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Data The Legend Run (Hiring new Refs & Unleashing the fury in our latest TLR!) - Sign-Up / Main Thread

Discussion in 'Raids & Legend Runs' started by Deck Knight, Sep 10, 2011.

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  1. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    SoS time. I know the legend at the end is total shit, BUT IT'S SO ADORABLE. Plus this'll prepare me for future runs.

    Challenging Mysterious Cove.

    Spending 20 TC on Net Balls, Heal Balls, Timer Balls and Sport Balls.

    I will be bringing my Expert Belt, Reaper Cloth, and an Enigma Berry.

    Amélie (open)
    [​IMG]
    Nidoqueen (*) [Amélie] (Female)
    Nature: Quiet: Adds rank to Special Attack. A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

    Type: Poison/Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 66 (76/1.15)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Poison Point -This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison. [Can be disabled]

    Rivalry -This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). [Innate]

    Sheer Force(DW) UNLOCKED - This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Growl*
    Scratch*
    Tail Whip*
    Double Kick*
    Poison Sting*
    Fury Swipes*
    Bite*
    Helping Hand*
    Poison Tail*
    Disable*
    Supersonic*
    Venoshock*
    Thunderbolt*
    Dig*
    Crunch
    Ice Beam
    Toxic
    Chip Away
    Body Slam
    Earth Power
    Rock Slide
    Protect
    Charm
    Lovely Kiss
    Moonlight
    Bide
    Superpower

    Move Total: 28

    Phloem the Flarelm (open)
    [​IMG]
    Flarelm "Phloem" (M)
    Nature: Bashful - no effect

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    EC: 5/9
    MC: 2
    DC: 3/5

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks:
    Levelup:
    Absorb
    Pound
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Bullet Seed
    Flame Wheel
    Giga Drain
    Synthesis

    TM:
    Flamethrower
    Will-O-Wisp
    Protect

    Egg:
    Aromatherapy
    Seed Bomb
    Earth Power
    Counter

    Move Total: 17

    Mia the Dusknoir (open)
    [​IMG]Dusknoir "Mia" (F)
    Nature: Brave - Attack increased by *, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 5
    Spe: 39 (45/1.15, rounded down)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: N/A

    Abilities:
    Pressure: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. (Innate)

    Attacks:
    Levelup:
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-o-Wisp
    Hex
    Fire Punch
    ThunderPunch
    Ice Punch
    Gravity
    Bind
    Shadow Punch

    TM:
    Toxic
    Shadow Ball
    Ice Beam
    Protect
    Brick Break
    Trick Room
    Earthquake
    Telekinesis

    Egg:
    Destiny Bond
    Pain Split
    Imprison

    Tutor:
    DynamicPunch

    Move Total: 28


    This challenge has now been edited with my hold items, balls (hehehe) and the mons I'm DEFINITELY satisfied with bringing. Unless I change my mind again. Which I totally will.
  2. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,030
    So something that occured to me is that because the Metagross line has a capture rate of 3, and the legendaries in TLR are bumped up to seven, this actually makes Metagross and kin (ie the Metang in Mysterious cove) the hardest pokemon to catch, more so then the stars of the show, the legends themselves.
    Is this an oversight, or has it been deliberately left this way? To me it seems a bit unusual, but idk...
  3. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,172
    After recent edits the lowest catch rate possible in TLR is seven.
  4. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Going to Suspend this Challenge for a little bit, will post again when its reinstated
  5. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    TIMELESS TOWER!

    Ares the Lucario (open)
    [​IMG]
    Ares the Lucario (M)

    Nature:
    Brave - Adds * to Attack, - 15% Speed, -10% Evasion

    Type:
    Fighting - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW) - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts

    HP: 100
    Atk: ***** (+)
    Def: ***
    SpA: ****
    SpD: ***
    Spe: 76 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: Fully Evolved
    MC: 0
    DC: 4/5

    Attacks:
    -Quick Attack
    -Foresight
    -Endure
    -Counter
    -Force Palm
    -Feint
    -Reversal
    -Screech
    -Blaze Kick
    -Crunch
    -Detect
    -Earthquake
    -Shadow Claw
    -Payback
    -Rock Slide
    -Magic Coat
    -Heal Pulse
    -Extremespeed
    -Close Combat
    -Shadow Ball
    -Dark Pulse
    -Metal Claw
    -Counter
    -Bone Rush
    -Metal Sound

