1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!

Data The Legend Run (Hiring new Refs & Unleashing the fury in our latest TLR!) - Sign-Up / Main Thread

Discussion in 'Raids & Legend Runs' started by Deck Knight, Sep 10, 2011.

Thread Status:
Not open for further replies.
  1. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator
    Moderator

    Joined:
    Aug 20, 2010
    Messages:
    2,309
    +DS'

    Still waiting on a PM from Deck that I was promised before I can start though.
  2. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,056
    Alright, I'm going after one of my favorite legends... assuming my guess is correct.


    And I know it sucks.

    CHALLENGING MYSTERIOUS COVE
    Spending five TC on Net balls and five TC on Cherish Balls.

    Gardevoir (open)


    [​IMG]
    Gardevoir* [Dreamer] (Female)
    Nature: Modest (+* Special Attack, -*Attack)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Stats:
    Hp: 100
    Atk-: Rank Two

    Def: Rank Three
    SpAtk+: Rank Six
    SpDef: Rank Four
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Dream World)

    Attacks:
    Growl*

    Healing Wish
    Confusion*
    Double Team*
    Teleport*
    Lucky Chant*
    Magical Leaf*
    Heal Pulse*
    Calm Mind*
    Hypnosis
    Imprison
    Charm

    Will-o-wisp*
    Shadow Sneak*
    Destiny Bond*
    Disable
    Dream Eater
    Encore

    Psycho Shock*
    Psychic*
    Thunderbolt*
    Hidden Power Ground (7)
    Substitute
    Focus Blast
    Taunt
    Light Screen
    Reflect
    #of moves: over 20


    Venusaur (open)

    [​IMG]
    Venusaur [Yoshi] (F)

    Nature: Naughty (+ Attack, - Special Defense)

    Type: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3 (-)
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 3
    DC: 3/5

    Attacks:
    Tackle
    Growl
    Leech Seed
    Vine Whip
    PoisonPowder
    Sleep Powder
    Take Down
    Razor Leaf
    Sweet Scent
    Growth

    Synthesis

    Giga Drain
    Light Screen
    Power Whip

    Toxic
    Venoshock
    Hidden Power Fire (7)

    Sunny Day
    Earthquake
    Bide
    # of moves: over 20


    Scyther (open)


    [​IMG]
    Scyther [Blade] (M)
    Nature: Adamant (+1Att, -1SpAtt)

    Type:
    Bug/Flying: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 105
    Size: 3
    Weight: 4
    Base Rank Total: 19

    EC: 2/6
    MC: 0
    DC: 2/5

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. [DreamLocked]

    Attacks:
    Vaccum Wave
    Quick Attack
    Leer
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    Double Hit

    Light Screen
    Counter
    Night Slash

    X-Scissor
    Brick Break
    Ariel Ace
    Frustration
    Bide

    #of moves: 19




    LET'S DO THIS!


    EDIT: Sorry, need to get something else over with to get Scyther freed up. Suspending for now.
    EDIT2: Back in business and ready to go.
  3. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,562
    I shall challenge Mysterious Cove and increase the queue by one. Oh, and it seems I'll be going with Rediamond?

    I'll pick up:
    - 1 set of Sport Balls
    - 1 set of Timer Balls
    - 1 set of Heal Balls
    That uses up 15 TCs of mine.
    edit: claimed more money so I shall buy:
    - Elixer (10 BT)
    - Super Potion (8 BT)
    - Revive (10 BT)
    - 1 set of Dusk Balls (5 BT) (saving i guess)
    And bringing my 1 Enigma Berry, as well as 2 more battle items - (Expert Belt x2).

    Gardevoir @ Wide Lens (open)

    [​IMG]
    Gardevoir (Cypress) (F) (OT Kaxtar)
    Nature: Modest (+SpA | -Atk)

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Attacks (44):
    Healing Wish
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Wish
    Magical Leaf
    Heal Pulse
    Calm Mind
    Imprison
    Hypnosis
    Future Sight

    Encore
    Will-O-Wisp
    Disable
    Shadow Sneak

    Psyshock
    Thunderbolt
    Psychic
    Thunder Wave
    Protect
    Endure
    Reflect
    Light Screen
    Shock Wave
    Shadow Ball
    Substitute
    Taunt
    Snatch
    Rest
    Sleep Talk
    Skill Swap
    Telekinesis
    Safeguard
    Toxic
    Grass Knot
    Trick Room
    Rain Dance
    Focus Blast
    Torment

    Pain Split
    Signal Beam
    Icy Wind

    Pyroak @ Leftovers (open)

    [​IMG]
    Pyroak (Ginger) (F)
    Nature: Quiet (+SpA, -Spe | -10% Eva).

