Yet another clash of Good vs. Evil! [Flamestrike vs. rickheg]

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
A new dawn rises.

And on the edge of the plain, two Trainers ready their Poke Balls.

One of them, a shining knight in armor. He fights for truth, justice, and free pizza. Few can stand in the way of his righteous might.

Flamestrike said:

Mamoswine - Glacierstrike (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:

HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3 (+)
Spe: 80
Size Class: 5
Weight Class: 7
Base Rank Total: 20
Total Moves: 24

EC: 9/9
MC: 0
DC: 5/5

Attacks:
AncientPower
Peck
Horn Attack
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Hail
Ice Fang
Icy Wind
Ice Shard
Flail
Earthquake

Double-Edge
Icicle Crash
Stealth Rock

Endeavor

Light Screen
Protect
Dig
Reflect
Rock Slide
Substitute


Haxorus - Axestrike (M)
Nature: Adamant (+1 Attack, -1 SpA)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 21
Total Moves: 20

EC: 9/9
MC: 0
DC: 3/5

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw
Taunt
Outrage

Counter
Endeavor
Endure
Reversal

Protect
Earthquake
Dig
Rock Slide
Substitute


Conkeldurr - Musclestrike (M)
Nature: Adamant (+1 Attack, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Total Moves: 18

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Rock Slide
Hammer Arm
Stone Edge
Focus Punch

Counter
Drain Punch
Endure
Foresight

Ice Punch

Taunt
Protect
Payback
Substitute


Venusaur - Vinestrike (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (80/1.15v)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Total Moves: 28

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Worry Seed
Synthesis
SolarBeam

Giga Drain
Leaf Storm
Petal Dance

Frenzy Plant

Toxic
Venoshock
Hidden Power Fire (7)
Light Screen
Protect
Earthquake
Sludge Bomb
Grass Knot
Substitute

Reflect
Endure


Charizard - Scorchstrike (M)
Nature: Naughty (Adds one Rank to Attack; Subtracts one Rank from Special Defense)
Type: Fire/Flying
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Total Moves: 31

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flamethrower
Fire Spin

Counter
Crunch
Flare Blitz
Focus Punch

Endure
Roost

Sunny Day
Protect
Earthquake
Dig
Brick Break
Fire Blast
Rock Slide
Substitute
Fly


Starmie - Shurikenstrike (U)
Nature: Timid (+15% Speed, +20% Accuracy, -1 Atk)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Illuminate: (Can Be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (115 * 1.15^)
Size Class: 2
Weight Class: 4
Base Rank Total: 19
Total Moves: 17

EC: 6/6
MC: 0
DC: 4/5

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Light Screen
Hydro Pump

Aurora Beam
Barrier
Supersonic

Blizzard
Protect
Thunder
Scald
Substitute

In other news, I need more battle items >_>
On the other side, a being practically wreathed in darkness. He fights for none but himself and his own evil, chaotic ends. His demonic grin pierces the day, as there is little warmth in it, if any.

rickheg said:
I can already tell I'm going to get hazard'ed to death.

Dusknoir [Cyclost] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Ghost
Summary: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Stat Total: 21

EC: 9/9
MC: 0
DC: n/a

Abilities
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks: (51/94)
Fire Punch
Thunder Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Hex
Future Sight
Shadow Punch

Imprison
Pain Split
Destiny Bond
Grudge
Memento
Headbutt

Endure
Counter
Dark Pulse
Snatch
Skill Swap
Faint Attack
Sucker Punch
DynamicPunch

Payback
Focus Punch
Return
Psych Up
Earthquake
Substitute
Shadow Ball
Trick Room
Protect
Taunt
Double Team
Brick Break
Torment
Ice Beam
Toxic
Blizzard
Psychic
Focus Blast
Bulldoze
Rock Slide
Charge Beam
Rain Dance

Raid Only

Shadow Mend

Pyroak (Surt) (M)
Nature: Brave (Atk increased by 1; Spe decreased by 15% and Evasion decreased by a flat 10%)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Level Up:
Flare Blitz
Wood Hammer
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Synthesis
Fire Spin
Heat Crash

Egg:
Aromatherapy
Earth Power
Blaze Kick
Seed Bomb

Tutor:
Stealth Rock

TM:
Fire Blast
Will-O-Wisp
Return
Flamethrower
Rock Slide
Sunny Day
Protect
Earthquake
Bulldoze

