Format Discussion Metronome Battle

You're right

the actual purpose of this team, is for the magikarp to die turn 1, giving shedinja sturdy. So it both makes a broken mon AND breaks any kind of impostor team.

https://replay.pokemonshowdown.com/gen9metronomebattle-2072729144-z3a4dymd9ig3k6yo2ohzmbyl8m8j89epw

The only way to win this is to get either disable, or perish song (but that doesnt even guarantee a win) it forces you to be either slower, or very lucky.

So, in conclusion, Ban Receiver + Sturdy so both of these problems go away.
Despite the interface bug, the game is very capable of finishing despite needing to submit moves for both Imposters every turn:

https://replay.pokemonshowdown.com/gen9metronomebattle-2072738190

All the Sturdy Receiver player has to do is to submit their final move after the Imposter player has submitted both of theirs. Cancel and resubmit your own move if necessary.

Of course, the Sturdy Receiver player could be a griefer and submit their moves ASAP, thus forcing the timer to run out....
As a workaround you cant type /choose move 1, pass or /choose pass, move 1 in the chat. That should work.
The Client seems to think that the fainted blissey (which the client identifies with 0HP) is still alive and tries to send a move option, which obviously does not work D:
 
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Has anyone here tried making an Aerilate team? This is my best experiment so far

Pokestar UFO @ Choice Band
Ability: Delta Stream
Tera Type: Flying
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Brave Nature
- Metronome

Ampharos-Mega @ Choice Specs
Ability: Aerilate
Tera Type: Flying
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Quiet Nature
IVs: 0 Spe
- Metronome
 
Has anyone here tried making an Aerilate team? This is my best experiment so far

Pokestar UFO @ Choice Band
Ability: Delta Stream
Tera Type: Flying
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Brave Nature
- Metronome

Ampharos-Mega @ Choice Specs
Ability: Aerilate
Tera Type: Flying
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Quiet Nature
IVs: 0 Spe
- Metronome

Aerilate (and all the other -ate abilities) are my personally favourite abilities in metronome and I’ve tested them a lot.
I specifically have 3 teams to take advantage of it.

Joe (Pokestar UFO) @ Covert Cloak
Ability: Delta Stream
Tera Type: Flying
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Brave Nature
- Metronome

Harold (Heracross-Mega) (M) @ Choice Band
Ability: Aerilate
Shiny: Yes
Tera Type: Flying
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Brave Nature
- Metronome
This is basically the same as your team but with Heracross instead. I think Heracross is more useful due to there being more normal type physical moves.

Delta (Pokestar UFO) @ Covert Cloak
Ability: Delta Stream
Tera Type: Poison
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Brave Nature
- Metronome

Alpha (Landorus-Therian) (M) @ Choice Band
Ability: Aerilate
Shiny: Yes
Tera Type: Flying
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Brave Nature
- Metronome
This is the same thing but with a usable special attack and stronger flying stab. However I think this is worse because it does less damage overall.

Lol (Pinsir) (M) @ Pinsirite
Ability: Intrepid Sword
Shiny: Yes
Tera Type: Flying
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Brave Nature
- Metronome

Bruh (Slowbro-Mega) (M) @ Choice Specs
Ability: Delta Stream
Shiny: Yes
Tera Type: Flying
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Quiet Nature
IVs: 0 Spe
- Metronome
Finally, this team is the most unique. It uses a cool strat where you use intrepid sword and then mega to basically get 2 abilities without the drawback of a choice item. It’s also paired with Slowbro because of it’s amazing defense and really good special attack.

I think this is the most successful aerilate will ever be because of the omnipresence of mega venusaur and flower veil teams (that’s also why pixilate fell off a cliff in viability). I think it’s the best anti-meta option.
 
Aerilate (and all the other -ate abilities) are my personally favourite abilities in metronome and I’ve tested them a lot.
I specifically have 3 teams to take advantage of it.

Joe (Pokestar UFO) @ Covert Cloak
Ability: Delta Stream
Tera Type: Flying
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Brave Nature
- Metronome

Harold (Heracross-Mega) (M) @ Choice Band
Ability: Aerilate
Shiny: Yes
Tera Type: Flying
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Brave Nature
- Metronome
This is basically the same as your team but with Heracross instead. I think Heracross is more useful due to there being more normal type physical moves.

Delta (Pokestar UFO) @ Covert Cloak
Ability: Delta Stream
Tera Type: Poison
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Brave Nature
- Metronome

Alpha (Landorus-Therian) (M) @ Choice Band
Ability: Aerilate
Shiny: Yes
Tera Type: Flying
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Brave Nature
- Metronome
This is the same thing but with a usable special attack and stronger flying stab. However I think this is worse because it does less damage overall.

Lol (Pinsir) (M) @ Pinsirite
Ability: Intrepid Sword
Shiny: Yes
Tera Type: Flying
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Brave Nature
- Metronome

Bruh (Slowbro-Mega) (M) @ Choice Specs
Ability: Delta Stream
Shiny: Yes
Tera Type: Flying
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Quiet Nature
IVs: 0 Spe
- Metronome
Finally, this team is the most unique. It uses a cool strat where you use intrepid sword and then mega to basically get 2 abilities without the drawback of a choice item. It’s also paired with Slowbro because of it’s amazing defense and really good special attack.

I think this is the most successful aerilate will ever be because of the omnipresence of mega venusaur and flower veil teams (that’s also why pixilate fell off a cliff in viability). I think it’s the best anti-meta option.
These are all pretty sick builds. Hard vouch on Aerialate though; I've been running it on Ting-Lu on the typical flower veil team w/M-Venusaur and it's come in handy quite often, not only for the grass mirror but also for ghost teams with how frequent they tend to be (especially Good as Gold for the full diet Gholdengo experience). Having a bigger chunk of rolls actually just hit is a big difference maker compared to other abilities I've ran on Ting-Lu previously.

Refrigerate has some good overlap with Aerialate but the latter feels like it has more coverage with common mon picks, not just grass but stuff like M-Hera, Iron Valiant or M-Pinsir.
 
"Unfortunate" doesn't begin to describe my series, this format rewards blind luck and nothing else, I am beyond convinced at this point. After scheduling with my opponents and providing confirmation prior to the day of the match as to play times, losing this way somehow felt even better than I had thought possible. My preparation was superior, my play was superior, and I lost, so I don't see a reason to continue engaging in an activity where what is within my control is overwhelmingly outweighed by what is not.

I am done with competitive Metronome Battles, and you will get a fond farewell. This community is blessed to its roots with a selfless devotion that grows stronger over time and never stops giving back. Metronome Battles used to have a casual spirit at their heart, this has been transplanted and replaced with an artificial organ that feeds on gambling and victory over bots that taunt on the sidelines and silently tear each other to shreds over ladder rating. The environment we fostered has imprisoned us all like this in a vicious cycle, and escaping it requires acceptance of the harshest explosion we all scramble to avoid lest we perish, that none of the countless torments we put ourselves through here will ever amount to one single shining final gambit of significance. I would make this the end, but Welcome to Metro Nome is still ongoing, and I would never leave so many great players out to dry, so I'll enjoy a few more games for them.

One last thing before I leave you all to react with wow, sad, and haha, before you do everything in your power to maximize my words and thoughts, copy them up and paste them to some corner of the internet, and hope it lives forever as a memento of this finite time ground to dust. From this moment on, something you say will matter to me. The kindest words you reply with intent to heal will calmly settle in the heavens above the world, and the love you give will bring all the joy of a warm summer breeze. You are more than anything you can conceive, while I carry on, brimming with joy distilled from attachment.
 
Congratulations to genisu for winning the Welcome To Metro Nome tournament. In this post I will be analyzing the stats of the replays posted across the entire tournament, to see what was meta and other fun facts. I also plan to hopefully cover usage stats for March by the anniversary of this thread.

The process:
https://www.smogon.com/forums/threads/ps-replay-usage-stats-generator-scouter.3608238/
https://www.smogon.com/forums/threads/teams-used-in-smogon-tournaments.3695105/
I made use of 2 different technical projects which have their own threads in the Technical Projects forum. https://replaystats-eo.herokuapp.com/ can take in any individual thread and get all the replay links from it, but it doesn't show the stats for Metronome Battle properly because there aren't 6 pokemon. However it does output a list of all replay links, which I can pass into https://fulllifegames.com/Tools/ReplayScouter/#/scouter. I couldn't use the Tournament Teams tab directly because I guess they only take tournaments in the Smogon Tournaments forum.

Note: I think some links may have been broken because of linking to play.pokemonshowdown instead of the replay, which I was able to identify manually. The semifinals/finals thread was also mostly affected because of links either lacking the private key or linking to a proxy link instead, which I was able to fix for the latter. There was also an instance of a joke game in Round 2 played after 3 wins, which I chose to count for the sake of more stats.

1712428963839.png

1712428981728.png

1712428868860.png

(In many ways, Metronome Battle is not fully recognized, but these tools provide enough features that this can still be mostly automated.)


A limitation I noticed is that leads of the same 2 Pokemon are represented as only one Pokemon for the purpose of these stats, unlike Smogon usage stats. Also overall this can only work based on revealed information.

