Roleplay The Inquisition [LouisCyphre | Its_A_Random | Flamestrike | Maxim]

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#1
The Inquisition - Beta Match

Kingdoms:
TEAM LOUISCYPHRE [Kingdom L]
LouisCyphre will employ a team focused on setting up rain and firing off powerful Ranged Attacks. It represents a fluid, offensive style best suited to conquest instead of point victory.

Dragonite ♂ - Oros
Nature: Rash (SpA: +1, SpD: -1)
Type: Dragon / Flying
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
(DW) Multiscale - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80

Height Class: 4
Weight Class: 6
BRT: 22

EC: 9 / 9
MC: 8
DC: 5 / 5

48 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aqua Jet, Bide, Brick Break, Dive, Dragon Claw, Dragon Tail, Earthquake, Extremespeed, Fire Punch, Fly, Ice Punch, Outrage, Rock Slide, Sky Drop, Slam, Stone Edge, ThunderPunch, Waterfall, Wrap,
Special Moves - Blizzard, Dragon Pulse, Dragon Rage, Flamethrower, Focus Blast, Heat Wave, Hurricane, Hydro Pump, Ice Beam, Icy Wind, Surf, Thunder, Thunderbolt, Twister
Status Moves - Agility, Endure, Leer, Light Screen, Protect, Rain Dance, Reflect, Rest, Roost, Safeguard, Sleep Talk, Substitute, Sunny Day, Tailwind, Thunder Wave

Eldest of a clutch, Oros made the mistakes that his siblings learned from, teaching him caution and prudence. Honed to figurative keeness, Oros is finally large and in charge. His dramatic jump in strength may have gotten to his head, however, as he still exhibits his same impulsive tendencies. Only now, though, his impulses are more often correct.
[a]Tomohawk[/a]

Tomohawk ♀ - Pumyra
Nature: Modest (SpA: +1, Atk: -1)
Type: Flying / Fighting
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85

Height Class: 2
Weight Class: 3
BRT: 19

EC: 6 / 6
MC: 5
DC: 5 / 5

37 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aerial Ace, Fury Swipes, Fly, Rock Smash, Sky Drop, Superpower
Special Moves - Air Slash, Aura Sphere, Earth Power, Focus Blast, Grass Knot, Heat Wave, Hidden Power [Ice, 7], Hurricane, Hyper Voice, SolarBeam
Status Moves - Double Team, Focus Energy, Harden, Healing Wish, Morning Sun, Memento, Nature Power, Protect, Quash, Rain Dance, Rest, Roar, Roost, Safeguard, Stealth Rock, Substitute, Sunny Day, Taunt, Toxic, Whirlwind, Yawn

Finding reprieve in the necessities, Pumyra prefers to live simply and honestly. The falliables of others are of little weight on her mind; one day leads into the next eventually, but not right now. In battle, Pumyra takes her time and etches her advantages to last - no point in anything that doesn't last longer than it takes to create.
[a]Cyclohm[/a]

Cyclohm ♀ - Bellistar
Nature: Modest (SpA: +1, Atk: -1)
Type: Electric / Dragon
Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Static - (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80

Height Class: 4
Weight Class: 4
BRT: 20

EC: 9 / 9
MC: 0
DC: 2 / 5

25 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bide, Double Hit, Tackle
Special Moves - Dragon Rage, Dragon Pulse, Fire Blast, Flamethrower, Hurricane, Hydro Pump, Ice Beam, Power Gem, Thunder, Thunderbolt, Thundershock, Tri-Attack, Twister, Sonicboom, Weather Ball
Status Moves - Charge, Endure, Growl, Heal Bell, Protect, Rain Dance, Slack Off, Whirlwind

Bellistar was a sort of privileged birth—specially selected from a clutch for use by a battling trainer. Compensating for her standing is often difficult, and she finds herself leaving things unmentioned out of fear of being perceived as uppity or snobbish.
[a]Gallade[/a]

Gallade ♂ - Montoya
Nature: Rash (SpA: +1, SpD: -1)
Type: Psychic / Fighting
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast - (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 80

Height Class: 3
Weight Class: 4
BRT: 21

EC: 9 / 9
MC: 0
DC: 5 / 5

36 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Close Combat, Feint, Fury Cutter, Ice Punch, Leaf Blade, Night Slash, Psycho Cut, Slash
Special Moves - Confusion, Future Sight, Icy Wind, Magical Leaf, Psychic, Stored Power, Thunderbolt
Status Moves - Ally Switch, Calm Mind, Destiny Bond, Disable, Double Team, Encore, Growl, Heal Pulse, Helping Hand, Hypnosis, Light Screen, Lucky Chant, Protect, Pain Split, Magic Coat, Snatch, Taunt, Telekinesis, Teleport, Thunder Wave, Will-O-Wisp

A brooding type, Montoya spends a great deal of time among others nonetheless. Taking in sights and sounds around himself, Montoya remains an observer rather than participant more often than not. At least he's not in a dress anymore.
[a]Cinccino[/a]

Cinccino ♀ - Natasha
Nature: Jolly (Spe +18, Accuracy +20%, SpA: -1)
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
(DW) Skill Link - (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 133 (+)

Height Class: 1
Weight Class: 1
BRT: 17

EC: 6 / 6
MC: 0
DC: 5 / 5

24 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aqua Tail, Bullet Seed, Dig, Double Slap, Pound, Last Resort, Rock Blast, Tail Slap, Wake-Up Slap
Special Moves - Swift
Status Moves - Endure, Encore, Growl, Helping Hand, Light Screen, Rain Dance, Rest, Safeguard, Sing, Sleep Talk, Substitute, Sunny Day, Thunder Wave, Tickle

Taking great joy in fighting, Natasha enjoys combat as a game or sport, without giving any serious thought to risks or consequences. Having been raised in relatively save environs, Natasha roams openly and with very little caution.
[a]Volcarona[/a]

Volcarona ♀ - Empress
Nature: Bold (Def: +1, Atk: -1)
Type: Bug / Fire
Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body - (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

(Additional Trait) Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 100

Height Class: 3
Weight Class: 3
BRT: 21

EC: 6 / 6
MC: 0
DC: 5 / 5

27 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Flare Blitz, Fly, Leech Life, Take Down
Special Moves - Bug Buzz, Ember, Fiery Dance, Fire Blast, Flamethrower, Gust, Heat Wave, Hurricane, Psychic, SolarBeam
Status Moves - Double Team, Endure, Harden, Light Screen, Magnet Rise, Morning Sun, Protect, Quiver Dance, Rage Powder, String Shot, Substitute, Sunny Day, Will-O-Wisp

A rigid follower and enforcer of rules, Volcarona believes in discretion over valor and vitality over violence. She has little regard for wastefulness or recklessness, and calculates all of her moves before executing them without fear.

TEAM ITS_A_RANDOM [Kingdom I]

Gastrodon [Sleast] (M)
Nature: Quiet (-10% Evasion) (NC)

TYPE
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

STATS
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (71/71)

PHYSICAL
Body Slam
Bulldoze
Counter
Dig
Dive
Earthquake
Facade
Fissure
Frustration
Giga Impact
Headbutt
Natural Gift
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Stone Edge
Strength
Waterfall

SPECIAL
Ancientpower
Blizzard
Brine
Clear Smog
Earth Power
Hidden Power (Fire 7)
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Mud Bomb
Mud-Slap
Muddy Water
Round
Scald
Sludge
Sludge Bomb
Sludge Wave
Snore
Spit Up
Surf
Trump Card
Water Pulse
Whirlpool

OTHER

Amnesia
Attract
Block
Captivate
Curse
Double Team
Endure
Flash
Hail
Harden
Memento
Mist
Mud Sport
Pain Split
Protect
Rain Dance
Recover
Rest
Sandstorm
Sleep Talk
Stockpile
String Shot
Substitute
Swagger
Swallow
Toxic
Yawn

Simipour [Blind] (M)
NATURE: Hasty (+16% Accuracy)

TYPE

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

ABILITIES
Torrent (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 117 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (61/61)

PHYSICAL
Acrobatics
Aqua Tail
Astonish
Bite
Brick Break
Covet
Crunch
Cut
Dig
Dive
Facade
Fling
Frustration
Fury Swipes
Giga Impact
Lick
Low Kick
Low Sweep
Natural Gift
Payback
Return
Rock Slide
Rock Smash
Rock Tomb
Scratch
Shadow Claw
Thief
Waterfall

SPECIAL
Blizzard
Brine
Focus Blast
Grass Knot
Hidden Power (Electric 7)
Hydro Pump
Hyper Beam
Ice Beam
Round
Scald
Surf
Water Gun

OTHER

Aqua Ring
Attract
Double Team
Hail
Hone Claws
Leer
Mud Sport
Nasty Plot
Protect
Rain Dance
Recycle
Rest
Role Play
Substitute
Swagger
Taunt
Tickle
Torment
Toxic
Water Sport
Work Up

Eelektross [Sheeldon] (M)
NATURE: Brave (-10% Evasion)

TYPE
Electric
: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

ABILITIES
Levitate
: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

ATTACKS (51/51)
PHYSICAL
Acrobatics
Bind
Brick Break
Crunch
Crush Claw
Cut
Dragon Claw
Dragon Tail
Facade
Frustration
Giga Impact
Headbutt
Return
Rock Slide
Rock Smash
Rock Tomb
Spark
Strength
Tackle
Thrash
U-Turn
Wild Charge

SPECIAL
Acid
Acid Spray
Charge Beam
Discharge
Flamethrower
Flash Cannon
Grass Knot
Hidden Power (Ground 7)
Hyper Beam
Round
Thunder
Thunderbolt
Volt Switch
Zap Cannon

OTHER

Attract
Coil
Double Team
Flash
Gastro Acid
Hone Claws
Light Screen
Protect
Rain Dance
Rest
Roar
Substitute
Swagger
Thunder Wave
Toxic

Tomohawk [Raiza] (M)
NATURE: Brave (-10% Evasion)

TYPE
Flying
: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

ABILITIES

Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

STATS

HP: 110
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 73 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (42)
PHYSICAL
Acrobatics
Aerial Ace
Brick Break
Bulldoze
Earthquake
Fly
Fury Swipes
Rapid Spin
Rock Slide
Rock Smash
Sky Drop
Submission
Superpower