(Krusty) M
Nature: Careful (+SpD, -SpA)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist: (DW) (Trait) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 4(+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks
Level Up
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Bulk Up
Focus Punch

Egg
Counter
Drain Punch
Wide Guard

Tutor
Fire Punch
Ice Punch
ThunderPunch

TM
Stone Edge
Poison Jab
Brick Break
Protect
Earthquake

Metagross (Giant Enemy Crab) -
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Psychic/Steel
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 3
SpD: Rank 4(+)
Spe: 60(-)
Size Class: 4
Weight Class: 9 [7 Light Metal]
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks
Level Up:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Agility
Meteor Mash
Bullet Punch
Psychic
Hammer Arm
Miracle Eye

Tutor:
Headbutt
Iron Head
Zen Headbutt
Iron Defense
ThunderPunch
Ice Punch

TM:
Rock Slide
Earthquake
Double Team
Substitute
Brick Break
Shadow Ball
Sludge Bomb
Grass Knot

Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 6(+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Level Up:
Weather Ball
Magnet Rise
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
AncientPower
Earth Power
Paleo Wave

Tutor:
Giga Drain
Heat Wave
Mud-Slap
Vacuum Wave
Ominous Wind
Stealth Rock
Sleep Talk
Snore
Magnet Rise
Trick

TM:
Energy Ball
Volt Switch
Double Team
Hidden Power Ice (6)
Flamethrower
Shadow Ball
Protect
Endure
Rock Polish
Explosion
Rest

Krilowatt (Sir Wattson) M
Nature: Timid (Timid (+15% Speed, +17% Accuracy, -1 Atk)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Stats
HP: 125
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121(+)
Size Class: 1
Weight Class: 2
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 5/5

Attacks:
Level Up:
Ice Shard
Bubble
Charge
Tackle
Thundershock
Confuse Ray
Imprison
Aqua Jet
Counter
Mirror Coat
Detect
Zap Cannon
Thunder
Hydro Pump
Volt Switch

Egg Moves:
Metronome
Sheer Cold

Tutors:
Electroweb
Icy Wind
Helping Hand

5th Gen TMs:
Toxic
Ice Beam
Thunderbolt
Scald
Protect
Dive
Double Team
And in the center, there is a neutral observer and referee. He knows they have righteous and infernal hatred towards each other, but he is here to see that a clean, fair fight takes place.

Battle Rules said:
6v6 FE Singles
Items = on
3 Day DQ
5 chills/2 recovers per mon
Switch=OK
All abilities
2 subs
Arena said:
Good and Evil meet on this day. Why? To fight to the death, of course. The Lawful Good Paladins, and the Chaotic Evil Antipaladins. One with the power of virtue and righteousness...and the other with the powers of manipulation and darkness. which will prevail...?

-Arena works just like ASB Arena, move-wise.

-Each player selects a team for their Pokemon to be on before the battle starts: the righteous Paladins, or the evil Antipaladins. Each team gains different abilities depending on which one is chosen. If one player chooses one team, the other player must choose the other.

PALADIN TEAM:

-Each Pokemon can use an action to give a Mercy to another member of their team.

-When a Mercy is given, one status condition of the Trainer's choice is cleared on that Pokemon.

-Each Pokemon can Channel Positive Energy 3 times per battle for 7 EN. When a Pokemon uses Channel Positive Energy, all Paladins (including the user) heal 10 HP and all Antipaladins take 10 HP damage.

-Once per battle, a Pokemon can activate Smite Evil. This does not take up an action, and lasts for 1 round.

-When Smite Evil is activated, all damage against an Antipaladin is boosted by one stage (x1 becomes x2, x2 becomes x4, and so on).

ANTIPALADIN TEAM:

-Each Pokemon can use an action to give a Cruelty to a member of an opposing team.

-When a Cruelty is given, one status condition of the Trainer's choice is inflicted on that Pokemon.

-Each Pokemon can Channel Negative Energy 3 times per battle for 7 EN. When a Pokemon uses Channel Negative Energy, all Antipaladins (including the user) heal 10 HP and all Paladins take 10 HP damage.

-Once per battle, a Pokemon can activate Smite Good. This does not take up an action, and lasts for 1 round.