1712430000145.png


Overall Stats:
Pokemon Statistics (Table)
Code:
+ ---- + ------------------- + ---- + ------- + ------- +
| Rank | Pokemon             | Use  | Usage % |  Win %  |
+ ---- + ------------------- + ---- + ------- + ------- +
| 1    | Venusaur-Mega       |  235 |  47.38% |  56.60% |
| 2    | Ting-Lu             |  117 |  23.59% |  55.56% |
| 3    | Heracross-Mega      |   82 |  16.53% |  59.76% |
| 4    | Pecharunt           |   50 |  10.08% |  58.00% |
| 5    | Necturna            |   35 |   7.06% |  51.43% |
| 6    | Mew                 |   23 |   4.64% |  47.83% |
| 7    | Glastrier           |   22 |   4.44% |  50.00% |
| 8    | Ampharos-Mega       |   20 |   4.03% |  55.00% |
| 9    | Abomasnow-Mega      |   19 |   3.83% |  63.16% |
| 10   | Dragapult           |   19 |   3.83% |  52.63% |
| 11   | Dusclops            |   13 |   2.62% |  38.46% |
| 12   | Slowbro-Mega        |   10 |   2.02% |  20.00% |
| 13   | Blissey             |   10 |   2.02% |  50.00% |
| 14   | Gengar-Mega         |   10 |   2.02% |  80.00% |
| 15   | Deoxys-Defense      |   10 |   2.02% |  20.00% |
| 16   | Gallade-Mega        |    9 |   1.81% |  55.56% |
| 17   | Altaria-Mega        |    9 |   1.81% |  33.33% |
| 18   | Pokestar UFO        |    8 |   1.61% |  25.00% |
| 19   | Pinsir              |    8 |   1.61% |  12.50% |
| 20   | Baxcalibur          |    8 |   1.61% |  62.50% |
| 21   | Dragonite           |    7 |   1.41% |  28.57% |
| 22   | Victini             |    7 |   1.41% |  14.29% |
| 23   | Diancie             |    6 |   1.21% |  33.33% |
| 24   | Pokestar Humanoid   |    6 |   1.21% |  33.33% |
| 25   | Type: Null          |    5 |   1.01% |  20.00% |
| 26   | Krilowatt           |    5 |   1.01% | 100.00% |
| 27   | Darkrai             |    5 |   1.01% |  60.00% |
| 28   | Pikachu-Starter     |    5 |   1.01% |  40.00% |
| 29   | Tornadus-Therian    |    5 |   1.01% |  40.00% |
| 30   | Ogerpon-Hearthflame |    5 |   1.01% |  20.00% |
| 31   | Lopunny-Mega        |    5 |   1.01% |  40.00% |
| 32   | Iron Valiant        |    5 |   1.01% |  40.00% |
| 33   | Heracross           |    5 |   1.01% |  40.00% |
| 34   | Zeraora             |    5 |   1.01% |  40.00% |
| 35   | Wishiwashi-School   |    5 |   1.01% |  40.00% |
| 36   | Alakazam-Mega       |    4 |   0.81% |   0.00% |
| 37   | Celebi              |    4 |   0.81% |  25.00% |
| 38   | Glimmora            |    4 |   0.81% |  75.00% |
| 39   | Iron Hands          |    4 |   0.81% |  50.00% |
| 40   | Guzzlord            |    3 |   0.60% |  33.33% |
| 41   | Landorus-Therian    |    3 |   0.60% |  33.33% |
| 42   | Chansey             |    3 |   0.60% |  33.33% |
| 43   | Shedinja            |    3 |   0.60% |  33.33% |
| 44   | Blaziken            |    3 |   0.60% |   0.00% |
| 45   | Tyranitar           |    3 |   0.60% | 100.00% |
| 46   | Sylveon             |    3 |   0.60% |   0.00% |
| 47   | Gardevoir-Mega      |    3 |   0.60% |   0.00% |
| 48   | Gouging Fire        |    3 |   0.60% |  33.33% |
| 49   | Deoxys              |    3 |   0.60% |  33.33% |
| 50   | Marshadow           |    2 |   0.40% |   0.00% |
| 51   | Pokestar Giant      |    2 |   0.40% |   0.00% |
| 52   | Sableye-Mega        |    2 |   0.40% |  50.00% |
| 53   | Shaymin-Sky         |    2 |   0.40% |  50.00% |
| 54   | Shaymin             |    2 |   0.40% |  50.00% |
| 55   | Magikarp            |    2 |   0.40% |  50.00% |
| 56   | Toxapex             |    2 |   0.40% |   0.00% |
| 57   | Iron Moth           |    2 |   0.40% |  50.00% |
| 58   | Cresselia           |    1 |   0.20% |   0.00% |
| 59   | Aurumoth            |    1 |   0.20% |   0.00% |
| 60   | Chromera            |    1 |   0.20% |   0.00% |
| 61   | Regirock            |    1 |   0.20% | 100.00% |
| 62   | Ursaluna            |    1 |   0.20% | 100.00% |
| 63   | Aerodactyl-Mega     |    1 |   0.20% | 100.00% |
| 64   | Moltres             |    1 |   0.20% | 100.00% |
| 65   | Banette             |    1 |   0.20% |   0.00% |
| 66   | Pheromosa           |    1 |   0.20% |   0.00% |
| 67   | Glalie-Mega         |    1 |   0.20% |   0.00% |
| 68   | Blacephalon         |    1 |   0.20% |   0.00% |
| 69   | Cinderace           |    1 |   0.20% | 100.00% |
| 70   | Snorlax             |    1 |   0.20% |   0.00% |
| 71   | Arghonaut           |    1 |   0.20% | 100.00% |
| 72   | Pikachu             |    1 |   0.20% | 100.00% |
| 73   | Clefable            |    1 |   0.20% |   0.00% |
| 74   | MissingNo.          |    1 |   0.20% |   0.00% |

The big three make up most of the usage in the meta here, with Venusaur being most dominant. Compared to the ladder usage stats, I found it interesting that Mew made it into the top 10 while Blissey's appearances dropped, both being mons that are commonly used as 2 on the same team. Personally I would have used Blissey as a Heracross counter, but I didn't end up getting the chance. I actually didn't really get to counter pick much in general because my opponents didn't have many or any replays, so I mostly went with classic Flower Veil for balance.

