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The CAP Kitchen: Non-Competitive Discussion Goes Here

Discussion in 'Create-A-Pokémon Project' started by bugmaniacbob, Sep 2, 2012.

  1. Mozilla Fennekin

    Mozilla Fennekin

    Mar 10, 2013
    Frankly I like this better than the regular squid, even if it doesn't match the CAP's stats/abilities at all. xD
  2. HeaLnDeaL

    HeaLnDeaL Reluctantly Having Fun
    is a Forum Moderatoris a CAP Contributor

    Oct 4, 2010
    Well, here was my sprite version for Magistrum's design. For a view of my process, here's a an imgur album of my previous versions: http://imgur.com/a/o3CKc

    Congratulations on placing second, Magistrum :)
  3. Mova


    Oct 5, 2013
    I am not entirely sure if the Kitchen is the right place, but would it be okay to dicsuss any fake romanized Japanese names for the currently existing CAPs? If so, I have ideas for two of them, but no katakana.

    Pyroak: Honorchid (Ho-no-o-ki-do) = Honoo, the Japanese word for flame, and okido, the Japanese spelling for orchid, as a reference to a Pokemon Professor, this case being Oak. The "trademarked" romanization might include honor.
    Cyclohm: Kaminadra (Ka-mi-na-do-ra) = Kaminari, the Japanese word for lightning, and -dra, short for dragon.
    FierceDeity1 likes this.
  4. miririri


    Mar 3, 2014
    have i told anyone the reason i didn't even want to vote for the octopus is because it's obviously an octillery
  5. CerberusSONE


    Dec 21, 2013
    I still remember your art submission, miririri.
    I was disappointed it didn't get to the final poll :(

    There needs to be more CAPs like Necturna, no competitive ability, giving the Pokémon a better chance to use its moves and item to its advantage.

    Next CAP should totally be mono-Normal
  6. Mova


    Oct 5, 2013
    CerberusSONE While that seems to be a joke, mono Normal actually sounds perfect for a hypothetical physical Blissey, but with more balanced bulk. For the design, I'll go for a RoboPup, but it's still a pure Normal-type.

    It's quite nice to have Kitchen-exclusive CAPs here and there. They could work well as unobtainable species, which can easily add diversity, even if they're not native to a specific region. My planned CAP fan fiction could make use of them.

    By the way, which CAPs could use a Mega? I know we shouldn't hold our breath for that, but I want Mega Evolutions for Syclant, Revenankh, Voodoom, Mollux, and especially Pyroak.
  7. CerberusSONE


    Dec 21, 2013
    Ooh, NO Mega Pyroak please! Unless it balances its physical attack with special attack, and loses Rock Head, then keep it a non Mega.
    That thing is deadly if using it in a pair with a Speed passer like Blaziken.
    Keep in mind MegaScylant retains Tail Glow and quite possibly Mountaineer. I wouldn't want to face that thing.
    Mega Voodoom and Mega Necturna would be interesting. I'd like to see what kinds of changes Voodoom would get as a Mega (Regenerator instead of Lightningrod ims). This could make it work even better with other Regenerators (Slowbro and MegaVoodoom).
    MegaNecturna, maybe given a higher special attack and an ability like Multitype would be beast.
  8. Mowtom

    Mowtom I'm so meta, even this acronym!

    Dec 13, 2013
    Multitype? On a Mega? I'll let you think that one out again.
    FierceDeity1 and V4LOVER like this.
  9. Mova


    Oct 5, 2013
    I'd like for Mega Syclant to get Compound Eyes in order to keep its frailty, even if both of its base Defenses are increased by 10 points.

    Mega Pyroak, on the other hand, should have at least 100 base Attack with Tough Claws, and as such, becomes more of a tank. From a flavor-based perspective, Pyroak could use a Mega Evo, similar in design to Mega Charizard X. If that's too much, then how about just a CAP Kitchen-exclusive design?
  10. CerberusSONE


    Dec 21, 2013
    As frightening as it sounds, Mega Pyroak would probably have an awesome design.
    Instead of its eyes, it should probably have sockets with a faint orange glow to make it look truly intimidating, like Stallord from LoZ TP.
    Mega Scylant? Ice crystals, ice crystals everywhere.
  11. Mova


    Oct 5, 2013
    Something was in my mind regarding Breezi and Fidgit: Why does their Egg Group consist of mono Field, if that's usually a group dedicated to mammals, lizards, snakes, and grounded birds? Could someone retcon it as a combination of Field / Bug, since both of them are spiders? I just don't get how a spider can breed with mammals, some reptiles, and grounded birds, but not other arthropods.

    I guess Mollux has a similar story, being Field / Fairy, rather than Field / Amorphous, which would make more sense for a gastropod. But since this is Pokemon we're dealing with, it might not matter to those who don't pay attention to Egg Groups.

    If you're wondering about consistency, then how about if Smogon University made a special discovery about the Pokemon's breeding abilities long after they actually discovered Fidgit's existence?
  12. Nyktos

    Nyktos Custom Loser Title

    Aug 27, 2008
    The egg groups are chosen by movepool submitters (at least on recent CAPs I admit I have no idea how it was done back when Fidgit was made). Most submitters try to pick something flavourful for the Pokémon in question, but convenience in egg move availability sometimes trumps that, which in particular means that Field often ends up where it really doesn't belong. Personally my movepool submissions always had egg groups I considered flavourful which sometimes led to weird moves in level up. Admittedly it's been a couple CAPs since I actually submitted one.

    I doubt old CAPs will ever get updated for purely flavour reasons. If general revisions ever happen, something like that might be on the table as part of it, but that's a big "if" and I expent most people don't really care about egg groups.
  13. bugmaniacbob

    bugmaniacbob Was fun while it lasted
    is an Artist Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Sep 19, 2008
    The original egg pool contained such moves as Toxic Spikes, Spikes, Wish, Pursuit, Sucker Punch, and the like, which at the time basically necessitated Smeargle to be a part of its breeding chain. Hence the Field egg group. This was changed at the end of DPP by the movepool revisions.

    Also, it isn't a spider. I don't know where you got that idea from. It's a harvestman. Which admittedly isn't that different but oh well. Egg groups require zero competitive justification and only exist to make sure that the Pokemon would be cartridge-compatible, hence quite a few of the old CAPs went straight to the Field egg group and nowhere else. Even so, the design bears distinctly mammalian characters - it's not out of the question to say it can breed with creatures in the Field egg group. The fact that it has a drill does not mean it should go in the mineral egg group, after all.
  14. MQJinx


    Mar 11, 2013
    On a side note, where would you place the CAPs to be encountered in the wild in Kalos?

    For me:

    Syclar: Frost Cavern (Horde)
    Syclant: Frost Cavern
    Revenankh: Victory Road
    Flarelm: Kalos Route 20 (Horde)
    Pyroak: Kalos Route 20
    Breezi: Kalos Route 8
    Rebble: Glittering Cave, Reflection Cave
    Privatyke: Ambrette Town, Kalos Route 8, Cyllage City, Shalour City, Kalos Route 12, Azure Bay (Surf)
    Nohface: Reflection Cave
    Monohm: Kalos Route 8
    Colosshale: Kalos Route 12 (Surf)
    Protowatt: Ambrette Town, Kalos Route 8, Cyllage City, Shalour City, Kalos Route 12, Azure Bay (Good Rod)
    Krilowatt: Ambrette Town, Kalos Route 8, Cyllage City, Shalour City, Kalos Route 12, Azure Bay (Super Rod)
    Voodoll: Lost Hotel (Trash Can)
    Voodoom: Lost Hotel, Pokemon Village (Trash Can)
    Scratchet: Kalos Route 10
    Necturine: Kalos Route 20 (Horde)
    Necturna: Kalos Route 20
    Mollux: Kalos Route 19
    Cupra: Kalos Route 6
    Brattler: Kalos Route 20 (Horde)
    Malaconda: Kalos Route 20
    Cawdet: Kalos Route 8 (Horde)
    Volkraken Pre-evo: Shalour City (Good Rod)
    Volkraken: Shalour City (Super Rod)
  15. Mova


    Oct 5, 2013
    bugmaniacbob I know what you mean now, since I looked up what a harvestman was because I forgot that it's also referred to as daddy long legs, and it seems more legit. Thanks for clearing that up.

