I have finally done it, I have hit #1 on the AAA ladder. I am super hyped about this as this is the first time I have done this, even after sitting in the top 10 for quite a bit. I have been every place but first, and when I would go for the #1 the queue times would be insanely long or I would get discouraged after losing one or two games(and in turn like 40 elo), but today I just decided I'm gonna do it and I did. I don't care how small of an achievement this is, I'm hyped about it so I'm gonna make a post about it.
Here is the team I used to finally get there:





Mixed dnite is the truth if you aren't going for setup, and even if you are it still works as evident from Cumps (gz on making council!) dnite spread from
Maybca's game. Thing also tears it up in
ND AAA (which you should play!), which leads me to believe it is an actual set one should prepare for and not just a gimmick. Dumped the bulk invested in HP into spatk so it could hit harder, I am honestly not sure if this affects dnite not living any important hits, but the extra damage is nice for things such as mandi.
The gholdengo spread allows for a +2 shadow ball to 2HKO a pert after getting its vest knocked. A niche-ish interaction but I still found it useful. The spread could go down to 96 spatk but the extra bulk was meh so I just kept the dump in the spatk for other interactions. WBB no item allows for you not to get steamrolled by ceru. I initially ran colbur/lefties but realized it's more advantageous to run no item as that helps against ceru and all the knock spam. Honestly found myself wanting EE more so I could actually 1v1 the pert, but having 3 flying types that would have been greedy and cost me the fire mu.
I had initially tried boots zama as I had faced off against some hazard stack and wanted to see if boots would help. They do not. You miss out on guaranteed KOs and that causes more of a headache than not taking hazards. The flexibility in clicking moves also doesn't matter as you are getting more or less the same net damage between clicking two neutral moves w band or a neutral and super effective with boots. So again, learn from my mistakes, just run CB if you're running SoR.
This team honestly was me wanting to get nice with defensive/utility EVs/items, but realizing that is silly and it's more worth to just dump into attack to do more damage. Also wanted to expand on the idea of 'mixed' attacking mons, as I still think that teams that are able to slot in random physical/special coverage on multiple mons will fare better as the meta progresses.
This next team I used was inspired by CareerEnded's gterrain HO team, although I tweaked it to be a balance team. I used it when I was in the 1500s but wanted to share anyway as it was a fun team to use.





I was watching the Wolfey video where he uses an AV gambit and thought that maybe this could work. I had also played a game against slither wing where I had tricked their WBB gambit a scarf, and despite no passive recovery, it still had longevity, so I thought why not try it. Building off the idea of a non phys def invested WBB mon, something I touched on in my tourney team post, this is what I ended up with. The spdef investment allows one to take on 3 attack heatran very well, something this team would otherwise struggle with, with EP having a 4.1% to 3HKO. With max atk it is able to dish out quite a bit of damage that some may not expect from a defensive gambit. Steel already has a great synergy w pert, but having a fire and psychic immunity in one slot was really useful and allowed for much need breathing room when it came to defenses.
I had experimented with this mon before my games with Isaiah to see if it could work, and while I don't think it is the best, it can carve out a small niche for itself on the right team structures. Intimidate helps with non-contact physical moves (specifically ic chien, eq moon, any physical fire), which clef otherwise folds to despite investment. I didn't run moonlight on this as lefties + gterrain meant it was getting a good amount back + I did not want corv to come in for free on clef every time. Overall mon is fun/has a surprisingly good amount of positive MU's into the physical threats of the tier but lacking in actual stats + not too much flexibility in what it can run makes it not the greatest.
Notes in general: None of the mons have EQ bc of gterrain, dnite is running flame bc clef already has tbolt coverage, and this team does struggle against set-up sweepers, especially phys def ones if clef is gone.
Proof Below - Name comes from
Bonehead's Bank Holiday by Oasis