Combos Statistics With Leads (Table)
Code:
+ ---- + ---------------------------------------- + ---- + ------- + ------- +
| Rank | Combos of 2                              | Use  | Usage % |  Win %  |
+ ---- + ---------------------------------------- + ---- + ------- + ------- +
| 1    | (Lead) Venusaur-Mega / Ting-Lu           |   68 |  13.71% |  57.35% |
| 2    | (Lead) Venusaur-Mega / Necturna          |   35 |   7.06% |  51.43% |
| 3    | (Lead) Ting-Lu / Venusaur-Mega           |   33 |   6.65% |  57.58% |
| 4    | (Lead) Heracross-Mega / Pecharunt        |   18 |   3.63% |  72.22% |
| 5    | (Lead) Venusaur-Mega / Dragapult         |   18 |   3.63% |  55.56% |
| 6    | (Lead) Abomasnow-Mega / Venusaur-Mega    |   14 |   2.82% |  64.29% |
| 7    | (Lead) Heracross-Mega / Venusaur-Mega    |   11 |   2.22% |  81.82% |
| 8    | (Lead) Glastrier / Venusaur-Mega         |   10 |   2.02% |  70.00% |
| 9    | (Lead) Venusaur-Mega / Gallade-Mega      |    9 |   1.81% |  55.56% |
| 10   | (Lead) Ampharos-Mega / Pecharunt         |    8 |   1.61% |  75.00% |
| 11   | (Lead) Glastrier / Pokestar UFO          |    8 |   1.61% |  25.00% |
| 12   | (Lead) Pinsir / Slowbro-Mega             |    6 |   1.21% |   0.00% |
| 13   | (Lead) Krilowatt / Gengar-Mega           |    5 |   1.01% | 100.00% |
| 14   | (Lead) Diancie / Lopunny-Mega            |    5 |   1.01% |  40.00% |
| 15   | (Lead) Iron Valiant / Heracross          |    5 |   1.01% |  40.00% |
| 16   | (Lead) Pecharunt / Deoxys-Defense        |    5 |   1.01% |  40.00% |
| 17   | (Lead) Altaria-Mega / Zeraora            |    5 |   1.01% |  40.00% |
| 18   | (Lead) Ting-Lu / Pecharunt               |    5 |   1.01% |  40.00% |
| 19   | (Lead) Venusaur-Mega / Heracross-Mega    |    4 |   0.81% |  75.00% |
| 20   | (Lead) Venusaur-Mega / Ampharos-Mega     |    4 |   0.81% |  25.00% |
| 21   | (Lead) Pecharunt / Venusaur-Mega         |    4 |   0.81% |  75.00% |
| 22   | (Lead) Type: Null / Dusclops             |    4 |   0.81% |  25.00% |
| 23   | (Lead) Abomasnow-Mega / Baxcalibur       |    4 |   0.81% |  75.00% |
| 24   | (Lead) Ampharos-Mega / Altaria-Mega      |    4 |   0.81% |  25.00% |
| 25   | (Lead) Victini / Celebi                  |    4 |   0.81% |  25.00% |
| 26   | (Lead) Glimmora / Darkrai                |    4 |   0.81% |  75.00% |
| 27   | (Lead) Venusaur-Mega / Pecharunt         |    4 |   0.81% |  25.00% |
| 28   | (Lead) Tornadus-Therian / Dragonite      |    4 |   0.81% |  25.00% |
| 29   | (Lead) Wishiwashi-School / Baxcalibur    |    4 |   0.81% |  50.00% |
| 30   | (Lead) Venusaur-Mega / Blissey           |    3 |   0.60% |  33.33% |
| 31   | (Lead) Heracross-Mega / Ampharos-Mega    |    3 |   0.60% |  66.67% |
| 32   | (Lead) Venusaur-Mega / Landorus-Therian  |    3 |   0.60% |  33.33% |
| 33   | (Lead) Pokestar Humanoid / Victini       |    3 |   0.60% |   0.00% |
| 34   | (Lead) Blaziken / Venusaur-Mega          |    3 |   0.60% |   0.00% |
| 35   | (Lead) Tyranitar / Venusaur-Mega         |    3 |   0.60% | 100.00% |
| 36   | (Lead) Ting-Lu / Iron Hands              |    3 |   0.60% |  33.33% |
| 37   | (Lead) Sylveon / Gardevoir-Mega          |    3 |   0.60% |   0.00% |
| 38   | (Lead) Gouging Fire / Deoxys             |    3 |   0.60% |  33.33% |
| 39   | (Lead) Ting-Lu / Glastrier               |    2 |   0.40% |  50.00% |
| 40   | (Lead) Guzzlord / Marshadow              |    2 |   0.40% |   0.00% |
| 41   | (Lead) Heracross-Mega / Pokestar Giant   |    2 |   0.40% |   0.00% |
| 42   | (Lead) Sableye-Mega / Slowbro-Mega       |    2 |   0.40% |  50.00% |
| 43   | (Lead) Shaymin-Sky / Shaymin             |    2 |   0.40% |  50.00% |
| 44   | (Lead) Pokestar Humanoid / Blissey       |    2 |   0.40% |  50.00% |
| 45   | (Lead) Shedinja / Magikarp               |    2 |   0.40% |  50.00% |
| 46   | (Lead) Slowbro-Mega / Pinsir             |    2 |   0.40% |  50.00% |
| 47   | (Lead) Toxapex / Deoxys-Defense          |    2 |   0.40% |   0.00% |
| 48   | (Lead) Iron Moth / Ogerpon-Hearthflame   |    2 |   0.40% |  50.00% |
| 49   | (Lead) Type: Null / Venusaur-Mega        |    1 |   0.20% |   0.00% |
| 50   | (Lead) Venusaur-Mega / Cresselia         |    1 |   0.20% |   0.00% |
| 51   | (Lead) Guzzlord / Pecharunt              |    1 |   0.20% | 100.00% |
| 52   | (Lead) Aurumoth / Chromera               |    1 |   0.20% |   0.00% |
| 53   | (Lead) Regirock / Ursaluna               |    1 |   0.20% | 100.00% |
| 54   | (Lead) Aerodactyl-Mega / Moltres         |    1 |   0.20% | 100.00% |
| 55   | (Lead) Darkrai / Dragonite               |    1 |   0.20% |   0.00% |
| 56   | (Lead) Blissey / Dragapult               |    1 |   0.20% |   0.00% |
| 57   | (Lead) Dragonite / Tornadus-Therian      |    1 |   0.20% | 100.00% |
| 58   | (Lead) Banette / Pheromosa               |    1 |   0.20% |   0.00% |
| 59   | (Lead) Chansey / Diancie                 |    1 |   0.20% |   0.00% |
| 60   | (Lead) Ampharos-Mega / Chansey           |    1 |   0.20% | 100.00% |
| 61   | (Lead) Glalie-Mega / Abomasnow-Mega      |    1 |   0.20% |   0.00% |
| 62   | (Lead) Alakazam-Mega / Blacephalon       |    1 |   0.20% |   0.00% |
| 63   | (Lead) Mew / Cinderace                   |    1 |   0.20% | 100.00% |
| 64   | (Lead) Pecharunt / Snorlax               |    1 |   0.20% |   0.00% |
| 65   | (Lead) Pokestar Humanoid / Arghonaut     |    1 |   0.20% | 100.00% |
| 66   | (Lead) Clefable / Heracross-Mega         |    1 |   0.20% |   0.00% |
| 67   | (Lead) Iron Hands / Ting-Lu              |    1 |   0.20% | 100.00% |
| 68   | (Lead) Wishiwashi-School / Venusaur-Mega |    1 |   0.20% |   0.00% |
| 69   | (Lead) Shedinja / MissingNo.             |    1 |   0.20% |   0.00% |
| 70   | (Lead) Dragonite / Heracross-Mega        |    1 |   0.20% |   0.00% |

Here we can see the individual combos used, though this does exclude teams that double up on 2 mons as mentioned and counts both orders of a pair separately. Venusaur is paired up with many things, even more than Ting-Lu. I took the statistics with "leads" because it shows them in reverse order in the other option, but still counts each pair individually.

Item Statistics
Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Item               | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Mirror Herb        |  242 |  48.79% |  53.31% |
| 2    | Weakness Policy    |  196 |  39.52% |  58.67% |
| 3    | Lum Berry          |   34 |   6.85% |  44.12% |
| 4    | Covert Cloak       |   21 |   4.23% |  47.62% |
| 5    | Clear Amulet       |   17 |   3.43% |  47.06% |
| 6    | Leppa Berry        |   14 |   2.82% |  42.86% |
| 7    | Eviolite           |    9 |   1.81% |  44.44% |
| 8    | Light Ball         |    5 |   1.01% |  40.00% |
| 9    | Waterium Z         |    5 |   1.01% |  40.00% |
| 10   | Focus Sash         |    3 |   0.60% |  33.33% |
| 11   | Sticky Barb        |    3 |   0.60% |  33.33% |
| 12   | Maranga Berry      |    3 |   0.60% |  33.33% |
| 13   | Life Orb           |    3 |   0.60% |  33.33% |
| 14   | Grassium Z         |    1 |   0.20% |   0.00% |
These are basically only the items that can visually proc or get revealed from Knocked Off, so Mirror Herb and Weakness Policy get most of the attention while Choice Band stays in obscurity never being explicitly revealed. I think Light Ball was only revealed once but it assumed every other Pikachu-Starter x2 team had it, so I guess getting exposed once means it counts for every appearance that team makes afterwards which is what happened to Covert Cloak. Waterium Z seems to be an instance of Z-Metronome calling Hydro Vortex and assuming it was the water Z-move that caused it instead of Normalium Z.