    EDIT: I've thought about CAP Mega Evolutions for a few days, and there are four CAPs that could make use of them, and those are Pyroak, Fidgit, Voodoom, and Malaconda.

    A design for Mega Malaconda was already drawn by dracoyoshi8 (Malaconda's original artist) earlier in the thread, so I guess we could at least make a Mega for Pyroak and Voodoom. I'll come up with something for Pyroak soon.
    Last edited: Jun 20, 2014
  16. Bughouse

    Bughouse Like ships in the night, you're passing me by
    is a member of the Site Staffis a Forum Moderator Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus

    May 28, 2010
    Hi so a large group of people were active on #cap so we decided to make a Flash Mega Evolution of a previous Flash CAP seen here.

    Without further ado, Mega Cnidali:

    Poison / Fighting
    Poison / Fighting

    Regenerator / Stench / Poison Heal (DW)

    109 HP / 100 Atk / 85 Def / 40 SpA / 90 SpD / 66 Spe
    109 HP / 130 Atk / 95 Def / 60 SpA / 120 SpD / 76 Spe

    BST Total:

    Same movepool as before, but with a few new XY moves added:
    Fell Stinger
    Power-Up Punch


    So basically the point of this Mega Evolved Flash CAP was thought to be Contrary abuse, with STAB Superpower, Knock Off, and Sting Jab (its signature move 85 BP Poison, 30% Paralysis) to get perfect coverage. Meanwhile, the 4th slot can use Sucker Punch to cover its speed issues, much like Mega Mawile does. This contrasts with its original BW NU intent to be a bulky hazard controller that could still pack a punch when needed.

    It's quite possible that Mega Cnidali is broken with this insane ability to use Contrary Superpower alongside perfect coverage and great bulk, but then most Megas seem very broken on paper.

    I know we had some potential art in the works, so if those artists or any other artists want to post their ideas for what this guy might turn into, feel free to post below. This is Cnidali in original state, with art by ium.

    some quick sketches we got in the chat of MEGA CNIDALI!! (open)
    Mega Ampharos, Mova, Kadew and 2 others like this.
  17. AOPSUser


    Dec 3, 2011
    Putting a bunch of random FE CAPs in the game is a really bad idea. As cool as wild Pyroak would be, there's zero reason to even have that in the game. Sure you get stuff like Trevenant on Route 20, but there's a reason for that--the only other way to get Trevenant is by trade, and Trevenant is super weak compared to pretty much every CAP. Just look at the other encounters on the route--specifically, the most common, Jigglypuff. Super Rod stuff is fine but you certainly should not be able to just fish up Volkraken. At least, it shouldn't be common.

    So here's my list (with rarity!):
    Syclar: Frost Cavern (Uncommon normally, Rare with Horde)
    Syclant: Frost Cavern (2%)
    Revenankh: Victory Road (5%)
    Flarelm: Kalos Route 20 (Uncommon normally, Uncommon with Horde)
    Pyroak: Kalos Route 20 (1%)
    Breezi: Kalos Route 8 (common)
    Rebble: Glittering Cave, Reflection Cave (common)
    Bolderdash: Frost Cavern (3%), Victory Road (10%)
    Privatyke: Ambrette Town, Kalos Route 8, Cyllage City, Shalour City, Kalos Route 12, Azure Bay (Surf, common)
    Nohface: Reflection Cave (uncommon)
    Monohm: Kalos Route 8 (uncommon)
    Colosshale: Ambrette Town, Kalos Route 8, Cyllage City, Shalour City, Kalos Route 12, Azure Bay (Good Rod, rare | Super Rod, uncommon)
    Protowatt: Ambrette Town, Kalos Route 8, Cyllage City, Shalour City, Kalos Route 12, Azure Bay (Good Rod, uncommon | Super Rod, common)
    Krilowatt: Ambrette Town, Kalos Route 8, Cyllage City, Shalour City, Kalos Route 12, Azure Bay (Super Rod, 5%)
    Voodoll: Lost Hotel (Rare normally, common with Trash Can)
    Voodoom: Lost Hotel (Trash Can, 1%), Pokemon Village (Trash Can, 5%)
    Scratchet: Kalos Route 10 (uncommon)
    Necturine: Kalos Route 20 (Uncommon normally, common with Horde*)
    Necturna: Kalos Route 20 (1%)
    Mollux: Kalos Route 19 (5%)
    Cupra: Kalos Route 6 (5%)
    Brattler: Kalos Route 20 (Uncommon normally, common with Horde*)
    Malaconda: Kalos Route 20 (1%)
    Cawdet: Kalos Route 8 (Uncommon with Horde)
    Volkrakid: Shalour City (Good Rod, uncommon | Super Rod, common)
    Volkraken: Shalour City (Super Rod, 5%)

    *Hordes show up with both Necturine and Brattler, the same way Zangoose/Seviper hordes, Plusle/Minun hordes, and Trevenant/Sudowoodo hordes show up.

    Basically, most CAPs are designed to be powerful, yet rare mons. Think Heracross, Axew, Scyther. You can't exactly find those very easily in the wild (before Gen VI for Axew). There's some exceptions--Rebble and Protowatt, for example. But that's no reason to make its evolutions common. For example, you can find Aron really easily in Granite Cave, whereas the first place you can find Lairon is Victory Road, and it's not exactly super common there. Zubats annoy you in every game's early caves, but Golbat usually comes after Badge 7.

    Super Rod is certainly no exception. Ever fished up a Wailord in Gen III? 5% is a really generous rate imo.
  18. Mova


    Oct 5, 2013
    Rebble and Bolderdash shouldn't be encountered in both Coastal and Mountain Kalos, so having wild Bolderdash in Terminus Cave and Victory Road, with Rebble being found in Hordes in said location, would work a bit better.

    If only the Stratagem family were in the Mineral Egg Group so they could actually breed with Ditto. They can't get Egg moves anyway since they're genderless.
  19. bugmaniacbob

    bugmaniacbob Was fun while it lasted
    is an Artist Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Sep 19, 2008
    We made a thing

    Or at least we did earlier today, pretty much unfinished, but I'll post what we had already so that those who lost their lives along the way are not forgotten

    Art by Quany x Yveltal

    Concept: True Charizard counter (i.e. able to take on and beat both Charizard-X and Charizard-Y)

    Typing: Steel / Flying

    Ability: Flash Fire

    Stats: 90 / 116 / 120 / 57 / 100 / 52 (BST 535)

    PT = 190.306680052397 (Excellent)
    ST = 160.344278096358 (Very Good)
    PS = 110.019628320822 (Good)
    SS = 71.8957314156872 (Poor)

    BSR = 285.9987501146 (Good)

    Weight: 2000 kg


    Level-up (open)

    - Heat Crash
    - Heavy Slam
    - Tackle
    - Peck
    4. Iron Defence
    10. Ancientpower
    16. Magnet Bomb
    22. Drill Peck
    28. Steel Wing
    35. Slam
    41. Iron Head
    48. Protect
    56. Heat Crash
    60. Heavy Slam

    TM/HM (open)

