There's a few issues with this. First, Infernape has several niches over Mega Wallbreakers. It's the only one that beats Doublade outside of Char-Y, which is pretty huge considering Doublade is the only thing holding stall together at this point. Mega Heracross can't set-up SD until Doublade is out of the picture, which in combination with Gliscor makes it hard for Hera to get it's job done. Second, it comes without the opportunity cost of using a Mega Stone. Using Infernape as your wallbreaker allows you to use Mega Manectric, Mega Aerodactyl, Mega Gyarados or Mega Charizard-X. If you are comparing it to a wallbreaker, it should be compared to the Kyu-B and other B and C rank wallbreakers. It compares much better to those than it does the Mega wallbreakers. Also, saying a C+ ranked mon should drop compared to an A+ mon is pretty shit logic. Of course it's not as good as Mega Hera, we aren't talking about Ape the A rank. Next, Inferape's wallbreaker set runs just enough speed to outspeed base 102s. So it's significantly faster than Mega Hera, it doesn't have to deal with the speed ties with base 100's like the other three Megas, and it also outspeeds Garchomp and Lando-I. It also doesn't require a turn of set-up, unlike some other wallbreakers.I really just would never use this thing. It's frail, somewhat average in terms of horsepower, and like I mentioned, it just finds itself outclassed by Gengar as a stallbreaker, and by Mega Heracross as a wallbreaker.
No. It wins against:Infernape also loses to a lot, if not all top threats in OU, such as pretty much everything in the S and A+ rank bar Scizor. It does have a niche in OU though as being able to counter Scizor fucking hard
- Bisharp
- Clefable, Fire Blast 2HKOs if physically defensive
- WoW Zard-X is 2HKOed on the switch by CC
- Landorus-I
- Heatran
- Mega Venu, 2HKOed after Rocks
- Mega Gard, Fire Blast 2HKOs on the switch
- Garchomp without a Choice Scarf
- Stallbreaker Mew
- Physcial D Rotom-W, CC 2HKOs
- Gliscor
- Ferrothorn
- Any Mega or non-Mega Tyranitar
- Slowbro
- Mamoswine
- Mega Heracross
If you think the reason it is ranked where it is has anything to do with Endeavor-Mach Punch, the lead set or things like Encore and U-turn, you really have no idea what you are talking about. That's like saying we should rank Azelf for it's Nasty Plot set, or Azu based on it's Drum set.and is able to pull off a Endeavor SR with Mach Punch set that can turn the game 5-5 at the very beginning (that is pretty situational, but w/e), which is why I wouldn't ask for it to be lower, not to mention its good support moves such as Encore and U-Turn.
Infernape isn't amazing, but it's not "aggressively mediocre." You make it pretty clear that you have never used it. It beats everything on stall, including Slowbro and Gliscor (who seem to wall it/give it trouble). It's also a wallbreaker that beats Doublade, which is a pretty huge niche. It doesn't require a Mega slot to use. It's fast enough to not have to worry about speed ties with the base 100 speed crowd. It doesn't require a turn to set-up, and you can use Nasty Plot over HP Ice or Grass Knot for more immediate power. Infernape is fine in C+.