    Nestor the Slowking (open)
    [​IMG]
    Nestor the Slowking (M)

    Nature:
    Quiet (Adds * to Sp. Att., divides Speed by 1.15, -10 Evasion)

    Type:
    Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious - (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Own Tempo - (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
    Regenerator (DW) - (Innate) When this Pokemon is switched out during a switch batttle, it reacts to the energy in the Pokeball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    HP: 100
    Atk: ***
    Def: ***
    SpA: ***** (+)
    SpD: ****
    Spe: 26 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: Fully Evolved
    MC: 0
    DC: Unlocked

    Attacks:
    -Curse
    -Yawn
    -Tackle
    -Growl
    -Water Gun
    -Confusion
    -Disable
    -Headbutt
    -Future Sight
    -Mud Sport
    -Me First
    -Ice Beam
    -Flamethrower
    -Grass Knot
    -Surf
    -Psychic
    -Slack Off
    -Shadow Ball
    -Light Screen
    -Bide
    -Heal Pulse
    -Slack Off
    -Brine

    Astraea the Starmie (open)
    [​IMG]
    Starmie, "Astraea"

    Nature:
    Modest - Attack decreased by *, Special Attack increased by *

    Type:
    Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Illuminate - (Can be activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Natural Cure - (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Analytic - (Can be enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    HP: 90
    Atk: ** (-)
    Def: ***
    SpA: ***** (+)
    SpD: ***
    Spe: 115
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: Fully Evolved
    MC: 0
    DC: Unlocked

    Attacks:
    -Tackle
    -Harden
    -Water Gun
    -Rapid Spin
    -Recover
    -Camouflage
    -Swift
    -Minimize
    -Power Gem
    -Hydro Pump
    -Psychic
    -Thunderbolt
    -Ice Beam
    -Signal Beam
    -Magic Coat
    -Pain Split
    -Confuse Ray
    -Skill Swap
    -Grass Knot
    -Light Screen
    -Reflect
    -Thunder Wave
    -Rain Dance
    -Bide
    -Teleport
    -Trick
    -Brine
    -Natural Gift
    -Psych Up
    -Substitute
    -Gravity
    -Endure
    -Blizzard
    -Thunder
    -Double Team
    -Telekinesis


    I bring:
    - 1x Enigma Berry
    - 2x Expert Belt
    - 10 Sport Balls
    - 5 Cherish Balls
    - 5 Timer Balls
    - 1x Elixir

    EDIT: Oh, and buying 1 Revive, 15 Heal Balls and 10 Sport Balls for 33 BT and 2 TC.
  6. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
  7. Deck Knight

    Deck Knight DK! DK! Donkey Kong is here!
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,612
    You can't bring all those items. You can only bring your 3 Pokemon, their hold items, and the items purchasable in the shop.
  8. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,172
    Mirroring this sentiment for my own run.
  9. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,361
    Hmmm...With a free Quota of TLR's, It is natural that I should find some new "victims". So, if your challenge post is quoted, you're the next victim.
    You two, your TLR begins...Shortly.
  10. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    I'll challenge Timeless tower I guess.

    [​IMG]
    Drill Claw the Excadrill (open)



    Excadrill (*) Drill Claw (M)
    Nature: Jolly increaded by *; Special Attack reduced by *

    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 102 (88 x 1.15=101.2 rounded up=102)

    Accuracy Boost: 12.5%

    Description:
    Drill Claw is considered the leader of M.B's team along with Smiley and lives up to his title well. He is partial to helping out the younger pokemon however, they back away because of his giant claws and reputation as a battler which Drill Claw dislikes as he's very jolly at heart. Drill Claw is often on the receiving end of Smiley's pranks but enjoys the mini rivalry.

    EC: 6/6
    MC: 2
    DC: 5/5

    Abilities:
    Sand Rush: (Inmate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
    Sand Force: (Inmate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
    Mold Breaker (DW) (Unlocked): (Inmate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.).

    Attacks (24):
    Scratch*
    Mud Sport*
    Rapid Spin*
    Mud Slap*
    Fury Swipes*
    Metal Claw*
    Dig*
    Hone Claws*
    Rock Slide
    Drill Run
    Slash


    Swords Dance*
    Earthquake*
    Sandstorm*
    Subsitute
    X-Sciccor
    Poison Jab
    Return
    Brick Break
    Protect

    Iron Defense*
    Crush Claw*
    Submission*



    [​IMG]
    Crazy Frog the Toxicroak (OT: Flora) (open)

    Toxicroak (Crazy Frog) (F)
    Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack).