    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM15 Hyper Beam
    TM17 Protect
    TM19 Roost
    TM21 Frustration
    TM23 Smack Down
    TM26 Earthquake
    TM27 Return
    TM28 Dig
    TM32 Double Team
    TM33 Reflect
    TM37 Sandstorm
    TM39 Rock Tomb
    TM40 Aerial Ace
    TM42 Facade
    TM43 Flame Charge
    TM44 Rest
    TM45 Attract
    TM48 Round
    TM50 Overheat
    TM51 Steel Wing
    TM58 Sky Drop
    TM59 Incinerate
    TM64 Explosion
    TM68 Giga Impact
    TM70 Flash
    TM71 Stone Edge
    TM74 Gyro Ball
    TM78 Bulldoze
    TM80 Rock Slide
    TM87 Swagger
    TM88 Sleep Talk
    TM90 Substitute
    TM91 Flash Cannon
    TM94 Rock Smash
    TM100 Confide
    HM02 Fly
    HM04 Strength

    Egg (open)

    Egg Groups: Mineral / Flying

    Stealth Rock (via Skarmory)
    Morning Sun (via Togekiss)
    Sky Attack (via Togekiss)
    Wide Guard (via Aerodactyl)


    log (open)

    <bugmaniacbob> true charizard counter - mono-fairy + flash fire?
    <Yilx> hmm probably
    <FMD> Maybe.
    <Yilx> it needs proper defenses too
    <BaseSpeed> Perhaps we should make a CAP for it :P
    <Yilx> but that sounds about right
    <FMD> We could play around with it a lot.
    <Looking4Godot> it also needs something that allows him to sacre out charizard
    <Looking4Godot> scare*
    <FMD> Rock type moves could do that easily if Charizard's damage was absorbed enough.
    <bugmaniacbob> do you wanna make a flash cap~
    <FMD> Sounds good to me.
    <BaseSpeed> "Fuck Charizard": The Flash Cap?
    <bugmaniacbob> more or less
    <BaseSpeed> Well it's the shortest concept submission I've ever seen
    <bugmaniacbob> ok everyone suggest a typing
    <BaseSpeed> Could be amusing if enough people are up for it
    <Looking4Godot> monofairy imo
    <bugmaniacbob> any other suggestiong?
    <bugmaniacbob> ok
    <BaseSpeed> Gimme a second to see if I can come up with another type that can deal with all Zard moves?
    <bugmaniacbob> all right, take your time
    <FMD> Fairy/Flying
    <bugmaniacbob> ew SR weak
    <FMD> Added benefit of EQ immunity
    <bugmaniacbob> zard can use stone edge can't it
    <FMD> True... :/
    <bugmaniacbob> oh no my mistake
    <bugmaniacbob> just rock slide
    <Looking4Godot> well
    <Looking4Godot> iron tail too
    <FMD> Are we kind of already assuming Flash Fire?
    <bugmaniacbob> well
    <bugmaniacbob> do you have an alternative?
    <FMD> I was just seeing if a type that's weak to Fire could still be a good idea.
    <bugmaniacbob> most types weak to fire have terrible defensive qualities
    <bugmaniacbob> bug, grass, ice etc
    <bugmaniacbob> and steel makes us eq weak
    <BaseSpeed> What about Steel/Flying?
    <FMD> That's what I was thinking.
    <bugmaniacbob> that's an idea
    <Yilx> steel/flying with flash fire
    <Looking4Godot> needs a great deal of special defense for focus blast
    <Yilx> is probably
    <Yilx> the best zard switch-in
    <Yilx> nah
    <Yilx> i think it needs more phydef
    <Yilx> to take
    <Yilx> dragon claws/outrages
    <FMD> Steel/Flying Flash Fire is great against both.
    <Yilx> focus blast can be mitigate
    <Yilx> because it is inaccurate as fuck
    <Looking4Godot> hm
    <Yilx> and zard
    <Yilx> will not launch focus blast
    <Looking4Godot> well that's true
    <Yilx> right off the bat
    <Yilx> probably
    <Yilx> and no stab
    <Looking4Godot> but outrage traps you and it's kinda rare
    <Yilx> well
    <Yilx> zard-x usually opens with
    <Yilx> dd
    <bugmaniacbob> but but but /cawmodore/
    <Yilx> or roost if it eats
    <Yilx> sr damage
    <Yilx> sometimes dclaw
    <Yilx> or just flare litz
    <Looking4Godot> aye
    <Yilx> -y opens with
    <Yilx> solarbeam
    <Yilx> or fireblast
    <Yilx> unless they get ballsy
    <Yilx> but if i were using a zard-y
    <Yilx> i will not use focus blast right off the bat
    <Looking4Godot> ^though really this in a metagame without "fuck 'zard cap"
    <Yilx> unless their only zard-y switch in is tran
    <Looking4Godot> we don't surely know
    <BaseSpeed> Steel/Flying, Mono Fairy and Fairy/Flying all miss out on super effective STABs
    <Looking4Godot> how players will act
    <Looking4Godot> in a meta with this guy
    <Yilx> hitting it neutral is good enough imo
    <Yilx> zard isnt the bulkiest guy around
    <Yilx> -y is surprisingly specially bulky
    <Yilx> it always survives 252+ rotom-w's thunderbolt for example
    <Yilx> same for -x on the physical side
    <bugmaniacbob> roost makes it a bit trickier though
    <Yilx> forget baout roost, you're not even KOing it from full HP lol
    <bugmaniacbob> exactly, if you can't do over 50% you lose to DD zard-x
    <Yilx> 252+ SpA Rotom-W Thunderbolt vs. 4 HP / 0 SpD Mega Charizard Y: 248-294 (83.2 - 98.6%) -- guaranteed 2HKO
    <FMD> If we outspeed or can Para?
    <bugmaniacbob> that's another matter, admittedly
    <bugmaniacbob> but losing to subDD is also a possibility
    <bugmaniacbob> it can't be super tanky, faster than zard and able to do significant damage all at once
    <FMD> Rock Blast?
    <bugmaniacbob> hmm
    <BaseSpeed> Shouldn't we decide on a type before we begin debating all this?
    <bugmaniacbob> how much attack would one need to break a sub
    <Looking4Godot> eeeh, is substitute really that great of a choice for charizard?
    <bugmaniacbob> oh yea right
    <bugmaniacbob> depends if it can beat its best counter with it
    <Looking4Godot> but this way he'll lose either roost or a coverage move
    <bugmaniacbob> if it's fairy+flashfire then no because it can't have 2-move coverage and win
    <Looking4Godot> considering charizard sr weak it'll die so quickly
    <bugmaniacbob> true
    *** Pwneyawn is now known as Pwnemon
    <bugmaniacbob> anyway, shall we vote on typing?
    <bugmaniacbob> all those in favour of steel/flying say aye
    <BaseSpeed> Aye
    <FMD> Aye
    <BaseSpeed> Hang on
    <BaseSpeed> What's the slate?
    <BaseSpeed> Steel/Flying, Fairy and Fairy/Flying?
    <bugmaniacbob> steel/flying, mono-fairy, fairy/flying
    <Looking4Godot> both are cool either way, so add me in the majority
    *** Quanyails [Mibbit@synIRC-E0F75E07.nwrknj.fios.verizon.net] has joined #cap
    *** mode/#cap [+h Quanyails] by BarackObama
    <bugmaniacbob> the three suggested
    <bugmaniacbob> ok let's try again
    <FMD> Fairy/Flying, Fairy and Steel/Flying
    <Looking4Godot> fairy/flying it's kinda meh tho
    <bugmaniacbob> you have 10 seconds from the time of messaging
    <bugmaniacbob> all those in favour of steel/flying say aye
    <BaseSpeed> aye
    <FMD> Aye
    <Quanyails> Is this what I think this is?
    <bugmaniacbob> aaand stop
    <bugmaniacbob> yes quany, it is
    <FMD> True Charizard counter CAP
    <bugmaniacbob> all those in favour of mono-fairy say aye
    <bugmaniacbob> aye
    <Quanyails> Might as well chip in, even if I'm spriting currently.
    <bugmaniacbob> 1 vote
    <bugmaniacbob> all those in favour of fairy/flying say aye
    <BaseSpeed> *Tumbleweed*
    <bugmaniacbob> all right then
    <bugmaniacbob> let us proceed with steel/flying
    <bugmaniacbob> what abilities would we like to see?
    <BaseSpeed> Flash Fire is obvious
    <FMD> Yeah
    <Looking4Godot> hmm we could base the guy
    <BaseSpeed> However, I'd like to put Drizzle forward too
    <Looking4Godot> around some kind of metal
    <bugmaniacbob> Yes, I'll mark that as given
    <Looking4Godot> who "resists fire"
    <Looking4Godot> so other fire related stuff?
    <bugmaniacbob> surely it doesn't resist fire, but absorbs it?
    <Looking4Godot> well yeah that's the gist of it
    <bugmaniacbob> caesium might be a candidate given that it burns in air
    <Looking4Godot> but there is no ability
    <Quanyails> Drizzle would be nice for cancelling Drought.
    <Looking4Godot> who lets you resist fire (thick fat has nothing to do with metal)
    <Looking4Godot> so flash fire is a more coherent choice
    <bugmaniacbob> heatproof?
    <Looking4Godot> in the eyes of a player
    <Looking4Godot> heatproof is cool yea
    <bugmaniacbob> so let's see
    <FMD> Heatproof is a worse Flash Fire.
