You all wake up to a huge crash coming from somewhere outside. As you scurry to the scene, you see a wrecking machine destroy houses everywhere. "Do not worry, dear citizens. We at Aesir Corporation are just wrecking the city for our own needs. Please, there is nothing to see here, go home already." As the machine prepared to move on, a voice could be heard from the crowd. "I feel sorry for you, corp. We are The Men With 99 Problems, but you ain't one of them!" As he spoke, a crowd started to surround him, chanting for him to go on. But, further off, another crowd started to form, and soon enough a man came out of it and started to talk. "You call those things problems?? We are The Green Mile Legion, and we won't let some stupid kids come and flaunt around with their stupid little problems that anyone could solve!" As the two crowds started to fight, a small group of Aesir representants started to gather and join the fighting. As someone pulled out a gun to shoot them, it was hit aside and the stray bullet struck a poor man, just walking on the street, minding his own business. Don't worry, I am trustworthy. Welcome to Fuck the Mafia Tactical Game! The Rules (stolen and modified from MGS): (Move your mouse to reveal the content) The Rules (stolen and modified from MGS): (open) The Rules (stolen and modified from MGS): (close) 1. Only sign up if you know you're going to be at least fairly active. If I notice that you seem to be idle, I reserve the right to have you forcefully subbed out if necessary. I'll most likely nudge first, though. 2. Being able to use IRC is not compulsory, but will be extremely helpful. 3. Be careful who you trust. I'm not going to give a real reason as to why, but everyone would do well to be more cautious than normal. Your normal, traditional mafia strategies may not work in this game. The host reserves the right to lie to you, if only for comedic purposes. 4. Whilst you are alive you can talk to anyone about the game. Once you are dead you can still talk to anyone about the game, but knowledge acquired after death cannot be transferred from a dead player to a living player. If you are not playing, the same rules apply as if you were alive in the game (which means you can say anything to anyone - players, don't be too generous with your information). 5. Every user has a role PM. Role PMs may not be shown to other users on Night 0 (except to a team mate), but starting from Day 1 onwards they may be freely distributed. However, role PMs can also be faked. If you want to fake a role PM, feel free to PM one of the hosts for assistance. Note that while most role PMs follow a general template, some differences exist on purpose, so don't be too hasty to dismiss one as fake if it lacks a capital letter. Screenshotting of all forms is banned. If anyone finds a person encouraging others to take screenshots or taking screenshots and showing other people, please be sure to report it. 6. You can paste things told to you by the hosts. You may fake logs. Do not take pasting of a host conversation as definite proof, these can be faked. If you want to fake a log, feel free to PM me for assistance. Impersonation of the host or another user however, is banned at all points. Please do not attempt to impersonate in any way. 7. You may vote to lynch users during each Day by posting "[any word] [user]" in bold, or "No lynch" if you don't want to lynch anyone, and if you change your vote, you MUST edit the bolded text out of the old post if you post with a new vote. This means that your first vote that you post is the vote that is counted: you can have any amount of votes in the thread, but only the first one will be counted. I will be anal on this, so be prepared if you are trying to do a stealth-lynch. 8. Days will last 48 hours or until majority is reached. Majority is reached when I indicate it in the thread; as long as this doesn't happen, there is no majority, even if all the players have voted against the same person. After majority is reached, there will be a grace period of 3 hours, and if the majority is still in place after said grace period, the day will end. If there is a tie at the end of the day, there will be no lynch. The deadlines are meant to be a general indication of when the Day will end, not an exact limit. 9. Nights will last 48 hours. This gives you 48 hours to submit your night action by either sending a PM to the host or telling me on IRC. If you send a PM, please state what you are doing in the PM title using this format: "Night X - [Night action here]". If you don't want to use any action, let the host know that you're idling, as it makes it easier for me and confirms that you're active. If you have multiple Night actions, send them all in one PM. Also, every player is required to contact the host via PM or IRC during N0, be it night action, questions about role PM or just indicating you are here. If this doesn't happen, you will face subbing, no questions asked. 10. No kills will take place during Night 0. 11. Priorities have been decided beforehand and will not be revealed. 12. There will be no items in this game. Don't claim to be a thief! 13. There will be a total of 24 players. 14. If a role PM contradicts the rules, the role PM takes priority. So if the rules tell you you are not allowed to claim Batman, but your role PM says you are allowed to claim Batman, you should follow your role PM. 15: If you create a spreadsheet/channel/etc, please do tell me/give me access. You are also encouraged to talk to me during the game and tell me how's it going; it will be helpful for the postgame.