    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC:
    DC: 5/5

    Descrption:
    Having arrived from Flora through a trade, Crazy Frog was understandably nervous. But he quickly formed a bond with MB during their fight against Icebug. He was then picked to go to the Battle Subway with MB, which drew jealousy from some of MB's older pokemon. But Crazy Frog is adamant that he derserved his place in th subway and is eager to get going.
    Update: He is currently Metal Bagon's last Pokemon against Ingo!

    Abilities:
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
    Poison Touch (DW) (Unlocked): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Attacks (17):
    Astonish
    Mud-slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger
    Sucker Punch
    Poison Jab

    Counter
    Cross Chop
    Bullet Punch

    Protect
    Torment
    Rock Slide
    Stone Edge


    [​IMG]
    Zeus' Pet the Cyclohm (open)


    Cyclohm - Zeus' Pet (F)
    Nature: Modest Nature Special Attack increased by*; Attack reduced by*
    Type: Electric/Dragon
    Electric STAB: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon STAB: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 2/5

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW) (Locked): (inmate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Moves (21):
    Whirlwind
    Bide
    Tackle
    Growl
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom
    Twister
    Discharge
    Slack Off
    Dragon Pulse
    Hurricane

    Hydro Pump
    Magnet Rise
    Power Gem

    Hyper Beam
    FlameThrower
    Thunder

    Signal Beam


    As for hold items.
    Excadrill: Siturs Berry (I never seem to use them)
    Toxicroak: Expert Belt
    Cycholm: Air Balloon

    OK, I have 12 TC and 6 RC, so I'll spend all of it on...

    5x Sport Ball's
    5x Timer Ball's
    1 Super Potion

    That brings my TC to 0 and RC to 6.

    Also, I'll bring 5 heal ball's that I didn't use last time.
  11. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    I'd like to rechallenge The Legend Run; this time, I'm going after Timeless Tower

    Purchasing, with my 38 (E 53) TC (supplemented by 20 BT, making 58 (E 73) counters)
    - 5x Heal Balls (5)
    - 5x Heavy Balls (10)
    - 5x Dream Balls (15)
    - 5x Timer Balls (20)
    - 10x Sport Balls (30)
    - 1x Revive (40)
    - 1x Super Potion (48)
    - 2x Ether (58)
    E: 2x Potion (68)
    E: 5x Heavy Balls (73)

    I am also bringing these Poke Balls from my backpack:
    - 2x Sport Ball
    - 1x Timer Ball
    - 3x Poke Ball

    This yields a total of 36 (E 41)/50 Poke Balls, 2/2 Ethers, 1/1 Revives, 1/1 Super Potions, (E 2/2 Potions,) and nothing else in my Backpack.

    Team:
    Mask the Kitsunoh @ Leftovers (open)
    [​IMG]
    Kitsunoh [Mask] (Male)
    Nature: Jolly (*23/20 Speed, +18.539% (127*127/870) Acc, -1 SAtk)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SAtk: Rank 1 (-)
    SDef: Rank 3
    Speed: 127 (+)
    Size Class: 3
    Weight Class: 4
    BST: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Scratch
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse
    Shadowstrike
    Fake Out
    Perish Song
    Metal Burst
    Tail Whip
    Imprison

    Yawn
    Meteor Mash
    Flail

    Pain Split
    Super Fang
    Low Kick
    Magic Coat
    Knock Off
    Sucker Punch
    Ice Punch
    ThunderPunch

    Substitute
    Protect
    Taunt
    Earthquake
    Will-o-Wisp
    Dig
    Torment
    Rock Slide

    Total: 34

    Celeste the Starmie @ Expert Belt (open)
    [​IMG]
    Starmie * [Celeste] (Genderless)
    Nature: Timid (+15% Spd, +20.3% Acc, -* Atk)
    Type:
    <Water>: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    <Psychic>: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Natural Cure
    Type: Innate

    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Ability 2: Illuminate

    Type: Can be Activated

    At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

    Command: (Ability: Illuminate [does not take up one of your three actions per round])

    Ability 3 (DW): Analytic

    Type: Can be Enabled

    If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (115 + 15%)
    Size Class: 2
    Weight Class: 4
    BST: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Tackle *
    Harden *
    Water Gun *
    Rapid Spin *
    Recover *
    Camouflage *
    Swift*
    Reflect Type*
    Power Gem*
    Hydro Pump*

