrang

    shrang You want dabs?
    is a Community Contributoris a Contributor to Smogonis a Battle Server Moderatoris a Tiering Contributor Alumnus

    Joined:
    Jul 24, 2009
    Messages:
    4,879
    [qc]2/3[/qc]
  4. kokoloko

    kokoloko what matters is our plan!
    is a Site Staff Alumnusis a Super Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Past SPL Champion

    Joined:
    Aug 21, 2009
    Messages:
    4,299
    There should be an AC mention of minimizing bulk (as in moving the HP EVs to Atk and making your HP, Def, and SpD IVs 0) to make it so Custap activates more easily; usually if you're going with Brave Bird over Whirlwind, but not necessarily.

    Also mention Gengar as the ~mandatory teammate; no such thing as offensive Jellicent.
  5. Trinitrotoluene

    Trinitrotoluene simple mind
    is a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Jul 13, 2010
    Messages:
    1,441
    Quick re: to everyone. Thanks for the QC approvals. kokoloko, I've added those statements in, and I only mentioned offensive Jelli since it's worked for me quite well in the past. Either way, offensive Jelli is out of the picture.
  6. dice

    dice Tournament Banned
    is a Tiering Contributor Alumnusis a Contributor Alumnus

    Joined:
    Feb 24, 2012
    Messages:
    3,141
    Just make the main spread have max Atk with Brave Bird getting its own moveslot and relegating Whirlwind to AC. The reason for this is that Taunt and Whirlwind both serve the same purpose in not allowing the opponent to set up; however, unlike Whirlwind, Taunt prevents slower hazard setters from doing anything to you, and you still outspeed one of the most common Dragon Dancers in Adamant Dragonite. Brave Bird's utility in nailing Starmie and suiciding while doing it, getting Skarmory IN Custap Range, hitting a Latios, -1 Terrakion, Keldeo, etc. later in the game, and having a STAB to nail Breloom are just a few reasons why Brave Bird is just so useful. Please make these changes before writing this up, thank you.
  7. doughboy

    doughboy backhand slap ready
    is a Community Contributor Alumnusis a Tiering Contributor Alumnus

    Joined:
    Sep 4, 2011
    Messages:
    1,470
    How about an AC mention of Tailwind? It can mimic Tornadus by using a priority Tailwind to help otherwise slow teammates get the early upper hand during a match if the user finds its more advantageous to get a speedy teammate in than a layer of spikes.
  8. Trinitrotoluene

    Trinitrotoluene simple mind
    is a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Jul 13, 2010
    Messages:
    1,441
    Quick re: to Princess Bri and ThePillsburyDoughBoy.

    @EV and moveset changes: Can and will do. Thanks for bringing those to light.

    @AC mention of Tailwind: Nobody seems to disagree, so I'll add it in.
  9. Trinitrotoluene

    Trinitrotoluene simple mind
    is a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Jul 13, 2010
    Messages:
    1,441
    Okay. I'm done writing this. Can I get QC to look over this?
  10. Lee

    Lee @ Thick Club
    is a Team Rater Alumnusis a Forum Moderator Alumnus

    Joined:
    Jan 2, 2007
    Messages:
    4,585
    AC Endure, you can't expect Skarmory to slways be put in Custap range.

    edit: over BB ofc, Endure + Taunt has good synergy
  11. panamaxis

    panamaxis how many seconds in eternity?
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnusis a Past SPL and WCoP Champion

    Joined:
    Aug 30, 2008
    Messages:
    2,019
    tbh I'd change 'mandatory' to 'recommended'. This set works fine with jelli / sableye / maybe even cofag. You could probably even get away without a ghost if your team is offensive enough to not allow the opponent to spin since skarm can 'block' the first spin by Brave Bird KOing itself. Then send something in that immediately threatens the spinner and you're fine as long as you maintain pressure.