SPECIAL
Air Slash
Aura Sphere
Earth Power
Grass Knot
Heat Wave
Hidden Power (Ice, 7)
Hurricane
Hyper Beam
Hyper Voice
Solarbeam

OTHER

Bulk Up
Confuse Ray
Double Team
Focus Energy
Harden
Haze
Morning Sun
Protect
Rain Dance
Reflect
Rest
Roar
Roost
Safeguard
Substitute
Sunny Day
Taunt
Toxic
Whirlwind

Dusknoir [Caius] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Ghost
: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

ABILITIES
Pressure
: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

STATS
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 1
DC: N/A

ATTACKS (43)
PHYSICAL
Astonish
Bind
Brick Break
Earthquake
Fire Punch
Ice Punch
Payback
Pursuit
Rock Slide
Shadow Punch
Shadow Sneak
Thunderpunch

SPECIAL
Blizzard
Charge Beam
Dark Pulse
Future Sight
Hex
Hidden Power (Fire 7)
Hyper Beam
Ice Beam
Night Shade
Psychic
Shadow Ball

OTHER

Calm Mind
Confuse Ray
Destiny Bond
Disable
Embargo
Foresight
Gravity
Imprison
Leer
Mean Look
Pain Split
Protect
Shadow Mend (R)
Substitute
Sunny Day
Taunt
Telekinesis
Torment
Toxic
Will-O-Wisp

Steelix [Iron Chain] (M)
NATURE: Brave (-10% Evasion)

TYPE
Steel
: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Sheer Force (DW Unlocked): (Can be Enabled) This Pokemon can energise all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (58)
PHYSICAL
Aqua Tail
Bide
Bind
Body Slam
Bulldoze
Crunch
Dig
Double Edge
Dragon Tail
Earthquake
Explosion
Facade
Fire Fang
Flail
Gyro Ball
Heavy Slam
Ice Fang
Iron Head
Iron Tail
Rage
Rock Slide
Rock Throw
Rock Tomb
Sand Tomb
Selfdestruct
Slam
Smack Down
Stone Edge
Tackle
Thunder Fang

SPECIAL
Dark Pulse
Dragon Pulse
Earth Power
Flash Cannon
Hidden Power (Grass, 7)
Hyper Beam
Twister

OTHER

Attract
Autotomise
Block
Double Team
Endure
Harden
Magnet Rise
Mud Sport
Protect
Rest
Roar
Rock Polish
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Swagger
Taunt
Torment
Toxic

TEAM FLAMESTRIKE [Kingdom F]


Carracosta(*) - Shellstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 27 (32/1.15v)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Total Moves: 47

EC: 6/6
MC: 2
DC: 5/5

Attacks:
Bide(*)
Withdraw(*)
Water Gun(*)
Rollout(*)
Bite(*)
Protect(*)
Aqua Jet(*)
AncientPower(*)
Crunch(*)
Wide Guard(*)
Brine
Smack Down
Curse
Shell Smash
Aqua Tail
Rock Slide
Rain Dance
Hydro Pump

Body Slam(*)
Flail
Iron Defense(*)
Knock Off
Rock Throw(*)
Whirlpool

Toxic
Hidden Power (Grass, 7)
Ice Beam
Blizzard
Protect
Frustration
Earthquake(*)
Return
Dig
Double Team
Sandstorm
Facade
Attract
Rest
Focus Blast
Scald
Giga Impact
Stone Edge(*)
Swagger
Substitute
Surf
Waterfall(*)
Dive


Ferrothorn - Thornstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 4
Spe: 17 (20/1.15v)
Size Class: 2
Weight Class: 5
Base Rank Total: 18
Total Moves: 25

EC: 6/6
MC: 0

Attacks:
Rock Climb
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Iron Defense
Ingrain
Power Whip
Iron Head
Explosion

Bullet Seed
Gravity
Leech Seed
Spikes
Stealth Rock
Worry Seed

Toxic
Protect
Rest
Payback
Thunder Wave
Substitute

Cyclohm - Shockstrike (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Total Moves: 44

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Weather Ball
Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
ThunderShock
Rain Dance
Twister
Double Hit
Spark
Sonicboom
Discharge
Slack Off
Hyper Beam
Dragon Pulse
Hurricane
Zap Cannon

Heal Bell
Hydro Pump
Magnet Rise
Mud-Slap

Draco Meteor

Roar
Hidden Power Grass (7)
Sunny Day
Ice Beam
Light Screen
Protect
Thunderbolt
Thunder
Double Team
Flamethrower
Fire Blast
Torment
Volt Switch
Thunder Wave
Dragon Tail
Substitute
Trick Room
Surf

Endure


Staraptor - Raptorstrike (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Normal / Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 100
Size Class: 2
Weight Class: 2
Base Rank Total: 19
Total Moves: 24

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Close Combat
Agility
Brave Bird

Detect
Double-Edge
Foresight
Pursuit
Revenge
Roost

Sky Attack
Tailwind

Protect
U-Turn
Substitute
Fly

Endure


Gallade - Mindstrike (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 69 (80/1.15v)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Total Moves: 71

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Leaf Blade
Night Slash
Leer
Growl
Confusion
Double Team
Teleport
Fury Cutter
Slash
Lucky Chant
Magical Leaf
Calm Mind
Heal Pulse
Swords Dance
Psychic
Psycho Cut
Imprison
Helping Hand
Feint
Protect
Hypnosis
Close Combat
Stored Power

Confuse Ray
Destiny Bond
Disable
Encore
Shadow Sneak
Skill Swap

Endure
Fire Punch
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Mimic
Mud-Slap
Pain Split
Role Play
ThunderPunch
Trick
Vacuum Wave
Zen Headbutt

Taunt
Light Screen
Protect
Telekinesis
Safeguard
Thunderbolt
Earthquake
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Torment
Will-O-Wisp
Stone Edge
Thunder Wave
Psych Up
Rock Slide
X-Scissor
Grass Knot
Substitute
Trick Room

Focus Punch
Snatch
Drain Punch
Sleep Talk

Wish

Raid-only Moves:
Dispel
Shadow Mend

Magmortar - Flamestrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 72 (83/1.15v)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Total Moves: 38

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Ember
Smog
Leer
Fire Punch
SmokeScreen
Faint Attack
Fire Spin
Confuse Ray
Sunny Day
Lava Plume
Flamethrower
Fire Blast
Hyper Beam

Cross Chop
Mach Punch
ThunderPunch

Counter
Endure
Heat Wave
Helping Hand
Mimic

Hidden Power Ice 7
Taunt
Protect
SolarBeam
Thunderbolt
Earthquake
Psychic
Brick Break
Torment
Rest
Focus Blast
Will-O-Wisp
Rock Slide
Substitute

Focus Punch
Teleport
Bide

TEAM MAXIM [Kingdom M]

Volcarona(*) [Nora] (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC:6/6
MC:1
DC:5/5

Attacks (31):
Ember(*)
String Shot(*)
Leech Life(*)
Gust
Take Down(*)
Amnesia
Bug Buzz
Flame Charge
Flare Blitz
Fire Spin
Whirlwind
Silver Wind
Quiver Dance
Heat Wave
Hurricane
Rage Powder
Fiery Dance

Foresight
Endure
Morning Sun(*)
Harden(*)
Magnet Rise(*)

Sunny Day
Solarbeam
Safeguard
Toxic
Psychic(*)
Will-o-Wisp(*)
Protect(*)
Substitute
Struggle Bug

Arghonaut(*) [Diagnos] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Abilities:
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 1
DC: 5/5

Attacks (27):
Night Slash
Waterfall
Constrict
Aqua Jet
Bubble(*)
Smokescreen(*)
Yawn(*)
Wrap(*)
Arm Thrust(*)
Mach Punch
Taunt
Revenge
Focus Punch

Circle Throw
Bulk Up (*)
Recover(*)
Ice Punch (*)
Drain Punch
Cross Chop

Knock Off
Soak

Endure
Protect (*)
Earthquake (*)
Substitute(*)
Poison Jab
Rock Slide
Surf

Roselia(*) [Alurani] (F)
Nature: Timid (Multiples Base Speed by 1.15 and provides a 12% flat accuracy boost on all attacks. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 4
Spe: 104 (90*1.15^)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (32):
Weather Ball
Sweet Scent
Absorb(*)
Poison Sting
Growth(*)
Water Sport(*)
Stun Spore(*)
Mega Drain(*)
Leech Seed
Magical Leaf
Grasswhistle
Worry Seed(*)
Giga Drain
Toxic Spikes
Toxic
Aromatherapy
Synthesis
Petal Dance

Sleep Powder (*)
Spikes (*)
Leaf Storm(*)
Extrasensory

Venoshock
Hidden Power Ground (6)
Endure
Shadow Ball(*)
Protect(*)
Sludge Bomb(*)
Double Team
Sunny Day
Substitute
Cut

Crustle [Nya] (F)
Nature: Careful (Special Defense increased by *, Special Attack decreased by *)

Type:
Rock:
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC:6/6
MC:0
DC:5/5

Attacks (28):
Fury Cutter
Rock Blast
Withdraw
Sand Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Rock Slide
X-Scissor
Shell Smash
Slash
Flail
Rock Wrecker

Block
Counter
Sand Tomb
Night Slash
Spikes
Endure

Toxic
Earthquake
Dig
Protect
Aerial Ace
Shadow Claw
Substitute

Snorlax [Kimli] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:

HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC:6/6
MC:0
DC:5/5

Attacks (33):
Headbutt
Belly Drum
Yawn
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Crunch
Sleep Talk
Rest
Giga Impact
Block

Counter
Double-Edge
Zen Headbutt

Seed Bomb
Fire Punch
Thunderpunch
Ice Punch

Bide
Psychic
Protect
Reflect
Earthquake
Ice Beam
Thunderbolt
Zap Cannon
Flamethrower
Shadow Ball
Brick Break
Rock Slide
Surf

Porygon2 (Matrix)
Nature: Modest (Sp. Atk increased by *, Attack decreased by *)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability:
(Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Attacks (32):
Trick Room
Nasty Plot
Conversion 2
Tackle
Sharpen
Defense Curl
Conversion
Agility
Recover
Magnet Rise
Psybeam
Embargo
Magic Coat
_____________________
Tri Attack
Signal Beam
Discharge
Lock-On
Zap Cannon
Hyper Beam

Pain Split
Endure

Bide
Teleport
Protect
Psychic
Dark Pulse
Ice Beam
Thunderbolt
Psyshock
Shadow Ball
Thunder Wave
Hidden Power Fighting 7