    Endure
    Pain Split

    Ice Beam*
    Thunderbolt*
    Psychic*
    Blizzard
    Protect
    Substitute
    Reflect
    Psyshock
    Thunder
    Light Screen
    Bide
    Rain Dance
    Thunder Wave

    Total: 25

    Shao the Mienshao @ Expert Belt (open)
    [​IMG]
    Mienshao * [Shao] (Male)
    Nature: Jolly (+Spe, +16.8% Acc, -* SAtk)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Inner Focus Type: Innate

    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 2: Regenerator Type: Innate

    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. (+6 HP on Chill)

    Ability 3: Reckless Type: Innate

    This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.


    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA:: Rank 2 (-)
    SpD: Rank 2
    Spe: 121 (+)
    Size Class: 3
    Weight Class: 3
    BST: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Pound*
    Meditate*
    Detect*
    Fake Out*
    Doubleslap*
    Swift*
    Calm Mind*
    Hi Jump Kick
    Drain Punch

    Knock Off*
    Low Kick*
    Me First*

    Acrobatics*
    Swords Dance*
    Stone Edge*
    Rock Slide
    Substitute
    Brick Break
    Reflect

    Total: 19


    Good luck, Regi trio - I'm going to capture all three of you!
  12. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator Alumnus

    Joined:
    Aug 20, 2010
    Messages:
    2,368
    Metal Bagon: Pretty sure you can't use BP here.
  13. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    And then Terrador uses 20 BP in the above post -.-

    EDIT: USing RC now.
  14. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    BT=/=BP
  15. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    OK, reinstating this challenge, ready and raring to go!
  16. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,736
    I'd like to challenge timeless tower with these three.
    [​IMG]
    Garchomp (open)

    Gabite* Sharky, (M)
    Nature: Adamant (plus Attack, minus Special Attack)
    Type: Dragon/Ground
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Veil:
    Type: Innate
    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    (Unlocked) (DW) Rough Skin:
    Type: Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 102


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Fire Fang
    Tackle*
    Sand Attack*
    Dragon Rage*
    Sandstorm*
    Take Down*
    Sand Tomb*
    Slash*
    Dual Chop
    Dig

    Outrage*
    Body Slam*
    Iron Head*
    Thrash
    Aqua Tail
    Draco Meteor

    Hone Claws*
    Earthquake*
    Stone Edge*
    Dragon Claw
    Shadow Claw
    Protect
    Substitute
    Crunch
    Toxic
    Rest
    Swords Dance
    Stealth Rock
    Dragon Tail
    Double Team
    Total Moves: 31
    [​IMG]
    Charizard (open)

    Charizard, Zoan, Male
    Nature: Lonely
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Blaze: Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    (Unlocked) (DW) Solar Power:
    Type: Innate
    When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Charizard
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Heat Wave
    Dragon Claw
    Shadow Claw
    Air Slash
    Scratch
    Growl
    Leer
    Ember
    Rage
    Smokescreen
    Metal Claw
    Dragon Rage
    Scary Face
    Fire Fang
    Wing Attack
    Slash
    Inferno

    Dragon Dance
    Flare Blitz
    Crunch
    Belly Drum
    Counter
    Focus Punch
    Dragon Pulse

    Flamethrower
    Rock Slide
    Substitute
    Protect
    Swords Dance
    Hidden Power Grass 7
    Total Moves: 31


    [​IMG]
    Cyclohm (open)

    Cyclohm, Behemoth, Female
    Nature: Modest (+SpA, -Atk)
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    (Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Weather Ball
    Whirlwind
    Bide
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom
    Discharge
    Slack Off
    Hurricane

    Hydro Pump
    Signal Beam
    Power Gem
    Dragon Dance
    Heal Bell
    Draco Meteor

    Thunderbolt
    Flamethrower
    Charge Beam
    Dragon Pulse
    Protect
    Torment
    Hidden Power Grass 7
    Volt Switch
    Substitute
    Sunny Day
    Surf
    Toxic
    Ice Beam
    Total Moves: 35

    Garchomp and Cyclohm will hold Oran Berries, Charizard a Pecha Berry, and since I currently have only 2 TC, I'ma be brave (retarded) and go into this with no items ;D
  17. Doran Dragon

    Doran Dragon

    Joined:
    Apr 8, 2010
    Messages:
    1,182
    Can I challenge Mysterious Cove?