    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 2
    DC: 5/5

    Ability:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks (38):
    Wood Hammer
    Flare Blitz
    Heat Wave
    Absorb
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Giga Drain
    Bullet Seed
    Flame Wheel
    Synthesis
    Zap Cannon
    Lava Plume
    Incinerate
    Iron Defense

    Revenge
    Counter
    Earth Power

    Sunny Day
    Flamethrower
    SolarBeam
    Will-O-Wisp
    Light Screen
    Substitute
    Earthquake
    Dragon Tail
    Rest
    Flame Charge
    Protect
    Sleep Talk
    Toxic
    Roar
    Stealth Rock
    Endure
    Hidden Power Ice (7)

    Tomohawk @ Leftovers (open)
    [​IMG]
    Tomohawk (Myrtle) (F)
    Nature: Modest (+SpA | -Atk)

    Type:
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks (35):
    Sunny Day
    Aura Sphere
    Fury Swipes
    Harden
    Aerial Ace
    Morning Sun
    Whirlwind
    Focus Energy
    Rock Smash
    Roar
    Hyper Voice
    Superpower
    Heat Wave
    Hurricane
    Rain Dance
    Earth Power
    Air Slash
    Rest

    Roost
    Stealth Rock
    Rapid Spin
    Yawn
    Baton Pass

    Taunt
    Reflect
    Brick Break
    Return
    Toxic
    Protect
    Rock Slide
    SolarBeam
    Safeguard
    Hyper Beam
    Fly
    Substitute
  4. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,175
    Dual Gardevoir, this seems like pretty exiting run, the Mysterious Cove will be happy to see what you can do...

  5. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,907
    Not like I've been waiting in line for Mysterious Cove before Flora and Redaimond or anything...
  6. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,598
  7. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,907
    Ok, dropping my previous challenge since it was apparently completely ignored and posting a near identical one, agains for Mysterious Cove.
    Alpha the Pupitar @ Expert Belt (open)

    [​IMG]
    Larvitar [Alpha] (Male)
    Nature: Quiet (+SpA, -Spe)

    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 44 (-)
    Evasion: -10%
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 17

    EC: 4/9
    MC: 2
    DC: 4/5

    Abilties:
    Shed Skin: (Innate)
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Shed Skin: (DW) (Innate)
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Attacks (20):
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash
    Earthquake
    Crunch
    Stone Edge
    Hyper Beam
    Dark Pulse

    Curse
    Outrage
    Stealth Rock

    Taunt
    Smack Down
    Payback
    Earth Power

    Beta the Aron @ Leftovers (open)

    [​IMG]
    Aron [Beta] (Male)
    Nature: Brave (+Atk, -Spe)

    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 4 (60 kg)
    Base Rank Total: 15

    EC: 3/9
    MC: 5
    DC: 3/5

    Abilties:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal: (DW) (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

    Attacks (16):
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Iron Defense
    Metal Claw
    Roar
    Take Down
    Metal Burst
    Heavy Slam

    Head Smash
    Superpower
    Endeavour

    Dig
    Earthquake
    Aerial Ace

    Omega the Slowpoke @ Amulet Coin (open)

    [​IMG]
    Slowpoke [Omega] (Male)
    Nature: Brave (+Atk, -Spe)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 13 (-)
    Eva: -10%
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 2/6
    MC: 5
    DC: 2/5

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator: (DW) (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Attacks (15):
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt

    Belly Drum
    Sleep Talk
    Safeguard

    Surf
    Rest
    Trick Room
    Pay Day
  8. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    836
    Well, i've been thinking about it for a while, and i decided to challenge The Legend Run. I'll be going to mysterious cove.

    I will also buy 5 ultra balls and 5 sport balls for 10 TC altogether, leaving me with 5 TC.