Lou Kingdom
L1
HP: 100 / 100 EN: 100 Stat: N/A
L2
HP: 110 / 110 EN: 100 Stat: N/A
L3
HP: 110 / 110 EN: 100 Stat: N/A
L4
HP: 100 / 100 EN: 100 Stat: N/A
L5
HP: 100 / 100 EN: 100 Stat: N/A
L6
HP: 100 / 100 EN: 100 Stat: N/A

IAR Kingdom
I1
HP: 110 / 110 EN: 100 Stat: N/A
I2
HP: 100 / 100 EN: 100 Stat: N/A
I3
HP: 100 / 100 EN: 100 Stat: N/A
I4
HP: 110 / 110 EN: 100 Stat: N/A
I5
HP: 090 / 090 EN: 100 Stat: N/A
I6
HP: 100 / 100 EN: 100 Stat: N/A

Maxim Kingdom
M1
HP: 100 / 100 EN: 100 Stat: N/A
M2
HP: 110 / 110 EN: 100 Stat: N/A
M3
HP: 100 / 100 EN: 100 Stat: N/A
M4
HP: 100 / 100 EN: 100 Stat: N/A
M5
HP: 125 / 125 EN: 100 Stat: N/A
M6
HP: 100 / 100 EN: 100 Stat: N/A

Flame Kingdom
F1
HP: 100 / 100 EN: 100 Stat: N/A
F2
HP: 100 / 100 EN: 100 Stat: N/A
F3
HP: 110 / 110 EN: 100 Stat: N/A
F4
HP: 100 / 100 EN: 100 Stat: N/A
F5
HP: 100 / 100 EN: 100 Stat: N/A
F6
HP: 100 / 100 EN: 100 Stat: N/A

Grid:
CYCLE LIMIT: 5 Cycles
Cycle Zero
Code:
|      |      |      |      |      |      |
|Castle|      |      |      |      |Castle|
| Lou  |      |      |      |      | IAR  |
-------------------------------------------
|      |      |      |      |      |      |
|      |      |      |      |      |      |
|      |      |      |      |      |      |
-------------------------------------------
|      |      |      |      |      |      |
|      |      |      |      |      |      |
|      |      |      |      |      |      |
-------------------------------------------
|      |      |      |      |      |      |
|      |      |      |      |      |      |
|      |      |      |      |      |      |
-------------------------------------------
|      |      |      |      |      |      |
|      |      |      |      |      |      |
|      |      |      |      |      |      |
-------------------------------------------
|      |      |      |      |      |      |
|Castle|      |      |      |      |Castle|
| Flame|      |      |      |      | Maxim|
Terrain and Notes:
The first row of each box denotes the Pokemon currently in the square. The letter represents the owner, and the number represents which Pokemon. Each Pokemon has its abbreviation given in the hide tags titles above.

The second row of each box denotes the terrain. An empty row represents the plain terrain, while Castle obviously denotes the Castle terrain.

  • Plain - No effect.
  • Castle - Gives Pokemon on the square an additional Sturdy ability.
The third row of each box denotes the current owner of the square. For example, "Lou" means that Lou's Kingdom is in possession of that square.

During Round Zero, each Kingdom places all six Pokemon in any formation they desire in the three squares around the castle and the castle itself. Turn Order is reversed afterwards, and continues in a cyclic pattern. Referee updates will be given after every turn except during round zero; the first referee update will be given after all Kingdoms place their Pokemon.

Turn Order:
Kingdom I
Kingdom F
Kingdom M
Kingdom L
REFEREE (Begin Round 1)

Kingdom L
REFEREE
Kingdom M
REFEREE
Kingdom F
REFEREE
Kingdom I
REFEREE (Begin Round 2)

Turn order for later rounds will follow the round one order.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#2

"Alright folks, let's do this!"

Placing I1 & I6 directly west of my Castle.

Placing I2 & I5 directly south of my Castle.
Placing I3 & I4 directly south-west of my Castle.
 
#3

"Alright guys, let's prepare ourselves! Shellstrike, Thornstrike, prepare to guard the north! Shockstrike, Flamestrike, to the northeast! Mindstrike and Raptorstrike, head east! It'll be a tough fight but I have faith in all of you!"

Summary:
Placing F1 and F2 North of the castle
Placing F3 and F6 Northeast of the castle
Placing F4 and F5 East of the castle
 
#4
"Alright everyone, pair up and go into defensive positions!"

M5 and M6 to North of my Castle
M1 and M3 to Northwest of Castle
M2 and M4 to West of Castle
 

LouisCyphre

heralds disaster.
#5

"Alright, gentlemen, good luck to all of you! Time to get this show on the road!"

Pumyra (L2) goes directly to my East
Empress and Natasha (L5 and L6) go to my South
Oros, Bellistar, and Montoya (L1, L3, L4)go to my South-East
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#6
CYCLE LIMIT: 5 Cycles
Cycle Zero
Code:
  |      |  L2  |      |      | I1I6 |      |
  |Castle|      |      |      |      |Castle|
  | Lou  | Lou  |      |      | IAR  | IAR  |
  -------------------------------------------
  | L5L6 |L1L3L4|      |      | I3I4 | I2I5 |
  |      |      |      |      |      |      |
  | Lou  | Lou  |      |      | IAR  | IAR  |
  -------------------------------------------
  |      |      |      |      |      |      |
  |      |      |      |      |      |      |
  |      |      |      |      |      |      |
  -------------------------------------------
  |      |      |      |      |      |      |
  |      |      |      |      |      |      |
  |      |      |      |      |      |      |
  -------------------------------------------
  | F1F2 | F3F6 |      |      | M1M3 | M5M6 |
  |      |      |      |      |      |      |
  | Flame| Flame|      |      | Maxim| Maxim|
  -------------------------------------------
  |      | F4F5 |      |      | M2M4 |      |
  |Castle|      |      |      |      |Castle|
  | Flame| Flame|      |      | Maxim| Maxim|
Kingdom I deployed its Pokemon!
Kingdom F deployed its Pokemon!
Kingdom M deployed its Pokemon!
Kingdom L deployed its Pokemon!

[box]...and all the Pokemon have been released! How will this pan out? Only time will tell...[/box]

Lou Kingdom - 0 PTS

L1
HP: 100 / 100 EN: 100 Abil: Multiscale Stat: N/A
L2
HP: 110 / 110 EN: 100 Abil: Prankster Stat: N/A
L3
HP: 110 / 110 EN: 100 Abil: Static Stat: N/A
L4
HP: 100 / 100 EN: 100 Abil: Steadfast Stat: N/A
L5
HP: 100 / 100 EN: 100 Abil: Skill Link Stat: N/A
L6
HP: 100 / 100 EN: 100 Abil: Flame Body Stat: N/A

IAR Kingdom - 0 PTS
I1
HP: 110 / 110 EN: 100 Abil: Storm Drain Stat: N/A
I2
HP: 100 / 100 EN: 100 Abil: Torrent Stat: N/A
I3
HP: 100 / 100 EN: 100 Abil: Levitate Stat: N/A
I4
HP: 110 / 110 EN: 100 Abil: Prankster Stat: N/A
I5
HP: 090 / 090 EN: 100 Abil: Pressure Stat: N/A
I6
HP: 100 / 100 EN: 100 Abil: Sheer Force Stat: N/A

Maxim Kingdom - 0 PTS
M1
HP: 100 / 100 EN: 100 Abil: Swarm Stat: N/A
M2
HP: 110 / 110 EN: 100 Abil: Iron Fist Stat: N/A
M3
HP: 100 / 100 EN: 100 Abil: Technician Stat: N/A
M4
HP: 100 / 100 EN: 100 Abil: Sturdy Stat: N/A
M5
HP: 125 / 125 EN: 100 Abil: Thick Fat Stat: N/A
M6
HP: 100 / 100 EN: 100 Abil: Adaptability Stat: N/A

Flame Kingdom - 0 PTS
F1
HP: 100 / 100 EN: 100 Abil: Solid Rock Stat: N/A
F2
HP: 100 / 100 EN: 100 Abil: Iron Barbs Stat: N/A
F3
HP: 110 / 110 EN: 100 Abil: Shield Dust Stat: N/A
F4
HP: 100 / 100 EN: 100 Abil: Reckless Stat: N/A
F5
HP: 100 / 100 EN: 100 Abil: Justified Stat: N/A
F6
HP: 100 / 100 EN: 100 Abil: Flame Body Stat: N/A

TURN ORDER (Now with a ref update between each Turn)
Kingdom L
Kingdom M
Kingdom F
Kingdom I
 

LouisCyphre

heralds disaster.
#7

"Straight to the offensive! No time to waste!"

Movement
Empress (L6), move south.
Pumyra, Montoya, Oros, and Bellistar (all others but L5), move east.


Non-Skirmish
Natasha, use Sunny Day!
Empress, SolarBeam Shellstrike!
Pumyra, SolarBeam Sleast!


That will conclude my turn.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#8
CYCLE LIMIT: 5 Cycles
Cycle One - Kingdom L
Code:
  |      |      |  L2  |      | I1I6 |      |
  |Castle|      |      |      |      |Castle|
  | Lou  | Lou  | Lou  |      | IAR  | IAR  |
  -------------------------------------------
  |  L5  |      |L1L3L4|      | I3I4 | I2I5 |
  |      |      |      |      |      |      |
  | Lou  | Lou  | Lou  |      | IAR  | IAR  |
  -------------------------------------------
  |  L6  |      |      |      |      |      |
  |      |      |      |      |      |      |
  | Lou  |      |      |      |      |      |
  -------------------------------------------
  |      |      |      |      |      |      |
  |      |      |      |      |      |      |
  |      |      |      |      |      |      |
  -------------------------------------------
  | F1F2 | F3F6 |      |      | M1M3 | M5M6 |
  |      |      |      |      |      |      |
  | Flame| Flame|      |      | Maxim| Maxim|
  -------------------------------------------
  |      | F4F5 |      |      | M2M4 |      |
  |Castle|      |      |      |      |Castle|
  | Flame| Flame|      |      | Maxim| Maxim|

Sunny (Kingdom L)

Kingdom L moves.
Kingdom L has 1 Kingdom and 6 Tiles under its control!

