Halcyon.
@Choice Specs
Ok, got some teams to post. Note that I'm building these in order of: ones I most want to build to ones I least want to build, so even if you asked first, I may not build your team first.
MilkyWay01
Built this team with Kingdra because I find that it's super underrated on rain teams (most run Kabutops instead, which is good but fuck it). So Kingdra's two biggest issues are ferrothorn, Chansey, and Azumarill so I started out by pumping the team full of Pokemon that could weaken those. Tornadus-T can Taunt and Superpower Chansey as well as Hurricane spam offensive teams that usually don't have a good answer to it. Ferrothorn is honestlt the best answer to Azumarill that Rain is gonna find, and this spread is the best I could come up with to stop it. With this you will never be 2HKOed by Superpower on AV Azumarill (band will do a ton but band can't deal with Kingdra nearly as well. Mawile was a cool mon for rain because it can set up on Ferrothorn easily. I personally went for sub Focus Punch to OHKO Ferro, but SD with Knock Off is definitely an option, but sub can also fuck over Keldeo, which loves to switch in predicting SD. Finally, HW Latias works perfectly on rain, checking thundy and giving Torn, Mawile, or Kingdra a second chance to fuck over the opponent as well as heal Politoed if you need rain longer.
The Bravest Bird Kiga
CM Raikou was a super difficult mon for me to build around because I really had to think about its strengths and weaknesses before proceeding. The mate has mostly adapted to handle it, but I did my best with what I had. Raikou most notably has trouble against stall. Chansey, Heatran, Ferrothorn, and Clefable walk all over it. Mega Gardevoir on the other hand can fuck over all of these Pokemon. Taunt cripples Chansey, Focus Blast weakens Heatran and Ferro, and Clefable loses just with Hyper Voice. From here, Keldeo seemed like a good option to handle Scizor and also provide more pressure on Ferro, Chansey, and Clefable, not to mention luring in Thundurus, which Raikou can set up on. Dragonite just seemed like a really good option for the team in general, it hits hard, breaking walls even more, provides powerful priority, and gives a switch in to Ground moves like Landorus' Earth Power as well as giving the team another switch-in to Keldeo. The main point of Dragonite, however, was its wallbreaking capabilities. Skarmory might seem out of place, but I wanted a more reliable answer to Flying spam, Garchomp seemed problematic, Defog seemed necessary since the team gets worn down super easily, and Azumarill is an absolute bitch to offense. It also further checks Mega Scizor, which takes pressure off Keldeo. Finally, Azumarill patches up the team's weakness to Greninja while also helping to lure in Ferrothorn (I seriously cannot stress how annoying this thing is for Raikou), and once again Raikou can set up on Mega Venusaur and Amoongus, which are common switch-ins to Azu.
Kiga, this team uses Mega Garde so I figured I would tag you but if you want your own Mega Garde team I can build one separate from this one.
Will try to get the other teams done asap.