    So yeah, imo emphasise that gengar is the best but I'd point out you don't have to use it. You can even run stuff like Scarf Goth / CB dug / magnezone and just trap the spinners after you brave bird KO yourself, then you don't have to worry about spinblocking.
  12. Trinitrotoluene

    Trinitrotoluene simple mind
    is a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Jul 13, 2010
    Messages:
    1,441
    @Lee and panamaxis: duly noted.
  13. BKC

    BKC Why are you such a stupid asshole?
    is a Tutoris a Tiering Contributoris a Contributor to Smogonis a Team Rater Alumnusis the Smogon Tour Season 16 Championis a defending World Cup of Pokemon champion

    Joined:
    May 22, 2010
    Messages:
    1,226
    ok

    ~qc approved 3/3~
  14. Trinitrotoluene

    Trinitrotoluene simple mind
    is a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Jul 13, 2010
    Messages:
    1,441
    Awesome. Thanks for the QC approval BKC. This is now ready for GP.
  15. tehy

    tehy Banned deucer.

    Joined:
    Aug 16, 2010
    Messages:
    2,850
    So i thought I would post some quick comments;this write-up is mostly error-free anyhow.

    Edit: O hai, you did post that (But put the title in first.) Fair enough, that was my fault for hovering over this like a vulture, hungry for words.
    Comments in hide tag below.

    Show Hide

    Comments:
    Until Now? none of the stuff used to make Custap Skarm is new, so this is kind of misleading, it sounds like something new was just released. I get that now it was 'created' and all but still.
    Technically, Skarmory is the second-fastest pokemon in OU with those moves, not Custap Lead Skarm. Since you already explain how it works and works with Custap Berry, it's unnecessary to call it that as well.
    Even with Custap Sturdy, nothing is guaranteed for Skarm, as you yourself note later. Maybe say 'almost guaranteed' or the like, since you can still use Magic Bounce, do 60%, weak attack+strong attack, taunt, strong attack+priority, or even spin (Technically, spinning means nothing to your argument, but in a larger sense it does.) Also, fun mention to Scizowash-Volt Switch+Bullet Punch stops you cold, because Custap won't actually let you outspeed a +1 attack. Just any +0 attack.
    The seppuku sentence is both a little long and has the word seppuku in it. I'd look it over, at the least. It also doesn't fully explain that you can Custap suicide at 1 hp (or maybe more, depending on how hard you hit.)
    Not all Looms are jolly, so maybe say 'jolly breloom'?
    'Upon Skarmory's death knell' tailwind sentence can be written a little better. Although I like the idea of using that phrase.
    'Skarmory isn't always guaranteed to be knocked down into custap range' is a tad bad. But, only a tad.
    Contrary as in like a contrary person who just does the opposite of what he's told, or contrary to the set's purpose? I ask this seriously because it really could be either, but I'm pretty sure it's the second in which case that could be written a little better. Also, Mental Herb only blocks taunt for one turn and they still have it, so that only really gives skarm 1 turn, generally speaking.
    The two and The five can both be scrapped, only a tad unnecessary though.
    Trick can also lock Skarmory into Stealth Rock;if you use Spikes instead for 2 layers, you miss out on Stealth Rock. Still, if they come in and trick you on the second turn, they don't really hurt skarmory. Since it would have had 2 free turns no matter what, one Sturdy turn and one Custap turn. Now it has a Tricked turn and a Sturdy turn. If it's a scarf it may outspeed and get 3 layers. Of course it's infinite setup bait, although to be fair it mildly is already, albeit only for 1 turn.
    You say any pokemon that can eliminate those is a great teammate;i'd add in a mention that any spinblocker is also great and even near-required, then say 'but gengar is the best, being the most offensive spinblocker', like you already do.
    You know, Magic Bouncers don't just render Skarm useless, they turn it into a liability. (Warning: big ball of logic here) Let's say the opponent leads with something else and then goes to Espeon (Xatu has you no matter what, probably). I might predict the switch-in with my defensive skarm, but this is a suicide lead that absolutely positively needs 100% of its life to really function. My skarm can come back in later and do its job, this one not so much. So you're put in a high-stakes 50/50, which probably results much more often in hazards being reflected.
  16. Woodchuck

    Woodchuck actual cannibal
    is a Battle Server Admin Alumnusis a Forum Moderator Alumnus

    Joined:
    May 25, 2010
    Messages:
    2,272
    Show Hide
    [SET]
    name: Custap Lead
    move 1: Stealth Rock
    move 2: Spikes
    move 3: Brave Bird
    move 4: Taunt
    item: Custap Berry
    ability: Sturdy
    nature: Jolly
    evs: 252 Atk / 4 Def / 252 Spe