+11 PTS

L5 [Natasha] used Sunny Day!
The sunlight became harsh!
-10 EN
>>>

L2 [Pumyra] used SolarBeam on I1 [Sleast]!
RNG Roll (To-Crit) (<=625 Yes) 6605 (No)
(12 + 3) * 2.25 = 33.75 DMG
-8 EN
>>>

L6 [Empress] used SolarBeam on F1 [Shellstrike]!
RNG Roll (To-Crit) (<=625 Yes) 630 (No)
(12 + 3 - 2) * 2.25 = 29.25 DMG
-8 EN

[box]Kingdom L seems to waste no time, mobilizing its units rather quickly. Only one stays behind, setting up sunlight for its two partners to shoot powerful beams of light at their faraway opponents; both attacks seem to land solid hits.[/box]

Kingdom L - 11 PTS

L1
HP: 100 / 100 EN: 100 OTR: Multiscale
L2
HP: 110 / 110 EN: 092 OTR: Prankster
L3
HP: 110 / 110 EN: 100 OTR: Static
L4
HP: 100 / 100 EN: 100 OTR: Steadfast
L5
HP: 100 / 100 EN: 090 OTR: Skill Link
L6
HP: 100 / 100 EN: 092 OTR: Flame Body

Kingdom I - 0 PTS
I1
HP: 076 / 110 EN: 100 OTR: Storm Drain
I2
HP: 100 / 100 EN: 100 OTR: Torrent
I3
HP: 100 / 100 EN: 100 OTR: Levitate
I4
HP: 110 / 110 EN: 100 OTR: Prankster
I5
HP: 090 / 090 EN: 100 OTR: Pressure
I6
HP: 100 / 100 EN: 100 OTR: Sheer Force

Kingdom M - 0 PTS
M1
HP: 100 / 100 EN: 100 OTR: Swarm
M2
HP: 110 / 110 EN: 100 OTR: Iron Fist
M3
HP: 100 / 100 EN: 100 OTR: Technician
M4
HP: 100 / 100 EN: 100 OTR: Sturdy
M5
HP: 125 / 125 EN: 100 OTR: Thick Fat
M6
HP: 100 / 100 EN: 100 OTR: Adaptability

Kingdom F - 0 PTS
F1
HP: 071 / 100 EN: 100 OTR: Solid Rock
F2
HP: 100 / 100 EN: 100 OTR: Iron Barbs
F3
HP: 110 / 110 EN: 100 OTR: Shield Dust
F4
HP: 100 / 100 EN: 100 OTR: Reckless
F5
HP: 100 / 100 EN: 100 OTR: Justified
F6
HP: 100 / 100 EN: 100 OTR: Flame Body

TURN ORDER (Now with a ref update between each Turn)
Kingdom M
Kingdom F
Kingdom I
Begin Cycle 2
Kingdom L
 
#9
"Thanks for the Sun Lou, now time to do some damage!"

Movement:
M1 move North
M5 and M6 move West one space.

Non-Skirmish:
M1 use Solarbeam on Eelektross


EDIT: Uh huh? Why would you not be able to move diagonally. That makes absolutely no sense!
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#10
CYCLE LIMIT: 5 Cycles
Cycle One - Kingdom M
Code:
   |      |      |  L2  |      | I1I6 |      |
   |Castle|      |      |      |      |Castle|
   | Lou  | Lou  | Lou  |      | IAR  | IAR  |
   -------------------------------------------
   |  L5  |      |L1L3L4|      | I3I4 | I2I5 |
   |      |      |      |      |      |      |
   | Lou  | Lou  | Lou  |      | IAR  | IAR  |
   -------------------------------------------
   |  L6  |      |      |      |      |      |
   |      |      |      |      |      |      |
   | Lou  |      |      |      |      |      |
   -------------------------------------------
   |      |      |      |      |  M1  |      |
   |      |      |      |      |      |      |
   |      |      |      |      | Maxim|      |
   -------------------------------------------
   | F1F2 | F3F6 |      |      |M3M5M6|      |
   |      |      |      |      |      |      |
   | Flame| Flame|      |      | Maxim| Maxim|
   -------------------------------------------
   |      | F4F5 |      |      | M2M4 |      |
   |Castle|      |      |      |      |Castle|
   | Flame| Flame|      |      | Maxim| Maxim|
 
 Sunny (Kingdom L)
Sunny (Kingdom L) means that Sun will last until the beginning of Kingdom L's next turn. Weather is universal.

Kingdom M moves.
Kingdom M has 1 Kingdom and 4 Tiles under its control!

+9 PTS

>>>

M1 [Nora] used SolarBeam on I3 [Sheeldon]!
RNG Roll (To-Crit) (<=625 Yes) 8951 (No)
(12 + 4) * 1 = 16 DMG
-8 EN

[box]Kingdom M moves as well, using the sunlight to fire off their own ray of light at a faraway enemy—it hits, but it doesn't seem to deal as much damage as Kingdom L's. Their movement is more cryptic, though; could they be building a wall of defense?[/box]

Kingdom L - 11 PTS

L1
HP: 100 / 100 EN: 100 OTR: Multiscale
L2
HP: 110 / 110 EN: 092 OTR: Prankster
L3
HP: 110 / 110 EN: 100 OTR: Static
L4
HP: 100 / 100 EN: 100 OTR: Steadfast
L5
HP: 100 / 100 EN: 090 OTR: Skill Link
L6
HP: 100 / 100 EN: 092 OTR: Flame Body

Kingdom M - 9 PTS
M1
HP: 100 / 100 EN: 092 OTR: Swarm
M2
HP: 110 / 110 EN: 100 OTR: Iron Fist
M3
HP: 100 / 100 EN: 100 OTR: Technician
M4
HP: 100 / 100 EN: 100 OTR: Sturdy
M5
HP: 125 / 125 EN: 100 OTR: Thick Fat
M6
HP: 100 / 100 EN: 100 OTR: Adaptability

Kingdom F - 0 PTS
F1
HP: 071 / 100 EN: 100 OTR: Solid Rock
F2
HP: 100 / 100 EN: 100 OTR: Iron Barbs
F3
HP: 110 / 110 EN: 100 OTR: Shield Dust
F4
HP: 100 / 100 EN: 100 OTR: Reckless
F5
HP: 100 / 100 EN: 100 OTR: Justified
F6
HP: 100 / 100 EN: 100 OTR: Flame Body

Kingdom I - 0 PTS
I1
HP: 076 / 110 EN: 100 OTR: Storm Drain
I2
HP: 100 / 100 EN: 100 OTR: Torrent
I3
HP: 084 / 100 EN: 100 OTR: Levitate
I4
HP: 110 / 110 EN: 100 OTR: Prankster
I5
HP: 090 / 090 EN: 100 OTR: Pressure
I6
HP: 100 / 100 EN: 100 OTR: Sheer Force

TURN ORDER (Now with a ref update between each Turn)
Kingdom F
Kingdom I
Begin Cycle 2
Kingdom L
Kingdom M
 
#11

"Lou has left himself open on our side, so let's press the advantage! Shockstrike, use Rain Dance to give us the weather advantage! Shellstrike, Thornstrike, move North and engage Volcarona! Flamestrike, move North as well and prepare to help out! Mindstrike, Raptorstrike, move East and prepare for whatever Maxim has cooked up!"

Summary:
Movement:
-F1, F2, and F6 North
-F4 and F5 East
Non-skirmish Actions:
-F3 use Rain Dance
Skirmish:
"Alright, Shellstrike, lead us into battle here! Slam him with a Stone Edge, follow up with a Rock Slide, and finish off with another Stone Edge! If he uses Fly, then Smack Down to bring him back down to earth, and if he uses Double Team then use a Rock Slide to put a stop to it! Thornstrike, annoy him some with a Toxic, then a Thunder Wave! If he uses Protect successfully then use Gravity to help out Shellstrike!"

Skirmish Summary:
Shellstrike (Leader): Stone Edge -> Rock Slide -> Stone Edge
If he uses Fly use Smack Down and push actions back
If he uses Double Team and you are to use Stone Edge use Rock Slide and push actions back
Thornstrike: Toxic -> Thunder Wave
If he uses Protect successfully use Gravity and push actions down
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#12
CYCLE LIMIT: 5 Cycles
Cycle One - Kingdom F
Code:
   |      |      |  L2  |      | I1I6 |      |
   |Castle|      |      |      |      |Castle|
   | Lou  | Lou  | Lou  |      | IAR  | IAR  |
   -------------------------------------------
   |  L5  |      |L1L3L4|      | I3I4 | I2I5 |
   |      |      |      |      |      |      |
   | Lou  | Lou  | Lou  |      | IAR  | IAR  |
   -------------------------------------------
   |  L6  |      |      |      |      |      |
   |      |      |      |      |      |      |
   | Lou  |      |      |      |      |      |
   -------------------------------------------
   | F1F2 |  F6  |      |      |  M1  |      |
   |      |      |      |      |      |      |
   | Flame| Flame|      |      | Maxim|      |
   -------------------------------------------
   |      |  F3  |      |      |M3M5M6|      |
   |      |      |      |      |      |      |
   | Flame| Flame|      |      | Maxim| Maxim|
   -------------------------------------------
   |      |      | F4F5 |      | M2M4 |      |
   |Castle|      |      |      |      |Castle|
   | Flame| Flame| Flame|      | Maxim| Maxim|
 
Rainy (Kingdom F)
Kingdom F moves.
Kingdom F has 1 Kingdom and 6 Tiles under its control!

+11 PTS


F3 [Shockstrike] used Rain Dance!
Rain began to fall!
-10 EN
>>>

F1 [Shellstrike] and F2 [Thornstrike] engaged L6 [Empress]!


Shellstrike* (M) | Thornstrike (M)

HP: 071 | HP: 100
EN: 100 | EN: 100
Spe: 27 (-10) | Spe: 17 (-10)
5/5/3/3/3/4 | 4/5/2/4/2/5
Solid Rock | Iron Barbs

Empress (F)
HP: 100
EN: 092
Spe: 100
1/4/5/4/3/3
Flame Body, Levitate

==

Empress failed to act!

Shellstrike used Stone Edge!

RNG Roll (To-Hit) (<=8000 Yes) 5558 (Yes)
RNG Roll (To-Crit) (<=1250 Yes) 9247 (No)
(10 + 3 + 1.5) * 2.25 = 32.625 DMG
-6 EN

Thornstrike used Toxic!
RNG Roll (To-Hit) (<=9000 Yes) 7574 (Yes)
Empress was badly poisoned!
-7 EN

Empress was hurt by poison!
-1 HP

==

Empress failed to act!