-When Smite Good is activated, all damage against a Paladin is boosted by one stage (x1 becomes x2, x2 becomes x4, and so on).
The Paladin readies a Poke Ball.

Let the battle begin.

Flamestrike sends out a Pokemon
rickheg sends out a Pokemon, equips and orders
Flamestrike orders
 

Brandon walked out into this new arena, feeling the light surround him as he entered. In truth, he was shaking; he had been gone a long, long time, and he had no idea if he would be able to get back into the groove of battling. However, the light calmed him and gave him hope. He might win, he might lose, but either way he would have fun. "Alright, it's been a long time, far too long even, but let's do this! Scorchstrike, you're up first!"
 


No free pizza. You must buy your pizza from me. It is an evil scheme to take over the world and cover it in darkness. And anchovies.



Oh right, there's a battle taking place. For over-priced pizza!!

Ragnarok@Expert Belt, get in there!

Paleo Wave > Ancientower > Paleo Wave
IF damaging evasive, use Double Team (3 clones) that action
IF successful protective/evasive, use chill
 

"Hmm, as I expected. Scorchstrike, I don't think I need to tell you that this is going to be rough, but let's do our best! Start by making a 15 HP Substitute! There's no point making anything bigger because it'll get shredded by any attack he uses, but all we need to block is one attack! Then, pound him with a Super Focus Punch! After that, you should be recovering from your combo, but if you somehow fail to use the combo then try it again! You might not make it out of this round but you're going to do a lot of damage in the process!"

Summary:
Substitute (15 HP)-> Focus Punch + Focus Punch -> Focus Punch + Focus Punch
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor

HP: 100
EN: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Spe: 100
Size Class: 3
Weight Class: 4
Other: N/A


HP: 100
EN: 100
Atk: Rank 1
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Other: N/A

Ragnarok used Paleo Wave!
[42=crit]
[1870=sideeffect]
(9+3+7+3)*2.25=49.5 damage!
Scorchstrike's Attack fell!
-6 EN

Scorchstrike used Substitute!
Scorchstrike made a 15 HP Substitute!
-12 EN

Scorchstrike is focusing energy!

Ragnarok used Ancientpower!
[954=nocrit]
[2676=nosideeffect]
(6+7+3)*2.25=36 damage!
The Substitute faded!
-3 EN

Scorchstrike used Fist of Righteousness!
[9418=nocrit]
((33.75+1.5)*1.5)-1.75=51.125 damage!
-42 EN

Ragnarok used Paleo Wave!
[319=crit]
[4805=sideeffect]
(9+3+7+3)*2.25=49.5 damage!
Scorchstrike fainted!
-6 EN

Ragnarok: -51 HP, -15 EN



HP: KO
EN: KO
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Spe: 100
Size Class: 3
Weight Class: 4
Other: Fainted


HP: 49
EN: 95
Atk: Rank 1
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Other: N/A

Flamestrike sends out a new mon and orders
 

"I'm sorry you had to take that beating Scorchstrike, but let's make sure that it wasn't in vain. Vinestrike, you're up next! Start by beating him with a SolarBeam, follow up with a Giga Drain to get some health back, and finish off with a Leaf Storm! If he uses Endure then stop him in his tracks with a Toxic, and if he tries to use Double Team then use Razor Leaf to take out all the clones!"

Summary:
SolarBeam -> Giga Drain -> Leaf Storm
If he uses Endure use Toxic and push actions down
If he uses Double Team use Razor Leaf and push actions down
 


And the shadows claim their first of many prizes. And pizza establishments.


I can't handle this anymore. He never stops with the non-free pizza. IT WAS JUST A SUGGESTION!


Stealth Rock > Heat Wave > Explosion
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor

HP: 100
EN: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (80/1.15v)
Size Class: 4
Weight Class: 4
Other: -10% Evasion


HP: 49
EN: 95
Atk: Rank 1
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Other: N/A

Attend the tale of Ragnarok
His rocks were pale and his rubies odd
He blew up right in Vinestrike's face
And left all his rubble all over the place
His shadowed soul had called him on
And so he's gone
The Demon rock monster of Stratagem

Vinestrike is taking in energy!