    [SET COMMENTS]

    <p>The banning of Deoxys-D brought a dearth of effective leads that can set Stealth Rock and Spikes quickly and reliably until now. Enter Custap Lead Skarmory: the second-fastest Pokemon allowed in OU that gets access to both Stealth Rock and Spikes, bested only by Smeargle. With a max sSpeed of 262, Skarmory can outrun many common leads, and even without much investment in Defense, Skarmory still has respectable physical bulk, allowing it to comfortably tank physical blows as it sets hazards up. Even if the opponent should happen to lead with a specially-based Pokemon, the combination of Sturdy and Custap Berry guarantees that Skarmory will get Stealth Rock and at least one layer of Spikes up. This combination of traits are also its main draw for use as a hazard-setting lead over the slightly faster Smeargle, whoich has to rely on Focus Sash to take a hit, robbing it of the benefits brought about by Custap Berry.</p>

    <p>This Skarmory works similarly to Deoxys-D and other suicide leads: it aims to set up Stealth Rock and as many layers of Spikes as possible before fainting. The other two moves help Skarmory's situation versus opposing leads. Brave Bird prevents Skarmory from being complete Taunt bait while acting as a means by which Skarmory can commKO it seppukulf from 1 HP so an opposing spinner can't spin away Skarmory's entry hazards. Taunt stops slower leads from setting up entry hazards while giving Skarmory a 50% chance of preventing any opposing Breloom from using Spore on it.</p>

    [ADDITIONAL COMMENTS]

    <p>The given EVs and nature maximize Skarmory's speed and the power behindof Brave Bird with the last four EVs placed in Defense. However, if Whirlwind is used over Brave Bird or Taunt, then the Attack EVs can be moved to HP, bolstering Skarmory's overall bulk. The option of minimizing Skarmory's HP, Defense, and Special Defense IVs is available if one wants to activate Skarmory's Custap Berry more quickly, but keep in mind that this is not advised as even resisted Special Attacks, such as Alakazam's Psychic, can nowwould then 2HKO Skarmory without activating the Custap Berry.</p>

    <p>Whirlwind is a mostly inferior option that can be used to phaze out set-up sweepers, but Brave Bird and Taunt tend to cover what Whirlwind usually coverswould be useful for. Tailwind can be used upowhen Skarmory's death knell is about to faint to speed up its teammates for four turns. Endure can also be used over Brave Bird, since Skarmory isn't always guaranteed to be knocked into Custap Berry's activation range. While it may seem contrary to use any other item on a set named Custap Lead, Mental Herb can be used over Custap Berry to negate one use of Taunt, allowing Skarmory to set up hazards without worry for a couple of turns.</p>

    <p>Problem Pokemon for Skarmory include the two Magic Bouncers, which render Skarmory useless, the five spinners in OU, which can easily negate Skarmory's work, and opposing Lead Terrakion and Sableye, both of which can Taunt Skarmory before it can retaliate. Pokemon with Trick are also a problem since they rob Skarmory of its valuable Custap Berry, which does so much for it. While practically any offensive Pokemon can work with Skarmory, those that can eliminate the aforementioned Pokemon make for especially great teammates. Gengar in particular is a highly recommended teammate since it is the most offensive spinblocker available, which helps since Skarmory cannot force any relevant spinner out. Alternatively, trappers such as Choice Band Dugtrio, Magnezone, and Scarf Gothitelle can be run to trap and kill the spinners directly.</p>

    c/p (open)
    [SET]
    name: Custap Lead
    move 1: Stealth Rock
    move 2: Spikes
    move 3: Brave Bird
    move 4: Taunt
    item: Custap Berry
    ability: Sturdy
    nature: Jolly
    evs: 252 Atk / 4 Def / 252 Spe

    [SET COMMENTS]

    <p>The banning of Deoxys-D brought a dearth of effective leads that can set Stealth Rock and Spikes quickly and reliably. Enter Custap Lead Skarmory: the second-fastest Pokemon allowed in OU that gets access to both Stealth Rock and Spikes, bested only by Smeargle. With a max Speed of 262, Skarmory can outrun many common leads, and even without much investment in Defense, Skarmory still has respectable physical bulk, allowing it to comfortably tank physical blows as it sets hazards up. Even if the opponent should happen to lead with a specially-based Pokemon, the combination of Sturdy and Custap Berry guarantees that Skarmory will get Stealth Rock and at least one layer of Spikes up. This combination of traits are also its main draw for use as a hazard-setting lead over the slightly faster Smeargle, which has to rely on Focus Sash to take a hit, robbing it of the benefits brought about by Custap Berry.</p>

    <p>This Skarmory works similarly to Deoxys-D and other suicide leads: it aims to set up Stealth Rock and as many layers of Spikes as possible before fainting. The other two moves help Skarmory's situation versus opposing leads. Brave Bird prevents Skarmory from being complete Taunt bait while acting as a means by which Skarmory can KO itself from 1 HP so an opposing spinner can't spin away Skarmory's entry hazards. Taunt stops slower leads from setting up entry hazards while giving Skarmory a 50% chance of preventing any opposing Breloom from using Spore on it.</p>

    [ADDITIONAL COMMENTS]

    <p>The given EVs and nature maximize Skarmory's speed and the power of Brave Bird with the last four EVs placed in Defense. However, if Whirlwind is used over Brave Bird, then the Attack EVs can be moved to HP, bolstering Skarmory's overall bulk. The option of minimizing Skarmory's HP, Defense, and Special Defense IVs is available if one wants to activate Skarmory's Custap Berry more quickly, but keep in mind that this is not advised as even resisted Special Attacks, such as Alakazam's Psychic, would then 2HKO Skarmory without activating the Custap Berry.</p>

    <p>Whirlwind is a mostly inferior option that can be used to phaze out setup sweepers, but Brave Bird and Taunt tend to cover what Whirlwind would be useful for. Tailwind can be used when Skarmory is about to faint to speed up its teammates for four turns. Endure can also be used over Brave Bird, since Skarmory isn't always guaranteed to be knocked into Custap Berry's activation range. While it may seem contrary to use any other item on a set named Custap Lead, Mental Herb can be used over Custap Berry to negate one use of Taunt, allowing Skarmory to set up hazards without worry for a couple of turns.</p>

    <p>Problem Pokemon for Skarmory include the two Magic Bouncers, which render Skarmory useless, the five spinners in OU, which can easily negate Skarmory's work, and opposing Lead Terrakion and Sableye, both of which can Taunt Skarmory before it can retaliate. Pokemon with Trick are also a problem since they rob Skarmory of its valuable Custap Berry. While practically any offensive Pokemon can work with Skarmory, those that can eliminate the aforementioned Pokemon make for especially great teammates. Gengar in particular is a highly recommended teammate since it is the most offensive spinblocker available, which helps since Skarmory cannot force any relevant spinner out. Alternatively, trappers such as Choice Band Dugtrio, Magnezone, and Scarf Gothitelle can be run to trap and kill the spinners directly.</p>

    I changed the sentence with 'seppuku' because, while creative, it seems to be too niche of a term for a relatively important function of Brave Bird. Also, I removed the phrase "death knell" because it really means "omen of death" rather than "moment before death".
    anyway,
    [gp]1/2[/gp]
  17. Trinitrotoluene

    Trinitrotoluene simple mind
    is a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Jul 13, 2010
    Messages:
    1,441
    mmkay. implementing. thanks for the check Woodchuck!
  18. GatoDelFuego

    GatoDelFuego I could burn up in your flame all night
    is a member of the Site Staffis a Smogon Social Media Contributoris a Forum Moderatoris a Contributor to Smogonis a Smogon Media Contributor
    Moderator

    Joined:
    May 29, 2011
    Messages:
    3,910
    REMOVE CHANGE COMMENTS

    Show Hide
    [SET]
    name: Custap Lead
    move 1: Stealth Rock
    move 2: Spikes
    move 3: Brave Bird
    move 4: Taunt
    item: Custap Berry
    ability: Sturdy
    nature: Jolly
    evs: 252 Atk / 4 Def / 252 Spe

    [SET COMMENTS]