    Popeye the Arghonaut @ Oran Berry (open)

    [​IMG]
    Arghonaut [Popeye] (Male)
    Nature: Adamant
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 75

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Cross Chop
    Bubble (*)
    Smokescreen (*)
    Yawn (*)
    Wrap (*)
    Arm Thrust (*)
    Bulk Up (*)
    Drain Punch (*)
    Ice Punch (*)
    Earthquake (*)
    Waterfall (*)
    Rockslide (*)
    Mach Punch
    Aqua Jet
    Taunt
    Recover
    Protect


    Murdoc the Fidgit @ Leppa Berry (open)

    [​IMG]
    Fidgit [Murdoc] (Female)
    Nature: Modest
    Type: Poison/Ground
    <Poison>: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    <Ground>: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster (DW Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105

    EC: 6/6
    MC: 3
    DC: 5/5

    Attacks:
    Magic Room
    Wonder Room
    Gust (*)
    Sand Attack (*)
    Tailwind (*)
    Encore (*)
    Rapid Spin (*)
    Knock Off (*)
    Heal Pulse (*)
    Copycat (*)
    Whirlwind (*)
    Razor Wind (*)
    Comet Punch
    Entrainment (*)
    Gravity
    Sludge Bomb
    Heal Block
    Gastro Acid (*)
    Earth Power (*)
    Icy Wind (*)
    Me First
    Venom Shock (*)
    Double Team (*)
    Taunt (*)
    Quash
    Substitute
    Toxic
    Protect


    Fra Mauro the Shuckle @ Oran Berry (open)

    [​IMG][​IMG]
    Shuckle [Fra Mauro] (Male)
    Nature: Adamant
    Type: Bug/Rock
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:

    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Contrary (DW Locked): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats:
    HP: 80
    Atk: Rank 2 (+)
    Def: Rank 9
    SpA: Rank 0 (-)
    SpD: Rank 9
    Spe: 5

    EC: N/A
    MC: 6
    DC: 2/5

    Attacks:
    Withdraw (*)
    Constrict (*)
    Bide (*)
    Struggle Bug (*)
    Encore (*)
    Wrap (*)
    Safeguard (*)
    Rest (*)
    Knock Off (*)
    Acupressure (*)
    Sand Tomb (*)
    Gyro Ball (*)
    Earthquake (*)
    Rock Slide (*)
    Rollout
    Power Trick
  9. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator
    Moderator

    Joined:
    Aug 20, 2010
    Messages:
    2,309
    mine
  10. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,598
    Interested in reffing.

    I cannot currently ref battles in Mysterious Cove, due to the fact I already have an ongoing challenge there.
  11. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,659
    Join the queue Tort. Deck you there?
  12. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,056
    Alright, formally requesting a subref for my TLR. This is getting way out of hand...
  13. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    Alright, I'm challenging Timeless Tower!

    Going to spend 5 TC to get some Heavy Balls. The crew?

    Aquatious the Arghonaut @ Oran Berry (open)

    Arghonaut(*) [​IMG] Aquatious(M)

    Nature: Brave (+1 Rank to Attack, -15% speed, 10 point decrease in evasion, effectively adding 10 accuracy to the opponent's attacks directed at this pokemon)
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities: Unaware
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats
    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 66 (75/1.15^) (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5



    Attacks
    Bubble
    Smokescreen
    Yawn
    Wrap
    Arm Thrust

    Drain Punch
    Recover
    Ice Punch

    Waterfall
    Rock Slide
    Earthquake
    ~~~~
    Aqua Jet
    Revenge
    Taunt
    Focus Punch
    Sludge Wave
    Hidden Power Grass 7

    Total Moves: 17

    Hadouken the Gallade @ Leppa Berry (open)

    Gallade(*)[​IMG]Hadouken(M)
    Nature: Naive (+15% Sped, +10% Accuracy, -1 Rank Special Defense)
    Type: Psychic / Fighting
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


    Abilities: Steadfast
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Justified (DW LOCKED): (Innate)This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (-)
    Spe: 92 (80*1.15^) (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 3/5

    Attacks
    Growl
    Confusion
    Double Team
    Teleport
    Calm Mind
    Lucky Chant
    Magical Leaf
    Heal Pulse