Move Statistics
Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Move               | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Metronome          |  496 | 100.00% |  50.20% |
| 2    | Sweet Scent        |  279 |  56.25% |  54.84% |
| 3    | Low Sweep          |  268 |  54.03% |  56.34% |
| 4    | Power Whip         |  262 |  52.82% |  56.87% |
| 5    | Fissure            |  248 |  50.00% |  54.84% |
| 6    | Twister            |  247 |  49.80% |  59.11% |
| 7    | Thunder Fang       |  246 |  49.60% |  50.81% |
| 8    | Hone Claws         |  244 |  49.19% |  54.51% |
| 9    | Mega Punch         |  240 |  48.39% |  54.58% |
| 10   | Muddy Water        |  238 |  47.98% |  57.56% |
| 11   | Payback            |  233 |  46.98% |  56.22% |
| 12   | Dynamic Punch      |  232 |  46.77% |  56.03% |
| 13   | Brutal Swing       |  231 |  46.57% |  58.87% |
| 14   | Swallow            |  231 |  46.57% |  56.28% |
| 15   | Explosion          |  230 |  46.37% |  53.91% |
| 16   | Metal Claw         |  227 |  45.77% |  55.07% |
| 17   | Kowtow Cleave      |  226 |  45.56% |  57.08% |
| 18   | Zing Zap           |  226 |  45.56% |  50.88% |
| 19   | Facade             |  226 |  45.56% |  55.75% |
| 20   | Hold Back          |  226 |  45.56% |  56.64% |
| 21   | Water Shuriken     |  225 |  45.36% |  53.33% |
| 22   | Heal Pulse         |  224 |  45.16% |  53.57% |
| 23   | Pain Split         |  224 |  45.16% |  52.68% |
| 24   | Take Down          |  223 |  44.96% |  52.91% |
| 25   | Horn Leech         |  222 |  44.76% |  55.41% |
| 26   | Power Swap         |  221 |  44.56% |  54.75% |
| 27   | Aqua Cutter        |  221 |  44.56% |  52.94% |
| 28   | Focus Blast        |  221 |  44.56% |  53.39% |
| 29   | Supercell Slam     |  220 |  44.35% |  57.27% |
| 30   | Leaf Blade         |  218 |  43.95% |  54.59% |
| 31   | Razor Leaf         |  218 |  43.95% |  55.50% |
| 32   | Crunch             |  217 |  43.75% |  54.84% |
| 33   | Double Hit         |  217 |  43.75% |  55.76% |
| 34   | Poison Gas         |  217 |  43.75% |  54.38% |
| 35   | Water Pulse        |  216 |  43.55% |  54.63% |
| 36   | Metal Burst        |  216 |  43.55% |  56.02% |
| 37   | Torch Song         |  216 |  43.55% |  54.63% |
| 38   | Haze               |  215 |  43.35% |  55.35% |
| 39   | Final Gambit       |  213 |  42.94% |  53.05% |
| 40   | Soak               |  213 |  42.94% |  53.52% |
| 41   | Double Kick        |  213 |  42.94% |  52.58% |
| 42   | Earth Power        |  212 |  42.74% |  54.25% |
| 43   | Energy Ball        |  211 |  42.54% |  55.92% |
| 44   | Alluring Voice     |  211 |  42.54% |  54.98% |
| 45   | Rock Blast         |  211 |  42.54% |  55.92% |
| 46   | Psychic            |  210 |  42.34% |  55.24% |
| 47   | Toxic Thread       |  209 |  42.14% |  57.42% |
| 48   | Wrap               |  209 |  42.14% |  57.89% |
| 49   | Fake Out           |  209 |  42.14% |  55.02% |
| 50   | Swagger            |  208 |  41.94% |  58.17% |
| 51   | Iron Head          |  208 |  41.94% |  53.37% |
| 52   | Disable            |  208 |  41.94% |  53.37% |
| 53   | Seismic Toss       |  208 |  41.94% |  55.29% |
| 54   | Tar Shot           |  208 |  41.94% |  52.40% |
| 55   | Triple Kick        |  207 |  41.73% |  56.04% |
| 56   | Guillotine         |  207 |  41.73% |  55.56% |
| 57   | Scald              |  206 |  41.53% |  52.91% |
| 58   | Water Pledge       |  206 |  41.53% |  55.83% |
| 59   | Bolt Strike        |  206 |  41.53% |  53.88% |
| 60   | Conversion         |  206 |  41.53% |  56.80% |
| 61   | Earthquake         |  206 |  41.53% |  55.34% |
| 62   | Aqua Jet           |  206 |  41.53% |  55.83% |
| 63   | Double Team        |  206 |  41.53% |  57.77% |
| 64   | Heat Wave          |  206 |  41.53% |  55.34% |
| 65   | Baby-Doll Eyes     |  205 |  41.33% |  53.66% |
| 66   | Mud Shot           |  205 |  41.33% |  57.07% |
| 67   | Icicle Crash       |  204 |  41.13% |  56.37% |
| 68   | Shadow Claw        |  204 |  41.13% |  53.43% |
| 69   | Pay Day            |  204 |  41.13% |  57.84% |
| 70   | Screech            |  203 |  40.93% |  54.68% |
| 71   | Conversion 2       |  203 |  40.93% |  54.68% |
| 72   | Rest               |  203 |  40.93% |  54.19% |
| 73   | Tail Whip          |  202 |  40.73% |  54.46% |
| 74   | Icy Wind           |  202 |  40.73% |  56.44% |
| 75   | High Horsepower    |  202 |  40.73% |  55.94% |
| 76   | Growl              |  201 |  40.52% |  56.72% |
| 77   | Harden             |  201 |  40.52% |  56.22% |
| 78   | Poison Jab         |  201 |  40.52% |  55.22% |
| 79   | Bulldoze           |  201 |  40.52% |  54.73% |
| 80   | Brave Bird         |  200 |  40.32% |  55.50% |
| 81   | Aqua Ring          |  200 |  40.32% |  56.00% |
| 82   | Psystrike          |  200 |  40.32% |  55.50% |
| 83   | Slam               |  199 |  40.12% |  57.29% |
| 84   | Darkest Lariat     |  199 |  40.12% |  51.26% |
| 85   | Worry Seed         |  198 |  39.92% |  54.04% |
| 86   | Sunny Day          |  198 |  39.92% |  55.56% |
| 87   | Slash              |  198 |  39.92% |  55.56% |
| 88   | Dragon Rush        |  198 |  39.92% |  56.57% |
| 89   | Ember              |  198 |  39.92% |  51.52% |
| 90   | Aurora Veil        |  198 |  39.92% |  57.07% |
| 91   | Aerial Ace         |  198 |  39.92% |  55.05% |
| 92   | Mortal Spin        |  198 |  39.92% |  58.08% |
| 93   | Shift Gear         |  197 |  39.72% |  56.35% |
| 94   | Defend Order       |  197 |  39.72% |  55.33% |
| 95   | Fusion Bolt        |  197 |  39.72% |  54.31% |
| 96   | Giga Drain         |  195 |  39.31% |  57.44% |
| 97   | Waterfall          |  195 |  39.31% |  55.38% |
| 98   | Stuff Cheeks       |  195 |  39.31% |  55.38% |
| 99   | Bullet Punch       |  194 |  39.11% |  56.70% |
| 100  | Spore              |  194 |  39.11% |  57.73% |
| 101  | Lunar Dance        |  193 |  38.91% |  54.40% |
| 102  | Bug Buzz           |  193 |  38.91% |  55.44% |
| 103  | Freeze-Dry         |  193 |  38.91% |  56.99% |
| 104  | Expanding Force    |  193 |  38.91% |  59.07% |
| 105  | Minimize           |  193 |  38.91% |  55.96% |
| 106  | Magic Powder       |  193 |  38.91% |  51.81% |
| 107  | Sleep Powder       |  193 |  38.91% |  53.89% |
| 108  | Dragon Tail        |  192 |  38.71% |  56.25% |
| 109  | Super Fang         |  192 |  38.71% |  55.21% |
| 110  | Whirlpool          |  192 |  38.71% |  53.13% |
| 111  | Last Resort        |  191 |  38.51% |  53.40% |
| 112  | Struggle Bug       |  191 |  38.51% |  54.97% |
| 113  | Yawn               |  191 |  38.51% |  58.64% |
| 114  | Assurance          |  191 |  38.51% |  57.07% |
| 115  | Aeroblast          |  191 |  38.51% |  55.50% |
| 116  | Thunder            |  191 |  38.51% |  57.07% |
| 117  | Topsy-Turvy        |  190 |  38.31% |  53.16% |
| 118  | Outrage            |  189 |  38.10% |  55.03% |
| 119  | Extrasensory       |  189 |  38.10% |  53.44% |
| 120  | Corrosive Gas      |  189 |  38.10% |  55.56% |
| 121  | Psybeam            |  189 |  38.10% |  54.50% |
| 122  | Leafage            |  188 |  37.90% |  57.98% |
| 123  | Spark              |  186 |  37.50% |  54.30% |
| 124  | Magic Room         |  186 |  37.50% |  55.38% |
| 125  | Teleport           |  186 |  37.50% |  55.38% |
| 126  | Wing Attack        |  186 |  37.50% |  55.91% |
| 127  | Eruption           |  185 |  37.30% |  53.51% |
| 128  | Revelation Dance   |  185 |  37.30% |  53.51% |
| 129  | Aqua Tail          |  185 |  37.30% |  54.59% |
| 130  | Dual Wingbeat      |  185 |  37.30% |  52.97% |
| 131  | Shell Side Arm     |  185 |  37.30% |  56.22% |
| 132  | Arm Thrust         |  184 |  37.10% |  55.98% |
| 133  | Bug Bite           |  184 |  37.10% |  56.52% |
| 134  | Spite              |  184 |  37.10% |  55.43% |
| 135  | Gust               |  184 |  37.10% |  53.26% |
| 136  | Discharge          |  182 |  36.69% |  56.59% |
| 137  | Parting Shot       |  182 |  36.69% |  53.85% |
| 138  | Dragon Dance       |  182 |  36.69% |  54.40% |
| 139  | Flamethrower       |  182 |  36.69% |  53.85% |
| 140  | Roar               |  182 |  36.69% |  54.40% |
| 141  | Vise Grip          |  182 |  36.69% |  56.04% |
| 142  | Poltergeist        |  182 |  36.69% |  55.49% |
| 143  | Confide            |  182 |  36.69% |  51.10% |
| 144  | Fire Pledge        |  181 |  36.49% |  54.70% |