    <bugmaniacbob> put flash fire down as given
    <Looking4Godot> we can make heatproof the dw ability and call it a day, btw
    *** imanalt [Mibbit@is.a.ralts] has joined #cap
    <BaseSpeed> Heatproof is outright inferior to Flash Fire, isn't it?
    <bugmaniacbob> Or we could make Flash Fire the hidden ability and make it more generous
    <bugmaniacbob> yep
    <Looking4Godot> either way
    <bugmaniacbob> heatproof would be nice for flavour though
    <BaseSpeed> So if we want an ability that gives us fire resist, everything except Drizzle is totally inferior?
    <BaseSpeed> Unless we're dying for an ice resist too...
    <bugmaniacbob> well, we don't technically get a resistance
    <FMD> Well Flash Fire and Drizzle seem the best options.
    <bugmaniacbob> it just cancels the fire weakness
    <Looking4Godot> drizzle has problems
    <Looking4Godot> since megazard y activates the sun AFTER you
    <bugmaniacbob> drizzle seems distracting
    <bugmaniacbob> given that it doesn't actually let you wall either mega
    <FMD> Filter has a good use too, but it would probably still die to Y
    <BaseSpeed> Mm, that is true actually
    <bugmaniacbob> you still take extra damage from fire attacks even in the rain
    <BaseSpeed> Drizzle wouldn't quite work
    <BaseSpeed> Looking4Godot is right, Zard Y would get sun anyway
    <bugmaniacbob> or, hell, abilities like flame body or magma armour for flavour
    <BaseSpeed> It's gotta be Flash Fire then
    <bugmaniacbob> yea
    <bugmaniacbob> do we want a second competitive ability, or a flavour ability or two
    <BaseSpeed> Shall we follow the standard CAP process and decide the other two abilities later?
    <bugmaniacbob> seems logical
    <bugmaniacbob> since they're flavour-y and all that
    <bugmaniacbob> ok stats
    <FMD> Bulky physical offense?
    <bugmaniacbob> give us some bsr ranges, perhaps
    <bugmaniacbob> I'd say very good pt and st, good ps and above average ss
    *** Yveltal [Mibbit@synIRC-17DBCE61.austincc.edu] has joined #cap
    <BaseSpeed> This point is where the maths makes my brain melt...
    <bugmaniacbob> although perhaps excellent pt would be more suitable
    <Yveltal> grrr, DHR left
    <bugmaniacbob> yes if we have to rely on resistances for zard-x a higher pt seems necessary to take hits comfortably
    <FMD> We need something like 100/100 special tankiness to handle the Focus Blasts
    <FMD> So an ST range around that of Mew?
    <bugmaniacbob> that's the higher end of very good
    <bugmaniacbob> so that seems reasonable
    <Looking4Godot> guys how about
    <Looking4Godot> 90 hp 120 defense 10 sdef?
    <Looking4Godot> this way an impish nature fuckzardmon
    <bugmaniacbob> 10 SpD?
    <Looking4Godot> with amx hp, 200 sdef and 56 defense
    <Looking4Godot> can tank easily an +1 outrage and focus blast
    <BaseSpeed> Uh...
    <Looking4Godot> oops 100* sdef
    <BaseSpeed> Ahaha
    <BaseSpeed> That's a relief
    <FMD> A +1 Dragon Claw does about the same as a Focus Blast would, so maybe the same general PT?
    <Looking4Godot> Outrage 41.4 - 48.6% at +1
    <Looking4Godot> while focus blast
    <Looking4Godot> Focus Blast 32.5 - 38.5%
    <Looking4Godot> and we're not even adding unbelievably high stats for this
    <bugmaniacbob> that seems reasonable enough
    <Looking4Godot> (that leaves room for attack and speed improvement)
    <BaseSpeed> Can we think about the build triangle for a second?
    <bugmaniacbob> ah yes
    <BaseSpeed> Speed, Bulk and Offense, we're supposed to pick 2
    <bugmaniacbob> personally I think bulky-powerful
    <FMD> I think SpDef needs to be just a little higher than Def.
    <FMD> And we can be slow.
    <bugmaniacbob> really? I'd say Def > SpD
    <BaseSpeed> So we sacrifice speed?
    <bugmaniacbob> speed isn't really essential I don't think
    <bugmaniacbob> especially when we want to beat DD zard-x
    <FMD> We take more damage from Focus Blast than we do +1 Dragon Claw.
    <bugmaniacbob> true, but outrage still exists
    <Looking4Godot> focus blast cannot 2hko you even with stealth rocks
    <Looking4Godot> and it's also unreliable
    <Looking4Godot> I think that chary can be stopped this way
    <BaseSpeed> If we can commit ourselves to low speed, then I think we can justify good defense and special defense
    <bugmaniacbob> and as shown above could 2hko with sr if we lowered def at the expense of spD
    <Looking4Godot> okay
    <BaseSpeed> Oops
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    <FMD> At +1, 90/120 at max HP still has a 2HKO chance
    <Looking4Godot> there is a difference though
    <BaseSpeed> Sorry, that could be confusing. By good, I didn't mean BSR terms. For that I mean very good or perhaps even excellent
    <Looking4Godot> you only get a free turn
    <Looking4Godot> in that turn you either dance or use outrage
    <FMD> We would need to be able to OHKO Megazard X then.
    <bugmaniacbob> not if we had reliable recovery
    <Looking4Godot> ^
    <Looking4Godot> char x is quite bulky
    <Looking4Godot> nothing can ohko him
    <Looking4Godot> the ebst we can do is give him over 100 abse atk
    <Looking4Godot> so that we can 2hko him with stone edge
    <Looking4Godot> best*
    <Looking4Godot> base argh
    <bugmaniacbob> there must be some way to attack zard-x without relying on stone miss
    <FMD> So what recovery options are we looking at? Weather based would be great
    <Looking4Godot> roost?
    <bugmaniacbob> weather-based sort of defeats the point of reliable
    <bugmaniacbob> and yeah roost works
    <FMD> Something like Moonlight improves to 75% under the sun, so we counter Y harder.
    <Looking4Godot> meh
    <Looking4Godot> moonlight has low pp
    <Looking4Godot> and it's weather reliant
    <Looking4Godot> in other ways
    <BaseSpeed> Still
    <Looking4Godot> useless if you face an excatar team
    <FMD> Synthesis?
    <Looking4Godot> same deal
    <BaseSpeed> Sun-based recovery means we don't become a monster wall to anything
    <BaseSpeed> It keeps us focused
    <bugmaniacbob> but we won't be a monster wall regardless
    <Looking4Godot> well that's true
    <Looking4Godot> but people might shy away
    <Looking4Godot> for this recovery
    <Looking4Godot> I mean
    <FMD> And we get STAB SE against Tyranitar.
    <Looking4Godot> it's pretty common
    <Looking4Godot> to pair up
    <Looking4Godot> charizard with exca
    <Looking4Godot> and tyra
    <FMD> How about we give it Recover AND Synthesis? (or similar options)
    <bugmaniacbob> if we have morning sun and nothing else
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    <bugmaniacbob> roost + morning sun is fair
    <bugmaniacbob> hallo birkal
    <FMD> Excadrill can't really hurt us.
    <bugmaniacbob> but to come back to the question of atk stat
    <Looking4Godot> it's the sand the problem if we use only synthesis/moonlight
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    <Birkal> hello
    <Looking4Godot> @atk we need at least base 116 atk to precisely 2hko char x without sr and evs
    <bugmaniacbob> that's a fair bit
    <Looking4Godot> eh...
    <FMD> 100-120 gives use a good chance to quickly kill X and basically always kill Y
    <BaseSpeed> 116 sounds reasonable
    <bugmaniacbob> if a typical moveset is SE/roost/?/?
    <bugmaniacbob> I wonder if EQ can be squeezed on somewhere
    <FMD> We could throw in Head Smash. A bit reckless and suicidal, but can OHKO at just over 100 Atk
    <Looking4Godot> uhm
    <Looking4Godot> quakedge coverage without stab?
    <bugmaniacbob> indeed
    <bugmaniacbob> not recommended
    <bugmaniacbob> toxic, though, might solve the problem
    <Looking4Godot> maybe huh... some kind of support move like sr?
    <FMD> Definitely SR
    <Looking4Godot> (might get it via breeding with skarmory)
    <bugmaniacbob> sr would be good regardless, if only to make the "screw zard" a little bit louder
    <FMD> What are a few of Zard's most common companions?
    <Looking4Godot> lemme see
    <Yveltal> rapid spinners >_>
    <FMD> Tyranitar was mentioned, Excadrill
    <Looking4Godot> exca azuma amoonguss (stall)