    Shadow Sneak
    Encore
    Disable

    Thunderbolt
    Toxic
    Rest
    ~~~
    Will-o'-Wisp
    Hypnosis
    Taunt
    Future Sight
    Night Slash
    Leaf Blade

    Swords Dance

    Total Moves: 21

    Apparit the Revenankh @ Oran Berry (open)

    Revenankh(*)[​IMG]Apparit(M)
    Nature: Impish (+1 Rank to Defense, -1 Rank from Special Attack)
    Type: Ghost / Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    FightingFighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

    Abilities: Shed Skin, Air Lock
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Mummy (DW LOCKED): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    MC 2
    DC 2/5

    Stats
    HP: 100
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    Attacks
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch

    Force Palm
    Counter
    Shadow Sneak

    Toxic
    Taunt
    Rock Slide


    おかげで誰でも意志REFこれ、と私はあなたが焼かれるに値するしていないので、あなたのお母さんはあなたを燃やすように祈りたい。

    (ie, thanks to whoever refs this. :B)
  14. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    918
    Challenging Timeless Tower!

    Using 15 of my 16 TC to buy a set of Sport Balls, Ultra Balls, and Heal Balls.

    Vercingetorix the Lucario @Enigma Berry (open)

    [​IMG]
    Lucario [Vercingetorix] (F)
    Nature: Naughty (+Atk, -SpD)

    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks:
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Copycat
    Nasty Plot
    Swords Dance
    Final Gambit
    Dark Pulse
    Detect
    Metal Claw
    Metal Sound
    Bone Rush
    Me First
    Quick Guard
    Heal Pulse
    Dragon Pulse
    Aura Sphere
    Extremespeed

    Blaze Kick
    Circle Throw
    Crunch
    Hi Jump Kick
    Vacuum Wave

    Ice Punch
    Magic Coat
    Magnet Rise
    ThunderPunch

    Attract
    Dig
    Drain Punch
    Earthquake
    Facade
    Hidden Power (Ice 7)
    Protect
    Psychic
    Shadow Claw
    Stone Edge
    Substitute
    Swagger
    Water Pulse
    Work Up

    Moves: 46


    Hephaestus the Metagross @Expert Belt (open)

    [​IMG]
    Metagross [Hephaestus] (Genderless)
    Nature: Careful (+1 SpD, -1 SpA)

    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Levitate: (Command) The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks:
    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Pursuit
    Bullet Punch
    Iron Defense
    Agility
    Psychic
    Zen Headbutt
    Hammer Arm
    Meteor Mash
    Hyper Beam

    DynamicPunch
    Endure
    Gravity
    Iron Head
    Ice Punch
    ThunderPunch

    Refresh (Event Move)

    Aerial Ace
    Earthquake
    Grass Knot
    Hone Claws
    Light Screen
    Protect
    Rain Dance
    Reflect
    Rest
    Rock Slide
    Sandstorm
    Shadow Ball
    Sleep Talk
    Sludge Bomb
    Stealth Rock
    Substitute
    Swagger
    Telekinesis

    Moves: 39


    Cid the Cyclohm @Enigma Berry (open)

    [​IMG]
    Cyclohm [Cid] (M)
    Nature: Calm (+1 SpD, -1 Atk)

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4 (+)
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks:
    Tackle
    Growl
    Leer
    Whirlwind
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Sonicboom
    Double Hit
    Discharge
    Hurricane
    Slack Off
    Bide
    Dragon Pulse
    Hyper Beam
    Zap Cannon
    Weather Ball

    Dragon Rush
    Heal Bell
    Hydro Pump
    Magnet Rise
    Power Gem
    Signal Beam
    Water Pulse

    Dragon Tail
    Earthquake
    Flamethrower
    Ice Beam
    Protect
    Thunderbolt
    Torment

    Moves: 33


    If possible, I'd also like to bring along one each of Oran, Leppa, Chesto, Cheri, Pecha, Rawst, and Aspear berries.

