Pika25, take the Spiritomb. Following a move gaining trend I've been going lately (Read: The Hippopotas that is up for Most Creative Challenge, if only for originality), this is going to be one of those. Assuming I'm correct, when you catch a Spiritomb, it has Faint Attack in the first moveslot. This is the only move it can learn...for now. Not to mention, it must know & keep this move. Now to unlock the rest of its moves you must complete certain tasks. One you complete a task, you will "unlock" that moveslot & you will be able to change moves for that moveslot. The task to Unlock the Second Moveslot, is one involving those Super Contests, & to unlock it, you need to win 2 Different Normal Contests & 1 of the Second Difficulty, whatever it was called. The task to Unlock the Third Moveslot, is one involving everyone's favourite restriction: Trainer Solos. Spiritomb needs to solo 10 trainers to unlock the Third Moveslot. The task to Unlock the Fourth Moveslot, is one involving levels. Basically, if you can get Spiritomb to a level between 40 & 45 by the time you get your sixth badge, this moveslot is yours. Just a fun, simple challenge that requires a bit of thinking, but in the end is rather easy. Have fun.