Jibaku
Who let marco in here????
Introduction
As soon as Gen V began, I began to take interest in the unofficial Uber tier (as if that's unexpected...). Though yes, it's not technically an "Uber" tier until the banlists are decided, but I'll treat it as such of course. After being able to accidentally fit in a certain Pokemon on this team, I began laddering on PO, and peaked at #1 with 1530 CRE (on WiFi ladder). I guess this isn't too much of an accomplishment though since almost no one knows how to play, but I made sure I played against several well known players along the way (well...not on the ladder). And although I didn't bother laddering for Dream World Ubers, this team did fairly well except it despises a certain someone. Enough about this though. Let's proceed on with the team
The Lineup (Team at a Glance is getting boring)
Ugh what is Palkia doing...
Credits go to Arkeis for the animations, veekun for the rest.
********************************************************
An In Depth Look
Forretress (M) @ Custap Berry
Trait: Sturdy
EVs: 40 HP / 252 Atk / 216 SDef
Brave Nature (+Atk, -Spd)
- Gyro Ball
- Spikes
- Toxic Spikes
- Rapid Spin
Well I probably don't have to explain in depth on how Forretress works in general. It sets up Spikes and Toxic Spikes for the team. But in Gen V, Sturdy now acts like a Focus Sash, which allows Forretress to act like a suicide lead if it has to. Coupled with Custap Berry, Forretress grabs one layer of Spikes and TS more often than not (For some reason Custap is allowed on WiFi ladder but if you guys feel uncomfortable with me posting this, let me just say that I've used Lum Berry with decent success too).
However, the moveset is a bit different. Since this thing generally acts as a suicide lead to keep momentum, I worry more about things setting up on me and gaining momentum against me. With Max Attack, Brave, and Gyro Ball, Forretress can deal respectable damage against Rayquaza, Mewtwo, and Darkrai. It also helps with speed boosting Pokemon such as Blaziken in the Dream World (who by the way takes >40% from Gyro Ball, despite resistance), Rock Polish Groudon, and perhaps most importantly, the rather rare Shell Break Cloyster which actually does a ton of damage if it sets up. At one time I've also been able to revenge a DDed 75% HP Salamence with Forretress when it went into Custap range. Unfortunately, Forretress loses quite a bit of bulk, but I have backup for that.
The cool part about Forretress is that it can forfeit his lead position under WiFi clause, and come in later in the game with its decent bulk and resists. The sad part is that it's a somewhat of a set up bait (I considered making this thing hold Red Card so it can set up all day on set uppers then phaze them away as they attack while Forry hangs on to Sturdy, but it doesn't help if Forretress is switching into things because it'll phaze the opponent away from being set up on), so I need some defensive backup. The other sucky part is that Reshiram plows through it with Turbo Blaze so I can't attempt to suicideon that without doing anything else :(.
Considering Deoxys-S over Forretress, but I like Forry due to Toxic Spikes and Rapid Spin
Groudon @ Leftovers
Trait: Drought
EVs: 252 HP / 176 Def / 76 SDef / 4 Spe
Impish Nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Stone Edge
- Dragon Tail
Lol at shuffly animation
I really have issues trying to make teams without this guy. He's too good of a physical tank to pass up. Groudon fits on this team for many many reasons - it sets up Stealth Rock, takes on boosted hits from Arceus / Rayquaza / etc, counters BP Mew with Dragon Tail, blocks Thunder and Thunder Wave, and provides with the necessary sunlight to keep things running. I'm not too sure what to make off the Defensive EVs though. I am considering just maxing Defense because it minimizes the chance Adamant Extremekiller can 2HKO Groudon with SDed Silk Scarf ES.
Earthquake and Stealth Rock are musts, obviously. Stone Edge covers Ho-Oh who otherwise plows through this team (as if it didn't give enough issues already). Dragon Tail is a blessing to Groudon - it phazes through Taunt and does decent damage to Dragons, which combined with entry hazards can deal massive damage. Unfortunately, it doesn't phaze through Substitute, but I have that covered.
Giratina-O @ Griseous Orb
Trait: Levitate
EVs: 248 Atk / 252 SpA / 8 Spe
Naughty Nature (+Atk, -SDef)
- Draco Meteor
- Shadow Sneak
- Hidden Power [Fire]
- Dragon Claw / Outrage
Spinblocker yadah yadah. Also my check to RPDon, and helps against Mewtwo (Shadow Sneak does 51% min). Giratina-O's function in this generation hasn't really changed (yet). However, I decided to reset the Speed EVs because quite frankly, Giratina-O will lose the Speed race due to the 30 Speed IV granted by Hidden Power Fire. In the meantime, I decided to bolster his Special Attack so Draco Meteor can do respectable amounts of damage (just slightly less than Naive MixMence LO DM). Unfortunately I can't really think of any EV spreads off the top of my head so I'll stick with this for now.
