Some comments on some stuff.
Since
Zygarde's official artwork is availible now, I'm finding myself increasingly dissatisfied with how the sprite looks. To start with the minor issues, the head is too flat (should be taller) and the eyes are too close together. Also, the five head thingies and the six tentacle thingies aren't really properly proportioned to how they should look. As for the more major things, it's definitely leaning too far forward. Leaning slightly backward accomplishes two things: makes it more Z shaped, and lets it balance its weight on the long length of tail trailing behind it. I don't really understand how it's leaning so far forward and staying up. In addition, I think that it wouldn't hurt to make a greater portion of it resting on the ground, AKA height shorter but length longer. It would better match the official artwork (though perhaps not the in-game model), and help with the balance issues as previously mentioned. I may give these changes a shot myself.
The new Florges animation is ok. I'll admit that it was a sprite that I was tempted to animate, but I decided against it due to having no sense whatsoever as to how it works anatomically. While I'm not certain, part of that being that I don't think it be quite so anchored to the ground, and it floats very slightly. But that's a subtle change that I wouldn't even call mandatory. Also, while it may be an illusion due to being posted right next to a flawlessly smooth animation in Klefki, it seems rather rough and jerky. Either adding more frames or lowering amount of motion should alleviate that.
I've already expressed my opinions on a new Mega Aerodactyl sprite thoroughly, but I feel the need to bring up a point that may not have previously mentioned. I simply can't rationalize in my mind any form of winged bird-thing with its body facing to the right while its head faces to the left, flapping its wings as if it's flying in that direction. Nothing about it makes sense. Is it supposed to be flying to the right while inertia yanks its head backwards? Whenever I imagine that pose in 3D, everything about it seems off. Seriously, picture the
XY Aerodactyl 3D model with its body facing sideways and its neck bent all the way around. Why would it be trying to fly like that? It'll probably crash into a tree or something.
"But the RSE sprite has that pose AND an animation!" Sorry, but there's a really big difference between a full looping animation and temporary flipping between two different frames. The high speed and short duration makes the weirdness far less of an issue. While it's definitely a well-made a static sprite, I don't see it working well animated. Putting aside factors such as quality and difficulty involved, the pose just doesn't make sense anatomically.
Anyways, it looks like Mega Scizor's animation is going to be my next job (except possibly the Zygarde QC). But with midterms going on, it could end up being a while before that gets done. I look forward to it greatly, I've already mentally planned out exactly how the motions will go.