    <bugmaniacbob> probably latias as well
    <Looking4Godot> http://sweepercalc.com/stats/ou1760.html
    <Looking4Godot> well it's kinda messy
    <Looking4Godot> in a way
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    <FMD> Latias can only hurt us directly with Thunderbolt
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    <bugmaniacbob> being a sitting duck for excadrill is a bad idea regardless
    <bugmaniacbob> not sure what to do to avoid that
    <Looking4Godot> still exca can't do much
    <Looking4Godot> maybe some players will use him with rocky helmet?
    <Looking4Godot> dunno
    <bugmaniacbob> who?
    <Looking4Godot> "fuckzardmoN"
    <Yveltal> get a coverage mon with flamethrower >__>
    <FMD> If we had a Fire move to synergize with Flash Fire, we could probably obliterate Excadrill
    <Birkal> .log
    <bugmaniacbob> except why would exca attack with anything other than rock slide
    <bugmaniacbob> and yeah a fire attack should be around
    <bugmaniacbob> maybe make this thing 2000kg and give it heat crash
    <Yveltal> I'm super smrt
    <FMD> 252+ Atk Mold Breaker Excadrill Rock Slide vs. 252 HP / 0 Def Skarmory: 79-94 (20.5 - 24.4%) -- guaranteed 5HKO
    <Looking4Godot> hum that wouldn't be bad
    <Yveltal> ess-emm-are-tee spells smart
    <Looking4Godot> it's a steel type with an high bulk after all
    <bugmaniacbob> actually let me rephrase that
    <bugmaniacbob> 2000kg with heat crash + stab heavy slam
    <FMD> Heat Crash could be a good idea.
    <Looking4Godot> lol
    <FMD> Exactly
    <Looking4Godot> insane
    <FMD> Heat Crash / Heavy Slam / SR / recover move
    <Looking4Godot> sooo the standard sets would be
    <Looking4Godot> hcrash hslam roost sr/fuckzard move?
    <Yveltal> fuckzard
    <bugmaniacbob> I imagine hcrash and hslam would be mutually exclusive
    <bugmaniacbob> but sure
    <Yveltal> sounds like an awful porn involving lizard biologists
    <Looking4Godot> eh steel+fire is not that great as a coverage
    <Yveltal> *herpetologists
    <FMD> Steel + Fire + Rock?
    <bugmaniacbob> anyway weren't we talking about stats
    <FMD> Herpetologist should never be used in a sexual context. Too close to herpes
    <bugmaniacbob> is anyone objecting to 90 / 116 / 120 / ? / 100 / ?
    <FMD> 90/116/120/x/100/y right now?
    <Yveltal> exactly
    <bugmaniacbob> that's where we were before we got distracted
    <FMD> Damn it Bob, stop being faster than me!
    <Yveltal> that's why it's so awful~
    <Looking4Godot> we're at a 326 base stat total atm
    <Looking4Godot> 426*
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    <bugmaniacbob> both our final stats should be low-ish
    <Looking4Godot> agreed
    <Yveltal> reach for the stars
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    <Yveltal> 501 bst
    <bugmaniacbob> what do we need to outrun that's slow
    <Looking4Godot> speed we could use
    <FMD> We could adjust the stats slightly if anybody can think of an external issue?
    <Looking4Godot> something like, uuh, avalugg speed since we're so big?
    <bugmaniacbob> well, maybe we can come back to it later
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    <bugmaniacbob> and I'd like to be faster than ferrothorn for heat crash shenanigans
    <Looking4Godot> hm
    <FMD> !data Rotom Wash
    <Yveltal> what exactly are y'all putting together anyhow
    <Looking4Godot> 30?
    <TIBot> Rotom-Wash - Electric/Water | Levitate | 50/65/107/105/107/86 | 520 BST | OU | Low Kick/Grass Knot: 20 BP
    <BaseSpeed> Avalugg is very extreme on the speed side
    <bugmaniacbob> actually
    <bugmaniacbob> how fast is chansey
    <Looking4Godot> 50
    <FMD> We could add in Gyro Ball if we expect to be slow
    <bugmaniacbob> may want to be 55 then to outpace it
    <Mos_Quitoxe> they're putting together an anti-volkraken
    <Mos_Quitoxe> to subvert the meta
    <Yveltal> oh
    <Mos_Quitoxe> and bring cap down in flames
    <BaseSpeed> Gyro Ball? What good will that do for beating Zard?
    <bugmaniacbob> we're building a perfect charizard counter
    <Yveltal> speedcapping this. fun
    <FMD> I think 52 could be good.
    <bugmaniacbob> or something
    <Looking4Godot> gyro ball caps at 150
    <Looking4Godot> while heavy slam at 120
    <bugmaniacbob> we kinda got sidetracked
    <Mos_Quitoxe> amounts to the same thing
    <Looking4Godot> I'd say let's still add it as a coverage
    <Yveltal> is there a typing already
    <bugmaniacbob> 52 sounds reasonable
    <FMD> It's not coverage, it's STAB
    <Looking4Godot> we don't want to face something big that takes little damage from all our attacks
    <FMD> Steel/Flying Flash Fire
    <BaseSpeed> Yes, type and primary ability are already decided Yveltal
    <jasleep> What typing are you guys working with?
    <BaseSpeed> What FMD said lol
    <Looking4Godot> @jasleep flying/steel with flash fire
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    <Yveltal> lol?
    <bugmaniacbob> ok so any objections to 52 Speed
    <Yveltal> that sounds so generated
    <Mos_Quitoxe> that's precisely what they're doing man
    <Mos_Quitoxe> no flava in here
    <Yveltal> make it an evil flying toaster oven
    <FMD> 90/116/120/x/100/52 so far?
    <Yveltal> do it
    <bugmaniacbob> yeah
    <Yveltal> dewww it
    <FMD> Also, look at Garchomp's speed.
    <Looking4Godot> 478 base stats total aye
    <bugmaniacbob> SpA should just make it a round number
    <BaseSpeed> There really weren't many options to make it beat both Zards
    <bugmaniacbob> 37
    <Looking4Godot> 32 so we end at 510?
    <Quanyails> Dump stats. :U
    <bugmaniacbob> well we could have done fairy but hey nobody likes fairy
    <FMD> I was thinking like 52 SpAtk
    <Yveltal> Quan, this is maddening
    <Looking4Godot> well at least
    <Quanyails> At least 50 for me.
    <Mos_Quitoxe> *you* don't like fairy
    <Looking4Godot> we're not spikes weak
    <bugmaniacbob> I voted for fairy
    <Quanyails> What is?
    <Yveltal> also hi
    <Quanyails> Heya.
    <FMD> Maybe 57?
    <Yveltal> their speedcap is sooo synthetic
    <Quanyails> I don't think models need to worry about polycounts after DHR's post. :P
    <bugmaniacbob> just make it 47
    <bugmaniacbob> and stop there
    <FMD> !data Garchomp
    <Yveltal> I amended my last email to paint after reading DHR's pastebin over
    <TIBot> Garchomp - Dragon/Ground | Sand Veil/Rough Skin (H) | 108/130/95/80/85/102 | 600 BST | OU | Low Kick/Grass Knot: 80 BP
    <Looking4Godot> hm
    <Yveltal> and honestly, I'd approve of a 12,000 poly count model that looks good
    <bugmaniacbob> it's not like aerodactyl or anything in this bst ballpark has high spA
    <Yveltal> but modelers have to know how to handle 12,000 polygons right, lol
    <bugmaniacbob> anyway
    <bugmaniacbob> let's move on to movepool shall we
    <Quanyails> I have no knowledge of that stuff. D:
    <FMD> If we go 90/116/120/57/100/52, that ends up at 535.
    <bugmaniacbob> all right, we don't need to argue over literally the least important stat
    <Quanyails> That works for me.
    <Yveltal> I like starting basic and making sure that there's a lowpoly accommodated for animation
    <Yveltal> and then smoothing out from there
    <bugmaniacbob> moves
    <Looking4Godot> it's cool 57 is still something, it's higher than skarmory, and alst gen aerodactyl with a base 60 satk could still make use for it via fire blast
    <Looking4Godot> last*
    <FMD> We should have Heat Crash, a few random STABs and Stone Edge for offensive options.
    <bugmaniacbob> we already have heat crash, heavy slam, stone edge, roost and morning sun
    <FMD> Morning Sun, Roost and SR for non-attacking
    <bugmaniacbob> some flying-type and steel-type RMs would be nice
    <Looking4Godot> air slash and heat wave?
    <FMD> Brave Bird, perhaps?
    <Looking4Godot> sure why not
    <FMD> I don't think anything heavy enough for Heat Crash / Heavy Slam should be agile enough for Acrobatics.
    <Yveltal> however, people should try to keep it near 7,000 polys, so it's easier to load
    <bugmaniacbob> needs more drill peck
