Aaaaand now, the long-awaited third round!
Well, I have recently heard that Betty White is playing Mags in Catching Fire. There is no way in hell I'm going to get through that scene now. It was sad enough already ;~;
Pre-Round stats:
King Serperior:
Metabee
HP: 26
EN: 81
+1 Atk
Swarm activated
Yarnus of Bethany:
Moo!
HP: 88
EN: 81
-1 Spe
Paralyzed (25%)
Leethoof:
Mangroovy
HP: 77
EN: 72
Son_of_Shadoo:
Heavy Artillery
HP: 40
EN: 74
As our players are dropped outside of the gigantic golden horn, they look carefully at the gigantic store of valuable items, and out of the golden bows, silver swords, dozens of razor-sharp throwing knives, and more, three of our competitors rush right into it! Metabee makes the first move, running as fast as he can into the middle of the Cornucopia, and begins to dig at a pile of arrows, searching for the Toxic Orb that lies beneath. Mangroovy floats right on into the front, grabs an Occa Berry to brace the incoming Fire-type attacks (which there are none of anyways...), then flies right back out to join the battle again. Moo goes down on all fours and limps into the opening, where she not only grabs a Lum Berry, but gobbles it up as well, and suddenly, she is able to stand up and fight, as her paralysis from the Basilisk has been completely cured! Wait, so where is- OH DEAR GOD THAT'S WORSE THAN FRIDAY. Well, that answers that question. While the others were planning on building themselves up, Heavy Artillery just decided to troll them all by singing a Perish Song, putting all the pokes on a timer!
Now the fastest Pokemon on the field once again, Moo gathers yet another heart-shaped ball of energy, which hits Metabee for a lot of damage, but doesn't deter him from searching as- *BOOM* Wait, what the hell?! We actually have cannons rigged here?! Looking at the damage, it looks like Metabee retrieved his precious Toxic Orb after all, but Heavy Artillery threw Metabee straight into the back of the Cornucopia the next second, where he fainted on impact! Mangroovy, realizing how much of a danger the poke who had the first kill of this match must be, takes out his vines again and whips the shit out of Heavy Artillery once more!
Moo, becoming alert at the dangers of his opponents (who are still disregarding the fact that there are actual weapons right next to them), starts sucking her own udders
"Wait what?!?!"
"Yes Houdin. That's how Milk Drink works. What, do you think Miltanks get MooMoo Milk on little silver parachutes every time they use Milk Drink?"
"Well, there's one coming down now..."
"STOP SPONSORING THEM, WHOEVER THE FUCK YOU ARE."....oh yeah. The battle. Aaaaanyways, now that she is done healing herself, Heavy Artillery sends out a gigantic wave, washing over everyone in the battle, as well as the Cornucopia! Looks like all that healing was for nothing! Mangroovy, only slightly phazed by that wave, whips Heavy Artillery with more vines, almost knocking her out on the spot! And now, once again, the arena transforms into...
(For those who don't recognize it)
One of Jabba the Hut's favorite ways of killing people (especially after the Rancor died), is, of course, by dumping them into the Sarlacc pit. The battlers are placed on a hoverboard precariously perched over the platform, almost begging to fall in. However, the battlers do seem to have some good footing, so it will be quite hard to fall off. However, if any move with 10 or more BAP is used, there is a 50% chance that they will lose their footing, and fall deep into the pit below. The Sarlacc will make a nice tasty treat of them, but won't kill them, dealing 1/4 of their maximum HP. Of course, you guys will simply avoid using high BAP attacks, won't you? So, we'll add to the fun by sending in some guards! The guards are readily armed and highly dangerous, so any action where a move under 10 BAP (including STAB) is used, they will zap the offender, dealing 5 flat DMG, 10% paralysis for the next action only, and a 10% chance of falling into the pit. However, if you fall into the bit after being shocked, you make for a much tastier treat, and the Sarlacc will take off 1/3 of their maximum HP! Good luck gentleman... You'll need it.
"Waterwarrior, why are you such a fucking dick?"
"I don't know, Houdin. I don't know."
