The rules:
Espurr [Florence] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic
Abilities:
Keen Eye
Infiltrator
Own Tempo (DW): [Locked]
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 68
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 2/6
MC: 0
DC: 2/5
Attacks:
Scratch
Leer
Covet
Confusion
Light Screen
Psybeam
Fake Out
Disarming Voice
Psyshock
Assist
Barrier
Trick
Yawn
Protect
Thunderbolt
Psychic
Reflect
Energy Ball
Thunder Wave
Substitute
Dark Pulse
Chimchar [Sun Wukong] (M)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Fire / Fighting
Abilities:
Blaze
Iron Fist (DW): [Locked]
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 81
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 6/9
MC: 2
DC: 3/5
Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Slack Off
Flamethrower
Mach Punch
Thunderpunch
Encore
Heat Wave
Helping Hand
Fake Out
Protect
Brick Break
Fire Blast
Dig
Will-o-Wisp
Acrobatics
Grass Knot
Helioptile [Nora] (F)
Nature: Modest (+Spa, -Atk)
Type: Normal / Electric
Abilities:
Dry Skin
Sand Veil
Solar Power (DW) [Locked]
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Pound
Tail Whip
Thunder Shock
Charge
Mud-Slap
Quick Attack
Razor Wind
Parabolic Charge
Agility
Camouflage
Electric Terrain
Glare
Protect
Thunderbolt
Grass Knot
Substitute
Dark Pulse
Surf
Argalis [Purity] (Male)
Nature: Rash(+1 SpA, -1 SpD)
Type: Bug/Psychic
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Compoundeyes: (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Illusion (DW): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 54
Size Class: 3
Weight Class: 7
Base Rank Total: 15
EC: 4/9
MC: 0
DC: 4/5
Moves:
Level-up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Ancientpower
Light Screen
Egg Moves:
Bug Buzz
Close Combat
Counter
Disable
Hydro Pump
TM Moves:
Ice Beam
Psychic
Shadow Ball
Reflect
Will-O-Wisp
Substitute
Tutor Moves:
Electroweb
Murkrow [Corvus] (M)
Nature: Quiet (+1 Sp.Atk, -15% Speed, -10% Evasion)
Type: Dark / Flying
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is increased by one (1) stage permanently.
Super Luck: (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Prankster (HA Locked): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
Sp.Atk: Rank 4 (+)
Sp.Def: Rank 2
Spe: 79 (79.1) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 0/5
Moves:
Level-Up:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Egg Moves:
Brave Bird
Confuse Ray
Perish Song
Psycho Shift
Whirlwind
TM Moves:
Protect
Psychic
Double Team
Steel Wing
Thunder Wave
Delibird [Sinterklaas] (M)
Nature: Naive (+15% Speed, +9% Accuracy, -1 Sp.Def)
Type: Ice / Flying
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is increased by one (1) stage permanently.
Hustle: (Toggle) No default effect. When toggled, the Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia (HA Locked): This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is increased by one (1) stage permanently.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 1 (-)
Spe: 87 (86.25) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: N/A
MC: 0
AC: 0/5
Moves:
Level-Up:
Present
Egg Moves:
Destiny Bond
Fake Out
Freeze-Dry
Future Sight
Ice Shard
TM Moves:
Blizzard
Protect
Brick Break
Aerial Ace
Double Team
p4r6g6 sends out and equips
P2X7 sends out, equips, and orders
p4r6g6 orders
I ref
rules said:3v3 Doubles (NFE Pokemon only)
Subs: 4 Subs per Pokemon
DQ: 32 hours
Abilities: All
Items: Training Only
Switch = OK
1 Recover / 2 Chills per Pokemon
Arena: Let's try one I just made up, SSBB Spear Pillar
Type: Neutral
Complexity: High
Restrictions: None, All moves and abilities are allowed
Format: Any
This arena is like the Spear Pillar in the game Super Smash Bros Brawl for the Wii.