    <p>The banning of Deoxys-D brought a dearth of effective leads that can set Stealth Rock and Spikes quickly and reliably. Enter Custap Lead Skarmory: the second-fastest Pokemon allowed in OU that gets access to both Stealth Rock and Spikes, bested only by Smeargle. With a maximum Speed of 262, Skarmory can outrun many common leads, and even without much investment in Defense, (RC) Skarmory still has respectable physical bulk, allowing it to comfortably tank physical blows as it sets entry hazards up. Even if the opponent should happen to lead with a specially-based Pokemon, the combination of Sturdy and Custap Berry nearly guarantees that Skarmory will get Stealth Rock and at least one layer of Spikes up. This combination of traits are also its main draw for use as an entry hazard-setting lead over the slightly faster Smeargle, which has to rely on Focus Sash to take a hit, robbing it of the benefits brought about by Custap Berry.</p>

    <p>This Skarmory works similarly to Deoxys-D and other suicide leads: it aims to set up Stealth Rock and as many layers of Spikes as possible before fainting. The other two moves help Skarmory's situation versus opposing leads. Brave Bird prevents Skarmory from being complete Taunt bait while acting as a means by which Skarmory can KO itself from 1 HP so an opposing spinner can't spin away Skarmory's entry hazards. Taunt stops slower leads from setting up entry hazards while giving Skarmory a 50% chance of preventing any opposing Breloom from using Spore on it due to a Speed tie I'm assuming?.</p>

    [ADDITIONAL COMMENTS]

    <p>The given EVs and nature maximize Skarmory's Speed and the power of Brave Bird, (AC) with the last four EVs placed in Defense. However, if Whirlwind is used over Brave Bird, then the Attack EVs can be moved to HP, bolstering Skarmory's overall bulk. The option of minimizing Skarmory's HP, Defense, and Special Defense IVs is available if one wants to activate Skarmory's Custap Berry more quickly, but keep in mind that this is not advised as even resisted special attacks, such as Alakazam's Psychic, would then 2HKO Skarmory without activating the Custap Berry.</p>

    <p>Whirlwind is a mostly inferior option that can be used to phaze out setup sweepers, but Brave Bird and Taunt tend to cover what Whirlwind would be useful for. Tailwind can be used when Skarmory is about to faint to speed up its teammates for four turns. Endure can also be used over Brave Bird, since as Skarmory isn't always guaranteed to be knocked into Custap Berry's activation range. While it may seem contrary to use any other item on a set named "Custap Lead", Mental Herb can be used over Custap Berry to negate one use of Taunt, allowing Skarmory to set up entry hazards without worry for a couple of turns.</p>

    <p>Problem Pokemon for Skarmory include the two Magic Bouncers, which render Skarmory useless; the five spinners in OU, which can easily negate Skarmory's work; and opposing lead Terrakion and Sableye, both of which can Taunt Skarmory before it can retaliate. Pokemon with Trick are also a problem since as they rob Skarmory of its valuable Custap Berry. While practically any offensive Pokemon can work with Skarmory, those that can eliminate the aforementioned Pokemon make for especially great teammates. Gengar in particular is a highly recommended teammate since as it is the most offensive spinblocker available, which helps since Skarmory cannot force any relevant spinner out. Alternatively, trappers such as Choice Band Dugtrio, Magnezone, and Choice Scarf Gothitelle can be run to trap and kill the spinners directly.</p>


    [gp]2/2[/gp]
  19. Trinitrotoluene

    Trinitrotoluene simple mind
    is a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Jul 13, 2010
    Messages:
    1,441
    Okay. Implementing.

    We are ready to upload this!
  20. Jukain

    Jukain ~.~
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 25, 2011
    Messages:
    4,688
    Looks like this was left from Gato or whoever's GP check.
    This change is based on Smogon's standards regarding commas and quotation marks.

    EDIT: ehuehuehue
  21. Trinitrotoluene

    Trinitrotoluene simple mind
    is a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Jul 13, 2010
    Messages:
    1,441
    Fixed those up. Thanks for the catch pkmn0078 Sceptile Jukain.
  22. AccidentalGreed

    AccidentalGreed I'll come back to write for Sun/Moon.
    is a Forum Moderator Alumnusis a Contributor Alumnus

    Joined:
    Jun 12, 2009
    Messages:
    2,715
    [​IMG]

    KACAW UPLOADING

Users Viewing Thread (Users: 0, Guests: 0)