Shellstrike used Rock Slide!

RNG Roll (To-Hit) (<=9000 Yes) 6188 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 2267 (No)
(8 + 3 + 1.5) * 2.25 = 28.125 DMG
-5 EN

Thornstrike used Thunder Wave!
Empress was paralyzed! It may be unable to move!
-7 EN

Empress was hurt by poison!
-1 HP

==

Shellstrike used Stone Edge!
RNG Roll (To-Hit) (<=8000 Yes) 8885 (No)
The attack missed!
-6 EN

Empress failed to act!

Empress was hurt by poison!
-1 HP

==

Shellstrike* (M) | Thornstrike (M)

HP: 071 | HP: 100
EN: 083 | EN: 086
Spe: 27 (-10) | Spe: 17 (-10)
5/5/3/3/3/4 | 4/5/2/4/2/5
Solid Rock | Iron Barbs

Empress (F)
HP: 037
EN: 092
Spe: 100 [25]
1/4/5/4/3/3
Flame Body, Levitate
PRZ (20), BPSN (2 NR)

[box]Kingdom F doesn't seem to like the sun, opting to keep one of their units behind to clear the weather out and usher in rain. They don't seem to be lacking in offense either; two of their Pokemon engage the lone Volcarona, battering and crippling it while it's unable to act![/box]

Kingdom L - 11 PTS

L1
HP: 100 / 100 EN: 100 OTR: Multiscale
L2
HP: 110 / 110 EN: 092 OTR: Prankster
L3
HP: 110 / 110 EN: 100 OTR: Static
L4
HP: 100 / 100 EN: 100 OTR: Steadfast
L5
HP: 100 / 100 EN: 090 OTR: Skill Link
L6
HP: 037 / 100 EN: 092 OTR: Flame Body, PRZ (20), BPSN (2 NR)

Kingdom M - 9 PTS
M1
HP: 100 / 100 EN: 092 OTR: Swarm
M2
HP: 110 / 110 EN: 100 OTR: Iron Fist
M3
HP: 100 / 100 EN: 100 OTR: Technician
M4
HP: 100 / 100 EN: 100 OTR: Sturdy
M5
HP: 125 / 125 EN: 100 OTR: Thick Fat
M6
HP: 100 / 100 EN: 100 OTR: Adaptability

Kingdom F - 11 PTS
F1
HP: 071 / 100 EN: 083 OTR: Solid Rock
F2
HP: 100 / 100 EN: 086 OTR: Iron Barbs
F3
HP: 110 / 110 EN: 100 OTR: Shield Dust
F4
HP: 100 / 100 EN: 100 OTR: Reckless
F5
HP: 100 / 100 EN: 100 OTR: Justified
F6
HP: 100 / 100 EN: 100 OTR: Flame Body

Kingdom I - 0 PTS
I1
HP: 076 / 110 EN: 100 OTR: Storm Drain
I2
HP: 100 / 100 EN: 100 OTR: Torrent
I3
HP: 084 / 100 EN: 100 OTR: Levitate
I4
HP: 110 / 110 EN: 100 OTR: Prankster
I5
HP: 090 / 090 EN: 100 OTR: Pressure
I6
HP: 100 / 100 EN: 100 OTR: Sheer Force
LouisCyphre
0 KOC

Maxim
0 KOC

Flamestrike
0 KOC

Its_A_Random
0 KOC

Engineer Pikachu
4.5 UC

TURN ORDER
Kingdom I
Begin Cycle 2
Kingdom L
Kingdom M
Kingdom F
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#13

"Alright troops, align! We have a battle on our hands!"

KINGDOM PHASE

N/A

MOVEMENT PHASE

I1 & I6 move West
I3 & I4 move South
I2 moves West
I5 moves South

ATTACK PHASE
(NSA) I2 uses Acrobatics (L1)
(NSA) I5 uses Dark Pulse (M1)
I3 & I4 engages a Skirmish against M1
I1 & I6 engages a Skirmish against L2

SKIRMISH (I3 & I4 vs. M1)
I4 Leads

I3: Rock Slide > Rock Tomb (M1)
IF M1 uses Protect successfully without transfer, THEN use Coil that action, AND push actions back.


I4: Rock Slide > Air Slash (M1) > Rock Slide
IF M1 uses Protect successfully without transfer, THEN use Substitute (15 HP) that action, AND push actions back IF Rock Slide was subbed.
(Once Only) IF M1 uses Will-O-Wisp, THEN use Taunt (M1)
that action, AND push actions back IF Rock Slide was subbed.

SKIRMISH (I1 & I6 vs. L2)
I1 Leads

I1: Ice Beam (L2) > Scald (L2) > Ice Beam (L2)
IF L2 uses (Evasive Damaging Move) successfully, THEN use Block (L2) that action, AND push actions back.
IF Protect is issued successfully without transfer, THEN use Recover that action, AND push actions back.


I6: [ENABLE SHEER FORCE] Ice Fang (L2) > Thunder Fang (L2)
IF L2 uses (Evasive Damaging Move) successfully, THEN use Block (L2) that action.
IF Protect is issued successfully without transfer, THEN use Autotomise that action, AND push actions back.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#16
CYCLE LIMIT: 5 Cycles
Cycle One - Kingdom I
Code:
   |      |      |  L2  | I1I6 |      |      |
   |Castle|      |      |      |      |Castle|
   | Lou  | Lou  | Lou  | IAR  | IAR  | IAR  |
   -------------------------------------------
   |  L5  |      |L1L3L4|      |  I2  |    |
   |      |      |      |      |      |      |
   | Lou  | Lou  | Lou  |      | IAR  | IAR  |
   -------------------------------------------
   |  L6  |      |      |      | I3I4 |  I5  |
   |      |      |      |      |      |      |
   | Lou  |      |      |      | IAR  | IAR  |
   -------------------------------------------
   | F1F2 |  F6  |      |      |  M1  |      |
   |      |      |      |      |      |      |
   | Flame| Flame|      |      | Maxim|      |
   -------------------------------------------
   |      |  F3  |      |      |M3M5M6|      |
   |      |      |      |      |      |      |
   | Flame| Flame|      |      | Maxim| Maxim|
   -------------------------------------------
   |      |      | F4F5 |      | M2M4 |      |
   |Castle|      |      |      |      |Castle|
   | Flame| Flame| Flame|      | Maxim| Maxim|
 
Raining (Kingdom F)
Kingdom I moves.
Kingdom I has 1 Kingdom and 6 Tiles under its control!

+11 PTS

>>>

I1 [Blind] used Acrobatics on L1 [Oros]!
RNG Roll (To-Crit) (<=625 Yes) 5966 (No)
(11 + 1.5) * 1 * 0.5 = 6.25 DMG
-7 EN
>>>

I5 [Caius] used Dark Pulse on M1 [Nora]!
RNG Roll (To-Crit) (<=625 Yes) 545 (Yes)
A critical hit!
(8 + 3) * 1 = 11 DMG
-6 EN
>>>

I3 [Sheeldon] and I4 [Raiza] engaged M1 [Nora]!


Sheeldon (M) | Raiza* (M)
HP: 084 | HP: 110
EN: 100 | EN: 100
Spe: 43 (-10) | Spe: 73 (-10)
5/3/4/3/4/4 | 3/3/4/3/2/3
Levitate | Prankster

Nora (F)
HP: 089
EN: 092
Spe: 100
1/3/6/4/3/3
Flame Body, Levitate

==

Nora used Substitute!
-15 HP
-12 EN

Raiza used Rock Slide!
RNG Roll (To-Hit) (<=9000 Yes) 3283 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 4401 (No)
(8) * 2.25 = 18 ~ 15 DMG
The substitute faded!
-6 EN

Sheeldon used Rock Slide!
RNG Roll (To-Hit) (<=9000 Yes) 2140 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 5519 (No)
(8 + 3) * 2.25 = 24.75 DMG
-6 EN

==

Nora used Protect!
-7 EN

Raiza used Substitute!
-15 HP
-12 EN

Sheeldon used Coil!
+1 Atk, +1 Def, +1 Acc
-9 EN

==

Raiza used Taunt on Nora!
Nora was Taunted!
-10 EN

Nora used Will-O-Wisp on Sheeldon!

But it failed!

==

Sheeldon (M) | Raiza* (M)
HP: 084 | HP: 095
EN: 085 | EN: 072
Spe: 43 (-10) | Spe: 73 (-10)
5/3/4/3/4/4 | 3/3/4/3/2/3
Levitate | Prankster

Nora (F)
HP: 049
EN: 073
Spe: 100 (—)
1/3/6/4/3/3
Flame Body, Levitate

>>>

I1 [Sleast] and I6 [Iron Chain] engaged L2 [Pumyra]!

Sleast* (M) | Iron Chain (M)
HP: 076 | HP: 100
EN: 100 | EN: 100
Spe: 33 (-10) | Spe: 26 (-10)
3/3/4/3/2/3 | 5/8/2/3/7/8
Storm Drain | Sheer Force (E)

Pumyra (M)
HP: 110
EN: 092
Spe: 85 (—)
1/3/5/3/2/3
Prankster

==

Pumyra used Earth Power on Iron Chain!
RNG Roll (To-Crit) (<=625 Yes) 9374 (No)
RNG Roll (SpD Dec) (<=1000 Yes) 8644 (No)
(9 + 3) * 1.5 = 18 DMG
-7 EN

Sleast used Ice Beam on Pumyra!
RNG Roll (To-Crit) (<=625 Yes) 7548 (No)
RNG Roll (To-FRZ) (<=1000 Yes) 8032 (No)
(10 + 1.5) * 1.5 = 17.25 DMG
-7 EN

Iron Chain used Ice Fang on Pumyra!
RNG Roll (To-Hit) (<=9500 Yes) 500 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 3841 (No)
(7 + 2 + 3) * 1.5 = 18 DMG
-5 EN

==

Pumyra began storing sunlight!

Sleast used Scald on Pumyra!