Trainers will battle each other atop this mountain. A ruin of what appears to be some kind of temple covers the battlefield. The stage also has an underground layer. The underground layer has sea green crystals growing out of the ground at random that give off a beautiful glow. One can feel power emanating from all around. This power is so intense that it will make weaker trainers feel uncomfortable. Legends even speak of Legendary Pokemon frequently appearing on the platform in the middle that will interfere with the battle.
Arena's Effects on battles:
-At the beginning of every round there is a 50% chance of either Dialga, Palkia, or Cresselia appearing. When the round ends, the Legendary Pokemon will disappear. Each legendary will use it's powers to affect the battle in a variety of ways. Each Legendary has 3 powers it can use. It will use one of these powers at random before disappearing.
- If Dialga appears:
- Dialga uses it's power of time to mess up all Pokemon's Speed stats. Trick Room is in effect until the end of the round.
- Dialga attacks a random Pokemon on each trainer's side of the field. This attack is a 6 BP Special Dragon type move. It is treated as if it is being used by a Pokemon with a rank 3 Special Attack stat. This attack occurs AFTER all actions have been performed during the round.
- Dialga uses Roar. This causes both players to switch one of their Pokemon out at the end of the round. The player that is supposed to order second for the next round chooses which Pokemon to switch out first. Entry Hazards apply like normal. If a player has only Pokemon with the Ability Suction Cup, Pokemon that are under the effect of Ingrain, or Pokemon that have any other effects that prevent switching then this Roar will "Fail" against that player. The other player would still switch unless they also have effects that prevent switching. In the case a trainer has no Pokemon to switch in, then the Roar will fail for that player.
- If Palkia appears:
- Palkia uses it's power over space to influence gravity. This round is treated as if Gravity is in effect.
- Palkia attacks a random Pokemon on each trainers side of the field. This attack is a 6 BP Physical Dragon type move. It is treated as if the attack is being used by a Pokemon with an rank 3 Attack stat. This attack occurs AFTER all actions have been performed.
- Palkia uses it's control over space to change the location of some of the Pokemon on the field. A random Pokemon on each trainer's side of the field changes layers (meaning a Pokemon that was on the Aboveground layer is moved to the Underground layer and vice versa, see below for rules regarding the layers of the stage). This happens AFTER all other actions are performed this round.
- If Cresselia appears:
- Cresselia uses Lunar Dance, which will heal a random Pokemon on each trainer's side of the field by 15 HP. This happens AFTER all actions have been performed.
- Cresselia attacks with her moon blades. This attack is a 5 BP Physical Psychic attack. It is treated as if it was used by a Pokemon with an Attack rank of 3. This attack occurs AFTER all other actions have been carried out this round.
- Cresselia uses her healing powers to remove ill statuses on the field. ALL Pokemon on the field are cured of any negative status conditions, such as Poison and Sleep.
- This battlefield is divided into two layers. An Aboveground layer and an Underground layer
- When a Pokemon is sent into battle it will always start on the Aboveground layer.
- Pokemon can only attack other Pokemon that are on the same layer.
- If a trainer orders to attack a Pokemon, but the target changes to a different layer before the action is executed, then the action will target another opposing Pokemon instead on the same layer instead. If there is more than one possible target, a random one is chosen.
- There are four ways to change layers:
- Give the command "Change Layers". When this command is issued, the Pokemon will move to the layer that it currently isn't in. This command has 0 priority and costs 6 Energy. Taunted Pokemon cannot use this command. This command cannot be Disabled, but it can be Encored.
- If a Pokemon is on the Aboveground layer and it uses a Ground type move, after the effects of the attack and damage is inflicted, it will move to the Underground layer.
- If a Pokemon is on the Underground layer and it uses a Flying type move, after the effects of the attack and damage is inflicted, it will move to the Aboveground layer.
- One of Palkia's abilities can change a random Pokemon on each trainer's side of the field to the opposite layer. See above.
- The attack Thunder can target a Pokemon on the Aboveground layer, even if the user is Underground.
- The attack Earth Power can target a Pokemon on the Underground layer, even if the user is Aboveground.
- Pokemon in the Underground layer are unaffected by Weather effects. The Weather is always treated as "Clear" Underground and it cannot be changed. However, if a Pokemon that is Underground uses a Weather move it will change the Weather on the Aboveground layer.