Despite Payback no longer doubling in power on switches, I chose Naughty over Lonely because this thing serves as a check to RPGroudon, SDScizor (still), and Mewtwo (Psycho Break, though Ice Beam hurts more now).
I'm considering Outrage over Dragon Claw to land a bigger hit on the super annoying Ho-Oh and Bulky CM Kyogre. The latter can prove to be a pain if it's the last Pokemon and Arceus can phaze it no longer.
Arceus-Steel @ Iron Plate
Trait: Multitype
EVs: 248 HP / 8 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Judgment
- Calm Mind
- Roar
- Recover
Here's the tank and stallbreaker...kind of. Steel Arceus provides the team with the incredibly necessary Dragon resistance and Toxic immunity. Forretress can't really do this forever and I need something that can actually switch into Blissey when needed. Steel Arceus also handles Kyogre in the sun (I'd switch Groudon in on a non attacking move then swap to Arceus), and helps greatly against Lati@s in Dream World. Due to the fact that it is now fully EVable, Arceus can now CM faster than Latias to soften the boosted hits, before Roaring it away later. Since I lack Toxic, Steel Arceus also provides a way of dealing with CM Lugia (unless it gets into endgame which really makes this difficult, but oh well). Finally, Roar on Arceus helps me handle the Substitute passers who block Groudon's Dragon Tail.
Unfortunately, Steel Arceus opens up a way for Reshiram and Ho-Oh to come in and do massive damage. Actually, the worst thing that could come into Steelceus is Shadow Tag Shandera -_-.
Reshiram @ Choice Specs
Trait: Turbo Blaze
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Flamethrower
- Blue Flame
- Draco Meteor
- Dragon Pulse
The team's powerhouse, of course. Reshiram first came into the team when I accidentally found a spot for it while trying to make a Zekrom team. I used it and never looked back. This thing is awesome.
I hope the moveset is self-explanatory, so I won't go into it. Instead, I'll just give you some facts on its raw power: Specs Draco Meteor does 83%-98% to 4 / 0 Kyogre. If Kyogre thinks it can safely switch in, it'll probably end up dead and thus allowing Groudon to come in and set up the sunlight forevermore. Specs Sun Blue Fire does 47%-55% to Blissey and 38%-45% to Evolution Stone Chansey, easily 2HKOing after two layers of any entry hazards. It also does a respectable 38% or so to Palkia, which is pretty nice considering it is quad resisted. Specs Blue Fire also does 67% min to Naughty Giratina-O...Having STAB on Dragon and Fire helps more than what's been mentioned. Several Pokemon can be OHKOed by BOTH Draco Meteor and Blue Fire (Groudon, anyone?), which makes it really tough for the opponent to predict against it. One of the fun things about Reshiram is that you can switch into something it'd scare away and just throw the NVE move, and you'll probably catch the switch in and very likely kill it.
Reshiram does a couple of things for the team. It provides the team with a handy immunity to burns, allowing it to wall Stalltwo, and a quad resistance to Fire which allows it to take on enemy Reshiram Blue Fires, if needed. Reshiram also cuts up Steel and Grass Arceus, easily OHKOing both of them even if they have Calm Minded twice, and clears out the annoying Heatran and Bulk Up Dialga.
Palkia @ Choice Scarf
Trait: Pressure
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Draco Meteor
- Flamethrower / Fire Blast
- Thunder
- Outrage
The revenger. Palkia's role also remained unchanged from Gen IV, aiding the team in checking Kyogres and revenging things like Darkrai and Rayquaza. Palkia also revenges the new speeding thread named Nitro Charge Reshiram (also Palkia quad resists Blue Fire). So yeah, this thing holds quite a bit of glue on the team.
I chose Draco Meteor over Spacial Rend because the extra power is helpful against Darkrai (whom it OHKOes with DM, but not with Spacial Rend), Haban Garchomp, and Dialga. Flamethrower goes well with the sun and eats up Nattorei and Forretress. Thunder is a bit situational but it helps do some damage to Kyogre. I'm considering Fire Blast over Flamethrower for more power and the ability to 2HKO Arceus, but it misses ;_;. Outrage is really just for end game Lati@s lol.