RNG Roll (To-Crit) (<=625 Yes) 7819 (No)
RNG Roll (To-BRN) (<=3000 Yes) 5220 (No)
(8 + 3 + 3 + 1.5) * 1 = 15.5 DMG
-5 EN

Iron Chain used Thunder Fang on Pumyra!
RNG Roll (To-Hit) (<=9500 Yes) 7153 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 2211 (No)
(7 + 2 + 3) * 1.5 = 18 DMG
-5 EN

Pumyra used SolarBeam on Sleast!
Rain: Reduces BAP of SolarBeam to 6.
RNG Roll (To-Crit) (<=625 Yes) 9186 (No)
(6 + 3) * 2.25 * 0.5 = 10.125 DMG
-8 EN

==

Pumyra used Earth Power on Iron Chain!
RNG Roll (To-Crit) (<=625 Yes) 4083 (No)
RNG Roll (SpD Dec) (<=1000 Yes) 5162 (No)
(9 + 3) * 1.5 = 18 DMG
-7 EN

Sleast used Ice Beam on Pumyra!
RNG Roll (To-Crit) (<=625 Yes) 8183 (No)
RNG Roll (To-FRZ) (<=1000 Yes) 4305 (No)
(10 + 1.5) * 1.5 = 17.25 DMG
-7 EN

==

Sleast* (M) | Iron Chain (M)
HP: 066 | HP: 064
EN: 081 | EN: 090
Spe: 33 (-10) | Spe: 26 (-10)
3/3/4/3/2/3 | 5/8/2/3/7/8
Storm Drain | Sheer Force (E)

Pumyra (M)
HP: 024
EN: 070
Spe: 85 (—)
1/3/5/3/2/3
Prankster

[box]The last ones to move, Kingdom I wastes no time, either. Mobilizing their units quickly, two lone Pokemon launch their attacks from far away, while the remaining four go into a head-on fight with their enemies. The enemies seem to come out bruised and battered, hinting at the Kingdom's sign of initial success.[/box]

Kingdom L - 11 PTS

L1
HP: 094 / 100 EN: 100 OTR: Multiscale
L2
HP: 024 / 110 EN: 070 OTR: Prankster
L3
HP: 110 / 110 EN: 100 OTR: Static
L4
HP: 100 / 100 EN: 100 OTR: Steadfast
L5
HP: 100 / 100 EN: 090 OTR: Skill Link
L6
HP: 037 / 100 EN: 092 OTR: Flame Body, PRZ (20), BPSN (2 NR)

Kingdom M - 9 PTS
M1
HP: 049 / 100 EN: 073 OTR: Swarm
M2
HP: 110 / 110 EN: 100 OTR: Iron Fist
M3
HP: 100 / 100 EN: 100 OTR: Technician
M4
HP: 100 / 100 EN: 100 OTR: Sturdy
M5
HP: 125 / 125 EN: 100 OTR: Thick Fat
M6
HP: 100 / 100 EN: 100 OTR: Adaptability

Kingdom F - 11 PTS
F1
HP: 071 / 100 EN: 083 OTR: Solid Rock
F2
HP: 100 / 100 EN: 086 OTR: Iron Barbs
F3
HP: 110 / 110 EN: 100 OTR: Shield Dust
F4
HP: 100 / 100 EN: 100 OTR: Reckless
F5
HP: 100 / 100 EN: 100 OTR: Justified
F6
HP: 100 / 100 EN: 100 OTR: Flame Body

Kingdom I - 11 PTS
I1
HP: 066 / 110 EN: 081 OTR: Storm Drain
I2
HP: 100 / 100 EN: 093 OTR: Torrent
I3
HP: 084 / 100 EN: 085 OTR: Levitate
I4
HP: 095 / 110 EN: 072 OTR: Prankster
I5
HP: 090 / 090 EN: 094 OTR: Pressure
I6
HP: 064 / 100 EN: 090 OTR: Sheer Force
LouisCyphre
0 KOC

Maxim
0 KOC

Flamestrike
0 KOC

Its_A_Random
0 KOC

Engineer Pikachu
8.25 UC

TURN ORDER
Begin Cycle 2
Kingdom L
Kingdom M
Kingdom F
Kingdom I
 

LouisCyphre

heralds disaster.
#17

"Alright! Offensive push against our greatest threat!"

Kingdom Phase
Heal [Oros, 6] - 3 points
Heal [Empress, 16] - 8 points

Movement Phase
Oros, Bellistar, and Montoya [L1, L4] move north.
Empress [L6] moves north.
Pumyra [L2] moves west (towards home).

Non-Combat Phase
Natasha will use Sunny Day.
Empress will SolarBeam Shellstrike again.
Pumyra will SolarBeam Sleast again.

Combat Phase
Oros, Bellistar, and Montoya will attack Sleast and Iron Chain!

[box]

"We can't let these two get away!"

Bellistar - Fire Blast (Iron Chain) | Flamethrower (Iron Chain) | Fire Blast (Iron Chain)
If it is raining, Hurricane Sleast.
If Sleast orders a recovery move, Dragon Pulse it unless Sleast has already fainted.

KO - If Sleast faints and it is raining, begin to Hydro Pump Iron Chain.
KO - If Iron Chain faints, begin to Dragon Pulse Sleast.

Oros - Flamethrower (Iron Chain) | Heat Wave
If it is raining, Hurricane Sleast.
If Sleast orders a recovery move, Dragon Pulse it unless Sleast has already fainted.

KO - If Sleast faints and it is raining, begin to Hydro Pump Iron Chain.
KO - If Iron Chain faints, begin to Outrage.

Montoya - Leaf Blade (Sleast) | Leaf Blade (Sleast)
If Sleast uses a protective action without transfer, Feint him.
If Iron Chain uses a protective action without transfer, Feint him.

KO - If Sleast faints, begin to Close Combat Iron Chain.[/box]
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#19
CYCLE LIMIT: 5 Cycles
Cycle Two - Kingdom L
Code:
   |      |  L2  |L1L3L4| I1I6 |      |      |
   |Castle|      |      |      |      |Castle|
   | Lou  | Lou  | Lou  | IAR  | IAR  | IAR  |
   -------------------------------------------
   | L5L6 |      |      |      |  I2  |      |
   |      |      |      |      |      |      |
   | Lou  | Lou  | Lou  |      | IAR  | IAR  |
   -------------------------------------------
   |      |      |      |      | I3I4 |  I5  |
   |      |      |      |      |      |      |
   | Lou  |      |      |      | IAR  | IAR  |
   -------------------------------------------
   | F1F2 |  F6  |      |      |  M1  |      |
   |      |      |      |      |      |      |
   | Flame| Flame|      |      | Maxim|      |
   -------------------------------------------
   |      |  F3  |      |      |M3M5M6|      |
   |      |      |      |      |      |      |
   | Flame| Flame|      |      | Maxim| Maxim|
   -------------------------------------------
   |      |      | F4F5 |      | M2M4 |      |
   |Castle|      |      |      |      |Castle|
   | Flame| Flame| Flame|      | Maxim| Maxim|
 
Sunny (Kingdom L)
Kingdom L used 11 PTS!
Oros restored 6 HP!
Empress restored 16 HP!

Kingdom L moves.

Empress was hurt by poison! Empress lost 2 HP!
In matches after this one, Pokemon afflicted with 20% PRZ will be unable to move; their PRZ will decay by an additional 5% at the end of the turn.

Kingdom L has 1 Kingdom and 6 Tiles under its control!
+11 PTS

L5 [Natasha] used Sunny Day!
The sunlight became harsh!
-10 EN
>>>

L2 [Pumyra] used SolarBeam on I1 [Sleast]!
RNG Roll (To-Crit) (<=625 Yes) 7312 (No)
(12 + 3) * 2.25 = 33.75 DMG
-8 EN
>>>

L6 [Empress] used SolarBeam on F1 [Shellstrike]!
But it failed!
>
>>

L1 [Oros], L3 [Bellistar], and L4 [Montoya] engaged I1 [Sleast] and I6 [Iron Chain]!


Oros (M) | Bellistar* (F) | Montoya (M)
HP: 100 | HP: 110 | HP: 100
EN: 100 | EN: 100 | EN: 100
Spe: 80 | Spe: 80 | Spe: 80
5/3/5/3/4/6 | 1/4/5/3/4/4 | 5/3/4/3/3/4
Multiscale | Static | Steadfast

Sleast (M) | Iron Chain* (M)

HP: 032 | HP: 064
EN: 081 | EN: 090
Spe: 33 (-10) | Spe: 26 (-10)
3/3/4/3/2/3 | 5/8/2/3/7/8
Storm Drain | Sheer Force (E)

==

Sleast used Endure!
-15 EN

Iron Chain used Bide!
Iron Chain began storing energy!

RNG Roll (Speed Tie) (O|B|M) 3/3, 2/2 (M, B, O)

Montoya used Leaf Blade on Sleast!
RNG Roll (To-Crit) (<=1250 Yes) 2927 (No)
(9 + 3) * 2.25 = 27 DMG
-7 EN

Sleast endured the hit!

Bellistar used Fire Blast on Iron Chain!

RNG Roll (To-Hit) (<=9500 Yes) 6009 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 3971 (No)
RNG Roll (To-BRN) (<=1000 Yes) 9249 (No)
(12 + 3 + 3) * 1.5 * 0.5 = 13.5 DMG
-8 EN

Oros used Flamethrower on Iron Chain!
RNG Roll (To-Crit) (<=625 Yes) 6713 (No)
RNG Roll (To-BRN) (<=1000 Yes) 9365 (No)
(10 + 3 + 3) * 1.5 * 0.5 = 12 DMG
-7 EN

==

Iron Chain is storing energy!

RNG Roll (Speed Tie) (O|B|M) 2/3, 1/2 (B, O, M)

Bellistar used Flamethrower on Iron Chain!
RNG Roll (To-Crit) (<=625 Yes) 4531 (No)
RNG Roll (To-BRN) (<=1000 Yes) 3880 (No)
(10 + 3 + 3) * 1.5 * 0.5 = 12 DMG
-7 EN

Oros used Heat Wave!
RNG Roll (To-Crit S, I) (<=625 Yes) 750, 8610 (No)
RNG Roll (To-BRN S, I) (<=1000 Yes) 4048, 5567 (No)
(7.5 + 3 + 3) * 2/3 = 9 DMG (S)
(7.5 + 3 + 3) * 1.5 * 0.5 = 10.125 DMG (I)
-7 EN

Montoya used Leaf Blade on Sleast!
RNG Roll (To-Crit) (<=1250 Yes) 3791 (No)
(9 + 3) * 2.25 = 27 DMG
-11 EN

Sleast endured the hit!

Sleast used Counter on Montoya!