- Everything else on this stage is normal. There are no attack restrictions. There is enough grass growing to allow moves like Grass Knot and enough water in the underground reservoirs to allow the use of Water moves (regardless if the user is in the Underground layer or not).
Summary:
- There is a chance a random legendary Pokemon will appear at the beginning of a round. This random legendary will cause a random effect to happen, then disappear when the round is over.
- The stage is divided into two layers. A Pokemon can only attack another Pokemon on the same layer. Pokemon can change layers by using the command "Change Layers" or by using certain types of attacks.
If there are any questions about the arena, please ask in your acceptance post or by PMing me. I hope it will be a fun game :]
Espurr [Florence] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic
Abilities:
Keen Eye
Infiltrator
Own Tempo (DW): [Locked]
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 68
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 2/6
MC: 0
DC: 2/5
Attacks:
Scratch
Leer
Covet
Confusion
Light Screen
Psybeam
Fake Out
Disarming Voice
Psyshock
Assist
Barrier
Trick
Yawn
Protect
Thunderbolt
Psychic
Reflect
Energy Ball
Thunder Wave
Substitute
Dark Pulse
Chimchar [Sun Wukong] (M)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Fire / Fighting
Abilities:
Blaze
Iron Fist (DW): [Locked]
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 81
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 6/9
MC: 2
DC: 3/5
Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Slack Off
Flamethrower
Mach Punch
Thunderpunch
Encore
Heat Wave
Helping Hand
Fake Out
Protect
Brick Break
Fire Blast
Dig
Will-o-Wisp
Acrobatics
Grass Knot
Helioptile [Nora] (F)
Nature: Modest (+Spa, -Atk)
Type: Normal / Electric
Abilities:
Dry Skin
Sand Veil
Solar Power (DW) [Locked]
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Pound
Tail Whip
Thunder Shock
Charge
Mud-Slap
Quick Attack
Razor Wind
Parabolic Charge
Agility
Camouflage
Electric Terrain
Glare
Protect
Thunderbolt
Grass Knot
Substitute
Dark Pulse
Surf
Argalis [Purity] (Male)
Nature: Rash(+1 SpA, -1 SpD)
Type: Bug/Psychic
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Compoundeyes: (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Illusion (DW): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 54
Size Class: 3
Weight Class: 7
Base Rank Total: 15
EC: 4/9
MC: 0
DC: 4/5
Moves:
Level-up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Ancientpower
Light Screen
Egg Moves:
Bug Buzz
Close Combat
Counter
Disable
Hydro Pump
TM Moves:
Ice Beam
Psychic
Shadow Ball
Reflect
Will-O-Wisp
Substitute
Tutor Moves:
Electroweb
Murkrow [Corvus] (M)
Nature: Quiet (+1 Sp.Atk, -15% Speed, -10% Evasion)
Type: Dark / Flying
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is increased by one (1) stage permanently.
Super Luck: (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Prankster (HA Locked): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
Sp.Atk: Rank 4 (+)
Sp.Def: Rank 2
Spe: 79 (79.1) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 0/5
Moves:
Level-Up:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Egg Moves:
Brave Bird
Confuse Ray
Perish Song
Psycho Shift
Whirlwind
TM Moves:
Protect
Psychic
Double Team
Steel Wing
Thunder Wave
Delibird [Sinterklaas] (M)
Nature: Naive (+15% Speed, +9% Accuracy, -1 Sp.Def)
Type: Ice / Flying
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is increased by one (1) stage permanently.
Hustle: (Toggle) No default effect. When toggled, the Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia (HA Locked): This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is increased by one (1) stage permanently.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 1 (-)
Spe: 87 (86.25) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: N/A
MC: 0
AC: 0/5
Moves:
Level-Up:
Present
Egg Moves:
Destiny Bond
Fake Out
Freeze-Dry
Future Sight
Ice Shard
TM Moves:
Blizzard
Protect
Brick Break
Aerial Ace
Double Team
p4r6g6 sends out and equips
P2X7 sends out, equips, and orders
p4r6g6 orders
I ref