    Edit: CANCELING THIS CHALLENGE FOR THE TIME BEING
  15. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,598
    Accepting ToastTyrant13 and TravelLog, then. Provided Deck approves, which he hopefully will.
  16. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator
    Moderator

    Joined:
    Aug 20, 2010
    Messages:
    2,309
    You're already in a TLR. All the data is kept in the same place, so you can't be given access to one run and not all of the others.
  17. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,598
    Apparently Deck plans to change it to "not being able to access run data of the same TLR as the one you're currently on."

    Still waiting for his approval.
  18. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,485
    I'll use 10 RC to buy a stock of Heal Balls and Cherish Balls.

    Also, I'll sign up for Timeless Tower

    Plasma Moto the Rotom-H@Leppa Berry (open)
    [​IMG]
    Rotom [Plasma Moto] (genderless)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
    Type: Electric/Fire

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Ability 1: Levitate
    Type: Innate
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
    Stats:

    HP: 90
    Atk: Rank 2(-)
    Def: Rank 4
    SpA: Rank 5(+)
    SpD: Rank 4
    Spe: 86
    Size Class: 2 (1.3m)
    Weight Class: 3 (25.3kg)
    Base Rank Total: 20

    EC: n/a
    MC: 1
    DC: n/a

    Attacks:
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Conuse Ray
    Uproar
    Double Team
    Shock Wave
    Hex
    Charge
    Discharge
    Substitute
    Overheat

    Pain Split
    Mud Slap

    Light Screen
    Shadow Ball
    Will-O-Wisp
    Toxic
    Volt Change
    Reflect
    Thunderbolt

    Total Moves: 21

    Ziggy the Arcanine@Enigma Berry (open)
    [​IMG]
    Arcanine(*) Ziggy (F)
    Nature: Lonely (Adds 1 to Attack; Subtracts 1 From Defense)

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 2(-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 4
    DC: 5/5

    Abilities:
    Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Attacks:
    Bite(*)
    Roar(*)
    Ember(*)
    Leer(*)
    Odor Sleuth(*)
    Take Down(*)
    Helping Hand(*)
    Flame Wheel(*)
    Reversal(*)
    ExtremeSpeed
    Thunder Fang
    Flare Blitz
    Agility
    Heat Wave

    Crunch(*)
    Morning Sun(*)
    Close Combat(*)
    Iron Tail

    Flamethrower(*)
    Wild Charge(*)
    Will-O-Wisp(*)
    Swagger
    Dragon Pulse
    Teleport

    Total Moves: 24

    Swifty the Mienshao@Leppa Berry (open)
    [​IMG]
    Mienshao(*) Swifty (M)
    Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +16.83% increase in accuracy on this Pokemon's attacks; Subtracts * from Special Attack)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 2(-)
    SpD: Rank 2
    Spe: 121 (105x1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 3
    DC: 5/5

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

    Attacks:
    Pound(*)
    Meditate(*)
    Detect(*)
    Fake Out(*)
    Double Slap(*)
    Swift(*)
    Calm Mind(*)
    Drain Punch
    Hi Jump Kick
    Wide Guard

    Low Kick(*)
    Feint(*)
    Knock Off(*)

    U-Turn(*)
    Rock Slide(*)
    Brick Break(*)
    Poison Jab
    Acrobatics
    Swords Dance

    Total Moves: 19


    I'd like to bring the Oran, Leppa, and Enigma Berries I have in my backpack with me, also.
  19. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,598
    According to Deck I can be signed up as a ref, but the announcement about the policy change won't be until later. In short, I CAN'T ref you yet, though there are indeed plans to change the policy to allow players to ref legend runs they aren't currently playing.
  20. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,175
    Since Tort can't ref you and Travel has gone to the Battle Castle I'll be glad to crush your dreams of having a legendary gide you trough the Legend Run
    *O.O many fighting types*
  21. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    SoS time. I know the legend at the end is total shit, BUT IT'S SO ADORABLE. Plus this'll prepare me for future runs.

    Challenging Mysterious Cove.

    Spending 15 TC on Net Balls, Heal Balls and Sport Balls.

    I will be bringing my Expert Belt, 3 Enigma Berries, and 2 Leppa Berries.