| 145  | Poison Powder      |  180 |  36.29% |  55.00% |
| 146  | Morning Sun        |  180 |  36.29% |  56.11% |
| 147  | Bubble Beam        |  180 |  36.29% |  54.44% |
| 148  | Metal Sound        |  180 |  36.29% |  54.44% |
| 149  | Healing Wish       |  179 |  36.09% |  53.63% |
| 150  | Pound              |  179 |  36.09% |  53.07% |
| 151  | Fire Fang          |  179 |  36.09% |  54.75% |
| 152  | Scratch            |  178 |  35.89% |  54.49% |
| 153  | Hard Press         |  178 |  35.89% |  52.81% |
| 154  | Esper Wing         |  178 |  35.89% |  53.93% |
| 155  | Peck               |  177 |  35.69% |  53.67% |
| 156  | Present            |  177 |  35.69% |  56.50% |
| 157  | Sucker Punch       |  176 |  35.48% |  52.27% |
| 158  | Volt Switch        |  176 |  35.48% |  53.41% |
| 159  | Incinerate         |  176 |  35.48% |  57.95% |
| 160  | Beat Up            |  176 |  35.48% |  56.25% |
| 161  | Heart Swap         |  176 |  35.48% |  55.68% |
| 162  | Weather Ball       |  175 |  35.28% |  56.57% |
| 163  | Tachyon Cutter     |  175 |  35.28% |  56.57% |
| 164  | Supersonic         |  175 |  35.28% |  53.71% |
| 165  | Circle Throw       |  174 |  35.08% |  55.75% |
| 166  | Steel Roller       |  174 |  35.08% |  55.17% |
| 167  | Vacuum Wave        |  173 |  34.88% |  55.49% |
| 168  | Scale Shot         |  173 |  34.88% |  56.07% |
| 169  | Defense Curl       |  173 |  34.88% |  54.91% |
| 170  | Round              |  173 |  34.88% |  54.34% |
| 171  | Electroweb         |  173 |  34.88% |  58.38% |
| 172  | Blast Burn         |  172 |  34.68% |  54.07% |
| 173  | Stone Edge         |  172 |  34.68% |  54.65% |
| 174  | Ice Spinner        |  172 |  34.68% |  54.07% |
| 175  | Shelter            |  172 |  34.68% |  53.49% |
| 176  | Encore             |  172 |  34.68% |  55.81% |
| 177  | Glare              |  172 |  34.68% |  54.65% |
| 178  | Zap Cannon         |  171 |  34.48% |  56.14% |
| 179  | Horn Attack        |  171 |  34.48% |  56.73% |
| 180  | Fire Blast         |  171 |  34.48% |  52.63% |
| 181  | Grassy Terrain     |  171 |  34.48% |  56.73% |
| 182  | Barb Barrage       |  171 |  34.48% |  58.48% |
| 183  | Burning Jealousy   |  171 |  34.48% |  52.63% |
| 184  | Syrup Bomb         |  170 |  34.27% |  57.65% |
| 185  | Toxic Spikes       |  170 |  34.27% |  55.29% |
| 186  | Dragon Pulse       |  169 |  34.07% |  54.44% |
| 187  | Lick               |  169 |  34.07% |  55.62% |
| 188  | Baton Pass         |  169 |  34.07% |  55.62% |
| 189  | Feather Dance      |  169 |  34.07% |  52.66% |
| 190  | Ivy Cudgel         |  168 |  33.87% |  55.36% |
| 191  | Air Slash          |  168 |  33.87% |  58.33% |
| 192  | Cross Chop         |  168 |  33.87% |  51.79% |
| 193  | Dire Claw          |  167 |  33.67% |  54.49% |
| 194  | Powder Snow        |  167 |  33.67% |  56.29% |
| 195  | Fiery Dance        |  167 |  33.67% |  53.89% |
| 196  | Hydro Cannon       |  167 |  33.67% |  58.68% |
| 197  | Fake Tears         |  166 |  33.47% |  53.61% |
| 198  | Heavy Slam         |  166 |  33.47% |  51.20% |
| 199  | Cosmic Power       |  166 |  33.47% |  56.63% |
| 200  | Fire Lash          |  166 |  33.47% |  55.42% |
| 201  | Shadow Punch       |  166 |  33.47% |  59.04% |
| 202  | Night Slash        |  166 |  33.47% |  55.42% |
| 203  | Frenzy Plant       |  166 |  33.47% |  54.82% |
| 204  | Leech Seed         |  166 |  33.47% |  54.82% |
| 205  | Flatter            |  166 |  33.47% |  55.42% |
| 206  | Wish               |  165 |  33.27% |  52.12% |
| 207  | Inferno            |  165 |  33.27% |  55.15% |
| 208  | Safeguard          |  165 |  33.27% |  55.15% |
| 209  | Dream Eater        |  163 |  32.86% |  55.83% |
| 210  | Withdraw           |  163 |  32.86% |  55.83% |
| 211  | Bind               |  162 |  32.66% |  53.70% |
| 212  | Milk Drink         |  162 |  32.66% |  56.17% |
| 213  | Cut                |  162 |  32.66% |  56.17% |
| 214  | Sludge             |  162 |  32.66% |  51.85% |
| 215  | Grassy Glide       |  161 |  32.46% |  57.14% |
| 216  | Lumina Crash       |  161 |  32.46% |  51.55% |
| 217  | Shadow Ball        |  161 |  32.46% |  52.80% |
| 218  | Horn Drill         |  161 |  32.46% |  55.90% |
| 219  | Wild Charge        |  161 |  32.46% |  53.42% |
| 220  | Dragon Breath      |  161 |  32.46% |  55.28% |
| 221  | Moonlight          |  160 |  32.26% |  53.75% |
| 222  | Luster Purge       |  159 |  32.06% |  58.49% |
| 223  | Poison Sting       |  159 |  32.06% |  55.35% |
| 224  | Smokescreen        |  159 |  32.06% |  54.72% |
| 225  | Mega Kick          |  159 |  32.06% |  57.23% |
| 226  | Drill Peck         |  159 |  32.06% |  54.72% |
| 227  | Snipe Shot         |  159 |  32.06% |  53.46% |
| 228  | Rock Slide         |  159 |  32.06% |  54.09% |
| 229  | Bitter Malice      |  158 |  31.85% |  56.96% |
| 230  | Hyper Beam         |  158 |  31.85% |  51.90% |
| 231  | Roar of Time       |  158 |  31.85% |  54.43% |
| 232  | Quiver Dance       |  158 |  31.85% |  56.96% |
| 233  | Doom Desire        |  158 |  31.85% |  55.70% |
| 234  | Double-Edge        |  157 |  31.65% |  53.50% |
| 235  | Mystical Fire      |  157 |  31.65% |  57.32% |
| 236  | Icicle Spear       |  157 |  31.65% |  55.41% |
| 237  | Sweet Kiss         |  157 |  31.65% |  55.41% |
| 238  | Electric Terrain   |  156 |  31.45% |  58.33% |
| 239  | Triple Axel        |  156 |  31.45% |  55.77% |
| 240  | Hydro Steam        |  156 |  31.45% |  60.26% |
| 241  | Dragon Cheer       |  156 |  31.45% |  50.64% |
| 242  | Gastro Acid        |  156 |  31.45% |  51.92% |
| 243  | Quick Attack       |  156 |  31.45% |  54.49% |
| 244  | Dragon Darts       |  156 |  31.45% |  51.92% |
| 245  | Memento            |  156 |  31.45% |  53.21% |
| 246  | Howl               |  156 |  31.45% |  53.85% |
| 247  | Wave Crash         |  155 |  31.25% |  55.48% |
| 248  | Smog               |  155 |  31.25% |  53.55% |
| 249  | Prismatic Laser    |  155 |  31.25% |  53.55% |
| 250  | Uproar             |  155 |  31.25% |  51.61% |
| 251  | Teatime            |  155 |  31.25% |  54.84% |
| 252  | Nasty Plot         |  155 |  31.25% |  56.77% |
| 253  | Simple Beam        |  155 |  31.25% |  55.48% |
| 254  | Thunder Wave       |  155 |  31.25% |  55.48% |
| 255  | Tail Glow          |  154 |  31.05% |  53.90% |
| 256  | Body Slam          |  154 |  31.05% |  53.25% |
| 257  | Dive               |  154 |  31.05% |  57.14% |
| 258  | Acid Spray         |  153 |  30.85% |  56.21% |
| 259  | Axe Kick           |  153 |  30.85% |  53.59% |
| 260  | Mist Ball          |  153 |  30.85% |  51.63% |
| 261  | Drill Run          |  153 |  30.85% |  54.25% |
| 262  | Psyshock           |  153 |  30.85% |  57.52% |
| 263  | Shock Wave         |  152 |  30.65% |  55.26% |
| 264  | Grass Pledge       |  152 |  30.65% |  57.89% |
| 265  | Recycle            |  152 |  30.65% |  57.89% |
| 266  | Iron Defense       |  152 |  30.65% |  54.61% |
| 267  | Bulk Up            |  152 |  30.65% |  53.29% |
| 268  | Trick Room         |  152 |  30.65% |  56.58% |
| 269  | Speed Swap         |  152 |  30.65% |  53.95% |
| 270  | Air Cutter         |  152 |  30.65% |  52.63% |
| 271  | Flying Press       |  151 |  30.44% |  53.64% |
| 272  | Liquidation        |  151 |  30.44% |  52.32% |
| 273  | Smack Down         |  151 |  30.44% |  58.28% |
| 274  | Curse              |  151 |  30.44% |  53.64% |
| 275  | Power Gem          |  151 |  30.44% |  54.97% |
| 276  | Frost Breath       |  150 |  30.24% |  55.33% |
| 277  | Electro Ball       |  150 |  30.24% |  52.67% |
| 278  | Strength Sap       |  150 |  30.24% |  54.00% |
| 279  | Solar Blade        |  150 |  30.24% |  56.67% |
| 280  | Aurora Beam        |  149 |  30.04% |  57.05% |
| 281  | Petal Blizzard     |  149 |  30.04% |  58.39% |
| 282  | Smart Strike       |  149 |  30.04% |  55.70% |
| 283  | Psyshield Bash     |  149 |  30.04% |  61.07% |
| 284  | Sacred Fire        |  149 |  30.04% |  55.70% |
| 285  | Aura Sphere        |  149 |  30.04% |  56.38% |
| 286  | Block              |  149 |  30.04% |  54.36% |
| 287  | Lunar Blessing     |  149 |  30.04% |  53.69% |
| 288  | Blood Moon         |  148 |  29.84% |  56.08% |
| 289  | Fly                |  148 |  29.84% |  55.41% |
| 290  | Thunderbolt        |  148 |  29.84% |  54.05% |