Threat List and Team Building Process coming later! Please Rate Away
As soon as Gen V began, I began to take interest in the unofficial Uber tier (as if that's unexpected...). Though yes, it's not technically an "Uber" tier until the banlists are decided, but I'll treat it as such of course. After being able to accidentally fit in a certain Pokemon on this team, I began laddering on PO, and peaked at #1 with 1530 CRE (on WiFi ladder). I guess this isn't too much of an accomplishment though since almost no one knows how to play, but I made sure I played against several well known players along the way (well...not on the ladder). And although I didn't bother laddering for Dream World Ubers, this team did fairly well except it despises a certain someone. Enough about this though. Let's proceed on with the team
The Lineup (Team at a Glance is getting boring)
Ugh what is Palkia doing...
Credits go to Arkeis for the animations, veekun for the rest.
********************************************************
An In Depth Look
Forretress (M) @ Custap Berry
Trait: Sturdy
EVs: 40 HP / 252 Atk / 216 SDef
Brave Nature (+Atk, -Spd)
- Gyro Ball
- Spikes
- Toxic Spikes
- Rapid Spin
Well I probably don't have to explain in depth on how Forretress works in general. It sets up Spikes and Toxic Spikes for the team. But in Gen V, Sturdy now acts like a Focus Sash, which allows Forretress to act like a suicide lead if it has to. Coupled with Custap Berry, Forretress grabs one layer of Spikes and TS more often than not (For some reason Custap is allowed on WiFi ladder but if you guys feel uncomfortable with me posting this, let me just say that I've used Lum Berry with decent success too).
However, the moveset is a bit different. Since this thing generally acts as a suicide lead to keep momentum, I worry more about things setting up on me and gaining momentum against me. With Max Attack, Brave, and Gyro Ball, Forretress can deal respectable damage against Rayquaza, Mewtwo, and Darkrai. It also helps with speed boosting Pokemon such as Blaziken in the Dream World (who by the way takes >40% from Gyro Ball, despite resistance), Rock Polish Groudon, and perhaps most importantly, the rather rare Shell Break Cloyster which actually does a ton of damage if it sets up. At one time I've also been able to revenge a DDed 75% HP Salamence with Forretress when it went into Custap range. Unfortunately, Forretress loses quite a bit of bulk, but I have backup for that.
The cool part about Forretress is that it can forfeit his lead position under WiFi clause, and come in later in the game with its decent bulk and resists. The sad part is that it's a somewhat of a set up bait (I considered making this thing hold Red Card so it can set up all day on set uppers then phaze them away as they attack while Forry hangs on to Sturdy, but it doesn't help if Forretress is switching into things because it'll phaze the opponent away from being set up on), so I need some defensive backup. The other sucky part is that Reshiram plows through it with Turbo Blaze so I can't attempt to suicideon that without doing anything else :(.
Considering Deoxys-S over Forretress, but I like Forry due to Toxic Spikes and Rapid Spin
Groudon @ Leftovers
Trait: Drought
EVs: 252 HP / 176 Def / 76 SDef / 4 Spe
Impish Nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Stone Edge
- Dragon Tail
Lol at shuffly animation
I really have issues trying to make teams without this guy. He's too good of a physical tank to pass up. Groudon fits on this team for many many reasons - it sets up Stealth Rock, takes on boosted hits from Arceus / Rayquaza / etc, counters BP Mew with Dragon Tail, blocks Thunder and Thunder Wave, and provides with the necessary sunlight to keep things running. I'm not too sure what to make off the Defensive EVs though. I am considering just maxing Defense because it minimizes the chance Adamant Extremekiller can 2HKO Groudon with SDed Silk Scarf ES.
Earthquake and Stealth Rock are musts, obviously. Stone Edge covers Ho-Oh who otherwise plows through this team (as if it didn't give enough issues already). Dragon Tail is a blessing to Groudon - it phazes through Taunt and does decent damage to Dragons, which combined with entry hazards can deal massive damage. Unfortunately, it doesn't phaze through Substitute, but I have that covered.
Giratina-O @ Griseous Orb
Trait: Levitate
EVs: 248 Atk / 252 SpA / 8 Spe
Naughty Nature (+Atk, -SDef)
- Draco Meteor
- Shadow Sneak
- Hidden Power [Fire]
- Dragon Claw / Outrage
Spinblocker yadah yadah. Also my check to RPDon, and helps against Mewtwo (Shadow Sneak does 51% min). Giratina-O's function in this generation hasn't really changed (yet). However, I decided to reset the Speed EVs because quite frankly, Giratina-O will lose the Speed race due to the 30 Speed IV granted by Hidden Power Fire. In the meantime, I decided to bolster his Special Attack so Draco Meteor can do respectable amounts of damage (just slightly less than Naive MixMence LO DM). Unfortunately I can't really think of any EV spreads off the top of my head so I'll stick with this for now.