    Eoleo the Arghonaut (open)
    [​IMG]
    Arghonaut (Eoleo)(M)
    Nature: Adamant - Adds * to Attack, subtracts * from Special Attack.
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    HP: 110
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 4
    Spe: 75
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC: 6/6
    MC: 4
    DC: 5/5

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) (Unlocked)

    Attacks:

    Level Up:
    Bubble
    Smokescreen
    Yawn
    Wrap
    Arm Thrust
    Aqua Jet
    Mach Punch
    Focus Punch
    Cross Chop
    Punishment
    Taunt
    Helping Hand
    Overhead Throw

    Egg Moves:
    Recover
    Bulk Up
    Ice Punch
    Wide Guard

    BW TM:
    Rock Slide
    Waterfall
    Brick Break
    Substitute
    Drain Punch
    Surf
    Toxic

    Move Total: 24

    Phloem the Flarelm (open)
    [​IMG]
    Flarelm "Phloem" (M)
    Nature: Bashful - no effect

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    EC: 5/9
    MC: 2
    DC: 3/5

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks:
    Levelup:
    Absorb
    Pound
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Bullet Seed
    Flame Wheel
    Giga Drain
    Synthesis

    TM:
    Flamethrower
    Will-O-Wisp
    Protect

    Egg:
    Aromatherapy
    Seed Bomb
    Earth Power
    Counter

    Move Total: 17

    Cogsworth the Klinklang (open)
    [​IMG]
    Klinklang (Cogsworth) (No gender)
    Nature: Brave - Adds * to Attack, A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

    Type: Steel
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 78 (90/1.15)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 3/5

    Abilities:
    Plus - This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack. (Innate)
    Minus - This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack. (Innate)
    Clear Body (DW) - This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) (Innate)

    Attacks:
    Level up:
    Vicegrip
    Charge
    Thundershock
    Gear Grind
    Bind
    Screech
    Hyper Beam

    BW TMs:
    Thunder Wave
    Volt Switch
    Hidden Power (Water - 7)
    Toxic
    Protect

    Other Level up moves to replace Egg moves:
    Shift Gear
    Discharge
    Metal Sound

    Move Total: 15
  22. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,866
    Challenging Mysterious Cove, bringing this crew:

    Ragnarok the Gallade ............... (open)

    [​IMG]
    *Gallade (Ragnarok) Male*
    Nature:
    Adamant
    Type:
    Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Steadfast:
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified: (Dreamworld)
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks:41 Total
    Growl*
    Confusion*
    Teleport*
    Double Team*
    Lucky Chant*
    Magical Leaf*
    Heal Pulse*
    Calm Mind*
    Psychic
    Hypnosis
    Leaf Blade
    Night Slash
    Slash
    Swords Dance
    Fury Cutter
    Close Combat
    Psycho Cut
    False Swipe

    Will o Wisp*
    Confuse Ray*
    Shadow Sneak*
    Disable
    Pain Split
    Encore

    Fire Punch
    Ice Punch
    Thunder Punch
    Endure
    Destiny Bond

    Thunder Wave*
    Protect*
    Safeguard*
    Drain Punch
    Stone Edge
    Earthquake
    Taunt
    Light Screen
    Reflect
    Brick Break
    Focus Punch
    Snatch

    Daezara the Cyclohm ............... (open)

    [​IMG]
    *Cyclohm (Daezara) Female*
    Nature:
    Modest
    Type:
    Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust:
    Type: Innate
    This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static:
    Type: Innate
    This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat:
    Type: Innate
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 32 Total
    Tackle*
    Growl*
    Dragon Rage*
    Charge*
    Thundershock*
    Rain Dance*
    Sonicboom*
    Leer*
    Twister*
    Spark*
    Hurricane
    Double Hit
    Slack Off
    Whirlwind
    Weather Ball
    Discharge
    Dragon Tail
    Dragon Pulse

    Hydro Pump*
    Dragonbreath*
    Signal Beam*
    Power Gem
    Heal Bell

    Draco Meteor

    Thunder*
    Hidden Power Fighting(7)*
    Protect*
    Thunder Wave
    Ice Beam
    Flamethrower
    Surf
    Substitute

    Ryversha the Fidgit............... (open)

    [​IMG]
    Fidgit (Ryversha) Female
    Nature:
    Bold
    Type:
    Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Persistent:
    Type: (Innate)
    This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit:
    Type: (Innate)
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster: (DreamWorld)
    Type: (Innate)
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 5 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    DC: 5/5
    MC: 0