27 * 1.5 = 40.5 DMG
-20 EN

==

Iron Chain unleashed energy on Oros!
(13.5 + 12 + 12 + 10.125) * 1.75 * 0.5 = 41.671875 DMG
-30 EN

Bellistar used Fire Blast on Iron Chain!
RNG Roll (To-Hit) (<=9500 Yes) 6132 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 8385 (No)
RNG Roll (To-BRN) (<=1000 Yes) 3499 (No)
(12 + 3 + 3) * 1.5 * 0.5 = 13.5 DMG
-8 EN

==

Oros (M) | Bellistar* (F) | Montoya (M)
HP: 058 | HP: 110 | HP: 059
EN: 086 | EN: 077 | EN: 082
Spe: 80 | Spe: 80 | Spe: 80
5/3/5/3/4/6 | 1/4/5/3/4/4 | 5/3/4/3/3/4
Multiscale | Static | Steadfast

Sleast (M) | Iron Chain* (M)

HP: 001 | HP: 003
EN: 046 | EN: 060
Spe: 33 (-10) | Spe: 26 (-10)
3/3/4/3/2/3 | 5/8/2/3/7/8
Storm Drain | Sheer Force (E)

[box]Shifting its units around craftily, one of Kingdom L's units stay put to rid the field of rain and summon bright sunlight. This is immediately put to use as the same two attackers from last time fire off high-powered beams of solar rays at the same targets. The other three Pokemon don't bother to idle; instead, they band together and launch an assault on the neighboring team, bringing them down to rather low health.[/box]

Kingdom L - 11 PTS

L1
HP: 058 / 100 EN: 086 OTR: Multiscale
L2
HP: 024 / 110 EN: 062 OTR: Prankster
L3
HP: 110 / 110 EN: 077 OTR: Static
L4
HP: 059 / 100 EN: 082 OTR: Steadfast
L5
HP: 100 / 100 EN: 080 OTR: Skill Link
L6
HP: 051 / 100 EN: 084 OTR: Flame Body, PRZ (20), BPSN (2 NR)

Kingdom M - 9 PTS
M1
HP: 049 / 100 EN: 073 OTR: Swarm
M2
HP: 110 / 110 EN: 100 OTR: Iron Fist
M3
HP: 100 / 100 EN: 100 OTR: Technician
M4
HP: 100 / 100 EN: 100 OTR: Sturdy
M5
HP: 125 / 125 EN: 100 OTR: Thick Fat
M6
HP: 100 / 100 EN: 100 OTR: Adaptability

Kingdom F - 11 PTS
F1
HP: 071 / 100 EN: 083 OTR: Solid Rock
F2
HP: 100 / 100 EN: 086 OTR: Iron Barbs
F3
HP: 110 / 110 EN: 100 OTR: Shield Dust
F4
HP: 100 / 100 EN: 100 OTR: Reckless
F5
HP: 100 / 100 EN: 100 OTR: Justified
F6
HP: 100 / 100 EN: 100 OTR: Flame Body

Kingdom I - 11 PTS
I1
HP: 001 / 110 EN: 046 OTR: Storm Drain
I2
HP: 100 / 100 EN: 093 OTR: Torrent
I3
HP: 084 / 100 EN: 085 OTR: Levitate
I4
HP: 095 / 110 EN: 072 OTR: Prankster
I5
HP: 090 / 090 EN: 094 OTR: Pressure
I6
HP: 003 / 100 EN: 060 OTR: Sheer Force
LouisCyphre
0 KOC

Maxim
0 KOC

Flamestrike
0 KOC

Its_A_Random
0 KOC

Engineer Pikachu
11.5 UC

TURN ORDER
Kingdom M
Kingdom F
Kingdom I
Begin Cycle 3
Kingdom L
 
#20
"Well, this is a bit of a setback. Apparently defensive tactics won't work, so let's go on the offensive!"

Movement Phase:
M3, M5 and M6 move north
M1 move south
M2 and M4 move North

Attack Phase:
M3, M5, and M6 engage I3 and I4, Porygon-Z leads

Roserade: Mega Drain (Eelektross)~Toxic (Eelektross)
If Eelektross uses a protective move:
A1: Use Sludge Bomb on Tomohawk
A2: Redirect action to Tomohawk
If Eelektross has a Substitute up A2, use Giga Drain (Eelektross)

Porygon-Z: Tri Attack (Eelektross)~Psyshock (Tomohawk)~Hyper Beam (Eelektross)
If Eelektross uses a protective move and you are about to attack him, use Psychic (Tomohawk)
If you are targetted by Sky Drop, use Agility (Evasive) that action.

Snorlax: Double-Edge (Eelektross)~Giga Impact (Eelektross)
If Eelektross uses a Protective move, redirect that action to Tomohawk
If you are targetted with Sky Drop, use Protect that action.

For all: If Eelektross is knocked out, redirect all remaining actions to Tomohawk
If somehow Tomohawk is knocked out and you are to attack him, Chill
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#21
M3 has too many substitutions.

"Gee, we are a very popular bunch today..."

I3 Leads

I3: Acrobatics (M3) > Flamethrower (M3) > Acrobatics (M3)
IF M3 Faints, THEN replace all remaining actions with Brick Break (M6).

I4: Air Slash (M3) > Sky Drop (M3)
IF M3 Faints, THEN replace all remaining actions with Aura Sphere (M6).
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#22
CYCLE LIMIT: 5 Cycles
Cycle Two - Kingdom M
Code:
   |      |  L2  |L1L3L4| I1I6 |      |      |
   |Castle|      |      |      |      |Castle|
   | Lou  | Lou  | Lou  | IAR  | IAR  | IAR  |
   -------------------------------------------
   | L5L6 |      |      |      |  I2  |      |
   |      |      |      |      |      |      |
   | Lou  | Lou  | Lou  |      | IAR  | IAR  |
   -------------------------------------------
   |      |      |      |      | I3I4 |  I5  |
   |      |      |      |      |      |      |
   | Lou  |      |      |      | IAR  | IAR  |
   -------------------------------------------
   | F1F2 |  F6  |      |      |M3M5M6|      |
   |      |      |      |      |      |      |
   | Flame| Flame|      |      | Maxim|      |
   -------------------------------------------
   |      |  F3  |      |      |M1M2M4|      |
   |      |      |      |      |      |      |
   | Flame| Flame|      |      | Maxim| Maxim|
   -------------------------------------------
   |      |      | F4F5 |      |      |      |
   |Castle|      |      |      |      |Castle|
   | Flame| Flame| Flame|      | Maxim| Maxim|
 
Sunny (Kingdom L)

Kingdom M moves.


Kingdom M has 1 Kingdom and 4 Tiles under its control!
+9 PTS
>
>>

M3 [Alurani], M5 [Kimli], and M6 [Matrix] engaged I3 [Sheeldon] and I4 [Raiza]!


Alurani (F) | Kimli (M) | Matrix* (U)
HP: 090 | HP: 125 | HP: 100
EN: 100 | EN: 100 | EN: 100
Spe: 104 (+12) | Spe: 26 (-10) | Spe: 90
2/2/5/4/2/2 | 4/3/4/4/4/9 | 2/3/6/3/2/3
Technician | Thick Fat | Adaptability

Sheeldon* (M) | Raiza (M)
HP: 084 | HP: 095
EN: 085 | EN: 072
Spe: 43 (-10) | Spe: 73 (-10)
5/3/4/3/4/4 | 3/3/4/3/2/3
Levitate | Prankster

==

Alurani used Mega Drain on Sheeldon!
RNG Roll (To-Crit) (<=625 Yes) 4339 (No)
(9 + 3 + 3) * 1 * 0.5 = 7.5 DMG
Alurani healed 0 HP!
-9 EN

Matrix used Tri Attack on Sheeldon!
RNG Roll (To-Crit) (<=625 Yes) 3818 (No)
RNG Roll (To-Status) (<=2000 Yes) 3513 (No)
(8 + 3 + 2 + 4) * 1 * 0.5 = 8.5 DMG
-5 EN

Raiza used Air Slash on Alurani!
RNG Roll (To-Hit) (<=9500 Yes) 7507 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 9634 (No)
(8 + 3) * 1.5 = 16.5 DMG
-5 EN

Sheeldon used Acrobatics on Alurani!
RNG Roll (To-Crit) (<=625 Yes) 9346 (No)
(11 + 4.5) * 1.5 = 23.25 DMG
-7 EN

Kimli used Double-Edge on Sheeldon!
RNG Roll (To-Crit) (<=625 Yes) 5777 (No)
(16 + 3 + 1.5) * 1 * 0.5 = 10.25 DMG
Kimli took 3.42 DMG in recoil!
-9 EN

==

Alurani used Toxic on Sheeldon!
Sheeldon was badly poisoned!
-6 EN

Matrix used Psyshock on Raiza!
RNG Roll (To-Crit) (<=625 Yes) 7004 (No)
(8 + 4) * 1.5 = 18 DMG
-6 EN

Raiza took Alurani into the air!

Sheeldon used Flamethrower on Alurani!

