TheKingKarp
I've been wanting to work with Mega Pidgeot + Celebi recently, so this was nice. First off, on your original core, I changed HP Ground to Roost to make certain stall mons more manageable, and to provide general healing for Pidgeot (especially useful for when Zap is dead and SR is up). You can also try Refresh > U-Turn if you wish. With Celebi, I tried a specially defensive set, but Mega Lopunny became a HUGE issue for the team. Dugtrio works nicely with this core because it is able to trap Scarf T-Tar and Heatran, making Pidgeot's chance of sweeping a lot higher. Also, it provides Stealth Rock support which is definitely appreciated. Scizor is a nice powerful physical attacker that carries a powerful priority move. Also, the thing handles Mamoswine, and helps to make Weavile and Azumarill lesser threats to the team. Heatran has really nice type synergy with Celebi and Zapdos, provides support with moves like Toxic and Taunt, and can trap nuisances to this team with Magma Storm. Originally, I was running the faster specially defensive support set here (252 hp, 56 spdef, 200 speed calm nature w/ lava plume > magma storm and leftovers > air balloon), but Trinitrotoluene and StarmeiTheGod convinced me to buy into the Magma Storm set lol. You could test that other spread or another specially defensive support spread if you want. Also, you could run Flash Cannon > Earth Power, but if so opposing Heatran(s) become an issue for the team; Dugtrio alone isn't always enough. Finally, I decided on Zapdos to counter birdspam and to provide Defog support. Heat Wave is a must on Zapdos! Otherwise Bisharp becomes a problem for this team. With Zapdos and Tran, you can do some funny shit like passing a Nasty Plot if Pidg is dead. It's definitely not something you should do a lot/most of the time, but it can work in the right circumstances and it's really funny.
This team tends to struggle with Ground + Flying mons, super speedy mons like Mega Lopunny, Mega Manectric, etc., and Manaphy (that piece of shit I hate it so much). For Gliscor and the Landos, they can be handled with boosted Mega Pidgeot, and Scizor (to an extent). Handling speedy Pokemon varies... Mega Lopunny can be dealt with by using Celebi, and Heatran can kinda handle Mega Manectric. If you find Mega Manectric to be a big problem, I would definitely try out a specially defensive support set on Heatran. Manaphy is just really annoying; Mega Pidgeot can hit it and shit, but you really need that Nasty Plot boost. These were the main issues that stuck out when testing, building, reviewing the team, etc.
This was a fun build for sure. I really hope you enjoy this team, but if you don't (or if you have any questions/concerns about the team), feel free to PM me here or on Showdown (username: m00ns).
Shoutout to Starmei, Trinitrotoluene, and AM for helping me clean the team up and whatnot ^.^
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 252 Spe
Naive Nature
IVs: 21 HP / 0 Def / 0 SpD
- Earthquake
- Reversal
- Memento
- Stealth Rock
Bird Jesus (Pidgeot) @ Pidgeotite
Ability: Big Pecks
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Heat Wave
- U-turn
- Roost
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
- Nasty Plot
- Baton Pass
- Giga Drain
- Recover
Scizor @ Choice Band
Ability: Technician
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 132 Def / 68 SpA / 56 Spe
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Roost
- Defog
- Heat Wave
Ability: Arena Trap
EVs: 252 Atk / 252 Spe
Naive Nature
IVs: 21 HP / 0 Def / 0 SpD
- Earthquake
- Reversal
- Memento
- Stealth Rock
Bird Jesus (Pidgeot) @ Pidgeotite
Ability: Big Pecks
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Heat Wave
- U-turn
- Roost
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
- Nasty Plot
- Baton Pass
- Giga Drain
- Recover
Scizor @ Choice Band
Ability: Technician
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 132 Def / 68 SpA / 56 Spe
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Roost
- Defog
- Heat Wave
I've been wanting to work with Mega Pidgeot + Celebi recently, so this was nice. First off, on your original core, I changed HP Ground to Roost to make certain stall mons more manageable, and to provide general healing for Pidgeot (especially useful for when Zap is dead and SR is up). You can also try Refresh > U-Turn if you wish. With Celebi, I tried a specially defensive set, but Mega Lopunny became a HUGE issue for the team. Dugtrio works nicely with this core because it is able to trap Scarf T-Tar and Heatran, making Pidgeot's chance of sweeping a lot higher. Also, it provides Stealth Rock support which is definitely appreciated. Scizor is a nice powerful physical attacker that carries a powerful priority move. Also, the thing handles Mamoswine, and helps to make Weavile and Azumarill lesser threats to the team. Heatran has really nice type synergy with Celebi and Zapdos, provides support with moves like Toxic and Taunt, and can trap nuisances to this team with Magma Storm. Originally, I was running the faster specially defensive support set here (252 hp, 56 spdef, 200 speed calm nature w/ lava plume > magma storm and leftovers > air balloon), but Trinitrotoluene and StarmeiTheGod convinced me to buy into the Magma Storm set lol. You could test that other spread or another specially defensive support spread if you want. Also, you could run Flash Cannon > Earth Power, but if so opposing Heatran(s) become an issue for the team; Dugtrio alone isn't always enough. Finally, I decided on Zapdos to counter birdspam and to provide Defog support. Heat Wave is a must on Zapdos! Otherwise Bisharp becomes a problem for this team. With Zapdos and Tran, you can do some funny shit like passing a Nasty Plot if Pidg is dead. It's definitely not something you should do a lot/most of the time, but it can work in the right circumstances and it's really funny.
This team tends to struggle with Ground + Flying mons, super speedy mons like Mega Lopunny, Mega Manectric, etc., and Manaphy (that piece of shit I hate it so much). For Gliscor and the Landos, they can be handled with boosted Mega Pidgeot, and Scizor (to an extent). Handling speedy Pokemon varies... Mega Lopunny can be dealt with by using Celebi, and Heatran can kinda handle Mega Manectric. If you find Mega Manectric to be a big problem, I would definitely try out a specially defensive support set on Heatran. Manaphy is just really annoying; Mega Pidgeot can hit it and shit, but you really need that Nasty Plot boost. These were the main issues that stuck out when testing, building, reviewing the team, etc.
This was a fun build for sure. I really hope you enjoy this team, but if you don't (or if you have any questions/concerns about the team), feel free to PM me here or on Showdown (username: m00ns).
Shoutout to Starmei, Trinitrotoluene, and AM for helping me clean the team up and whatnot ^.^
Last edited: