of Ultimate Destiny
"This is the Ultimate Showdown, Of Ultimate Destiny
Good Guys, Bad Guys, and Explosions (as far as the eye can see)
And only one will survive, i wonder who it will be...
This is the Ultimate Showdown....
Of Ultimate Destiny."
"..."
"35 Challengers. They come from far and wide, some traveling great distances to get to where we are today. With them, a single pokemon. I have asked them all to bring their most trusted companion, a pokemon that has proved worthy of their love and loyalty. Most have done so. And now, here they are. 35 of ASB's Finest, competing to see who is truly the best! There are many tricks and challenges in store.... who will adapt? who will crumble? We will soon find out! Now, to the Arena..."
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Massimo
Using the latest technology and his own creative Genius, Glacier Knight decided to create the mother of all arenas: 19 of them all rolled up into one grand master arena. However, that wasnt enough. To make a fresh continent without any history would be too simple. So, Glacier travelled back in time, to around the early 1200's, and forged his masterpiece. then, he let it grow on its own. 812 years later, Massimo is how you see it now. Oddly, there are no pokemon or life forms to be found. Are they hiding? what happened to them? Will you ever find out...? But, forget about that for a while. Enjoy the fresh and descriptive landscapes. and be careful! this is where the worst will fall, and the best will rise!
This is the layout of Massimo
There are 19 Main Arenas, and then 42 paths that connect each other.
If looking at the visual, you see there is one arena in the center, then an inner ring of 6 arenas, followed by the outer ring of the last 12 arenas.
Note: I have RNGed where you will start off. I have put your name by the arena you will begin.
Key
1= Lake on the Hillside: The Wanderer/Objection/Athenodoros/Frosty
2= Rolling Hills
3= Volcano: Ullar Warlord/Yarnus of Bethany
4= Snowy Plains: Smashlloyd20/WaterWarrior
5= Pine Forest: Pwnemon/Mrcranger97
6= Tall Grass: Its A Random/Dogfish44/Elevator Music/Zarator/Engineer Pikachu/Ragnarokalex
7= Misty Beach: Aopsuser/Madotsuki
8= Frosty Mountains: Simonsays/Imanalt/Darkslay
9= Cave: Rickheg
10= No Man's Land: TheWolfe
11= Ocean-side Cliff: Matezoide/Eternal Drifter
12= South Sea
13= Obsidian Badlands: LockDown
14= Flavor Special
15= Jungle: TheRoyalGuard
16= Murky Swamp: TIO/Texas Cloverleaf
17= Deathly Hallows: Maxim/Rediamond
18= Ghost Town: Complications/King Serperior/Gerard
19= Dusty Desert: Lupus Ater
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Paths
There are 42 paths that connect the arenas. Save yourself some time and ctrl+f the path you are looking for. The path's names correspond to the arena they connect. Simple Stuff.
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Running/Walking/Flying/Digging
Walking gets you through a path/arena in 3 actions, 2EN per action
Running gets you through a path/arena in 2 actions, 4EN per action
Flying: You can fly anywhere within 2 arenas of where you are located, for 15EN. (example: if you are in the south sea, you can fly to the beach/cliff/swamp/desert/jungle/no mans land/tall grass/volcano/all the paths that connect those). Flying takes up two actions. you can fly a1 and a2, a2 and a3, or a3 and then a1 of the next round.
Digging: You can dig anywhere within 2 arena of where you are located, for 15EN. however, you cannot dig through an arena or path that does not allow dig. (look at the arenas/paths and plan before you want to dig travel). Digging takes up two actions. you can dig a1 and a2, a2 and a3, or a3 and then a1 of the next round.
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Restrictions/changes regarding Moves
Earthquake/Discharge/moves that hit all opponents
These moves will only hit pokemon who are in the same arena/path as the user when the move is used (Example: Onix uses Earthquake in No Man's Land. There are only 3 other opponents in No Man's Land, and they are the ones that get hit).
Substitute
You can pull up/make a Substitute. The substitute disappears if the Pokemon leaves the Arena/Path the Substitute was made in (Example: Spinda makes a substitution in the Volcano Arena. Spinda then tries to leave the Volcano Arena, and takes the Volcano-Beach path. The Substitute disappears when spinda steps out of the Volcano Arena).
Light Screen/Reflect/Safeguard
You can use light screen/reflect on yourself/3 other people. You are always coated in the LS/R, no matter where you move. However, if a pokemon you covered with LS/R leaves the Arena/Path, then they lose LS/R cover (Example: Pyroak/Gardevoir/Dragonite are in the Tall Grass Arena. Gardevoir uses Light Screen, and covers all 3 pokemon. Pyroak however takes the Tall Grass-Beach path to go fight a Mamoswine. Pyroak loses Light Screen cover as soon as it steps out of the Tall Grass arena.)
Sports/Rooms/Weather/Haze/Mist/Gravity
These moves affect the arena the pokemon is in when they use the move. The pokemon can leave the arena/path, and the arena/path will still retain the Sport/Room/Weather/Haze/Mist/Gravity until someone changes it or it goes away on its own (Example: Dusknoir is alone in the Cave Arena. It uses Trick Room, then takes the Cave-No Man's Land path to go fight a Mr. Mime. The Cave Arena is affected by Trick Room until Dusknoir dies/Trick Room is used again, thus cancelled out/Trick Room fades on its own).
Teleport
Teleport can be used to flee the Arena where the pokemon is located. Using 10 Energy, the Trainer chooses 4 Arenas/Paths, and then the RNG randomly teleports them to one of those locations
Agility (Flee)
Besides being used as a speed boost and a +1 prior evasive, agility can be used to flee the arena immediately. this is used the first action, and has a cooldown. The cost is 7EN. Agility makes the user flee to any arena connected to the original arena by a path (Example: If Agility (Flee) is used to escape from a battle in the Swamp Arena, the pokemon can choose to either flee to the South Sea/Oceanside Cliff/Jungle/Desert).
Agility (Flee): 7EN, must be used a1. Priority: +1. This command has a cooldown period, during the pokemon's a2. The pokemon flees to an adjacent Arena
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Thread Rules
If you have a question/concern, PM or VM me, or find me on IRC. Do not post complaints here. We want to keep this Thread professional as possible.
You can only post here if you are using Flavor/Role Playing things. Or, if you are trying to Talk with someone.
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DQ Time/Being Late to order: This is the real trouble, where this could go bad. With 20-30 people, things could get hectic, and we could be stalled for weeks before I could receive all the actions and ref. The solution to this is to be a harsh ref. You have 3 days to order after I post the round. This will give you plenty of time to interact and talk with other trainers in the match, or figure out your plan. If you fail to message me your actions within the 3 days, one of two things will happen:
1) The first time you do not message me within 3 days, your Pokemon does not attack, and loses 20 HP/EN that round. This is to encourage that you do not pass the DQ time.
2) The second time you do not message me within 3 days, your pokemon loses all HP/EN, and you are out of the Ultimate Showdown. Yes, this is harsh, but with a large amount of Trainers, we want this to go quick. I have made the punishments severe so that it will encourage you to do as you are asked.
*IF YOU ARE GOING TO BE GONE, ON VACATION/CAMPING/CANT GET TO COMPUTER, LET ME KNOW ASAP* If you inform me beforehand, that will help your situation much better. Remember though, there might not be much I can do for you. The Ultimate Showdown is a commitment. If you let me know you will be gone, I will allow your Pokemon to be idle, and not lose any HP/EN (though it is still vulnerable to enemy attacks). Still, you have 3 days from when I post the round, so you should be able to get actions in.
I will ref the battle in 1-4 days time. Remember, the Ultimate Showdown will be unlike any other melee we have seen. I will need some time.
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Prizes:
1st Place - One Master Ball, 10CC, Ultimate bragging right
2nd Place- 30UC
3rd Place - 20UC
4th Place- 10UC
5th Place- 5UC
Everyone Else- 5CC
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"This match is going to be in the history books hundreds of years from now!"
Now, before I instruct you all on how to attack, let's reveal some tricks I have up my sleeves!
The Lottery
Using the latest technology and his own creative Genius, Glacier Knight decided to create the mother of all arenas: 19 of them all rolled up into one grand master arena. However, that wasnt enough. To make a fresh continent without any history would be too simple. So, Glacier travelled back in time, to around the early 1200's, and forged his masterpiece. then, he let it grow on its own. 812 years later, Massimo is how you see it now. Oddly, there are no pokemon or life forms to be found. Are they hiding? what happened to them? Will you ever find out...? But, forget about that for a while. Enjoy the fresh and descriptive landscapes. and be careful! this is where the worst will fall, and the best will rise!
This is the layout of Massimo
There are 19 Main Arenas, and then 42 paths that connect each other.
If looking at the visual, you see there is one arena in the center, then an inner ring of 6 arenas, followed by the outer ring of the last 12 arenas.
Note: I have RNGed where you will start off. I have put your name by the arena you will begin.
Key
1= Lake on the Hillside: The Wanderer/Objection/Athenodoros/Frosty
2= Rolling Hills
3= Volcano: Ullar Warlord/Yarnus of Bethany
4= Snowy Plains: Smashlloyd20/WaterWarrior
5= Pine Forest: Pwnemon/Mrcranger97
6= Tall Grass: Its A Random/Dogfish44/Elevator Music/Zarator/Engineer Pikachu/Ragnarokalex
7= Misty Beach: Aopsuser/Madotsuki
8= Frosty Mountains: Simonsays/Imanalt/Darkslay
9= Cave: Rickheg
10= No Man's Land: TheWolfe
11= Ocean-side Cliff: Matezoide/Eternal Drifter
12= South Sea
13= Obsidian Badlands: LockDown
14= Flavor Special
15= Jungle: TheRoyalGuard
16= Murky Swamp: TIO/Texas Cloverleaf
17= Deathly Hallows: Maxim/Rediamond
18= Ghost Town: Complications/King Serperior/Gerard
19= Dusty Desert: Lupus Ater
The center of Massimo, this area was created for the most unbiased of battles. The ground is extremely, almost unnaturally flat. except of course, for the huge holes scattered here in there. They are not really holes, but craters, some deep enough to take cover in. they are of varying sizes. the ground is soft, and diggable, and there are some muddy spots, where it rained. There is no main water source besides the mud here and there. The sky is always cloudy here, but the sun does shine, if you want it too. Whipping up a sandstorm here would cause mud to get everywhere, so watch out. there are some patches of grass, but not much, and its not very tall.
This area of Massimo is very unruly, almost unruly as the jungles or the swamps. The grass is a consistent 4 feet tall, though a strong breeze is blowing, bending the blades somewhat. The grass is also thick, causing pokemon wafting through it to speed down a bit. This area is very dry, with no water source, so be careful with fire. The sky is partly cloudy, and the grass seems to beg for some water. There are no big trees or other plants. Just tall grass and more tall grass. the ground is a little hard, with all the roots, but nothing to impair diggers too much.
A very picturesque section of Massimo, the Misty Beaches are quite beautiful... for the most part. the Heat of the nearby volcano rushes down to meet the cool tang of the sea, and it creates a mist unlike no other. The beach's sand is very sparkly, which makes it different from other beaches. with shiny, shimmering sand, adding the mist creates a surreal scene. The mist impairs vision slightly, unless your pokemon has eye protection/good eyes. The sand, i should say, is very very fine. Digging here is not a good idea, and nearly impossible. seismic activities will be hampered here as well. the surf gently pounds the sand, and sometimes deposits shells and seaweed. it is almost always sunny here, which makes the mist and sand sparkle even more so. there is a board walk, which seems pretty sturdy though old, that goes out a hundred or so feet into the ocean. it also goes about 20 feet above the waters. it is not slippery, and there are no cracks in the floor boards or the railing (all wood).
Massimo's rolling hills are very generic, simple landforms. they are just normal hills, really. most are large enough to hide behind, and the whole area has somewhat tall grass, about 1 foot tall. it doesn't really impair mobility, but it is very dry. there is one large brook though, and it snakes all throughout the hills, between them. it is shallow, about one foot deep, with smooth rocks as a base. the water is very fast flowing. The hills also are somewhat rocky. there are a few large stone jutting out, and a good number of hand sized stones here and there. diggers need to watch out, they might dig into rocks and get hurt. the sky is partly cloudy, and a cool breeze is always wafting through the hills. there is an abandoned house in the west part of the hills. one story, nothing important inside. just some furniture and maybe a stove.
Giving a wonderful of the south sea, this section of Massimo is also dangerous. the ground here is tough, and will be difficult for diggers. the grass is somewhat tall, around one to two feet. no water source, until you get to the ocean.... which is 200 feet below you. the whole cliff side is sheer, and you cant really access the water or the sea unless you dive straight off the edge. seismic activity is fine, though if you are near the edge, i'd watch out. The sky is a clear blue, almost the same shade as the sea. This place is too gorgeous for rain, but it could be summoned, I guess. Its far too warm for hail though. Also, the plantlife here goes as far as grass. Trees are non-existent. if you look closely, from the cliff's edge you can see almost anything in the sea.
Massimo does have a cold climate... its just secluded. The whole area is a perfect picture of a wintry wonderland. the area is pretty flat, with a hill or too, and everywhere is covered in 2 feet of snow. the snow will inhibit those not prepared, so beware. grass is hidden, and not very tall to begin with. Unlike the other hilly or grassy areas, the snowy plains do have a few trees. they are all large evergreen pines, great big christmas trees blanketed in snow. they provide excellent cover, and can be hid behind (they are circular, and about 10 by 10 feet wide all around. about 30-40 feet tall). Even though they are wood, i doubt they will be easy to catch fire to, since their snow cover would melt and keep them damp. There is a little stream cutting through the middle of the area, separating the arena into a southern half and a northern half. the stream isnt deep at all, barely a foot, but is very quick. the sky is a snowy gray, and, you guessed it, it is constantly snowing. You can try all you want, but its not gonna get snowy here. Rain however, will cause things to get sleety. and sandstorm? itll be regular sandstorm... but with snow. snow being whipped up everywhere. The whole area is very cold, and will affect pokemon not prepared for chilly conditions. the air is still though, so the snow falls straight down. the ground is permafrosted, so good luck digging.
Massimo is freaking gorgeous, can i just say that? The only lake is nestled to the western edge of Massimo, and it is quite large. Rivaling the size of the Lake of Rage, it makes its presence known. however, the similarities of the two end there. Massimo Lake is extremely clear, to start out with. absolutely no pollution whatsoever. you can see down pretty deep, though not all the way to the bottom. The lake's deepest point is 200 feet down, though its pretty shallow all around the edges, about 3 feet or so before it dips down unexpectedly. There doesn't seem to be any pokemon life living in the lake, though you can see cattails and other lake side plants flourishing. There is no sand around the edges of the lake, but simply softer dirt and grass. All around the lake are smoother hills, most of them pretty low, and a few large oak trees. The oak trees are about 30 or so feet tall, and are very sturdy. Now, traversing this arena is interesting. You can swim/surf across the lake, or you can go all the way around the huge body of water. or..... you can cut right through the middle! There is a boardwalk-esque walking platform, that goes 30 feet in the air, and cuts straight through the lake, cutting it into a western half and a eastern half. the walking platform is made of some kind of metal, and is very sturdy. The sky here is partly cloudy, and you cannot whip up sandstorms here. Its just too beautiful for that! The ground around the lake is soft enough for dig to be worryless.
This part of Massimo is very expansive. Although it is mainly composed of pine, this forest is also home to other popular species of coniferous plants. The whole arena is composed of these trees, there isn't really an open space. there are some pockets within the forest though, for sparring purposes. all the trees reach around 60 feet in the air, making it hard to see the sky when you are trapped in its maze. the grass is not that tall, about a foot or so, but it is much thicker than other places in Massimo. this could be beneficial to your grass attacks, or hiding things within the blades. The trees can climbed, though only by though nimble enough do to so. It is easy to jump from tree to tree, since they are all fairly close to one another. The ground here is riddled with roots (underground at least), so digging could get you tangled. Seismic activity would be scary, but it can happen.... The sky, if you can see it, is very cloudy. sometimes it snows here! sometimes it rains.... sandstorms don't occur here.
A deadlier area of Massimo, the volcano is indeed active. first though, lets describe the whole area, then work our way up to the volcano itself. The ground is hard and rocky, only pokemon who are ground/rock could dig unscathed. there are only a few patches of grass, and they are yellow and withered. as you reach the center of the whole area, the elevation rises. you start having large rock formations jut out of the ground, which you can climb/hide behind. go further center bound, and the "mountain" begins. there is a single path, with many entrances, that spirals up and up, climbing the mountain. the whole structure is rocky and bumpy, with some weak spots. be careful! the rock here is an ashy red, or a coal black, depending on where. Also, i must warn you, there are some holes on the side of the volcano side that dig directly into the magma reserves. this means that lava pours out slowly in some places, flowing sometimes across the path! most of the time though its under, as there are pokemon made canals that run the lava harmlessly below where you walk. the bottom of the arena though has some pools of lava (mostly hardened though). when you reach the top, its like an arena within an arena. the space is 80 feet by 80 feet, and circular. the ground here cannot be dug in, unless a rock or fire type. it is almost obsidian black, and very hot. oh! i should mention, the whole arena is very hot, and the closer you get to lava or the volcano peak, the hotter it gets. be careful, you could get heat exhaustion if you aren't prepared/fire type! now, on the peak, there is a 50 by 50 feet circular opening in the center. this is the lava pit, of course. what volcano doesn't have an open center with lava and magma? The molten substance is about 30 feet from the crater edge, but the heat is so massive, you will always feel it. The skies are somewhat clear here, though good luck having a hailstorm here. sandstorm will be a nightmare, having molten pieces of rock whirling everywhere.
One of the harsher climates of Massimo, paired with extreme topography, give this area a sense of treachery. The whole area is mountainous, to say the least. there are only a few areas where the ground is flat, and they are inbetween the mountains or cliff-sides. The whole area is just doused in a blanket of snow, and it is almost always blizzarding. The ground is rock.... that's all i can really say. cold, frozen rock. you aren't going to be digging unless you are part steel. The mountain tops can be accessed by trails that go from the ground skyward. they snake and loop around the mountains as they reach the peaks, and you must be careful! some are very icy, and you could slip! There isnt much plant life, besides a few extremely large pine trees growing off the side of some of the mountains. usually on the sides of the trails, they have survived generations of the cold, and stand proud and tall, though covered in so much ice you could hardly realize they were living. Anyway, as you climb the trails, you might go into the mountain temporarily, through little caves, as well as cross snow covered rope bridges. they seem sturdy enough.... At every peak, no matter what Mountain you climb, you see the same thing: a flat, 70 by 70 mini arena. usually, the center peaks up again, making the point of the mountain. The ground here is rock as well, and snow covered (just like the rest of the place). It is much, much colder up here though, as you are higher in the sky. Like the volcano map, the whole area is very freezing cold, and will hurt your pokemon if you aren't prepared. The sky, if i didn't specify before, is pouring out snow and ice, and the winds are whipping furiously. There's no way to change the weather, though..... maybe you could make it rain.
Ah, this certain region brings pain to my heart. You see, Massimo tried to be tamed by human kind. tried is the key word. no one knows where the people went, if they fled or were wiped out. But, their structures still stand. the town resembles a cliche western cowboy town, with a singular path dotted with buildings on either side. the buildings however, are not wooden and rickety. they are tall and concrete, a more modern take on the ghost town. Steel, concrete, and brick is what constructs this dead town, and the buildings are of various sizes. there are alley ways, which take you to different parts of the town, including a run down park, a business square, and a factory. the whole area is very dusty though (it does retain that part of a cowboy western town). the dust can be whipped up easily to blind people, and there is no grass to be found. the sun parches this hot ghost town, and everything is sun-bleached. good luck making it rain or hail. As for digging, do so at your own risk. the ground is tough enough, but you might crash into a basement. Earthquakes and other seismic activity will bring an end to this living memorial, so be careful. you dont want to bury yourself. on some buildings there are alley way ladders, which can take you to their tops. all doors are open, but there is nothing valuable. still, you can use the buildings for hide and seek purposes. some have stairs, which can get you to the tops as well. there is also no water source (this is the dry, hot section of Massimo).
In this far corner of Massimo, we can finally see possible pokemon activity.... or is it just real ghosts? This is the sacred ground of all those who have passed away.... wait a second. there doesn't seem to be any pokemon in Massimo. Why are there graves? maybe they all passed.... Anyway. The whole area is almost canyon like, with large twists and formations of the rock. everything is a bleak gray or black, and the colors mix together in a dreamy way. The grass is a wheaty gray, and is overgrown in some parts, reaching 3 feet. the patches aren't numerous though, so note that. The ground is dotted with what seems to be gravestones.... but they are not like the ones we construct. they are scattered around the hallows, large stones 2 feet tall and 1 foot wide. they stand out of the ground haphazardly, and in no particular order. no words seem to be written on them, however small etchings can be seen if you squint. the ground is soft enough to be dug into, but do you really want to try and dig? who knows what is beneath the surface..... seismic activity might start something as well. besides the "gravestones", there are a few large trees, dead and withered. they look as though they are right out of horror stories, with leafless branches stretching out in all ways. they are very dry, and could snap at the tip of a hat. a nippy breeze rattles through the hallows, and you always hear an ominous moaning sound, but from where you aren't quite sure. There is a water source, a few small lakes, which seem to be the resting ground of aquatic pokemon. the water is a dark gray, and you question what could be hidden in the murky depths. how deep is it? You'd have to jump in and find out. The sky is a permanent gray, a dark and miserable shade. Rain occasionally falls, and the ground usually had a puddle or too. one last note: beware the statues. Even i am not sure how they got here. Like relics from a satanic graveyard, they stand tall and morbid, depicting bleeding humans, grotesque pokemon, and malevolent demons. they can be hid behind or destroyed, but there is something about them...
Deep within the northern mountains, Massimo has a large cave system that is perfect for battle. No matter what direction you come from, it all meets together to form an enormous chamber; and what lies inside will blow your mind. first, there are a great deal of stalactites and stalagmites. They can be climbed on, used to hide behind, and whatnot. second, they are all different sizes and shapes: some are 80 feet tall (the cavern is about 200 feet tall in the highest places). In addition to the crazy formations, there are pools of water, some up to 10 feet deep. watch out if you dive down, there are pointy stalagmites down there! Now, as far as lighting goes, the sun cannot even fathom this place. it would be pitch black, but luckily I made sure torches were placed all around the cavern walls. Some are really high up, but other are low to the ground, so if you wish, you can grab them. Sadly, the immensity of the cavern means no matter how many torches there are, it is still somewhat dark. You accuracy might be hampered, unless you are nocturnal or used to low lights (or even produce your own light). The ground here is pure limestone; the whole place is limestone. Digging will not work here, and a seismic move will not turn out very pretty, though you can try one out. As for weather, no matter how you try, you won't be able to whip anything up; not even a sandstorm. One more note: the main cavern does have some openings that lead to different rooms of the cave system. most require flying up or nimble maneuvering to get to them.
All other areas of Massimo are practical, and make sense.
This one is just cause I want to make something cool.
This area is super specific, and has many opportunities for role playing actions. beware trekking through this area.
The arena is 1000 feet by 1000 feet. The ground is flat for the most part, but there are lines of trenches throughout the area. they are 6 feet deep and 6 feet wide, with about a foot of water in all of them. the trench bottom is not slippery, though the water should be noted. The ground is also sturdy, but can be dug into. There are secret rooms under the whole arena, and digging might uncover these hidden bunkers. Seismic activity is allowed. Scattered around the arena are large oak trees, each exactly the same as the next. they are all 50 feet tall, with many large branches sticking out and reaching far. the trunks are 6 feet thick, and can be climbed up. each tree has a built in platform situated at 20 feet, which can be accessed by a ladder attached to the tree (or you can fly to it). the ground is littered with huge boulders, most 7 feet tall. the grass is medium height, about 2 and a half feet tall. Floating in the center of the arena, 55 feet in the air (the treetops under it almost reach it) is a flat platform, 150 by 150 feet wide and long. what is on the platform? that is for you to find out. there are long ropes that dangle from all of its edges, and most of them hit the ground below. The sky is a freakish green, and it is very cloudy. it seems to want to release some form of weather, but what...?
This one is just cause I want to make something cool.
This area is super specific, and has many opportunities for role playing actions. beware trekking through this area.
The arena is 1000 feet by 1000 feet. The ground is flat for the most part, but there are lines of trenches throughout the area. they are 6 feet deep and 6 feet wide, with about a foot of water in all of them. the trench bottom is not slippery, though the water should be noted. The ground is also sturdy, but can be dug into. There are secret rooms under the whole arena, and digging might uncover these hidden bunkers. Seismic activity is allowed. Scattered around the arena are large oak trees, each exactly the same as the next. they are all 50 feet tall, with many large branches sticking out and reaching far. the trunks are 6 feet thick, and can be climbed up. each tree has a built in platform situated at 20 feet, which can be accessed by a ladder attached to the tree (or you can fly to it). the ground is littered with huge boulders, most 7 feet tall. the grass is medium height, about 2 and a half feet tall. Floating in the center of the arena, 55 feet in the air (the treetops under it almost reach it) is a flat platform, 150 by 150 feet wide and long. what is on the platform? that is for you to find out. there are long ropes that dangle from all of its edges, and most of them hit the ground below. The sky is a freakish green, and it is very cloudy. it seems to want to release some form of weather, but what...?
The watery gem of Massimo, the South Sea is a pretty normal large body of water. the tides are pretty mellow, though strong. Below the surface, what lies? a beautiful world of coral reefs and mysteries! you can explore them, or even battle down there! if you can dive of course....
The south sea has 3 main islands: Ruined Island, Castaway Island, and Overgrown Island. Little is known about these three, so you have to explore them to find out more information! The south sea is riddled with floating platforms, floating 3 feet or so above the surf. they are usually 20 by 20 feet, and square shaped. they are made of metal, and have a weird floating mechanism you can't comprehend. There is obviously no grass or rock source, unless you get to the islands. Digging would cause you to swim with the fishes, and Seismic Activity will fail too. The weather here is always a sunny day with clear skies; you can't rain or hail on our parades!
The south sea has 3 main islands: Ruined Island, Castaway Island, and Overgrown Island. Little is known about these three, so you have to explore them to find out more information! The south sea is riddled with floating platforms, floating 3 feet or so above the surf. they are usually 20 by 20 feet, and square shaped. they are made of metal, and have a weird floating mechanism you can't comprehend. There is obviously no grass or rock source, unless you get to the islands. Digging would cause you to swim with the fishes, and Seismic Activity will fail too. The weather here is always a sunny day with clear skies; you can't rain or hail on our parades!
Sadly, Massimo isn't all glitter and sparkle. There are some nasty sections... and this swamp is the main one. the whole area is a massive swamp, and more than likely you will be forced to trek straight through its filth. There are only a few made trails, and they dip down into the sludgy mud-water, or twist into dead-ends. the ground (if you find yourself standing on some) is extremely saturated, and will not hold you for long, especially if you are heavy. there are a few poorly made bridges that can help you avoid the marsh, but don't hold your breath. for most of the match, you will have to trek through the thickets. The water is usually 3 feet deep, but you could find yourself sinking into a mud hole, and go 10 feet under water! the water is sludgy and slimy, and on all dry spots of the marsh, thick and thorny brush. the dead plants will not allow you on their turf, unless you find a secret spot/charge through/burn it down. you wont be able to fly out of the swamp either, unless you want to try and tangle your way out of the vines and trees that cover the area. if you are flying over the swamp, its the same: you can't really get down in there. Rain and hail can get through nature's cracks, but don't hope for sun. The sky is a muddled grey, and gives off a gloomy pallor. Digging and seismic activity will not prove useful here. As a final warning, watch out for when the fog rolls in. The place gets much scarier, and you might panic...
One of the harshest places out there, the Obsidian Badlands used to be a chain of volcanoes (now Massimo only has one active volcano region). According to the Legends, One day a Heatran erupted from its slumber underneath the volcanoes. Enraged for some unknown reason, the Heatran released an explosive amount of power. The beast channeled the power through its home, and without warning all of the Volcanoes burst open, lava and flames searing the surface. Water types from near and far quickly extinguished the lava, hardening it to the point of transformation. Because of the rapid cooling the lava became obsidian, a black glassy rock. Also the lava went everywhere, so area is coated here and there with thick plates or spikes of obsidian. The black rock gives the already daunting place a dark demeanor, and only the most fearless of trainers train and battle here. In the center of this craggy place is Obsidian Pillar, the only remains of the largest volcano. Its sheer size disheartens the bravest pokemon, and its sharp edges and spikes could fall onto unsuspecting victims at anytime. The weather here is always stormy, though it only rains once every few months. Because of this the place is always in a severe drought. The ground is able to be dug up, but you must be careful; the obsidian is unsteady in some places. There are only a few patches of grass here, rough and ragged, and a water source could be potentially found.... if you keep digging.
This is where Massimo is most filled with life: the Rain Forest is extremely wild and untamed. There are some paths you can take, so you don't have to trek through poisonous plants or traps. In the center of the Rain Forest, there is a clearing where you can battle without being waist deep in plants. the clearing is 50 feet by 50 feet, and is circular. the ground is dirt, and in the clearing, it can be easily dug in (the same cannot be said if you stray off the path into the jungle. lots of roots). surrounding the clearing is rain Forest plant life, and it stretches as far as the eyes can see. Now, as for the Rain Forest itself, exploring its deepest parts could be very fulfilling. There are many plants deep within that can heal certain ailments, or restore energy or even health. However, nature has built its own protection to prevent trespassers to take its jewels. will you encounter them? just be careful... Unless you are grass or bug type, or used to trekking through hot, humid conditions, you will be uncomfortable, and could very well be hampered. Some trees can be climbed, but most are thick and leafy, and cannot be counted upon to hold your weight, no matter how heavy. The tallest trees give safety and a lookout perch to all who can reach it. Fire would usually destroy such a habitat, but thankfully, it is almost always raining here. The climate is too humid for hail, and sandstorm would not do much.
Located in the south-east section of Massimo, the Desert is a hot place to battle! there are two parts to the Desert: the first is the sand dunes. nearly all of the desert is just a big pile of huge sand dunes, shifting in the breeze. they can be up to 60 feet tall, and you can maneuver around them. The second, more interesting part is the near center of the whole area. this is where a maze-like formation is located. out from the fine-as-powder sand juts large, red and tan colored rock formations. they are smooth and sturdy, and they shape into natural brigdes, walls, and other canyon structures. As for the sand, digging will get you nowhere here. earthquakes and other seismic activity will be absorbed and do almost nothing. There are no grass sources, but rumor has it an Oasis pops up now and then.... It is extremely hot out here. the sand absorbs the heat and burns the feet. Not a cloud in the sky, but a pokemon's move could change that. Hail is impossible though. Be careful! sometimes there are sandstorms! they are very powerful, and can devastate your team!
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Paths
There are 42 paths that connect the arenas. Save yourself some time and ctrl+f the path you are looking for. The path's names correspond to the arena they connect. Simple Stuff.
Cliff-South Sea
The path is a steep rocky trail that leads up from the cliff down to the sea shore. The path is not very wide, and you must be careful not to plummet into the surf.
-no grass source
-Water source at the bottom
-Rock source
-thin trail on the side of a cliff
-Dig is unusable
-Seismic activity is warned
-No weather (always sunny)
Cliff-Tall Grass
The path is a simple dirt path, that eventually cuts through taller and taller grass. the grass is around 4 feet, and pokemon that stick to the path could be ambushed.
-Grass source
-no water source
-no rock source
-singular dirt path, lots of tall grass
-Dig/seismic activity is ok
-Sun/Rain ok
Cliff-Rain Forest
The path is a simple dirt path, which is lined with some exotic plants. nothing too thick, just a pretty little walk back and forth from the cliff and the jungle.
-Grass source
-No water source
-No rock source
-dig/seismic activity is ok
-exotic plants lining the trail
-Sun/rain is ok
Cliff-Swamp
The path is a steep rocky trail that leads up from the cliff side down to the swamp. the path is not very wide, and you must be careful not to plummet into the swamp below. it is drizzling slightly.
-no grass source
-Water source at the bottom
-Rock source
-thin trail on the side of a cliff
-Dig is unusable
-Seismic activity is warned
-it is raining slightly (no other weather can be induced)
Cliff-Beach
The path is a steep rocky trail that leads up from the cliff side down to the beach. the path is not very wide, and you must be careful not to plummet into the swamp below
-no grass source
-Water source at the bottom
-Rock source
-thin trail on the side of a cliff
-Dig is unusable
-Seismic activity is warned
-No weather (always sunny)
Cliff-No Man's
The path is a simple dirt trail. The surrounding area is simple and flat. the grass is short, and there are a few rocks.
-Grass source
-No water source
-Rock source
-simple trail
-Dig/seismic activity is ok
-All weather
Beach-South Sea
The path is not defined, but more of the pokemon heading out to sea from the beach. Certain pokemon cannot access this path. if a pokemon knows fly/surf, they can pass. Pokemon that can levitate can cross, as well as ghosts. Pokemon that look like they can swim, can, but it costs them more energy.
-Water source
-No grass source
-No rock source
-Certain pokemon can cross
-dig/seismic activity will not work
-Sun/Rain only
Tall Grass-Beach
The path is a sandy trail, cutting through 2 feet tall beach grass.
-No water source
-Grass source
-no rock source
-No Digging
-Weakened seismic activity
-No Hail
Volcano-Beach
The path is a sandy trail, with black obsidian pieces and soot. the whole area is very rough terrain, red rocks jutting from the ground. only a few grass patches grow, and they are rough and sharp. The path is misty, so be careful of ambush
-Grass Source
-No water source
-Rock source
-Mist in effect, as well as hampering eyesight
-Digging/seismic activity is ok
-Sun/Sandstorm only
Volcano-Tall Grass
The path is a soot covered trail, cutting through a field that has caught fire. The tall grass burns, but does not burn anyone on the path. if you stray, you will get hurt. the heat is felt anywhere on the path though.
-Grass source is on fire
-fire increases certain attacks
-risk of burn/damage if you stray off the path
-no water/rock source
-dig/seismic activity is ok
-Sun/Rain only
Tall Grass-Pine Forest
The path is a dirt trail that cuts through a field of very tall grass. the grass reaches 3 feet, and also there are a few pine trees that are scattered throughout the plains. they are 40 feet tall, and wide with many branches. It is snowing lightly.
-grass source
-no water/rock source
-dig/seismic activity is ok
-tall grass and a few pine trees
-it is lightly snowing (no other weather can be induced)
Volcano-Hills
The path is a soot covered trail that cuts through the hills. The hills have obsidian and red rocks jutting out from them. there are a few pools of hardened lava here and there. the heat is strong here.
-No grass/water source
-Rock source
-Heat affects the pokemon
-digging/seismic activity is ok
-cloudy (no other weather can be induced)
Tall Grass-No Man's
The path is a simple dirt trail. The surrounding area is simple and flat. the grass is very tall, around 3 feet, so be careful for ambushes. the sun is shining bright.
-Grass source
-No water/rock source
-dig/seismic activity is ok
-sunny (no other weather can be induced)
-tall grass
Tall Grass-Hills
The path is a dirt trail that cuts through some small hills. The grass surrounding the trail is very tall, around 3 feet. there is a river that cuts across the path, that you use a bridge to go over. the bridge is 4 feet above the ground, and wooden. the river is 5 feet deep, and 10 feet wide. it is partly cloudy.
-Grass/water source
-No rock source
-Tall grass and Hills
-Bridge that crosses river
-Dig/seismic activity is ok
-Sun/Rain only
Pine Forest-No Man's
The path is a muddy trail that cuts through some plains. the grass is not very tall, but there are a good number of pine trees. They are about 40 feet tall, and can be climbed. Cutting them down will take time. It is raining profusely here, and the trail is very muddy. Digging is ok, but will get you all wet and muddy.
-Grass/water source
-No rock source
-There are many pine trees
-It is raining very hard (no other weather can be induced)
-Digging/seismic activity is ok
Hills-Pine Forest
The path is a rocky trail that cuts through some small hills. the hills have large rocks jutting out from the ground, as well as some large pine trees dotting the hills. They are about 30 feet tall, and can be climbed/destroyed.
-Grass/rock source
-No water source
-Dig/seismic activity is ok
-hills and pine trees
-Sun/Hail/Rain is allowed
No Man's-Cave
The path is a rocky trail through a tunnel. The tunnel is lit with torches, so anyone can see just fine. there are a few holes in the walls and ceiling, and water is dripping out, pooling on the floor a little bit. digging here is alright, but seismic activity is at your own risk.
-no Grass source
-Water/Rock source
-cave, lights provided
-Sandstorm only
-Digging ok/Seismic activity at your own risk
No Man's-Jungle
The path is a dirt trail that cuts through some plains. there are many exotic plants, and it is somewhat humid. there are pools of water here and there, and the sun is shining bright.
-Grass/Water source
-Rock source
-exotic plants
-digging/seismic activity is ok
-Sunny (No weather can be induced)
South Sea-Swamp
The path is not defined, but more of the pokemon heading out to sea from the swamp. Certain pokemon cannot access this path. if a pokemon knows fly/surf, they can pass. Pokemon that can levitate can cross, as well as ghosts. Pokemon that look like they can swim, can, but it costs them more energy. This path is all water, with some saturated pieces of land, and some dead trees. the water is around 20 feet deep.
-Water Source
-No Grass/Rock source
-Digging/seismic activity won't work
-Full overcast (Rain only)
-certain pokemon can cross
No Man's-Flavor Special
The path is a simple rocky path the cuts through a field. the field has short grass, but there is a large river that cuts across the path. A bridge has been made for you to cross it. The bridge is 10 feet in the air, and 8 feet wide. the river is 20 feet deep with extremely fast flowing water. it is 30 feet wide as well. the clouds are dark and gray, and thunder crackles. (the bridge is wooden)
-Grass/Water/Rock Source
-River with bridge
-digging/seismic activity is ok
-Stormy weather, thunder and lightning (no other weather can be induced)
Hills-Lake
The path is a rocky path that cuts through some small hills. the hills have large spires of gray rock jutting from them, some 10 feet tall and 2 feet thick. the sky is in overcast, and it is unnaturally foggy. be careful!
-Grass/Rock source
-No water source
-Digging will hurt/Seismic activity is ok
-Overcast (rain/hail only)
-Extremely foggy
Lake-Pine Forest
The path is a muddy trail that cuts through a tiny forest. There are lots of Pine Trees, but they are somewhat spaced out, so it doesn't seem very thick. The sky is a dark gray, and it is raining heavily. Thunder cracks every minute or so.
-Grass/Water source
-No rock source
-Digging will leave you muddy/seismic activity is ok
-Stormy weather (permanent rain and thunder/lightning)
-Pine trees
Lake-Snow Plains
The path is a snow covered trail that cuts through some small hills. there is a river that cuts across the trail, and there is a covered bridge that helps you get across it. the bridge is 10 feet wide and the cover is 20 feet above the trail floor (wooden, with a flat metal roof). the river is 30 feet wide and about 3 feet deep, with slow moving water. the river bed is composed of smooth rocks, and the whole area is covered in 1 foot of snow. the sky is a light grey, and it is always lightly snowing.
-Water/Rock source
-River and covered bridge
-no grass source
-snow everywhere
-Digging/seismic activity is ok
-Overcast with light snow (hail only)
Pine Forest-Snow Plains
The path is a slick trail that cuts through some plains. there are some rock protruding from the ground, varying in size and shape. The ground and trail is covered in a sleet mixture, and it is sleeting always. The sky is a light gray overcast.
-Rock/Water source
-Dig/seismic activity is ok
-plains covered in sleet
-Trail is slippery
-Weather is permanent sleet (rain+hail)
Pine Forest-Cave
The path is a large, rope bridge that crosses a huge gorge. on either side of the gorge, the ground is rocky and hard, with a few pine trees growing up. they are about 20 feet tall, and can be destroyed/climbed. The bridge has rope railings, and has plank flooring. it seems rickety, but it should hold, unless there's too much weight on it. The bridge is 50 feet long and 4 feet wide. the bridge is connected to the two sides by 4 large metal spikes, 2 on each side. they are attached to the sides very snugly, and are tough to pull out/destroy. the gorge is 300 feet deep, and below is a series of rocky rapids. the sun is out, and the sky is clear. On the cave side of the path, the rope bridge goes right into a cave, with the mountain being sheer.
-Rock Source
-No grass/water source
-Pine trees
-Rope bridge over a huge gorge
-No digging/seismic activity at your own risk
-clear skies (sun only)
Snow Plains-Cave
The path is a rocky trail through a cave tunnel. The tunnel is lit with torches, so anyone can see just fine. there are a few holes in the walls and ceiling, and snow falls through, since outside it is snowing. the path has a few patches of snow. digging here is alright, but seismic activity is at your own risk.
-no Grass/water source
-Rock source
-cave, lights provided
-Sandstorm only
-There is some snow
-Digging ok/Seismic activity at your own risk
Snow Plains-Frost Mountains
The path is an ice covered trail that crosses through a grassy field. The grass is tall, about 3 feet, and can be used for ambush. the ground is permafrosted, so no digging. The trail is made of thick ice, and is quite slippery. The sky is dark gray, and huge balls of hail are falling at all times (size of baseballs)
-Grass source
-No water/rock
-The trail is all ice, pokemon can and will slip
-tall grass, can hide in
-Permanent Super hail (no other weather induced)
-No dig/Seismic activity is ok
Cave-Frost Mountains
The path is a large, rope bridge that crosses a huge gorge. on either side of the gorge, the ground is rocky and hard, with ice covering most of the ground. The bridge has rope railings, and has plank flooring. it seems rickety, but it should hold, unless there's too much weight on it. The bridge is 50 feet long and 4 feet wide. the bridge is connected to the two sides by 4 large metal spikes, 2 on each side. they are attached to the sides very snugly, and are tough to pull out/destroy. the gorge is 300 feet deep, and below is a series of rocky rapids. the sky is a dark gray, and it is snowing very hard, with the wind blowing profusely as well. On the cave side of the path, the rope bridge goes right into a cave, with the mountain being sheer.
-Rock Source
-No grass/water source
-Ice covers the ground
-Rope bridge over a huge gorge
-No digging/seismic activity at your own risk
-Winter Storm (no other weather can be induced)
-strong winds
Cave-Flavor Special
The path is a rocky trail through a cave tunnel. The tunnel is not lit, and is very dark, so be careful. digging here is alright, but seismic activity is at your own risk.
-no Grass/water source
-Rock source
-cave, no lights
-dark surroudings
-Sandstorm only
-Digging ok/Seismic activity at your own risk
Cave-Obsidian Badlands
The path is a rocky trail through a cave tunnel. The tunnel is not lit, and is very dark, so be careful. digging here is alright, but seismic activity is at your own risk. The cave tunnel's ceiling is covered in obsidian stalactites, which are very fragile and sharp. be careful, they will damage you if they fall!
-no Grass/water source
-Rock source
-cave, no lights
-dark surroundings
-Sandstorm only
-Digging ok/Seismic activity at your own risk-Obsidian Stalactites
Frost Mountains-Obsidian Badlands
The path is a jagged trail that cuts through huge mountains. The trail is obsidian shards, which hurt the pokemon if they step on them. The mountain sides are rocky and craggy, and can be climbed on (though you cant climb to the tops). There is no plantlife, and the moon is out and shining, though its still tough to see.
-Rock Source
-No Water/Grass source
-Mountains
-Trail is obsidian shards, damage pokemon
-Dig/seismic activity is ok
-Clear sky, night time (no weather can be induced)
Obsidian Badlands-Flavor Special
The path is undefined: the whole "path" is a plain of water. you're not sure how this is possible, but just go with it. the water is one foot tall, and the ground below it is concrete. there are large green spires that shoot up from the ground in random places. they are made out of some metal, and are 80 feet tall. they are smooth, and have no branches/indents. they are about 3 feet wide all around. The sky is moonlit, and there is a thick mist.
-No grass/rock source
-water source
-1 feet of water everywhere
-No dig/seismic activity is ok
-Clear Night sky, Full Moon (Weather cannot be induced)
-Thick mist
Jungle-Flavor Special
The path is a simple dirt path, which is lined with some exotic plants. nothing too thick. The sky is a bright blue with no clouds, but the wind is extremely strong.
-Grass source
-No water source
-No rock source
-dirt/seismic activity is ok
-exotic plants lining the trail
-Strong wind
Jungle-Swamp
The path is a marshy trail that cuts through an exotic swamp. all of the ground is saturated, and there are many pools of water. the plants are big and tall (no trees, just lots of big, leafy plants), and it is very humid here. the sun peaks out of clouds, but shines bright.
-Water/Grass source
-No Source
-Muddy/water everywhere
-No digging or seismic activity
-exotic plants, very humid
-Sun is shining (weather cannot be induced)
Jungle-Desert
The path is a sandy trail that cuts through a tropical desert. there are small dunes everywhere, with tall palm trees growing here and there. the trees are thin but very tall, around 40 feet. they bend a little and bear tasty fruit. The sky is a clear blue, and the sun scorches the whole area.
-No Water/Grass/Rock Source
-Trees and sand
-No digging or seismic activity
-Always Sunny (No weather can be induced)
Desert-Ghost Town
The path is a sandy trail that cuts through part of a desert. the sand is very hot, and the whole area is flat. The sky is clear, and the sun burns bright. There are some skeletons here and there (they died of boredom).
-No Grass/Water/Rock
-No Digging or Seismic Activity
-Sand, Sand, and Sand
-Always Sunny (No weather can be induced)
Swamp-Desert
The path is a rocky path that cuts through a feild of thick mud. the mud is 3 feet deep, and hard in some places, though soft in others. be careful treading through it! The path is made of sharp rocks, which can hurt anyone who steps on them. The sky is partly cloudy.
-Rock Source
-No Grass source
-Mud can be used as a water source
-The path has damaging rocks
-Partly cloudy (Sun/rain/sandstorm ok)
-Dig cannot be used/Seismic activity is ok
Jungle-Ghost Town
The path is a dusty trail the cuts through a small, dead jungle. all the plants are black and wilted, covering the ground. There are a few tall trees left, but they bear no fruit or leaves. they are 20 or so feet tall, and are prone to burning. the sky is all cloudy, and it looks like it might rain.
-No Grass/Water/Rock source
-Dead plants, and trees
-Digging/Seismic activity is ok
-Rain only
Deathly Hallows-Ghost Town
The path is a cobblestone trail the crosses through a dead corn field. the ground is covered in wilted corn shucks, and there isn't much in the fields, besides 2 scarecrows that stare creepily at your every move. the sky is partly cloudy, but the Full moon peaks out, and gives the whole area a creepy demeanor. the wind is strong and moans throughout the night.
-No Grass/Water source
-Rock Source
-Corn field/Scarecrows
-Digging/Seismic activity is ok
-Partly Cloudy/Night Time (No weather can be induced)
Ghost Town-Flavor Special
The path is a dirt trail that cuts through some large hills. the hills can be climbed and hid behind, and they have low grass. the hills also have many trees, usually oak or maple. they are hefty suckers, and would take some time to destroy, though climbing would be easy. the sky is sunset red, and a cool breeze wafts through the area.
-Grass source
-No Water/Rock source
-Trees and hills
-Digging and Seismic activity is ok
-Clear sunset (no weather can be induced)
Flavor Special-Deathly Hallows
The path is a mud trail that cuts through a large field. the field has low grass, and is mostly flat, but there are many huge metal poles. they are around 20 feet tall, and smooth. the sky is a swirling black, and thunder is ripping almost every second. Lighting strikes one of the poles almost every minute. the wind is extremely harsh, and will blow away any light pokemon.
-Grass source
-No water/rock source
-Metal poles
-Extreme Lightning Storm (rain only)
-Strong winds
Obsidian Badlands-Deathly Hallows
The path is a rocky trail that cuts through a gorge. You are at the bottom, with sheer rock cliffs on either side of you. the path is 10 feet wide, and you aren't quite sure how deep the gorge you are in is. the sky (what parts of it you can see) is clear, and the sun shines some light.
-No water/grass source
-Rock source
-Gorge, sheer cliff walls
-Digging and seismic activity at your own risk
-All Weather is usable
The path is a steep rocky trail that leads up from the cliff down to the sea shore. The path is not very wide, and you must be careful not to plummet into the surf.
-no grass source
-Water source at the bottom
-Rock source
-thin trail on the side of a cliff
-Dig is unusable
-Seismic activity is warned
-No weather (always sunny)
Cliff-Tall Grass
The path is a simple dirt path, that eventually cuts through taller and taller grass. the grass is around 4 feet, and pokemon that stick to the path could be ambushed.
-Grass source
-no water source
-no rock source
-singular dirt path, lots of tall grass
-Dig/seismic activity is ok
-Sun/Rain ok
Cliff-Rain Forest
The path is a simple dirt path, which is lined with some exotic plants. nothing too thick, just a pretty little walk back and forth from the cliff and the jungle.
-Grass source
-No water source
-No rock source
-dig/seismic activity is ok
-exotic plants lining the trail
-Sun/rain is ok
Cliff-Swamp
The path is a steep rocky trail that leads up from the cliff side down to the swamp. the path is not very wide, and you must be careful not to plummet into the swamp below. it is drizzling slightly.
-no grass source
-Water source at the bottom
-Rock source
-thin trail on the side of a cliff
-Dig is unusable
-Seismic activity is warned
-it is raining slightly (no other weather can be induced)
Cliff-Beach
The path is a steep rocky trail that leads up from the cliff side down to the beach. the path is not very wide, and you must be careful not to plummet into the swamp below
-no grass source
-Water source at the bottom
-Rock source
-thin trail on the side of a cliff
-Dig is unusable
-Seismic activity is warned
-No weather (always sunny)
Cliff-No Man's
The path is a simple dirt trail. The surrounding area is simple and flat. the grass is short, and there are a few rocks.
-Grass source
-No water source
-Rock source
-simple trail
-Dig/seismic activity is ok
-All weather
Beach-South Sea
The path is not defined, but more of the pokemon heading out to sea from the beach. Certain pokemon cannot access this path. if a pokemon knows fly/surf, they can pass. Pokemon that can levitate can cross, as well as ghosts. Pokemon that look like they can swim, can, but it costs them more energy.
-Water source
-No grass source
-No rock source
-Certain pokemon can cross
-dig/seismic activity will not work
-Sun/Rain only
Tall Grass-Beach
The path is a sandy trail, cutting through 2 feet tall beach grass.
-No water source
-Grass source
-no rock source
-No Digging
-Weakened seismic activity
-No Hail
Volcano-Beach
The path is a sandy trail, with black obsidian pieces and soot. the whole area is very rough terrain, red rocks jutting from the ground. only a few grass patches grow, and they are rough and sharp. The path is misty, so be careful of ambush
-Grass Source
-No water source
-Rock source
-Mist in effect, as well as hampering eyesight
-Digging/seismic activity is ok
-Sun/Sandstorm only
Volcano-Tall Grass
The path is a soot covered trail, cutting through a field that has caught fire. The tall grass burns, but does not burn anyone on the path. if you stray, you will get hurt. the heat is felt anywhere on the path though.
-Grass source is on fire
-fire increases certain attacks
-risk of burn/damage if you stray off the path
-no water/rock source
-dig/seismic activity is ok
-Sun/Rain only
Tall Grass-Pine Forest
The path is a dirt trail that cuts through a field of very tall grass. the grass reaches 3 feet, and also there are a few pine trees that are scattered throughout the plains. they are 40 feet tall, and wide with many branches. It is snowing lightly.
-grass source
-no water/rock source
-dig/seismic activity is ok
-tall grass and a few pine trees
-it is lightly snowing (no other weather can be induced)
Volcano-Hills
The path is a soot covered trail that cuts through the hills. The hills have obsidian and red rocks jutting out from them. there are a few pools of hardened lava here and there. the heat is strong here.
-No grass/water source
-Rock source
-Heat affects the pokemon
-digging/seismic activity is ok
-cloudy (no other weather can be induced)
Tall Grass-No Man's
The path is a simple dirt trail. The surrounding area is simple and flat. the grass is very tall, around 3 feet, so be careful for ambushes. the sun is shining bright.
-Grass source
-No water/rock source
-dig/seismic activity is ok
-sunny (no other weather can be induced)
-tall grass
Tall Grass-Hills
The path is a dirt trail that cuts through some small hills. The grass surrounding the trail is very tall, around 3 feet. there is a river that cuts across the path, that you use a bridge to go over. the bridge is 4 feet above the ground, and wooden. the river is 5 feet deep, and 10 feet wide. it is partly cloudy.
-Grass/water source
-No rock source
-Tall grass and Hills
-Bridge that crosses river
-Dig/seismic activity is ok
-Sun/Rain only
Pine Forest-No Man's
The path is a muddy trail that cuts through some plains. the grass is not very tall, but there are a good number of pine trees. They are about 40 feet tall, and can be climbed. Cutting them down will take time. It is raining profusely here, and the trail is very muddy. Digging is ok, but will get you all wet and muddy.
-Grass/water source
-No rock source
-There are many pine trees
-It is raining very hard (no other weather can be induced)
-Digging/seismic activity is ok
Hills-Pine Forest
The path is a rocky trail that cuts through some small hills. the hills have large rocks jutting out from the ground, as well as some large pine trees dotting the hills. They are about 30 feet tall, and can be climbed/destroyed.
-Grass/rock source
-No water source
-Dig/seismic activity is ok
-hills and pine trees
-Sun/Hail/Rain is allowed
No Man's-Cave
The path is a rocky trail through a tunnel. The tunnel is lit with torches, so anyone can see just fine. there are a few holes in the walls and ceiling, and water is dripping out, pooling on the floor a little bit. digging here is alright, but seismic activity is at your own risk.
-no Grass source
-Water/Rock source
-cave, lights provided
-Sandstorm only
-Digging ok/Seismic activity at your own risk
No Man's-Jungle
The path is a dirt trail that cuts through some plains. there are many exotic plants, and it is somewhat humid. there are pools of water here and there, and the sun is shining bright.
-Grass/Water source
-Rock source
-exotic plants
-digging/seismic activity is ok
-Sunny (No weather can be induced)
South Sea-Swamp
The path is not defined, but more of the pokemon heading out to sea from the swamp. Certain pokemon cannot access this path. if a pokemon knows fly/surf, they can pass. Pokemon that can levitate can cross, as well as ghosts. Pokemon that look like they can swim, can, but it costs them more energy. This path is all water, with some saturated pieces of land, and some dead trees. the water is around 20 feet deep.
-Water Source
-No Grass/Rock source
-Digging/seismic activity won't work
-Full overcast (Rain only)
-certain pokemon can cross
No Man's-Flavor Special
The path is a simple rocky path the cuts through a field. the field has short grass, but there is a large river that cuts across the path. A bridge has been made for you to cross it. The bridge is 10 feet in the air, and 8 feet wide. the river is 20 feet deep with extremely fast flowing water. it is 30 feet wide as well. the clouds are dark and gray, and thunder crackles. (the bridge is wooden)
-Grass/Water/Rock Source
-River with bridge
-digging/seismic activity is ok
-Stormy weather, thunder and lightning (no other weather can be induced)
Hills-Lake
The path is a rocky path that cuts through some small hills. the hills have large spires of gray rock jutting from them, some 10 feet tall and 2 feet thick. the sky is in overcast, and it is unnaturally foggy. be careful!
-Grass/Rock source
-No water source
-Digging will hurt/Seismic activity is ok
-Overcast (rain/hail only)
-Extremely foggy
Lake-Pine Forest
The path is a muddy trail that cuts through a tiny forest. There are lots of Pine Trees, but they are somewhat spaced out, so it doesn't seem very thick. The sky is a dark gray, and it is raining heavily. Thunder cracks every minute or so.
-Grass/Water source
-No rock source
-Digging will leave you muddy/seismic activity is ok
-Stormy weather (permanent rain and thunder/lightning)
-Pine trees
Lake-Snow Plains
The path is a snow covered trail that cuts through some small hills. there is a river that cuts across the trail, and there is a covered bridge that helps you get across it. the bridge is 10 feet wide and the cover is 20 feet above the trail floor (wooden, with a flat metal roof). the river is 30 feet wide and about 3 feet deep, with slow moving water. the river bed is composed of smooth rocks, and the whole area is covered in 1 foot of snow. the sky is a light grey, and it is always lightly snowing.
-Water/Rock source
-River and covered bridge
-no grass source
-snow everywhere
-Digging/seismic activity is ok
-Overcast with light snow (hail only)
Pine Forest-Snow Plains
The path is a slick trail that cuts through some plains. there are some rock protruding from the ground, varying in size and shape. The ground and trail is covered in a sleet mixture, and it is sleeting always. The sky is a light gray overcast.
-Rock/Water source
-Dig/seismic activity is ok
-plains covered in sleet
-Trail is slippery
-Weather is permanent sleet (rain+hail)
Pine Forest-Cave
The path is a large, rope bridge that crosses a huge gorge. on either side of the gorge, the ground is rocky and hard, with a few pine trees growing up. they are about 20 feet tall, and can be destroyed/climbed. The bridge has rope railings, and has plank flooring. it seems rickety, but it should hold, unless there's too much weight on it. The bridge is 50 feet long and 4 feet wide. the bridge is connected to the two sides by 4 large metal spikes, 2 on each side. they are attached to the sides very snugly, and are tough to pull out/destroy. the gorge is 300 feet deep, and below is a series of rocky rapids. the sun is out, and the sky is clear. On the cave side of the path, the rope bridge goes right into a cave, with the mountain being sheer.
-Rock Source
-No grass/water source
-Pine trees
-Rope bridge over a huge gorge
-No digging/seismic activity at your own risk
-clear skies (sun only)
Snow Plains-Cave
The path is a rocky trail through a cave tunnel. The tunnel is lit with torches, so anyone can see just fine. there are a few holes in the walls and ceiling, and snow falls through, since outside it is snowing. the path has a few patches of snow. digging here is alright, but seismic activity is at your own risk.
-no Grass/water source
-Rock source
-cave, lights provided
-Sandstorm only
-There is some snow
-Digging ok/Seismic activity at your own risk
Snow Plains-Frost Mountains
The path is an ice covered trail that crosses through a grassy field. The grass is tall, about 3 feet, and can be used for ambush. the ground is permafrosted, so no digging. The trail is made of thick ice, and is quite slippery. The sky is dark gray, and huge balls of hail are falling at all times (size of baseballs)
-Grass source
-No water/rock
-The trail is all ice, pokemon can and will slip
-tall grass, can hide in
-Permanent Super hail (no other weather induced)
-No dig/Seismic activity is ok
Cave-Frost Mountains
The path is a large, rope bridge that crosses a huge gorge. on either side of the gorge, the ground is rocky and hard, with ice covering most of the ground. The bridge has rope railings, and has plank flooring. it seems rickety, but it should hold, unless there's too much weight on it. The bridge is 50 feet long and 4 feet wide. the bridge is connected to the two sides by 4 large metal spikes, 2 on each side. they are attached to the sides very snugly, and are tough to pull out/destroy. the gorge is 300 feet deep, and below is a series of rocky rapids. the sky is a dark gray, and it is snowing very hard, with the wind blowing profusely as well. On the cave side of the path, the rope bridge goes right into a cave, with the mountain being sheer.
-Rock Source
-No grass/water source
-Ice covers the ground
-Rope bridge over a huge gorge
-No digging/seismic activity at your own risk
-Winter Storm (no other weather can be induced)
-strong winds
Cave-Flavor Special
The path is a rocky trail through a cave tunnel. The tunnel is not lit, and is very dark, so be careful. digging here is alright, but seismic activity is at your own risk.
-no Grass/water source
-Rock source
-cave, no lights
-dark surroudings
-Sandstorm only
-Digging ok/Seismic activity at your own risk
Cave-Obsidian Badlands
The path is a rocky trail through a cave tunnel. The tunnel is not lit, and is very dark, so be careful. digging here is alright, but seismic activity is at your own risk. The cave tunnel's ceiling is covered in obsidian stalactites, which are very fragile and sharp. be careful, they will damage you if they fall!
-no Grass/water source
-Rock source
-cave, no lights
-dark surroundings
-Sandstorm only
-Digging ok/Seismic activity at your own risk-Obsidian Stalactites
Frost Mountains-Obsidian Badlands
The path is a jagged trail that cuts through huge mountains. The trail is obsidian shards, which hurt the pokemon if they step on them. The mountain sides are rocky and craggy, and can be climbed on (though you cant climb to the tops). There is no plantlife, and the moon is out and shining, though its still tough to see.
-Rock Source
-No Water/Grass source
-Mountains
-Trail is obsidian shards, damage pokemon
-Dig/seismic activity is ok
-Clear sky, night time (no weather can be induced)
Obsidian Badlands-Flavor Special
The path is undefined: the whole "path" is a plain of water. you're not sure how this is possible, but just go with it. the water is one foot tall, and the ground below it is concrete. there are large green spires that shoot up from the ground in random places. they are made out of some metal, and are 80 feet tall. they are smooth, and have no branches/indents. they are about 3 feet wide all around. The sky is moonlit, and there is a thick mist.
-No grass/rock source
-water source
-1 feet of water everywhere
-No dig/seismic activity is ok
-Clear Night sky, Full Moon (Weather cannot be induced)
-Thick mist
Jungle-Flavor Special
The path is a simple dirt path, which is lined with some exotic plants. nothing too thick. The sky is a bright blue with no clouds, but the wind is extremely strong.
-Grass source
-No water source
-No rock source
-dirt/seismic activity is ok
-exotic plants lining the trail
-Strong wind
Jungle-Swamp
The path is a marshy trail that cuts through an exotic swamp. all of the ground is saturated, and there are many pools of water. the plants are big and tall (no trees, just lots of big, leafy plants), and it is very humid here. the sun peaks out of clouds, but shines bright.
-Water/Grass source
-No Source
-Muddy/water everywhere
-No digging or seismic activity
-exotic plants, very humid
-Sun is shining (weather cannot be induced)
Jungle-Desert
The path is a sandy trail that cuts through a tropical desert. there are small dunes everywhere, with tall palm trees growing here and there. the trees are thin but very tall, around 40 feet. they bend a little and bear tasty fruit. The sky is a clear blue, and the sun scorches the whole area.
-No Water/Grass/Rock Source
-Trees and sand
-No digging or seismic activity
-Always Sunny (No weather can be induced)
Desert-Ghost Town
The path is a sandy trail that cuts through part of a desert. the sand is very hot, and the whole area is flat. The sky is clear, and the sun burns bright. There are some skeletons here and there (they died of boredom).
-No Grass/Water/Rock
-No Digging or Seismic Activity
-Sand, Sand, and Sand
-Always Sunny (No weather can be induced)
Swamp-Desert
The path is a rocky path that cuts through a feild of thick mud. the mud is 3 feet deep, and hard in some places, though soft in others. be careful treading through it! The path is made of sharp rocks, which can hurt anyone who steps on them. The sky is partly cloudy.
-Rock Source
-No Grass source
-Mud can be used as a water source
-The path has damaging rocks
-Partly cloudy (Sun/rain/sandstorm ok)
-Dig cannot be used/Seismic activity is ok
Jungle-Ghost Town
The path is a dusty trail the cuts through a small, dead jungle. all the plants are black and wilted, covering the ground. There are a few tall trees left, but they bear no fruit or leaves. they are 20 or so feet tall, and are prone to burning. the sky is all cloudy, and it looks like it might rain.
-No Grass/Water/Rock source
-Dead plants, and trees
-Digging/Seismic activity is ok
-Rain only
Deathly Hallows-Ghost Town
The path is a cobblestone trail the crosses through a dead corn field. the ground is covered in wilted corn shucks, and there isn't much in the fields, besides 2 scarecrows that stare creepily at your every move. the sky is partly cloudy, but the Full moon peaks out, and gives the whole area a creepy demeanor. the wind is strong and moans throughout the night.
-No Grass/Water source
-Rock Source
-Corn field/Scarecrows
-Digging/Seismic activity is ok
-Partly Cloudy/Night Time (No weather can be induced)
Ghost Town-Flavor Special
The path is a dirt trail that cuts through some large hills. the hills can be climbed and hid behind, and they have low grass. the hills also have many trees, usually oak or maple. they are hefty suckers, and would take some time to destroy, though climbing would be easy. the sky is sunset red, and a cool breeze wafts through the area.
-Grass source
-No Water/Rock source
-Trees and hills
-Digging and Seismic activity is ok
-Clear sunset (no weather can be induced)
Flavor Special-Deathly Hallows
The path is a mud trail that cuts through a large field. the field has low grass, and is mostly flat, but there are many huge metal poles. they are around 20 feet tall, and smooth. the sky is a swirling black, and thunder is ripping almost every second. Lighting strikes one of the poles almost every minute. the wind is extremely harsh, and will blow away any light pokemon.
-Grass source
-No water/rock source
-Metal poles
-Extreme Lightning Storm (rain only)
-Strong winds
Obsidian Badlands-Deathly Hallows
The path is a rocky trail that cuts through a gorge. You are at the bottom, with sheer rock cliffs on either side of you. the path is 10 feet wide, and you aren't quite sure how deep the gorge you are in is. the sky (what parts of it you can see) is clear, and the sun shines some light.
-No water/grass source
-Rock source
-Gorge, sheer cliff walls
-Digging and seismic activity at your own risk
-All Weather is usable
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Running/Walking/Flying/Digging
Walking gets you through a path/arena in 3 actions, 2EN per action
Running gets you through a path/arena in 2 actions, 4EN per action
Flying: You can fly anywhere within 2 arenas of where you are located, for 15EN. (example: if you are in the south sea, you can fly to the beach/cliff/swamp/desert/jungle/no mans land/tall grass/volcano/all the paths that connect those). Flying takes up two actions. you can fly a1 and a2, a2 and a3, or a3 and then a1 of the next round.
Digging: You can dig anywhere within 2 arena of where you are located, for 15EN. however, you cannot dig through an arena or path that does not allow dig. (look at the arenas/paths and plan before you want to dig travel). Digging takes up two actions. you can dig a1 and a2, a2 and a3, or a3 and then a1 of the next round.
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Restrictions/changes regarding Moves
Earthquake/Discharge/moves that hit all opponents
These moves will only hit pokemon who are in the same arena/path as the user when the move is used (Example: Onix uses Earthquake in No Man's Land. There are only 3 other opponents in No Man's Land, and they are the ones that get hit).
Substitute
You can pull up/make a Substitute. The substitute disappears if the Pokemon leaves the Arena/Path the Substitute was made in (Example: Spinda makes a substitution in the Volcano Arena. Spinda then tries to leave the Volcano Arena, and takes the Volcano-Beach path. The Substitute disappears when spinda steps out of the Volcano Arena).
Light Screen/Reflect/Safeguard
You can use light screen/reflect on yourself/3 other people. You are always coated in the LS/R, no matter where you move. However, if a pokemon you covered with LS/R leaves the Arena/Path, then they lose LS/R cover (Example: Pyroak/Gardevoir/Dragonite are in the Tall Grass Arena. Gardevoir uses Light Screen, and covers all 3 pokemon. Pyroak however takes the Tall Grass-Beach path to go fight a Mamoswine. Pyroak loses Light Screen cover as soon as it steps out of the Tall Grass arena.)
Sports/Rooms/Weather/Haze/Mist/Gravity
These moves affect the arena the pokemon is in when they use the move. The pokemon can leave the arena/path, and the arena/path will still retain the Sport/Room/Weather/Haze/Mist/Gravity until someone changes it or it goes away on its own (Example: Dusknoir is alone in the Cave Arena. It uses Trick Room, then takes the Cave-No Man's Land path to go fight a Mr. Mime. The Cave Arena is affected by Trick Room until Dusknoir dies/Trick Room is used again, thus cancelled out/Trick Room fades on its own).
Teleport
Teleport can be used to flee the Arena where the pokemon is located. Using 10 Energy, the Trainer chooses 4 Arenas/Paths, and then the RNG randomly teleports them to one of those locations
Agility (Flee)
Besides being used as a speed boost and a +1 prior evasive, agility can be used to flee the arena immediately. this is used the first action, and has a cooldown. The cost is 7EN. Agility makes the user flee to any arena connected to the original arena by a path (Example: If Agility (Flee) is used to escape from a battle in the Swamp Arena, the pokemon can choose to either flee to the South Sea/Oceanside Cliff/Jungle/Desert).
Agility (Flee): 7EN, must be used a1. Priority: +1. This command has a cooldown period, during the pokemon's a2. The pokemon flees to an adjacent Arena
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Thread Rules
If you have a question/concern, PM or VM me, or find me on IRC. Do not post complaints here. We want to keep this Thread professional as possible.
You can only post here if you are using Flavor/Role Playing things. Or, if you are trying to Talk with someone.
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DQ Time/Being Late to order: This is the real trouble, where this could go bad. With 20-30 people, things could get hectic, and we could be stalled for weeks before I could receive all the actions and ref. The solution to this is to be a harsh ref. You have 3 days to order after I post the round. This will give you plenty of time to interact and talk with other trainers in the match, or figure out your plan. If you fail to message me your actions within the 3 days, one of two things will happen:
1) The first time you do not message me within 3 days, your Pokemon does not attack, and loses 20 HP/EN that round. This is to encourage that you do not pass the DQ time.
2) The second time you do not message me within 3 days, your pokemon loses all HP/EN, and you are out of the Ultimate Showdown. Yes, this is harsh, but with a large amount of Trainers, we want this to go quick. I have made the punishments severe so that it will encourage you to do as you are asked.
*IF YOU ARE GOING TO BE GONE, ON VACATION/CAMPING/CANT GET TO COMPUTER, LET ME KNOW ASAP* If you inform me beforehand, that will help your situation much better. Remember though, there might not be much I can do for you. The Ultimate Showdown is a commitment. If you let me know you will be gone, I will allow your Pokemon to be idle, and not lose any HP/EN (though it is still vulnerable to enemy attacks). Still, you have 3 days from when I post the round, so you should be able to get actions in.
I will ref the battle in 1-4 days time. Remember, the Ultimate Showdown will be unlike any other melee we have seen. I will need some time.
______________________________________________________________
Prizes:
1st Place - One Master Ball, 10CC, Ultimate bragging right
2nd Place- 30UC
3rd Place - 20UC
4th Place- 10UC
5th Place- 5UC
Everyone Else- 5CC
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"This match is going to be in the history books hundreds of years from now!"
Now, before I instruct you all on how to attack, let's reveal some tricks I have up my sleeves!
The Lottery
-There is a lottery every round (until I say so), and when a person sends me their actions, they can either say I'm in or I'm out (You are "out" if you say neither). Then, i tally up who is in. Depending on how many people are "in" you are healed or hurt
1: The trainer gets a "+70HP&EN" card, which they can play at any time, or give to any pokemon, or give to any trainer for them to use. If the trainer's pokemon is KOed, the Card is wasted and cannot be given away.
2-5: Pokemon heal 7HP/EN every action for 2 rounds (This happens before pokemon attack), and are cured of all harmful statuses
6-9: Pokemon heal 3HP/EN every action for 2 rounds (This happens before pokemon attack),
10-14: Pokemon heal 10HP/EN at the beginning of the round
15-16: Nothing
17: A SURPRISE!
18-19: Nothing
20-24: Pokemon lose a flat 30 speed for 2 rounds (80 spe Mamo becomes 50 spe)
25-29: Pokemon lose STAB for 1 round, and get damaged 10HP/EN at the beginning of the round
30-34:Pokemon take 5HP/EN damage every action for 2 rounds (This happens before pokemon attack)
35- Every Pokemon loses 40HP/40EN, and is given Toxic Poison (If immune to poison, then they are burned. If immune to burn, then they are 30% Paralyzed (Yes, there isn't a natural 30% para, but this will happen))
1: The trainer gets a "+70HP&EN" card, which they can play at any time, or give to any pokemon, or give to any trainer for them to use. If the trainer's pokemon is KOed, the Card is wasted and cannot be given away.
2-5: Pokemon heal 7HP/EN every action for 2 rounds (This happens before pokemon attack), and are cured of all harmful statuses
6-9: Pokemon heal 3HP/EN every action for 2 rounds (This happens before pokemon attack),
10-14: Pokemon heal 10HP/EN at the beginning of the round
15-16: Nothing
17: A SURPRISE!
18-19: Nothing
20-24: Pokemon lose a flat 30 speed for 2 rounds (80 spe Mamo becomes 50 spe)
25-29: Pokemon lose STAB for 1 round, and get damaged 10HP/EN at the beginning of the round
30-34:Pokemon take 5HP/EN damage every action for 2 rounds (This happens before pokemon attack)
35- Every Pokemon loses 40HP/40EN, and is given Toxic Poison (If immune to poison, then they are burned. If immune to burn, then they are 30% Paralyzed (Yes, there isn't a natural 30% para, but this will happen))
Mortal Enemies
-Each Person has a Mortal Enemy. They do not know who it is though. If they attack their Mortal Enemy, their attack gains +5 final damage. Also, you cannot be given stat drops/status effects/taunted/tormented/spited/disabled/encored by your Mortal Enemy. You and your Mortal Enemy can only attack each other with damaging attacks. If you are the one to KO your Mortal Enemy, you get a +70HP&EN card, which they can play at any time, or give to any pokemon, or give to any trainer for them to use. If the trainer's pokemon is KOed, the Card is wasted and cannot be given away.
Care Packages
-At the end of the round, it will be announced that a care package is going to be dropped. i will RNG where, and tell them where. The care package will land at the end of the following round. I will also give a hint as to how good the care package is.
Natural Disasters
-At the end of the round, it will be announced that a care package is going to be dropped. i will RNG where, and tell them where. The care package will land at the end of the following round. I will also give a hint as to how good the care package is.
Natural Disasters
-Each Arena is vulnerable to a completely random and unsuspecting natural disaster/event. up to 5 arenas can be affected by a natural disaster in a round. There will be no natural Disasters occurring for the first 2 rounds.
More Tricks/Events?
There will be more tricks/twists/events that have not been revealed. be prepared, for they will come without much warning!
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"Now, I wish you all the best of luck. Remember, not everyone has to be an enemy. Be smart, and stay on your toes! use the nature i have provided you with.... or else it will use you!"
Order of Operations
Everyone has 3 days to PM me their actions
PM me 3 actions
(Beware of passing the DQ)
I will then ref between 1-4 days
All pokemon have 4 Recovery move uses, and 20 Chills
3 substitutions +1KO sub
LET THE ULTIMATE SHOWDOWN BEGIN~!
There will be more tricks/twists/events that have not been revealed. be prepared, for they will come without much warning!
______________________________________
"Now, I wish you all the best of luck. Remember, not everyone has to be an enemy. Be smart, and stay on your toes! use the nature i have provided you with.... or else it will use you!"
Order of Operations
Everyone has 3 days to PM me their actions
PM me 3 actions
(Beware of passing the DQ)
I will then ref between 1-4 days
All pokemon have 4 Recovery move uses, and 20 Chills
3 substitutions +1KO sub
LET THE ULTIMATE SHOWDOWN BEGIN~!