MilkyWay01
Kingdra @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Scald
- Dragon Pulse
- Draco Meteor
Politoed @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Hypnosis
- Toxic
- Encore
Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 8 HP / 72 Atk / 208 SpA / 224 Spe
Hasty Nature
- Hurricane
- Superpower
- U-turn
- Taunt
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 200 Def / 56 SpD
Impish Nature
- Leech Seed
- Protect
- Stealth Rock
- Power Whip
Mawile @ Mawilite
Ability: Intimidate
EVs: 64 HP / 252 Atk / 192 Spe
Adamant Nature
- Play Rough
- Sucker Punch
- Focus Punch / Knock Off
- Substitute / SD
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Thunder
- Defog
- Healing Wish
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Scald
- Dragon Pulse
- Draco Meteor
Politoed @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Hypnosis
- Toxic
- Encore
Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 8 HP / 72 Atk / 208 SpA / 224 Spe
Hasty Nature
- Hurricane
- Superpower
- U-turn
- Taunt
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 200 Def / 56 SpD
Impish Nature
- Leech Seed
- Protect
- Stealth Rock
- Power Whip
Mawile @ Mawilite
Ability: Intimidate
EVs: 64 HP / 252 Atk / 192 Spe
Adamant Nature
- Play Rough
- Sucker Punch
- Focus Punch / Knock Off
- Substitute / SD
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Thunder
- Defog
- Healing Wish
Built this team with Kingdra because I find that it's super underrated on rain teams (most run Kabutops instead, which is good but fuck it). So Kingdra's two biggest issues are ferrothorn, Chansey, and Azumarill so I started out by pumping the team full of Pokemon that could weaken those. Tornadus-T can Taunt and Superpower Chansey as well as Hurricane spam offensive teams that usually don't have a good answer to it. Ferrothorn is honestlt the best answer to Azumarill that Rain is gonna find, and this spread is the best I could come up with to stop it. With this you will never be 2HKOed by Superpower on AV Azumarill (band will do a ton but band can't deal with Kingdra nearly as well. Mawile was a cool mon for rain because it can set up on Ferrothorn easily. I personally went for sub Focus Punch to OHKO Ferro, but SD with Knock Off is definitely an option, but sub can also fuck over Keldeo, which loves to switch in predicting SD. Finally, HW Latias works perfectly on rain, checking thundy and giving Torn, Mawile, or Kingdra a second chance to fuck over the opponent as well as heal Politoed if you need rain longer.
The Bravest Bird Kiga
Raikou @ Leftovers
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Extrasensory
- Hidden Power [Ice]
- Calm Mind
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Focus Blast
- Psyshock
- Taunt
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]
Dragonite @ Choice Band
Ability: Multiscale
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Earthquake
- Fire Punch
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Counter
- Roost
- Stealth Rock
- Defog
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 16 HP / 252 Atk / 240 SpD
Adamant Nature
- Waterfall
- Play Rough
- Aqua Jet
- Superpower
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Extrasensory
- Hidden Power [Ice]
- Calm Mind
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Focus Blast
- Psyshock
- Taunt
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]
Dragonite @ Choice Band
Ability: Multiscale
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Earthquake
- Fire Punch
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Counter
- Roost
- Stealth Rock
- Defog
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 16 HP / 252 Atk / 240 SpD
Adamant Nature
- Waterfall
- Play Rough
- Aqua Jet
- Superpower
CM Raikou was a super difficult mon for me to build around because I really had to think about its strengths and weaknesses before proceeding. The mate has mostly adapted to handle it, but I did my best with what I had. Raikou most notably has trouble against stall. Chansey, Heatran, Ferrothorn, and Clefable walk all over it. Mega Gardevoir on the other hand can fuck over all of these Pokemon. Taunt cripples Chansey, Focus Blast weakens Heatran and Ferro, and Clefable loses just with Hyper Voice. From here, Keldeo seemed like a good option to handle Scizor and also provide more pressure on Ferro, Chansey, and Clefable, not to mention luring in Thundurus, which Raikou can set up on. Dragonite just seemed like a really good option for the team in general, it hits hard, breaking walls even more, provides powerful priority, and gives a switch in to Ground moves like Landorus' Earth Power as well as giving the team another switch-in to Keldeo. The main point of Dragonite, however, was its wallbreaking capabilities. Skarmory might seem out of place, but I wanted a more reliable answer to Flying spam, Garchomp seemed problematic, Defog seemed necessary since the team gets worn down super easily, and Azumarill is an absolute bitch to offense. It also further checks Mega Scizor, which takes pressure off Keldeo. Finally, Azumarill patches up the team's weakness to Greninja while also helping to lure in Ferrothorn (I seriously cannot stress how annoying this thing is for Raikou), and once again Raikou can set up on Mega Venusaur and Amoongus, which are common switch-ins to Azu.
Kiga, this team uses Mega Garde so I figured I would tag you but if you want your own Mega Garde team I can build one separate from this one.
Will try to get the other teams done asap.
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