Post-Round stats:
King Serperior:
Metabee
HP: -13
EN: KO
Yarnus of Bethany:
Moo!
HP: 86
EN: 66
Perish Song (2 rounds)
Leethoof:
Mangroovy @ Occa Berry
HP: 68
EN: 64
Perish Song (2 rounds)
Son_of_Shadoo:
Heavy Artillery
HP: 4
EN: 46
Perish Song (2 rounds)
King Serperior must either post here or PM me his next mon before the rest of you PM me your actions
Well, I have recently heard that Betty White is playing Mags in Catching Fire. There is no way in hell I'm going to get through that scene now. It was sad enough already ;~;
Pre-Round stats:
King Serperior:
Metabee
HP: 26
EN: 81
+1 Atk
Swarm activated
Yarnus of Bethany:
Moo!
HP: 88
EN: 81
-1 Spe
Paralyzed (25%)
Leethoof:
Mangroovy
HP: 77
EN: 72
Son_of_Shadoo:
Heavy Artillery
HP: 40
EN: 74
Action 1
Metabee went into the Cornucopia!
Mangroovy received an Occa Berry!
Moo received a Lum Berry!
Moo nommed on her Lum Berry!
Moo was cured of paralysis!
Heavy Artillery used Perish Song! (15 HP)
Oh my god, you son of a bitch...
Action 2
Heart Stamp -> Metabee (4 EN)
RNG roll (to crit) 5 = no crit
RNG roll (to flinch) 80 = no flinch
(8+(4-3)1.5)(1.5) = 14.25 DMG
Metabee got a Toxic Orb!
Psychic -> Metabee (7 EN)
RNG roll = irrelevant
(12+(4-3)1.5)(1.5) = 24.75 DMG
Metabee fainted!
Vine Whip -> Heavy Artillery (2 EN)
(6+3+(5-3)1.5)(1.5) = 18 DMG
Action 3
Moo used Milk Drink! (11 EN)
Moo restored HP! (+12 HP)
Surf -> All (6 EN)
Moo- RNG roll (to crit) 14 = no crit
(9.5+3+(4-3)1.5) = 14 DMG
Mangroovy- RNG roll (to crit) 16 = no crit
(9.5+3+(4-3)1.5)(.67) = 9.38 DMG
Vine Whip -> Heavy Artillery (6 EN)
(6+3+(5-3)1.5)(1.5) = 18 DMG
Heavy Artillery's Perish Count fell to 2!
Moo's Perish Count fell to 2!
Mangroovy's Perish Count fell to 2!
RNG roll (for arena) 10 = Star Wars
Metabee went into the Cornucopia!
Mangroovy received an Occa Berry!
Moo received a Lum Berry!
Moo nommed on her Lum Berry!
Moo was cured of paralysis!
Heavy Artillery used Perish Song! (15 HP)
Oh my god, you son of a bitch...
Action 2
Heart Stamp -> Metabee (4 EN)
RNG roll (to crit) 5 = no crit
RNG roll (to flinch) 80 = no flinch
(8+(4-3)1.5)(1.5) = 14.25 DMG
Metabee got a Toxic Orb!
Psychic -> Metabee (7 EN)
RNG roll = irrelevant
(12+(4-3)1.5)(1.5) = 24.75 DMG
Metabee fainted!
Vine Whip -> Heavy Artillery (2 EN)
(6+3+(5-3)1.5)(1.5) = 18 DMG
Action 3
Moo used Milk Drink! (11 EN)
Moo restored HP! (+12 HP)
Surf -> All (6 EN)
Moo- RNG roll (to crit) 14 = no crit
(9.5+3+(4-3)1.5) = 14 DMG
Mangroovy- RNG roll (to crit) 16 = no crit
(9.5+3+(4-3)1.5)(.67) = 9.38 DMG
Vine Whip -> Heavy Artillery (6 EN)
(6+3+(5-3)1.5)(1.5) = 18 DMG
Heavy Artillery's Perish Count fell to 2!
Moo's Perish Count fell to 2!