Despite Payback no longer doubling in power on switches, I chose Naughty over Lonely because this thing serves as a check to RPGroudon, SDScizor (still), and Mewtwo (Psycho Break, though Ice Beam hurts more now).
I'm considering Outrage over Dragon Claw to land a bigger hit on the super annoying Ho-Oh and Bulky CM Kyogre. The latter can prove to be a pain if it's the last Pokemon and Arceus can phaze it no longer.
Arceus-Steel @ Iron Plate
Trait: Multitype
EVs: 248 HP / 8 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Judgment
- Calm Mind
- Roar
- Recover
Here's the tank and stallbreaker...kind of. Steel Arceus provides the team with the incredibly necessary Dragon resistance and Toxic immunity. Forretress can't really do this forever and I need something that can actually switch into Blissey when needed. Steel Arceus also handles Kyogre in the sun (I'd switch Groudon in on a non attacking move then swap to Arceus), and helps greatly against Lati@s in Dream World. Due to the fact that it is now fully EVable, Arceus can now CM faster than Latias to soften the boosted hits, before Roaring it away later. Since I lack Toxic, Steel Arceus also provides a way of dealing with CM Lugia (unless it gets into endgame which really makes this difficult, but oh well). Finally, Roar on Arceus helps me handle the Substitute passers who block Groudon's Dragon Tail.
Unfortunately, Steel Arceus opens up a way for Reshiram and Ho-Oh to come in and do massive damage. Actually, the worst thing that could come into Steelceus is Shadow Tag Shandera -_-.
Reshiram @ Choice Specs
Trait: Turbo Blaze
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Flamethrower
- Blue Flame
- Draco Meteor
- Dragon Pulse
The team's powerhouse, of course. Reshiram first came into the team when I accidentally found a spot for it while trying to make a Zekrom team. I used it and never looked back. This thing is awesome.
I hope the moveset is self-explanatory, so I won't go into it. Instead, I'll just give you some facts on its raw power: Specs Draco Meteor does 83%-98% to 4 / 0 Kyogre. If Kyogre thinks it can safely switch in, it'll probably end up dead and thus allowing Groudon to come in and set up the sunlight forevermore. Specs Sun Blue Fire does 47%-55% to Blissey and 38%-45% to Evolution Stone Chansey, easily 2HKOing after two layers of any entry hazards. It also does a respectable 38% or so to Palkia, which is pretty nice considering it is quad resisted. Specs Blue Fire also does 67% min to Naughty Giratina-O...Having STAB on Dragon and Fire helps more than what's been mentioned. Several Pokemon can be OHKOed by BOTH Draco Meteor and Blue Fire (Groudon, anyone?), which makes it really tough for the opponent to predict against it. One of the fun things about Reshiram is that you can switch into something it'd scare away and just throw the NVE move, and you'll probably catch the switch in and very likely kill it.
Reshiram does a couple of things for the team. It provides the team with a handy immunity to burns, allowing it to wall Stalltwo, and a quad resistance to Fire which allows it to take on enemy Reshiram Blue Fires, if needed. Reshiram also cuts up Steel and Grass Arceus, easily OHKOing both of them even if they have Calm Minded twice, and clears out the annoying Heatran and Bulk Up Dialga.
Palkia @ Choice Scarf
Trait: Pressure
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Draco Meteor
- Flamethrower / Fire Blast
- Thunder
- Outrage
The revenger. Palkia's role also remained unchanged from Gen IV, aiding the team in checking Kyogres and revenging things like Darkrai and Rayquaza. Palkia also revenges the new speeding thread named Nitro Charge Reshiram (also Palkia quad resists Blue Fire). So yeah, this thing holds quite a bit of glue on the team.
I chose Draco Meteor over Spacial Rend because the extra power is helpful against Darkrai (whom it OHKOes with DM, but not with Spacial Rend), Haban Garchomp, and Dialga. Flamethrower goes well with the sun and eats up Nattorei and Forretress. Thunder is a bit situational but it helps do some damage to Kyogre. I'm considering Fire Blast over Flamethrower for more power and the ability to 2HKO Arceus, but it misses ;_;. Outrage is really just for end game Lati@s lol.
Threat List and Team Building Process coming later! Please Rate Away