Ragnarok used Stealth Rock!
Rocks were scattered all over Flamestrike's side of the field!
-11 EN

Vinestrike used Solarbeam!
[2016=nocrit]
(12+3+3)*1.5=27 damage!
-7 EN

Ragnarok used Heat Wave!
[3442=nocrit]
[3914=nosideeffect]
(10+4+2)*1.5=24 damage!
-7 EN

Vinestrike used Giga Drain!
[822=nocrit]
(8+3+3)*1.5=21 damage!
+10.5 HP
-11 EN

Ragnarok used Explosion!
[6224=nocrit]
(25-3)=22 damage!
Ragnarok fainted!

Vinestrike: -36 HP, -18 EN



HP: 64
EN: 82
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (80/1.15v)
Size Class: 4
Weight Class: 4
Other: -10% Evasion, Stealth Rocks


HP: KO
EN: KO
Atk: Rank 1
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Other: Fainted

I lol at the bodycount and tell you guys to USE YOUR ARENA POWERS >:/
rickheg sends out a new mon, equips and orders
 
I think you forgot Expert Belt in the Heat Wave calc. Also, how does 21 + 22 - 10.5 = 23 damage? Rickheg confused.

Anyway...


I've got just the thing! Giant Enemy Crab! Take this Enigma Berry!


Good luck finding my weak point!!


Zen Headbutt > Ice Punch > Zen Headbutt
IF Reflect, use Brick Break
 

As Brandon prepared to make his new orders, he felt the power of the light surround him, reminding him that it was his to use. He smiled. This was going to /hurt/. "Alright Vinestrike, let us Smite Evil this round! Go for a Hidden Power Fire, follow up with another Hidden Power Fire, and finish off with a Super Hidden Power Fire to really lay on the hurting!"

Summary:
Activate Smite Evil
Hidden Power Fire -> Hidden Power Fire -> Hidden Power Fire + Hidden Power Fire Combo
If you flinch A3 go cry in a corner :(
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor

HP: 64
EN: 82
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (80/1.15v)
Size Class: 4
Weight Class: 4
Other: -10% Evasion, Stealth Rocks


HP: 100
EN: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 3
SpD: Rank 4(+)
Spe: 60(-)
Size Class: 4
Weight Class: 9 [7 Light Metal]
Other: -10% Evasion

SWING YOUR MIGHTY SWORD, FLAMESTRIKE
HOLD IT TO THE SKY
FREELY POUNDS THE BLOOD OF THOSE
WHO BURNIFY

Vinestrike gained holy power!

Vinestrike used Holy Hidden Power (Fire)!
[3353=nocrit]
(7+1.5)*2.25=19.125 damage!
Giant Enemy Crab ate half of its Enigma Berry!
+10 HP
-5 EN

Giant Enemy Crab used Zen Headbutt!
[6514=nocrit]
(8+3+3)*1.5=14 damage!
-5 EN

Vinestrike used Holy Hidden Power (Fire)!
[9217=nocrit]
(7+1.5)*2.25=19.125 damage!
Giant Enemy Crab ate half of its Enigma Berry!
+10 HP
-9 EN

Giant Enemy Crab used Ice Punch!
[1629=nocrit]
[9423=nosideeffect]
(8+3)*1.5=16.5 damage!
-6 EN

Giant Enemy Crab used Zen Headbutt!
[9135=nocrit]
[6575=nosideeffect]
(8+3+3)*1.5=14 damage!
-5 EN

Vinestrike used Incredibly Righteous Hidden Power (Fire)!
[6121=nocrit]
(15.75+1.5)*2.25=38.8125 damage!
-30 EN

Vinestrike's holy power faded!

Vinestrike: -45 HP, -44 EN
Giant Enemy Crab GRRR: -57 HP, -16 EN



HP: 19
EN: 38
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (80/1.15v)
Size Class: 4
Weight Class: 4
Other: -10% Evasion, Stealth Rocks, Used Smite Evil


HP: 43
EN: 84
Atk: Rank 5
Def: Rank 5
SpA: Rank 3
SpD: Rank 4(+)
Spe: 60(-)
Size Class: 4
Weight Class: 9 [7 Light Metal]
Other: -10% Evasion
 

"Alright then, Shurikenstrike, let's go! Hit him with a Scald, follow up with a Hydro Pump, and finish off with another Scald! If he uses evasive Agility or Double Team, then hit him with a Blizzard and push your actions back!"