    Poli-chan the Poliwag (open)
    [​IMG]
    Poliwag [Poli-chan] (Female)

    Nature:
    Adamant

    Type:
    Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Atk: ***
    Def: **
    SpA: *
    SpD: **
    Spe: 90

    EC/MC/DC
    Battle 1: 0/0/0
    Battle 2: 0/0/0
    Battle 3: 0/0/0
    Battle 4: 0/0/0
    Battle 5: 0/0/0
    Battle 6: 0/0/0
    Battle 7: 0/0/0
    Battle 8: 1/2/1
    Battle 9: 0/0/0
    Battle 10: 0/0/0
    Total : 1/2/1

    Abilities:
    Ability 1: Water Absorb: (Innate)This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Ability 2: Damp: (Innate)This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Dream World: Swift Swim: (Innate)The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Attacks:
    Level-up
    Lvl 1 - Water Sport
    Lvl 5 - Bubble
    Lvl 8 - Hypnosis
    Lvl 11 - Water Gun
    Lvl 15 - DoubleSlap
    Lvl 18 - Rain Dance
    Lvl 21 - Body Slam
    Lvl 25 - BubbleBeam
    Egg-learned
    Ice Ball
    Refresh
    Haze
    BW-TM
    Watefall
    Dig
    Toxic


    Ga-Chan the Whismur (open)
    [​IMG]
    Whismur [Ga-chan] (Female)

    Nature:
    Rash

    Type:
    Normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 100
    Atk: **
    Def: *
    SpA: ***
    SpD: *
    Spe: 24

    EC/MC/DC
    Battle 1: 0/0/0
    Battle 2: 0/0/0
    Battle 3: 0/0/0
    Battle 4: 0/0/0
    Battle 5: 0/0/0
    Battle 6: 0/0/0
    Battle 7: 0/0/0
    Battle 8: 1/2/1
    Battle 9: 0/0/0
    Battle 10: 0/0/0
    Total : 1/2/1

    Abilities:
    Ability 1: Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

    Dream World: Rattled: (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

    Attacks:
    Level-up
    Lvl 1 - Pound
    Lvl 5 - Uproar
    Lvl 11 - Astonish
    Lvl 15 - Howl
    Lvl 21 - Supersonic
    Lvl 25 - Stomp
    Egg-learned
    Extrasensory
    Fake Tears
    Smokescreen
    BW-TM
    Shadow Ball
    Sunny Day
    Solar Beam


    Judgement the Aron (open)
    [​IMG]
    Aron [Judgement] (Male)

    Nature:
    Adamant

    Type:
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 90
    Atk: ****
    Def: ****
    SpA: *
    SpD: **
    Spe: 30
    Siz: 1
    Wei: 4

    EC: 0/9
    MC: 0/4
    DC: 0/5

    Abilities:
    Ability 1: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Ability 2: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Dream World: Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks

    Attacks:
    Level-up
    Lvl 1 - Tackle
    Lvl 4 - Harden
    Lvl 8 - Mud-Slap
    Lvl 11 - Headbutt
    Lvl 15 - Metal Claw
    Lvl 18 - Iron Defense
    Lvl 22 - Roar
    Lvl 25 - Take Down
    Egg-learned
    Head Smash
    Stealth Rock
    Iron Head
    BW-TM
    Hone Claws
    Toxic
    Swagger
  18. Doran Dragon

    Doran Dragon

    Joined:
    Apr 8, 2010
    Messages:
    1,182
    Me and Ragnarockalex should have a mysterious cove together :O

    oh and I have no items and no BP so i wont have any pokeballs, but that should be fine...
  19. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    ^Incorrect, I'm ahead in the queue for Mysterious Cove, so I would be "with" Ragnarokalex. Check the top of the page, bitch.
  20. Doran Dragon

    Doran Dragon

    Joined:
    Apr 8, 2010
    Messages:
    1,182
    ok, appologies.
  21. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    Challenging Timeless Tower with:

    Myrkul the Revenankh (open)

    [​IMG]
    Revenankh (Myrkul) (M)
    Nature: Adamant (Attack raised by *; Special Attack lowered by *).
    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP 100
    Atk Rank 5 (+)
    Def Rank 3
    SpA Rank 2 (-)
    SpD Rank 3
    Spe 65
    Size Class: 3
    Weight Class:3
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: 5/5

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Mummy (Dream World): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.