| 291  | Shell Smash        |  148 |  29.84% |  49.32% |
| 292  | False Swipe        |  147 |  29.64% |  54.42% |
| 293  | Close Combat       |  147 |  29.64% |  52.38% |
| 294  | Sticky Web         |  147 |  29.64% |  49.66% |
| 295  | Clanging Scales    |  146 |  29.44% |  57.53% |
| 296  | Agility            |  146 |  29.44% |  55.48% |
| 297  | Tearful Look       |  146 |  29.44% |  55.48% |
| 298  | Forest's Curse     |  144 |  29.03% |  58.33% |
| 299  | Spikes             |  144 |  29.03% |  54.86% |
| 300  | Court Change       |  143 |  28.83% |  56.64% |
| 301  | Triple Arrows      |  143 |  28.83% |  54.55% |
| 302  | Last Respects      |  143 |  28.83% |  52.45% |
| 303  | Fairy Wind         |  143 |  28.83% |  55.24% |
| 304  | Charge Beam        |  143 |  28.83% |  60.14% |
| 305  | Flame Charge       |  143 |  28.83% |  54.55% |
| 306  | Flail              |  142 |  28.63% |  56.34% |
| 307  | Attract            |  142 |  28.63% |  53.52% |
| 308  | Astonish           |  141 |  28.43% |  52.48% |
| 309  | Thunderclap        |  141 |  28.43% |  58.87% |
| 310  | Magnet Rise        |  141 |  28.43% |  56.74% |
| 311  | Seed Flare         |  140 |  28.23% |  58.57% |
| 312  | Coil               |  140 |  28.23% |  51.43% |
| 313  | Fury Swipes        |  140 |  28.23% |  54.29% |
| 314  | Blizzard           |  140 |  28.23% |  55.00% |
| 315  | Psych Up           |  139 |  28.02% |  56.12% |
| 316  | Fire Punch         |  139 |  28.02% |  58.27% |
| 317  | Thunder Punch      |  139 |  28.02% |  55.40% |
| 318  | Confuse Ray        |  139 |  28.02% |  58.27% |
| 319  | Power Split        |  139 |  28.02% |  56.12% |
| 320  | Retaliate          |  139 |  28.02% |  55.40% |
| 321  | Foul Play          |  137 |  27.62% |  56.93% |
| 322  | Solar Beam         |  137 |  27.62% |  53.28% |
| 323  | Ceaseless Edge     |  137 |  27.62% |  54.74% |
| 324  | Temper Flare       |  137 |  27.62% |  54.74% |
| 325  | Victory Dance      |  137 |  27.62% |  53.28% |
| 326  | Upper Hand         |  137 |  27.62% |  54.01% |
| 327  | Spacial Rend       |  137 |  27.62% |  56.93% |
| 328  | Mach Punch         |  137 |  27.62% |  51.09% |
| 329  | Fusion Flare       |  137 |  27.62% |  55.47% |
| 330  | Psychic Terrain    |  137 |  27.62% |  51.82% |
| 331  | Parabolic Charge   |  136 |  27.42% |  55.15% |
| 332  | Absorb             |  136 |  27.42% |  54.41% |
| 333  | First Impression   |  136 |  27.42% |  55.15% |
| 334  | Gyro Ball          |  136 |  27.42% |  51.47% |
| 335  | Entrainment        |  136 |  27.42% |  53.68% |
| 336  | Reflect            |  136 |  27.42% |  58.82% |
| 337  | Fire Spin          |  136 |  27.42% |  52.21% |
| 338  | Reflect Type       |  136 |  27.42% |  55.15% |
| 339  | Tail Slap          |  135 |  27.22% |  52.59% |
| 340  | Mighty Cleave      |  135 |  27.22% |  57.04% |
| 341  | Dig                |  135 |  27.22% |  54.07% |
| 342  | Dragon Hammer      |  135 |  27.22% |  54.07% |
| 343  | Ice Shard          |  135 |  27.22% |  52.59% |
| 344  | Soft-Boiled        |  134 |  27.02% |  54.48% |
| 345  | Synthesis          |  133 |  26.81% |  57.89% |
| 346  | Drain Punch        |  133 |  26.81% |  57.14% |
| 347  | Low Kick           |  133 |  26.81% |  53.38% |
| 348  | Pollen Puff        |  133 |  26.81% |  51.88% |
| 349  | Jaw Lock           |  132 |  26.61% |  55.30% |
| 350  | Hypnosis           |  132 |  26.61% |  53.79% |
| 351  | Slack Off          |  132 |  26.61% |  53.79% |
| 352  | Charge             |  132 |  26.61% |  54.55% |
| 353  | Defog              |  132 |  26.61% |  52.27% |
| 354  | Terrain Pulse      |  132 |  26.61% |  58.33% |
| 355  | Burn Up            |  132 |  26.61% |  57.58% |
| 356  | Infernal Parade    |  132 |  26.61% |  56.06% |
| 357  | Acid Armor         |  132 |  26.61% |  56.82% |
| 358  | Sky Attack         |  131 |  26.41% |  56.49% |
| 359  | Phantom Force      |  131 |  26.41% |  58.78% |
| 360  | Leech Life         |  131 |  26.41% |  56.49% |
| 361  | Hammer Arm         |  130 |  26.21% |  58.46% |
| 362  | Play Nice          |  130 |  26.21% |  56.92% |
| 363  | Charm              |  130 |  26.21% |  50.77% |
| 364  | Substitute         |  129 |  26.01% |  55.81% |
| 365  | Mist               |  129 |  26.01% |  50.39% |
| 366  | Iron Tail          |  128 |  25.81% |  55.47% |
| 367  | Meteor Mash        |  128 |  25.81% |  56.25% |
| 368  | Lock-On            |  128 |  25.81% |  56.25% |
| 369  | Ice Hammer         |  128 |  25.81% |  52.34% |
| 370  | Bitter Blade       |  127 |  25.60% |  55.91% |
| 371  | Brick Break        |  127 |  25.60% |  55.91% |
| 372  | Stone Axe          |  126 |  25.40% |  57.94% |
| 373  | Thunder Shock      |  125 |  25.20% |  54.40% |
| 374  | Knock Off          |  125 |  25.20% |  58.40% |
| 375  | Play Rough         |  125 |  25.20% |  53.60% |
| 376  | Nuzzle             |  125 |  25.20% |  55.20% |
| 377  | Tri Attack         |  125 |  25.20% |  54.40% |
| 378  | Rollout            |  125 |  25.20% |  49.60% |
| 379  | Brine              |  124 |  25.00% |  57.26% |
| 380  | Mud-Slap           |  124 |  25.00% |  62.90% |
| 381  | Pluck              |  124 |  25.00% |  59.68% |
| 382  | Calm Mind          |  124 |  25.00% |  53.23% |
| 383  | Moonblast          |  124 |  25.00% |  57.26% |
| 384  | Stun Spore         |  124 |  25.00% |  54.03% |
| 385  | Splash             |  123 |  24.80% |  55.28% |
| 386  | Hyper Voice        |  123 |  24.80% |  54.47% |
| 387  | Magma Storm        |  123 |  24.80% |  58.54% |
| 388  | Take Heart         |  123 |  24.80% |  59.35% |
| 389  | Flame Wheel        |  123 |  24.80% |  55.28% |
| 390  | Leer               |  122 |  24.60% |  55.74% |
| 391  | Electro Shot       |  122 |  24.60% |  54.10% |
| 392  | Bullet Seed        |  122 |  24.60% |  56.56% |
| 393  | Magical Leaf       |  122 |  24.60% |  59.02% |
| 394  | Trop Kick          |  122 |  24.60% |  50.82% |
| 395  | Sparkling Aria     |  121 |  24.40% |  52.07% |
| 396  | Stored Power       |  121 |  24.40% |  55.37% |
| 397  | Power Trip         |  121 |  24.40% |  54.55% |
| 398  | Gunk Shot          |  121 |  24.40% |  55.37% |
| 399  | Sacred Sword       |  121 |  24.40% |  54.55% |
| 400  | Dragon Claw        |  121 |  24.40% |  52.07% |
| 401  | Work Up            |  121 |  24.40% |  57.02% |
| 402  | String Shot        |  120 |  24.19% |  53.33% |
| 403  | Role Play          |  120 |  24.19% |  57.50% |
| 404  | Rock Smash         |  120 |  24.19% |  52.50% |
| 405  | Seed Bomb          |  120 |  24.19% |  52.50% |
| 406  | Reversal           |  120 |  24.19% |  52.50% |
| 407  | Heat Crash         |  120 |  24.19% |  54.17% |
| 408  | Aromatic Mist      |  120 |  24.19% |  51.67% |
| 409  | Cross Poison       |  119 |  23.99% |  55.46% |
| 410  | Swords Dance       |  119 |  23.99% |  47.06% |
| 411  | Tackle             |  118 |  23.79% |  57.63% |
| 412  | Imprison           |  118 |  23.79% |  59.32% |
| 413  | Surf               |  118 |  23.79% |  51.69% |
| 414  | Spin Out           |  118 |  23.79% |  54.24% |
| 415  | Force Palm         |  118 |  23.79% |  51.69% |
| 416  | Boomburst          |  117 |  23.59% |  53.85% |
| 417  | Stealth Rock       |  117 |  23.59% |  54.70% |
| 418  | Acupressure        |  117 |  23.59% |  53.85% |
| 419  | Rock Tomb          |  117 |  23.59% |  52.14% |
| 420  | Scorching Sands    |  115 |  23.19% |  53.91% |
| 421  | Pin Missile        |  115 |  23.19% |  53.04% |
| 422  | Venoshock          |  115 |  23.19% |  51.30% |
| 423  | Shadow Sneak       |  115 |  23.19% |  57.39% |
| 424  | Amnesia            |  114 |  22.98% |  55.26% |
| 425  | Rising Voltage     |  114 |  22.98% |  59.65% |
| 426  | U-turn             |  114 |  22.98% |  50.00% |
| 427  | Bone Rush          |  113 |  22.78% |  57.52% |
| 428  | Mean Look          |  113 |  22.78% |  53.98% |
| 429  | Crabhammer         |  113 |  22.78% |  58.41% |
| 430  | Grass Knot         |  113 |  22.78% |  52.21% |
| 431  | Bleakwind Storm    |  112 |  22.58% |  50.89% |
| 432  | Noble Roar         |  112 |  22.58% |  57.14% |
| 433  | Teeter Dance       |  112 |  22.58% |  55.36% |
| 434  | Mega Drain         |  112 |  22.58% |  58.04% |
| 435  | Hex                |  111 |  22.38% |  55.86% |
| 436  | Accelerock         |  111 |  22.38% |  58.56% |
| 437  | Bounce             |  111 |  22.38% |  52.25% |