    <bugmaniacbob> so we can make it into a giant flying drill
    <bugmaniacbob> made of fire
    <Yveltal> make it
    <Looking4Godot> lol
    <Yveltal> a bird with solar panel wings
    <bugmaniacbob> better idea
    <bugmaniacbob> steal a cawmodore design and photoshop fire onto it
    <FMD> I think Sunny Day should be a move just because of Flash Fire. I can't think of a Pokemon with Flash Fire that doesn't have Sunny Day
    <Yveltal> lel
    <Looking4Godot> deal
    <Looking4Godot> also sandstorm
    <Looking4Godot> since it's part steel
    <FMD> Definitley
    <Yveltal> make it like, a heatproof satellite
    <Mos_Quitoxe> the kilaak ufo from godzilla
    <Yveltal> *I.S.S.
    <Yilx> !learn chandelure, sunny day
    <TIBot> Chandelure can learn Sunny Day.
    <Mos_Quitoxe> it could set itself on fire
    <Yilx> !Learn heatmor, sunny day
    <TIBot> Heatmor can learn Sunny Day.
    <FMD> I was thinking of it being kind of inspired by Iccarus.
    <Yilx> !learn litwick, sunny day
    <TIBot> Litwick can learn Sunny Day.
    <Yilx> godd amn it!!
    <Looking4Godot> lol even skarmory learns sunny day
    <bugmaniacbob> ok so TMs
    <Yilx> well
    <Quanyails> I was thinking Sputnik or other forms of extraterrestrial satellites.
    <bugmaniacbob> does this thing have claws
    <Yilx> every gen1/gen2 mon got rain dance/sunny day fsr
    <FMD> Yes
    <bugmaniacbob> also should we give it Earthquake
    <Mos_Quitoxe> it's because every mon back then knew how to dance!
    <Yveltal> guys
    <FMD> Anything that heavy should get EQ
    <Yveltal> you know how zombies get stronger when they catch fire?
    <Looking4Godot> agreed
    <Yveltal> make it a zombie cyborg
    <FMD> That's a myth
    <Yveltal> that has a jet pack
    <Yveltal> like andromon with jet boots
    <bugmaniacbob> should it have explosion?
    <Mos_Quitoxe> http://www.tohokingdom.com/aliens_sdf/kilaak_ufo.htm
    <FMD> Explosion would be nice
    <Mos_Quitoxe> Yveltal I would not want you with me in a zombie apocalypse
    <Mos_Quitoxe> if you think for one second that fire makes them stronger
    <Yveltal> >__>
    <bugmaniacbob> ok this is taking too long
    <Yveltal> it makes them harder to kill at close range
    <bugmaniacbob> everybody submit their list of TM moves via pastebin
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    <Looking4Godot> hm
    <Mos_Quitoxe> If All Else Fails Use Fire
    <bugmaniacbob> actually wait
    <bugmaniacbob> somebody draw us some artwork first
    <Yveltal> artwork?
    <bugmaniacbob> well yeah
    <bugmaniacbob> art before movepools and all that
    * Yveltal starts doodling a flying Andromon
    <Mos_Quitoxe> see you in 47 years
    <Yveltal> ur a turd
    <Yveltal> I can draw humanoid crap pretty ok
    <Mos_Quitoxe> oh I'm not disparagin' on your ability
    <Mos_Quitoxe> I'm just saying
    <Yveltal> and pretty quick
    <Yveltal> remember how fast I did that mega corsola
    <Mos_Quitoxe> you can't just "doodle" a digimon from before 2005
    <Mos_Quitoxe> theres too many sinews
    <Mos_Quitoxe> also I never saw this mega corsola
    <Yveltal> :O
    <Yveltal> you weren't there?
    <Mos_Quitoxe> no
    <Mos_Quitoxe> ' 3'
    <Yveltal> the only reason an early digimon is hard to draw
    <Yveltal> is because of all the heavy coloring and shading that goes on
    <Mos_Quitoxe> veins and sinews mate
    <Yveltal> it's like stage makeup
    <Mos_Quitoxe> this is why you never see an anime cyclomon
    <Mos_Quitoxe> it's too much
    <bugmaniacbob> oh one more thing
    <bugmaniacbob> should this have thunder wave / will-o-wisp
    <Yveltal> speedcapped mega corsola, first draft, sans color
    <Yveltal> http://i945.photobucket.com/albums/ad300/MisterVii/CCI03282014_00000.png
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    <Looking4Godot> http://mibpaste.com/10qTY6
    <bugmaniacbob> hmm
    <Eagle4> looks awesome yveltal
    <bugmaniacbob> is is wise to give this thing bulk up?
    <Looking4Godot> well it's still slow
    <Looking4Godot> and has a weak stab coverage
    <FMD> I would rather not
    <Looking4Godot> stuff like thundurus
    <Looking4Godot> can easily force it out
    <Looking4Godot> I don't think it would be that common
    <Eagle4> http://i945.photobucket.com/albums/ad300/MisterVii/1385567135187.gif
    <Mos_Quitoxe> I think you mean
    <Looking4Godot> or rotom-w
    <Mos_Quitoxe> Mecha Corsola :P
    <Yveltal> eagle4
    <bugmaniacbob> I'd say remove bulk up, fling, and add fly
    <Yveltal> are you looking through my stuff
    <Looking4Godot> oh right
    <Looking4Godot> hms too lol
    <bugmaniacbob> but apart from that, seems that we can take it
    <Yveltal> stahp
    <Quanyails> Hmm. My sketch is looking like a metallic Angry Bird. o_O
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    <bugmaniacbob> remember to add fire
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    <bugmaniacbob> everything needs fire
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    <BaseSpeed> !recap
    <Yveltal> what if
    <Yveltal> you base it on like, a Hawaiian fir god
    <Yveltal> then it can have a torch that can catch fire and boost its stats
    <Looking4Godot> brb
    <bugmaniacbob> hmm
    <Yveltal> c'mon man
    <Yveltal> tiki torch
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    <Yveltal> Pele is the goddess of volcanoes and is referred to as the earth-eating woman. I think that's fitting since this cap is meant to obliterate the world of CAP
    <Quanyails> http://oi62.tinypic.com/2zxr0aq.jpg <-- Two-minute sketch.
    <bugmaniacbob> ohh I like that quany
    <bugmaniacbob> doesn't look very heavy though
    <Mos_Quitoxe> dark colors will help
    <Mos_Quitoxe> pitted black metal
    <bugmaniacbob> idk maybe it can be some sort of neutron star pokemon
    <Mos_Quitoxe> it's both a satellite and an asteroid
    <Quanyails> And it probably looks too fast, being based off of a satellite that is speeding out of the solar system.
    <Quanyails> Maybe I'll make it more like a slothy UFO.
    <Quanyails> But I'm currently streaming Argentina vs. Switzerland and spriting, so that'll be third priority.
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    <FMD> Well fuck, I forgot this thing was supposed to look slow. XD
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    <bugmaniacbob> http://pastebin.com/Y5YQn37f - first draft
    <Yveltal> ok
    <Yveltal> gimme two minutes
    <sad_yilx> h0m0beam
    <Yveltal> http://i945.photobucket.com/albums/ad300/MisterVii/speedcapcap.png
    <Yveltal> It's a giant 2000kg bird flying tank thing sent from the future to destroy the modern cap meta all yugioh Paradox style
    <Yveltal> it flies on antigravity rings and launches most of its attacks through an openin in the middle of the sun on its chest
    <Yveltal> and the face is intended to be painted on, like a war plane painting
    <Yveltal> thoughts, hateful comments or concerns?
    <bugmaniacbob> I like it
    <Quanyails> The head floats?
    <Yveltal> the head could float
    <bugmaniacbob> difficult to justify putting it in the flying egg group though
    <bugmaniacbob> so I might have to rearrange egg moves a tad
    <Yveltal> it excretes semen laced with a synthetic self building material that births baby versions of itself
    <bugmaniacbob> also yeah not sure about the head looking like a crash helmet
    <Yveltal> Quan, as a request between creature artists
    <Yveltal> I want you to take my sketch
    <Yveltal> and make it better
    <Quanyails> Just redraw it or redesign it?
    <Yveltal> do whatever you think will make it look better
    <Yveltal> I dun really care, I just wanted to give you all something obviously heavy
    <Yveltal> even though it prolly isn't that weighty looking still
    <Yveltal> I'm thinking, maybe the height and size of a smart car standing on its nose
    <Quanyails> I'll get to it after the sprite.
    <Yveltal> and 2000 kg
    <Yveltal> did you guys hear about Digimon Story: Cyber Sleuth
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    <DHR> Hello Im home
    <FMD> Hey
    <Yveltal> yo