Summary:
Scald -> Hydro Pump -> Scald
If he uses evasive Agility use Blizzard and push actions back
If he uses Double Team use Blizzard the following action and push actions back
 
So I'm sure this will work. Good thing I can still use a sub ordering second.

Channel Negative Energy > Channel Negative Energy > Thunderpunch
IF Channel Negative Energy does not effect benched pokemon, use Thunderpunch > Grass Knot those actions. This takes priority.
IF Channel Negative Energy does not require an action, use Thunderpunch > Grass Knot as well those actions.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Placeholder saying your friendly neighbourhood Nargacuga is here after punching a hole through the Warlord's abdomen with spiked tail- err, I mean, to sub-referee the match.

EDIT: Shit I should've looked at this earlier. Flame you can't switch because Vinestrike-Venusaur is cooling down after a combo. In other words, you still have to order first with her. Also, Ullar made a mistake - Zen Headbutt should've dealt 21 damage, not 14. This means... That Vinestrike-Venusaur will be officially KO'ed by GEC-Metagross next round.

In any case, you'll have to reorder Flame, sorry.

Flamestrike’s team: AAAAXA

HP: 5
En: 38
Spe: 69 (-)
Ranks: 3/3/5/4
Status: N/A
Stats: N/A
Other: N/A

Rickheg's team: AAAAXA

HP: 43
En: 84
Spe: 60 (-)
Ranks: 5/5/3/4
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Standard Arena​
 
Right, forgot about that. Doesn't matter too much, but eh.


"Well, you've done your best Vinestrike. Just recover from your combo and then try to nail him with one last Hidden Power Fire!"

Summary:
cooldown -> Hidden Power Fire -> Hidden Power Fire

EDIT: Also are we switching arenas? You say ASB Arena in the status update, and while I'd have no problem with the switch rickheg hasn't had a chance to make use of the mechanics of the arena yet so he might want to keep it as is.
 
Yeah, I'd rather stick with the current arena and mechanics if possible.

Anyway, let's finish this, GEC!

Agility > Fire Punch > Ice Punch
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Fixed the arena name.

Flamestrike’s team: AAAAXA

HP: 5
En: 38
Spe: 69 (-)
Ranks: 3/3/5/4
Status: N/A
Stats: N/A
Other: N/A

Rickheg's team: AAAAXA

HP: 43
En: 84
Spe: 60 (-)
Ranks: 5/5/3/4
Status: N/A
Stats: N/A
Other: N/A

Arena: Paladin Battlegrounds


Being the opportunistic one, rickheg simply made GEC-Metagross a stupidly fast and Agile meteorite supercomputer before Vinestrike-Venusaur falls to a Fire Punch. Droll, I know - as dry as paid pizza dough will ever be without the cheese.

Action 1:
Venusaur is cooling down!
Combo cooldown (Hidden Power + Hidden Power)
Metagross used Agility!
Metagross' Speed rose sharply!
Stat changes: {150} +2 Speed (Metagross)
-6 energy

Action 2:
Metagross used Fire Punch!
RNG Roll (CRIT) [<=625 CRIT]: 5752/10000 (NO)
[8+(7.5-4.5)]*1.5 = 16.5 damage (Venusaur)
Venusaur is KO'ed!
-6 energy

Post Action:
Stat changes: {105} +1 Speed (Metagross)

Post Round:
Venusaur: -16.5 HP, KO'ed
Metagross: -12 EN


Flamestrike’s team: AAAXXA

HP: KO
En: 38
Spe: 69 (-)
Ranks: 3/3/5/4
Status: N/A
Stats: N/A
Other: N/A

Rickheg's team: AAAAXA

HP: 43
En: 72
Spe: {105} 60 (-)
Ranks: 5/5/3/4
Status: N/A
Stats: +1 Speed
Other: N/A

Arena: Paladin Battlegrounds



Flamestrike replaces Venusaur
rickheg decides Switch Phase
Flamestrike rolls along
I get in serious
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
DAT said:
  • A move that raises/lowers at least one stat by 2 or more stages only locks the stat change in for the round if the last use of that move in that round was on the last action of a round.
This change was implemented on April 19th, so yeah, this battle would not be taken under the older rules.
 

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