Mangroovy's Perish Count fell to 2!
RNG roll (for arena) 10 = Star Wars
As our players are dropped outside of the gigantic golden horn, they look carefully at the gigantic store of valuable items, and out of the golden bows, silver swords, dozens of razor-sharp throwing knives, and more, three of our competitors rush right into it! Metabee makes the first move, running as fast as he can into the middle of the Cornucopia, and begins to dig at a pile of arrows, searching for the Toxic Orb that lies beneath. Mangroovy floats right on into the front, grabs an Occa Berry to brace the incoming Fire-type attacks (which there are none of anyways...), then flies right back out to join the battle again. Moo goes down on all fours and limps into the opening, where she not only grabs a Lum Berry, but gobbles it up as well, and suddenly, she is able to stand up and fight, as her paralysis from the Basilisk has been completely cured! Wait, so where is- OH DEAR GOD THAT'S WORSE THAN FRIDAY. Well, that answers that question. While the others were planning on building themselves up, Heavy Artillery just decided to troll them all by singing a Perish Song, putting all the pokes on a timer!
Now the fastest Pokemon on the field once again, Moo gathers yet another heart-shaped ball of energy, which hits Metabee for a lot of damage, but doesn't deter him from searching as- *BOOM* Wait, what the hell?! We actually have cannons rigged here?! Looking at the damage, it looks like Metabee retrieved his precious Toxic Orb after all, but Heavy Artillery threw Metabee straight into the back of the Cornucopia the next second, where he fainted on impact! Mangroovy, realizing how much of a danger the poke who had the first kill of this match must be, takes out his vines again and whips the shit out of Heavy Artillery once more!
Moo, becoming alert at the dangers of his opponents (who are still disregarding the fact that there are actual weapons right next to them), starts sucking her own udders
"Wait what?!?!"
"Yes Houdin. That's how Milk Drink works. What, do you think Miltanks get MooMoo Milk on little silver parachutes every time they use Milk Drink?"
"Well, there's one coming down now..."
"STOP SPONSORING THEM, WHOEVER THE FUCK YOU ARE."....oh yeah. The battle. Aaaaanyways, now that she is done healing herself, Heavy Artillery sends out a gigantic wave, washing over everyone in the battle, as well as the Cornucopia! Looks like all that healing was for nothing! Mangroovy, only slightly phazed by that wave, whips Heavy Artillery with more vines, almost knocking her out on the spot! And now, once again, the arena transforms into...
(For those who don't recognize it)
One of Jabba the Hut's favorite ways of killing people (especially after the Rancor died), is, of course, by dumping them into the Sarlacc pit. The battlers are placed on a hoverboard precariously perched over the platform, almost begging to fall in. However, the battlers do seem to have some good footing, so it will be quite hard to fall off. However, if any move with 10 or more BAP is used, there is a 50% chance that they will lose their footing, and fall deep into the pit below. The Sarlacc will make a nice tasty treat of them, but won't kill them, dealing 1/4 of their maximum HP. Of course, you guys will simply avoid using high BAP attacks, won't you? So, we'll add to the fun by sending in some guards! The guards are readily armed and highly dangerous, so any action where a move under 10 BAP (including STAB) is used, they will zap the offender, dealing 5 flat DMG, 10% paralysis for the next action only, and a 10% chance of falling into the pit. However, if you fall into the bit after being shocked, you make for a much tastier treat, and the Sarlacc will take off 1/3 of their maximum HP! Good luck gentleman... You'll need it.
"Waterwarrior, why are you such a fucking dick?"
"I don't know, Houdin. I don't know."
Post-Round stats:
King Serperior:
Metabee
HP: -13
EN: KO
Yarnus of Bethany:
Moo!
HP: 86
EN: 66
Perish Song (2 rounds)
Leethoof:
Mangroovy @ Occa Berry
HP: 68
EN: 64
Perish Song (2 rounds)
Son_of_Shadoo:
Heavy Artillery
HP: 4
EN: 46
Perish Song (2 rounds)
King Serperior must either post here or PM me his next mon before the rest of you PM me your actions