    Attacks: 31 Total
    Gust
    Sand Attack
    Tailwind
    Encore
    Rapid Spin
    Knock Off
    Heal Pulse
    Copycat
    Whirlwind
    Razor Wind
    Entrainment
    Comet Punch
    Magic Room
    Wonder Room
    Gravity
    Heal Block
    Wide Guard
    Toxic Spikes

    Earth Power
    Wish
    Disable

    Snatch
    Safeguard
    Toxic
    Venoshock
    Reflect
    Taunt
    Substitute
    Protect
    Light Screen
    Energy Ball


    For items ill be bringing:
    Expert Belt
    Leftovers
    Light Clay
    1 Oran Berry
    1 Leppa Berry
    1 Pecha Berry

    Also going to purchase and bring with:
    5 Heal Balls
    5 Net Balls
    5 Sport Balls
    1 Potion
    1 Ether

    Total i will be spending 15 TC and 10 RC
  23. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    918

    Reinstating this challenge.
  24. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a Pre-Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,327
    I shall venture in once more, this time with TravelLog to Timeless Tower!

    I will buy Ten Ultra Balls, Five Sport Balls, a Revive, and a Super Potion. It's time to catch the Gigas himself.

    Reporting for duty with:

    Salmon the Slowking @ Expert Belt (open)
    [​IMG]
    Slowking [Salmon] (F)
    Nature: Relaxed (Adds * to Defense. Subtracts 15% from Speed.)

    Type: Psychic / Water
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 26 (-)

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    Abilities:
    Oblivious: (Innate)This Pokemon is incapable of being effected by Attract or Cute Charm.
    Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
    Regeneration (UNLOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

    Attacks:
    Curse (*)
    Yawn (*)
    Tackle (*)
    Growl (*)
    Water Gun (*)
    Confusion (*)
    Disable (*)
    Headbutt (*)
    Psychic
    Slack Off
    Nasty Plot
    Amnesia
    Heal Pulse
    Water Pulse

    Future Sight (*)
    Block (*)
    Mud Sport (*)
    Wonder Room

    Counter

    Calm Mind (*)
    Surf (*)
    Ice Beam (*)
    Thunder Wave
    Trick Room
    Hidden Power (Grass, 7)
    Scald
    Rain Dance
    Flamethrower
    Psyshock
    Focus Blast
    Dragon Tail
    Toxic
    Reflect
    Light Screen
    Telekinesis
    Protect
    Dig
    Substitute
    Rest
    Brick Break
    Shadow Ball

    Lumber the Conkeldurr @ Black Belt (open)
    [​IMG]
    Conkeldurr [Lumber] (M)
    Nature: Careful (Adds * to Special Defense. Subtracts * from Special Attack.)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 45

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Iron Fist (UNLOCKED): (Innate) This base attack power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Attacks:
    Pound (*)
    Leer (*)
    Focus Energy (*)
    Bide (*)
    Low Kick (*)
    Rock Throw (*)
    Wake-Up Slap (*)
    Little By Little (*)
    Focus Punch
    Hammer Arm
    Foresight
    Stone Edge
    Scary Face

    Drain Punch (*)
    Mach Punch (*)
    Detect (*)
    Reversal
    Wide Guard
    Force Palm

    Bulk Up (*)
    Rock Slide (*)
    Payback (*)
    Taunt
    Earthquake
    Substitute
    Knock Down
    Facade
    Toxic
    Low Sweep

    Ankhles the Revenankh @ Focus Band (open)
    [​IMG]
    Revenankh [Ankhles] (F)
    Nature: Relaxed (Adds * to Defense. Subtracts 15% from Speed.)

    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate has Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 56 (-)

    EC: 0 / 0 (Does not evolve)
    MC: 0
    DC: 5 / 5

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Mummy (UNLOCKED): (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Attacks:
    Wrap (*)
    Bide (*)
    Sand Tomb (*)
    Wring Out (*)
    Rock Tomb (*)
    Arm Thrust (*)
    Mean Look (*)
    Glare (*)
    Shadow Punch (*)
    Hammer Arm
    Power Whip
    Revenge
    Moonlight

    Shadow Sneak (*)
    Counter (*)
    Drain Punch (*)
    Mach Punch
    Destiny Bond
    Pain Split

    Ice Punch
    Knock Off

    Rock Slide (*)
    Bulk Up (*)
    Taunt (*)
    Protect
    Substitute
    Focus Punch
    Torment
    Earthquake
    Double Team
    Safeguard
  25. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    I am using 22 TC, 8 RC, and 23 BT to buy: 5 heal balls, 10 sport balls, 5 ultra balls, 5 timer balls, 2 potions, 1 super potion, and 1 revive.

