This comment certainly raised an eyebrow, to say the least.why hit dustshoot when it's one of the best checks to inzectors and wind-up ;_;
That would imply that Konami is intending to make a balanced game and not trying to rake in more money.What shoulda happened is that they should have Limited Rat, Zenmaighty and Dragonfly and banned Dandy. That would of solved some problems at least. Possibly limited Rabbit but I would have liked to see it at 2 first.
BWs, and GB say sup.i dont get why people are mad about plants getting destroyed, theyve been a tier one deck for longer than any other deck i can think of
good call on gb, i dont think bw was ever tier 1 though, regardless of what japanese tournaments tell youBWs, and GB say sup.
I maybe am, but nonetheless this list is pretty poor and only shows that Konami cares more about money (which they already are making plenty of) than the quality of the game and its players, unfortunately; in fact, right now, Konami just wants everyone to play lots and lots of XYZ, which explains most of what they touched (Glow-up Bulb, Trishula, Spore, Reborn Tengu, Agent Earth - this is very clever of them seeing as they hit the Tuner and not Venus or Hyperion.You're overreading into this. They want money, plain and simple. That is the only driving force behind this list, not any school of thought on balance. None of the metagame's real money cards were hit, and the archetype that didn't fall into line with the archetype Konami is trying to promote was utterly destroyed (Synchro and Xyz, respectively, note how Tengu was semi'd in spite of not being OCG legal yet Tour Guide From the Underworld, which is clearly the more broken of the two, was untouched).
there was a point in time in japan where crush was legal and they had vayu but we didn't :xeven in dsf format when bw was at its prime, cat was more explosive, more consistent, and had crush card
Does this answer your question?Yea, I don't like how they are giving Tour Guide so many tools to play with. Do they really want it to be more powerful than it already is?
I honestly love the variety. What I do not like, however, is the way they go about (giving support/not giving enough support/oversupporting/undersupporting) Archtypes. Really, with a little competent R&D, we could have a wide range of balanced and varying themes that are also not quite as handicapped by other popular trends/decks.I hate how Konami keeps printing so much Archtypes =/