    <Yveltal> thanks for that bit in the 3d modeling thread
    <Quanyails> Okay, sprite done.
    <Quanyails> Is the kitchen CAP waiting on art?
    <Yveltal> yeah, I'm not touching it anymore
    <FMD> Still need to clean it up a lot, but here's what I have thusfar: http://i1207.photobucket.com/albums/bb470/Dragonblaze052/CounterZard_zpsac1c28e2.png
    <Yveltal> moving on to schoolwork
    <Yveltal> lol he's beautiful
    <FMD> Lol :)
    <FMD> I kind of just took the Porygon route to making it look artificial.
    <Mos_Quitoxe> does anyone have any recommendations
    <Mos_Quitoxe> on what Ion Deluge would work best with?
    <FMD> For what?
    <Mos_Quitoxe> what mon would be able to use it
    <Mos_Quitoxe> I mean sure it's a doubles thing it's useless for most cases
    <Yveltal> a mon with lightning rod versus a boomburst abuser
    <FMD> That would be nice
    <Mos_Quitoxe> oh
    <Mos_Quitoxe> some of them get it
    <FMD> I think Emolga is its fastest user.
    <Mos_Quitoxe> good, I don't have to put it on eelektross
    <Yveltal> uhmmm
    <Yveltal> Lanturn has that setup already, doesn't it
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    <Yveltal> what with volt absorb
    <FMD> Oh right, it's priority.
    <Yveltal> ...actually, it liiks like most pokemon with motor drive lightning rod or volt absorb can learn ion deluge
    <FMD> How about Zebstrika?
    <Yveltal> even though there are only 8 of them
    <Yveltal> Zeb can learn it
    <Mos_Quitoxe> yeah, tross is the exception
    <Yveltal> it has it as a start move
    <Mos_Quitoxe> I was afraid its distribution would be ass and I'd have to put it on the lamprey
    <FMD> I know, I was suggesting Zebstrika. .-.
    <Yveltal> oh I thought you were asking. excuuuuuse me
    <bugmaniacbob> zzz
    <bugmaniacbob> has everybody given up on arting the flashcap then
    <FMD> Still need to clean it up a lot, but here's what I have thusfar: http://i1207.photobucket.com/albums/bb470/Dragonblaze052/CounterZard_zpsac1c28e2.png
    <Yveltal> fmd and quan are on it now
    <bugmaniacbob> okey, keep going then
    <FMD> Has anybody done movepool yet?
    <bugmaniacbob> I did a wip
    <bugmaniacbob> http://pastebin.com/Y5YQn37f
    <bugmaniacbob> needs critique
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    <FMD> Add Hurricane and Heat Wave so Jas can use it.
    <bugmaniacbob> haaha
    <Yveltal> how is this thing going to EQ
    <Quanyails> http://oi57.tinypic.com/35lbukp.jpg <-- Yveltal sketch.
    <bugmaniacbob> same way every other heavy thing does
    <Yveltal> omg quan
    <Yveltal> I love it
    <bugmaniacbob> that doesn't look much like an yveltal
    <Quanyails> Onto 'inking' it.
    <Yveltal> it's mah birdy baby
    <Quanyails> You can decide the colors, Yveltal. :P
    <FMD> Volture?
    <Yveltal> I want it to look like an Apple device. because years from now apple will fun World War 7 and manufacture sleek floating tanks
    <Yveltal> *fund
    <FMD> I'm making mine pointy so Apple can't sue me.
    <Yveltal> give him a collar that stands up
    <Yveltal> my only critique
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    <nyttyn> good morning
    <nyttyn> or afternoon since it's noon now I guess
    <Quanyails> Hmm?
    <Quanyails> Like the ones on shirts?
    <Yveltal> kinda yeah
    <Yveltal> like at the base of the neck, I think it should have a collar-like sheet of metal
    <nyttyn> !recap
    <nyttyn> is that still not working
    <Yveltal> nyttyn, there's a speedcap going on
    <nyttyn> oh can we give it v-create
    <Yveltal> ur so funny
    <sad_yilx> v-c
    <sad_yilx> rwea
    <sad_yilx> treeeeeeeeeeeeeeeeee
    <sad_yilx> we give it move, v-cerweat
    <sad_yilx> it ivis eyr strong move. kill the pokemo
    <sad_yilx> genderless
    <nyttyn> but
    <nyttyn> thats not enuff yilx
    <nyttyn> also needs QUICK TEMPERED
    <nyttyn> i qwoudl like it to foucs on akt and spdef.
    <Yveltal> like, it should be perfectly straight and standing upright, quanyails
    <sad_yilx> haaaaaaaauuuuuuuuuuuuuuuuuuuu
    * nyttyn now commences lurking to observe speedCAP
    <Yveltal> or kind of a smooth, rounded semi-ring that goes along the back from "shoulder" to "shoulder"
    <Yveltal> Wait! what questions should be answered with this concept?
    <Yveltal> "I wonder if it will be good"
    <Yveltal> nyttyn
    <Yveltal> http://oi57.tinypic.com/35lbukp.jpg steel flying with flashfire. bulky and slow with lots of good moves and shit
    <sad_yilx> CRY FOR ME
    <Yveltal> http://pastebin.com/Y5YQn37f
    * Yveltal puts on fake tears and starts stage weeping in front of sad_yilx
    <sad_yilx> KIMI WO
    * FMD stabs Yveltal until the tears are real.
    <nyttyn> sounds like a evo to skarmory
    <Yveltal> Y would you do that fmd
    <Yveltal> I don't cry
    * FMD stabs more
    <Yveltal> I'm a soulless blackhearted creature who commits street murder out of boredom, when not a cocoon
    * FMD covers Yveltal in fairy princess stickers.
    <Yveltal> nuuu fairies
    <Yveltal> my one obvious weakness other than all the other onesssss
    * Yveltal falls on the floor, shivering
    * FMD puts a tiara and pretty princess dress on Yveltal
    * FMD spreads the pictures across the internet, destroying your image forever.
    <Yveltal> ok I'm weak to fairies, not weak when BEING a fairy
    <Yveltal> stupid
    <FMD> I already beat you, now I'm just humiliating you.
    <Yveltal> yeah
    <Yveltal> but I'm sure I look pretty good being humiliated
    <Yveltal> I mean why not, Batman looks fantastic in a prom dress
    <Quanyails> http://oi60.tinypic.com/ftdb43.jpg <-- If I had time, I'd make the lines look prettier and hsarper.
    <Quanyails> Hmm, the back of the 'collar' looks off.
    <Quanyails> One moment.
    <Quanyails> Oh, right, that was from me trying to make the design 'taller'.
    <Yveltal> the body should be more obviously egg-shaped if that's what you're going for
    <Quanyails> You wanted it to stand up, no?
    <Yveltal> reposition the shoulder feathers and change the lines on the upper half of the torso so it doesn't look as off
    <Yveltal> but I love that collar
    <FMD> Never forget that they turned this, http://hitfanwrestlingnewz.fr/wp-content/uploads/2013/04/The-Rock-2013.jpg , into this http://3.bp.blogspot.com/_c7_UYGWKb...buHSoM/s320/et_toothfairy_091218_et_large.jpg !
    <Yveltal> fmd, I'm going to give you something
    <Yveltal> hold on
    <Eagle4> http://i.imgur.com/metmz7t.jpg
    <Eagle4> even bigger transformation
    <FMD> This, http://coochiecrunch.files.wordpress.com/2013/01/hillary_clinton_young.jpg , to... wait for it... http://glossynews.com/wp-content/uploads/2013/01/clintonAP1712_468x5921.jpg THAT!
    <Eagle4> http://media-cache-ec0.pinimg.com/736x/63/af/a9/63afa9d886a0646393de51ce95e6bfa7.jpg
    <DHR> Oh no prob Yveltal
    <Quanyails> http://oi61.tinypic.com/2hx93pl.jpg
    <FMD> You either die a hero http://theconservativetreehouse.fil...imir-putin-65566-e1311397926115.jpg?w=640&h=5... or live long enough to see yourself become the villain http://i.imgur.com/WUpj3se.jpg
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    <Quanyails> Yveltal?
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    <FMD> Gonna go ahead and finalize mine: http://i1207.photobucket.com/albums/bb470/Dragonblaze052/CounterZard_zps369413af.png
    <Yveltal> ???
    <Yveltal> He's cute, he looks like a robot master concept :D
    <Yveltal> Quanyails
    <Yveltal> I kind of prefer the twister over antigravity rings and a metal coattail too, lol
    <Quanyails> It's supposed to be a tornado. :P
    <Yveltal> all twisters are tornados!!!
    <Quanyails> Yeah.
    <Eagle4> water twisters aren't
    <Eagle4> http://www.toyzone.net/images/products/twister-dbzB.jpg
    <Yveltal> oh yeah, those are motions in the ocean
    <Yveltal> or w/ever
    <FMD> All tornadoes are twisters, not al twisters are tornadoes.
    <Yveltal> Pokémon are capable of using Twister, Whirlpool and Hurricane
    <Yveltal> but not Tornado
    <Yveltal> Y
    <Yveltal> Yyyyy
    <FMD> Because otherwise you'd just summon a Tornadus.