    Attacks (53 moves):

    Arm Thrust
    Attract
    Bide
    Brick Break
    Bulk Up
    Counter
    Destiny Bond
    Double Team
    Drain Punch
    Earthquake
    Embargo
    Endure
    Facade
    Focus Punch
    Force Palm
    Giga Impact
    Glare
    Hammer Arm
    Ice Punch
    Knock Down
    Knock Off
    Low Sweep
    Mach Punch
    Mean Look
    Memento
    Moonlight
    Pain Split
    Payback
    Power Whip
    Protect
    Psych Up
    Punishment
    Revenge
    Rock Slide
    Rock Smash
    Rock Tomb
    Sand Tomb
    Sandstorm
    Safeguard
    Shadow Punch
    Shadow Sneak
    Substitute
    Sucker Punch
    Sunny Day
    Superpower
    Taunt
    Telekinesis
    Torment
    Toxic
    Trick
    Wide Guard
    Wrap
    Wring Out

    Ghaunadaur the Amoonguss (open)

    [​IMG]
    Amoonguss (Ghaunadaur) (M)
    Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced)
    Type: Grass/Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats

    HP: 110
    Atk: 3
    Def: 3
    SpA: 4 (+)
    SpD: 3
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 1
    Evasion reduced by 10%
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities
    Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
    Regenerator (DW, LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Attacks (35 moves):

    Absorb
    Astonish
    Attract
    Bide
    Body Slam
    Clear Smog
    Double Team
    Endure
    Energy Ball
    Facade
    Faint Attack
    Flash
    Gastro Acid
    Giga Drain
    Giga Impact
    Grass Knot
    Growth
    Hidden Power [Fire, 7 BP]
    Hyper Beam
    Ingrain
    Mega Drain
    Payback
    Protect
    Rage Powder
    Rain Dance
    Sludge Bomb
    Solarbeam
    Spore
    Stun Spore
    Substitute
    Sunny Day
    Sweet Scent
    Synthesis
    Toxic
    Venoshock

    Ulutiu the Slowking (open)

    [​IMG]
    Slowking (Ulutiu) (M)
    Nature: Relaxed (Defense raised by *; Speed lowered by 15%, Evasion reduced)
    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 26 (-)
    Size Class: 3
    Weight Class: 4
    Evasion reduced by 10%
    Base Rank total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Attacks (25 moves):

    Confusion
    Curse
    Disable
    Earthquake
    Flamethrower
    Grass Knot
    Growl
    Headbutt
    Heal Pulse
    Hidden Power (Electric, 7 BP)
    Ice Beam
    Light Screen
    Me First
    Power Gem
    Protect
    Psychic
    Reflect
    Scald
    Shadow Ball
    Slack Off
    Sleep Talk
    Tackle
    Water Gun
    Yawn
    Zen Headbutt


    Also, spending 20 TC to get: 10 Lure Balls, 5 Sports Balls, 5 Cherish Balls.

    EDIT: Forgot to say that I'll equip an Expert Belt to Revenankh and Light Clay to Slowking. Looks like me and Texas Cloverleaf are good to go^^
  22. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,361
    With a fairly large queue, I might as well get another TLR started. If Gerard's running two different challenges, why not?

    Anyways, if your challenge is quoted, your TLR is about to start.
    Before I post the thread, I'll need to let Atheno know that if he wishes to start with the Pokemon he's got, he'll need to edit his Battle Hall Challenge to not use Starmie, due to the rule concerning RP's. Either that, or change his party for this RP around. Once he's responded, the thread shall be up!

    Anyways, here's the TLR queue at the moment...
    1. Son_of_Shadoo & Ragnarokalex (Mysterious Cove)
    2. Terrador & Metal Bagon (Again) (Timeless Tower)
    3. Texas Cloverleaf & zarator (Timeless Tower)
    4. Doran Dragon & ??? (Mysterious Cove)

    EDIT: Good Catch! Edited SoS.
  23. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    ^Might be helpful to post where each of those challenges is going. Also, I'm going to edit my post regarding my challenge, I'm not satisfied with the mons/items I'm bringing. Yes, I'm very indecisive.

    Edited. God knows I'll change my mind AGAIN...

    You're welcome Random.
  24. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Now that I can ref TLRs when I'm in one, I'll take this TT challenge. I will take the Mysterious Cove one once some issues are ironed out.
  25. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    forgot this was still running, dropping my challange for other stuff
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