    Electro the Magnezone @ Magnet (open)
    [​IMG]
    (Sprite recolored by ToastTyrant13)
    Magnezone* [Electro] (Genderless)
    Nature: Modest (+ * to Special Attack, - * from Attack)
    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Magnet Pull
    Type: Can Be Activated
    This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
    Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )
    Ability 2: Sturdy
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Ability 3 (DW) [unlocked]: Analytic
    Type: Can Be Enabled
    If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SAtk: Rank 6 (+)
    SDef: Rank 3
    Spd: 60
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Metal Sound *
    Tackle *
    Thundershock *
    Supersonic *
    Sonicboom *
    Thunderwave *
    Spark *
    Magnet Bomb *
    Discharge *
    Magnet Rise *
    Lock-On
    Zap Cannon
    Tri-Attack
    Mirror Coat
    Barrier
    Mirror Shot
    Swift
    Electro Ball

    Thunderbolt *
    Explosion *
    Flash Cannon *
    Hidden Power (Water, 7)
    Toxic
    Substitute
    Signal Beam
    Magic Coat
    Shock Wave
    Thunder
    Bide
    Charge Beam
    Light Screen
    Reflect
    Hyper Beam
    Rain Dance
    Rest
    Protect
    Teleport
    Iron Defense
    Roleplay
    Endure
    Flash
    Volt Switch
    Double Team
    Swagger
    Sleep Talk

    Moves: 45

    Bill the Lucario @ Leftovers (open)
    [​IMG]
    Lucario [Bill] (Male)
    Nature: Hasty (+15% Speed, +12% Accuracy (104*104/870=12.43), -1 Def)
    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified (DW) [unlocked]: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (90*1.15=103.5)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Dark Pulse
    Metal Claw
    Metal Sound
    Bone Rush
    Aura Sphere
    Extremespeed
    Swords Dance
    Nasty Plot
    Me First
    Agility
    Dragon Pulse
    Heal Pulse
    Calm Mind
    Close Combat
    Final Gambit
    Copycat

    Blaze Kick
    Crunch
    Hi Jump Kick
    Vacuum Wave
    Ice Punch
    Thunder Punch
    Bullet Punch
    Magnet Rise
    Zen Headbutt
    Sky Uppercut

    Earthquake
    Focus Blast
    Work Up
    Drain Punch
    Psychic
    Flash Cannon
    Protect
    Dig
    Stone Edge
    Bulk Up
    Low Sweep
    Shadow Ball
    Shadow Claw
    Double Team
    Hidden Power (Grass 7)
    Substitute
    Toxic
    Focus Punch

    Moves: 52

    Swamp Thing the Swampert @ Expert Belt (open)
    [​IMG]
    Swampert* [Swamp Thing] (Male)
    Nature: Adamant (+ * to Attack, - * from Special Attack)
    Type: Water/Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Torrent
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Ability 2 (DW) [unlocked]: Damp
    Type: Innate
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SAtk: Rank 2 (-)
    SDef: Rank 3
    Spd: 60
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle *
    Growl *
    Mud-Slap *
    Water Gun *
    Bide *
    Foresight *
    Mudsport *
    Superpower
    Mud Shot
    Mud Bomb
    Earthquake
    Protect
    Hammer Arm
    Endeavor

    Avalanche *
    Curse *
    Yawn *

    Dig *
    Rock Slide *
    Waterfall *
    Rest
    Counter
    Mirror Coat
    Roar
    Ice Punch
    Dynamic Punch
    Endure
    Body Slam
    Focus Punch
    Brick Break
    Double Team
    Sleep Talk

    Moves: 32


    P.S. I am waiting on a little bit of stuff to be approved.

    EDIT: Timeless Tower. Registeel will be mine!
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)