    Still needs a name. Why not suggest some?
    FierceDeity1 and Mova like this.
  20. Fuzzie


    Aug 14, 2013
    I came up with the name Tuncken (TON-ken), a mixture of the words Tungsten (A metal with an extremely high melting point, reflective of the immunity to fire) and Chicken (The bird I think this looks like). I would have liked to come up with something for the tornado below it, but none of the other high-melting-point metals have names that sound good with Tornado, hurricane, or tempest. (Think Temsten (Tempest Tungsten), Tantanado (Tantalum Tornado), Rhenado (Rhendium Tornado), Zurricane (Zirconium Hurricane)) So many names, but none of which are any good...
  21. Objection


    Sep 27, 2008
    How about Tungstorm?
    Shiruba and Mova like this.
  22. Mova


    Oct 5, 2013
    If Tungstorm is 2000 kg, then what is the height? If you don't have a height, I suggest something around 14'0", but 2000 kg is unrealistically heavy, even for a super heavyweight Pokemon, even surpassing Primal Groudon!

    How about if Tungstorm were 13'9" and 1763.7 lbs (4.2m and 800kg)? It's more realistic by Pokemon standards.
    Kyuzeth and Shiruba like this.
  23. Yveltal


    Jan 11, 2013
    Tungstorm sounds like a sex move, so I'm going to say no to that suggestion. Also 2000 kg is about the average weight of a car, and this is a fat, flying machine, so I think the weight makes sense if it's maybe two feet taller than a mid-size economy car.
    Da Pizza Man, jas61292 and V4LOVER like this.
  24. Fuzzie


    Aug 14, 2013
    Why did I not think of that. It is better than all of my suggestions combined while still keeping the general feeling I wanted the name to carry. I second this name.
  25. Objection


    Sep 27, 2008
    Bear in mind, though, that despite being based on a whale and about as big as you'd expect a whale to be, Wailord doesn't even reach 400 kg. So you're suggesting that this fat, flying machine is heavier than five whale-based, whale-sized Pokemon.

    Sure, you could say that Wailord should be heavier, but if Pokemon weights are going to be wrong compared to real-life ones, we can at least make them consistently wrong.
    Tortferngatr and HeaLnDeaL like this.

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