| 438  | Poison Fang        |  110 |  22.18% |  57.27% |
| 439  | Night Daze         |  110 |  22.18% |  57.27% |
| 440  | Bite               |  110 |  22.18% |  54.55% |
| 441  | Chloroblast        |  109 |  21.98% |  57.80% |
| 442  | Night Shade        |  109 |  21.98% |  52.29% |
| 443  | Gigaton Hammer     |  109 |  21.98% |  59.63% |
| 444  | Blaze Kick         |  109 |  21.98% |  55.96% |
| 445  | Wood Hammer        |  108 |  21.77% |  53.70% |
| 446  | Head Smash         |  108 |  21.77% |  57.41% |
| 447  | Psyblade           |  108 |  21.77% |  46.30% |
| 448  | Throat Chop        |  107 |  21.57% |  56.07% |
| 449  | Taunt              |  107 |  21.57% |  55.14% |
| 450  | Dazzling Gleam     |  106 |  21.37% |  59.43% |
| 451  | Mystical Power     |  106 |  21.37% |  58.49% |
| 452  | Eerie Impulse      |  105 |  21.17% |  55.24% |
| 453  | Draining Kiss      |  105 |  21.17% |  59.05% |
| 454  | Clear Smog         |  105 |  21.17% |  54.29% |
| 455  | Megahorn           |  105 |  21.17% |  52.38% |
| 456  | Glaciate           |  104 |  20.97% |  51.92% |
| 457  | Eerie Spell        |  104 |  20.97% |  54.81% |
| 458  | Giga Impact        |  104 |  20.97% |  50.96% |
| 459  | Sandstorm          |  104 |  20.97% |  54.81% |
| 460  | Psychic Fangs      |  104 |  20.97% |  50.96% |
| 461  | Meteor Beam        |  104 |  20.97% |  52.88% |
| 462  | Ancient Power      |  103 |  20.77% |  58.25% |
| 463  | Dark Void          |  103 |  20.77% |  55.34% |
| 464  | Rock Wrecker       |  103 |  20.77% |  54.37% |
| 465  | Tickle             |  103 |  20.77% |  49.51% |
| 466  | Sandsear Storm     |  103 |  20.77% |  50.49% |
| 467  | Flash Cannon       |  102 |  20.56% |  57.84% |
| 468  | Heal Bell          |  102 |  20.56% |  55.88% |
| 469  | Psychic Noise      |  101 |  20.36% |  54.46% |
| 470  | Headlong Rush      |  101 |  20.36% |  49.50% |
| 471  | Misty Explosion    |  100 |  20.16% |  58.00% |
| 472  | Overheat           |  100 |  20.16% |  52.00% |
| 473  | Self-Destruct      |   98 |  19.76% |  56.12% |
| 474  | Volt Tackle        |   98 |  19.76% |  53.06% |
| 475  | Tera Blast         |   96 |  19.35% |  59.38% |
| 476  | Leaf Storm         |   96 |  19.35% |  56.25% |
| 477  | Roost              |   96 |  19.35% |  56.25% |
| 478  | Fell Stinger       |   96 |  19.35% |  60.42% |
| 479  | Whirlwind          |   96 |  19.35% |  59.38% |
| 480  | Psycho Cut         |   96 |  19.35% |  59.38% |
| 481  | Dark Pulse         |   96 |  19.35% |  48.96% |
| 482  | Torment            |   95 |  19.15% |  60.00% |
| 483  | Infestation        |   95 |  19.15% |  57.89% |
| 484  | Misty Terrain      |   95 |  19.15% |  53.68% |
| 485  | Light Screen       |   93 |  18.75% |  52.69% |
| 486  | Fickle Beam        |   93 |  18.75% |  59.14% |
| 487  | Sheer Cold         |   93 |  18.75% |  56.99% |
| 488  | Headbutt           |   93 |  18.75% |  59.14% |
| 489  | Draco Meteor       |   93 |  18.75% |  64.52% |
| 490  | Shore Up           |   93 |  18.75% |  55.91% |
| 491  | Sand Attack        |   92 |  18.55% |  60.87% |
| 492  | Sing               |   92 |  18.55% |  55.43% |
| 493  | Growth             |   92 |  18.55% |  54.35% |
| 494  | Poison Tail        |   92 |  18.55% |  53.26% |
| 495  | Ice Punch          |   90 |  18.15% |  61.11% |
| 496  | Ally Switch        |   90 |  18.15% |  61.11% |
| 497  | Lunge              |   90 |  18.15% |  53.33% |
| 498  | Ingrain            |   90 |  18.15% |  56.67% |
| 499  | Extreme Speed      |   90 |  18.15% |  53.33% |
| 500  | Focus Energy       |   90 |  18.15% |  50.00% |
| 501  | Aqua Step          |   90 |  18.15% |  57.78% |
| 502  | Water Gun          |   89 |  17.94% |  57.30% |
| 503  | Cotton Guard       |   88 |  17.74% |  56.82% |
| 504  | Skill Swap         |   88 |  17.74% |  53.41% |
| 505  | Petal Dance        |   87 |  17.54% |  51.72% |
| 506  | Mountain Gale      |   86 |  17.34% |  51.16% |
| 507  | Disarming Voice    |   86 |  17.34% |  54.65% |
| 508  | Stomping Tantrum   |   86 |  17.34% |  55.81% |
| 509  | Zen Headbutt       |   86 |  17.34% |  52.33% |
| 510  | Acrobatics         |   86 |  17.34% |  54.65% |
| 511  | Floral Healing     |   85 |  17.14% |  54.12% |
| 512  | Fling              |   84 |  16.94% |  54.76% |
| 513  | X-Scissor          |   84 |  16.94% |  55.95% |
| 514  | Spit Up            |   84 |  16.94% |  53.57% |
| 515  | Thrash             |   84 |  16.94% |  53.57% |
| 516  | Rock Polish        |   81 |  16.33% |  53.09% |
| 517  | Sludge Bomb        |   80 |  16.13% |  56.25% |
| 518  | Recover            |   79 |  15.93% |  56.96% |
| 519  | Hurricane          |   79 |  15.93% |  51.90% |
| 520  | Wildbolt Storm     |   78 |  15.73% |  56.41% |
| 521  | Matcha Gotcha      |   78 |  15.73% |  53.85% |
| 522  | Strength           |   77 |  15.52% |  45.45% |
| 523  | Superpower         |   76 |  15.32% |  55.26% |
| 524  | Guard Swap         |   76 |  15.32% |  52.63% |
| 525  | Flower Trick       |   76 |  15.32% |  51.32% |
| 526  | Spirit Shackle     |   76 |  15.32% |  55.26% |
| 527  | Will-O-Wisp        |   75 |  15.12% |  58.67% |
| 528  | Crush Claw         |   75 |  15.12% |  56.00% |
| 529  | Z-Metronome        |   74 |  14.92% |  55.41% |
| 530  | Fury Cutter        |   74 |  14.92% |  58.11% |
| 531  | Hydro Pump         |   74 |  14.92% |  45.95% |
| 532  | Razor Shell        |   74 |  14.92% |  56.76% |
| 533  | Belly Drum         |   73 |  14.72% |  49.32% |
| 534  | Ice Fang           |   72 |  14.52% |  58.33% |
| 535  | Sand Tomb          |   71 |  14.31% |  52.11% |
| 536  | Perish Song        |   71 |  14.31% |  56.34% |
| 537  | Blue Flare         |   71 |  14.31% |  53.52% |
| 538  | Glaive Rush        |   70 |  14.11% |  57.14% |
| 539  | Crush Grip         |   69 |  13.91% |  57.97% |
| 540  | Rain Dance         |   69 |  13.91% |  53.62% |
| 541  | Cotton Spore       |   69 |  13.91% |  50.72% |
| 542  | Stomp              |   68 |  13.71% |  48.53% |
| 543  | Scary Face         |   68 |  13.71% |  50.00% |
| 544  | Confusion          |   68 |  13.71% |  54.41% |
| 545  | Magnetic Flux      |   67 |  13.51% |  50.75% |
| 546  | Triple Dive        |   65 |  13.10% |  50.77% |
| 547  | Skitter Smack      |   65 |  13.10% |  53.85% |
| 548  | No Retreat         |   65 |  13.10% |  61.54% |
| 549  | Burning Bulwark    |   65 |  13.10% |  49.23% |
| 550  | Shadow Force       |   65 |  13.10% |  50.77% |
| 551  | Gravity            |   64 |  12.90% |  54.69% |
| 552  | Toxic              |   63 |  12.70% |  57.14% |
| 553  | Stockpile          |   63 |  12.70% |  46.03% |
| 554  | Flip Turn          |   63 |  12.70% |  50.79% |
| 555  | Wonder Room        |   62 |  12.50% |  61.29% |
| 556  | Future Sight       |   62 |  12.50% |  54.84% |
| 557  | Swift              |   61 |  12.30% |  50.82% |
| 558  | High Jump Kick     |   61 |  12.30% |  54.10% |
| 559  | Lava Plume         |   60 |  12.10% |  53.33% |
| 560  | Judgment           |   59 |  11.90% |  54.24% |
| 561  | Coaching           |   58 |  11.69% |  67.24% |
| 562  | Sludge Wave        |   58 |  11.69% |  60.34% |
| 563  | Vine Whip          |   57 |  11.49% |  56.14% |
| 564  | Endeavor           |   54 |  10.89% |  57.41% |
| 565  | Ice Beam           |   54 |  10.89% |  48.15% |
| 566  | Guard Split        |   54 |  10.89% |  50.00% |
| 567  | Lash Out           |   53 |  10.69% |  47.17% |
| 568  | Flare Blitz        |   51 |  10.28% |  62.75% |
| 569  | Fury Attack        |   50 |  10.08% |  50.00% |
| 570  | Power Trick        |   49 |   9.88% |  34.69% |
| 571  | Water Spout        |   49 |   9.88% |  61.22% |
| 572  | Rapid Spin         |   49 |   9.88% |  51.02% |
| 573  | Echoed Voice       |   47 |   9.48% |  51.06% |
| 574  | Fairy Lock         |   44 |   8.87% |  47.73% |
| 575  | Attack Order       |   42 |   8.47% |  64.29% |
| 576  | Steel Wing         |   41 |   8.27% |  51.22% |
| 577  | Tailwind           |   40 |   8.06% |  45.00% |
| 578  | Acid               |   39 |   7.86% |  48.72% |
| 579  | Rock Throw         |   36 |   7.26% |  52.78% |
| 580  | Malignant Chain    |   35 |   7.06% |  60.00% |
| 581  | Avalanche          |   33 |   6.65% |  57.58% |
| 582  | Psycho Boost       |   27 |   5.44% |  62.96% |
| 583  | Happy Hour         |   26 |   5.24% |  46.15% |