The attack missed!
-7 EN

Kimli used Giga Impact on Sheeldon!
RNG Roll (To-Crit) (<=625 Yes) 2731 (No)
(18 + 3 + 1.5) * 0.5 = 11.25 DMG
-12 EN

Raiza used Sky Drop on Alurani!
RNG Roll (To-Crit) (<=625 Yes) 917 (No)
(8 + 3 + 1.5) * 1.5 = 18.75 DMG
-5 EN

Sheeldon was hurt by poison!
-1 HP

==

Matrix used Hyper Beam on Sheeldon!
RNG Roll (To-Crit) (<=625 Yes) 8654 (No)
(15 + 3 + 2 + 4) * 1 * 0.5 = 12 DMG
-9 EN

Sheeldon used Acrobatics on Alurani!
RNG Roll (To-Crit) (<=625 Yes) 9134 (No)
(11 + 4.5) * 1.5 = 23.25 DMG
-7 EN

Sheeldon was hurt by poison!
-1 HP

==

Alurani (F) | Kimli (M) | Matrix* (U)
HP: 008 | HP: 122 | HP: 100
EN: 085 | EN: 079 | EN: 080
Spe: 104 (+12) | Spe: 26 (-10) | Spe: 90
2/2/5/4/2/2 | 4/3/4/4/4/9 | 2/3/6/3/2/3
Technician | Thick Fat | Adaptability

Sheeldon* (M) | Raiza (M)
HP: 032 | HP: 077
EN: 064 | EN: 062
Spe: 43 (-10) | Spe: 73 (-10)
5/3/4/3/4/4 | 3/3/4/3/2/3
Levitate | Prankster
BPSN (2 NR) | N/A

[box]Kingdom M takes a sharp turn in strategy; gathered in two solid units of three, one takes the offensive against their neighboring enemy while the other does... nothing? This Kingdom certainly seems to have the strangest tactics.[/box]

Kingdom L - 11 PTS

L1
HP: 058 / 100 EN: 086 OTR: Multiscale
L2
HP: 024 / 110 EN: 062 OTR: Prankster
L3
HP: 110 / 110 EN: 077 OTR: Static
L4
HP: 059 / 100 EN: 082 OTR: Steadfast
L5
HP: 100 / 100 EN: 080 OTR: Skill Link
L6
HP: 051 / 100 EN: 084 OTR: Flame Body, PRZ (20), BPSN (2 NR)

Kingdom M - 18 PTS
M1
HP: 049 / 100 EN: 073 OTR: Swarm
M2
HP: 110 / 110 EN: 100 OTR: Iron Fist
M3
HP: 008 / 100 EN: 085 OTR: Technician
M4
HP: 100 / 100 EN: 100 OTR: Sturdy
M5
HP: 122 / 125 EN: 079 OTR: Thick Fat
M6
HP: 100 / 100 EN: 080 OTR: Adaptability

Kingdom F - 11 PTS
F1
HP: 071 / 100 EN: 083 OTR: Solid Rock
F2
HP: 100 / 100 EN: 086 OTR: Iron Barbs
F3
HP: 110 / 110 EN: 100 OTR: Shield Dust
F4
HP: 100 / 100 EN: 100 OTR: Reckless
F5
HP: 100 / 100 EN: 100 OTR: Justified
F6
HP: 100 / 100 EN: 100 OTR: Flame Body

Kingdom I - 11 PTS
I1
HP: 001 / 110 EN: 046 OTR: Storm Drain
I2
HP: 100 / 100 EN: 093 OTR: Torrent
I3
HP: 032 / 100 EN: 064 OTR: Levitate, BPSN (2 NR)
I4
HP: 077 / 110 EN: 062 OTR: Prankster
I5
HP: 090 / 090 EN: 094 OTR: Pressure
I6
HP: 003 / 100 EN: 060 OTR: Sheer Force
LouisCyphre
0 KOC

Maxim
0 KOC

Flamestrike
0 KOC

Its_A_Random
0 KOC

Engineer Pikachu
14.75 UC

TURN ORDER
Kingdom F
Kingdom I
Begin Cycle 3
Kingdom L
Kingdom M
 
#23
Kingdom Phase:
-Heal F1 for 22 HP (-11 points)
Movement Phase:
-F1, F2 and F6 move North
-F4 and F5 move East
Combat Phase:
-F3 uses Rain Dance
-F1 and F2 engage L5 and L6

Combat orders:
F1 leads
Shellstrike: Stone Edge (Volcarona) -> Rock Slide -> Stone Edge (Volcarona)
If it is sunny when you act use Rain Dance and push actions back (this sub has top priority)
If Volcarona has Double Team clones then use Rock Slide (targeting Volcarona and as many of her clones as possible, only targeting Cinccino if there aren't enough clones) and push actions back
If Volcarona is KOed replace all remaining actions with Waterfall (Cincinno)
Thornstrike:
Gravity -> Thunder Wave (Volcarona)
If Volcarona is KOed replace all remaining actions with Gyro Ball (Cincinno)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#25
CYCLE LIMIT: 5 Cycles
Cycle Two - Kingdom F
Code:
   |      |  L2  |L1L3L4| I1I6 |      |      |
   |Castle|      |      |      |      |Castle|
   | Lou  | Lou  | Lou  | IAR  | IAR  | IAR  |
   -------------------------------------------
   | L5L6 |      |      |      |  I2  |      |
   |      |      |      |      |      |      |
   | Lou  | Lou  | Lou  |      | IAR  | IAR  |
   -------------------------------------------
   | F1F2 |  F6  |      |      | I3I4 |  I5  |
   |      |      |      |      |      |      |
   | Flame| Flame|      |      | IAR  | IAR  |
   -------------------------------------------
   |      |      |      |      |M3M5M6|      |
   |      |      |      |      |      |      |
   | Flame| Flame|      |      | Maxim|      |
   -------------------------------------------
   |      |  F3  |      |      |M1M2M4|      |
   |      |      |      |      |      |      |
   | Flame| Flame|      |      | Maxim| Maxim|
   -------------------------------------------
   |      |      |      | F4F5 |      |      |
   |Castle|      |      |      |      |Castle|
   | Flame| Flame| Flame| Flame| Maxim| Maxim|
 
Rainy (Kingdom F)

Kingdom F used 11 PTS!

Shellstrike restored 22 HP!

Kingdom F moves.


Kingdom F has 1 Kingdom and 9 Tiles under its control!
+14 PTS

F3 [Shockstrike] used Rain Dance!
Rain began to fall!
-10 EN
>>>

F1 [Shellstrike] and F2 [Thornstrike] engaged L5 [Natasha] and L6 [Empress]!


Shellstrike* (M) | Thornstrike (M)

HP: 093 | HP: 100
EN: 083 | EN: 086
Spe: 27 (-10) | Spe: 17 (-10)
5/5/3/3/3/4 | 4/5/2/4/2/5
Solid Rock | Iron Barbs

Empress (F) | Natasha* (F)
HP: 051 | HP: 100
EN: 092 | EN: 080
Spe: 100 [25] | Spe: 133 (+20)
1/4/5/4/3/3 | 3/2/2/2/1/1
Flame Body, Levitate | Skill Link
PRZ (20), BPSN (2 NR) | N/A

==

Natasha used Sunny Day!
The sunlight became harsh!
-10 EN

Shellstrike used Rain Dance!
The rain began to fall!
-9 EN

RNG Roll (Full PRZ) (<=2000 Yes) 8622 (No)
Empress used Safeguard!
Lou's team is protected in a mystical veil!
-10 EN

Thornstrike used Gravity!
Gravity intensified!
-10 EN

Empress is hurt by poison!
2 DMG

==

Natasha used Encore on Shellstrike!
Shellstrike received an encore!
-9 EN

Shellstrike used Rain Dance!
But it failed!
-9 EN

RNG Roll (Full PRZ) (<=2000 Yes) 9875 (No)
Empress used Fire Blast on Thornstrike!
RNG Roll (To-Crit) (<=625 Yes) 9991 (No)
RNG Roll (To-BRN) (<=1000 Yes) 6693 (No)
(12 + 3 + 1.5 - 3) * 2.25 = 30.375 DMG
-7 EN

Thornstrike used Thunder Wave on Empress!
But it failed!
-7 EN

Empress is hurt by poison!

2 DMG

==

Natasha used Bullet Seed on Shellstrike!
RNG Roll (To-Crit) (<=625 Yes) 4101, 6788, 3494, 7941, 615 (1 Crit)
A critical hit!
((3 * 5) + 1 - 3 - 2) * 2.25 * 0.5 = 12.375 DMG
-10 EN

Shellstrike used Rain Dance!
But it failed!
-9 EN

Empress is hurt by poison!

2 DMG

==

Shellstrike* (M) | Thornstrike (M)

HP: 081 | HP: 070
EN: 056 | EN: 069
Spe: 27 (-10) | Spe: 17 (-10)
5/5/3/3/3/4 | 4/5/2/4/2/5
Solid Rock | Iron Barbs

Empress (F) | Natasha* (F)
HP: 045 | HP: 100
EN: 075 | EN: 051
Spe: 100 [25] | Spe: 133 (+20)
1/4/5/4/3/3 | 3/2/2/2/1/1
Flame Body, Levitate | Skill Link
PRZ (15), BPSN (3 NR) | N/A

[box]Kingdom F manages to spread out even more than before, and as a result will probably be reaping the benefits in a turn or two; its units are scattered on the Kingdom's borders, though. Kingdom L does a fine job holding the two intruders back, though they seem to be exhausting themselves out.[/box]

Kingdom L - 11 PTS

L1
HP: 058 / 100 EN: 086 OTR: Multiscale
L2
HP: 024 / 110 EN: 062 OTR: Prankster
L3
HP: 110 / 110 EN: 077 OTR: Static
L4
HP: 059 / 100 EN: 082 OTR: Steadfast
L5
HP: 100 / 100 EN: 051 OTR: Skill Link
L6
HP: 045 / 100 EN: 075 OTR: Flame Body, PRZ (15), BPSN (3 NR)

Kingdom M - 18 PTS
M1
HP: 049 / 100 EN: 073 OTR: Swarm
M2
HP: 110 / 110 EN: 100 OTR: Iron Fist
M3
HP: 008 / 100 EN: 085 OTR: Technician
M4
HP: 100 / 100 EN: 100 OTR: Sturdy
M5
HP: 122 / 125 EN: 079 OTR: Thick Fat
M6
HP: 100 / 100 EN: 080 OTR: Adaptability

Kingdom F - 14 PTS
F1
HP: 081 / 100 EN: 056 OTR: Solid Rock
F2
HP: 070 / 100 EN: 069 OTR: Iron Barbs
F3
HP: 110 / 110 EN: 090 OTR: Shield Dust
F4
HP: 100 / 100 EN: 100 OTR: Reckless
F5
HP: 100 / 100 EN: 100 OTR: Justified
F6
HP: 100 / 100 EN: 100 OTR: Flame Body

Kingdom I - 11 PTS
I1
HP: 001 / 110 EN: 046 OTR: Storm Drain
I2
HP: 100 / 100 EN: 093 OTR: Torrent
I3
HP: 032 / 100 EN: 064 OTR: Levitate, BPSN (2 NR)
I4
HP: 077 / 110 EN: 062 OTR: Prankster
I5
HP: 090 / 090 EN: 094 OTR: Pressure
I6
HP: 003 / 100 EN: 060 OTR: Sheer Force
LouisCyphre
0 KOC

Maxim
0 KOC

Flamestrike
0 KOC

Its_A_Random
0 KOC

Engineer Pikachu
17.5 UC

TURN ORDER
Kingdom I
Begin Cycle 3
Kingdom L
Kingdom M
Kingdom F