Like the items, I think this move list adds another instance of the move for every game that a team that uses it appears in since it counts the moves as part of a mon's moveset, so it doesn't really represent the total amount of moves used across each battle. So for example, the #1 Venusaur/Ting-Lu team had Venusaur roll Sweet Scent once and a few other teams did too, so 1 count of Sweet Scent gets added for every game with Venusaur/Ting-Lu. But it does show a full list of every move attempted in the tournament.

1712432959752.png

1712432997360.png

Overall, 86 unique teams were identified (just based off species), with 20 involving Mega Venusaur, though this does count different orders.

1712433136708.png

Note: These were both Ogerpon-Hearthflame x2 teams, but apparently it takes Ogerpon-Hearthflame-Tera as a separate form once the tera is revealed. So I guess really there are 85 teams.

Finally, there's also some insight into the choice of Tera types and usage. However, it's not in a very statistical format and just lists out all the occurrences of a tera per mon, per team:

Code:
Venusaur-Mega (Lead)(Stellar | Stellar | Stellar | Stellar | Stellar | Stellar | Stellar | Stellar | Stellar | Stellar | Stellar | Stellar | Stellar)

Ting-Lu (Grass | Grass | Grass | Grass | Grass | Grass | Grass | Grass | Grass | Grass | Grass | Grass | Grass | Poison | Poison | Poison | Grass | Grass | Grass | Grass | Grass | Grass | Grass | Grass | Grass | Grass | Grass | Grass | Grass | Grass | Grass | Grass | Grass | Grass | Grass | Grass | Grass | Grass | Grass | Poison | Poison | Poison | Poison | Grass | Grass | Grass | Grass | Grass | Grass | Grass | Grass | Grass | Grass | Grass | Grass | Grass | Grass | Grass | Grass)

Mew (Lead)(Psychic | Psychic | Psychic | Psychic | Psychic | Psychic | Psychic | Psychic | Psychic | Psychic | Psychic | Psychic | Ghost | Psychic | Psychic | Psychic | Psychic | Psychic)

Heracross-Mega (Lead)(Ghost | Bug | Ghost | Ghost | Ghost | Ghost | Ghost | Ghost | Ghost | Ghost | Ghost | Ghost | Ghost | Ghost | Ghost | Stellar | Bug | Bug | Bug | Bug | Stellar | Stellar | Stellar | Stellar | Ghost | Ghost | Ghost | Ghost | Ghost | Ghost | Stellar | Ghost | Ghost | Ghost | Bug | Bug | Bug | Stellar | Ghost | Bug)

So just at a glance, most Venusaur are Stellar tera, Ting-Lu are usually Grass too, Heracross mostly goes Ghost, and most other stuff is based on specific combos like Flying Delta Stream.

Finally, I decided to summarize the finals matches between genisu and Fant'sy Beast just because it was the culmination of the whole thing.
https://replay.pokemonshowdown.com/gen9metronomebattle-2096002762
- Venusaur-Mega (Flower Veil)/Ting-Lu (Tera Grass, Toxic Chain) vs Pokestar UFO (Magic Bounce)/Glastrier (Tera Flying, Delta Stream, Mirror Herb).​
- ended to Perish Song, but Glastrier had already died to an early Toxic Chain proc. genisu win.​

https://replay.pokemonshowdown.com/gen9metronomebattle-2096004868
- Venusaur-Mega (Flower Veil)/Ting-Lu (Tera Grass, Toxic Chain) vs Ting-Lu (Tera Grass, Flower Veil)/Venusaur (Mirror Herb x2).​
- genisu got a Tail Glow that was copied twice, but Fant'sy Beast only gets to use one Infernal Parade to take advantage of it.​
- genisu's Ting-Lu also Psych Ups the Tail Glow for itself though it doesn't get any special moves either. genisu win.​

https://replay.pokemonshowdown.com/gen9metronomebattle-2096006616
- Venusaur-Mega (Flower Veil)/Ting-Lu (Tera Grass, Toxic Chain, Mirror Herb) vs Ampharos-Mega (Tera Ghost, Lightning Rod)/Pecharunt (Galvanize, Mirror Herb)​
- The railgun set pays off well with Lightning Rod procs and strong special attacks in general. Fant'sy Beast win.​

https://replay.pokemonshowdown.com/gen9metronomebattle-2096008516
- Venusaur-Mega (Flower Veil)/Ting-Lu (Tera Grass, Toxic Chain, Mirror Herb) vs Ampharos-Mega (Tera Ghost, Lightning Rod, Covert Cloak)/Pecharunt (Galvanize, Mirror Herb)​
- Overall a very intense final game with many strong attacks trading and field effects making an impact. genisu wins it all.​
- Lightning Rod takes Sing, Glare, and Teeter Dance.​
- Ampharos gets a Heal Bell right after Poison Gas.​
- Cosmic Power into Guard Swap on the same turn.​
- Covert Cloak is exposed via Poltergeist here which I don't think the scouter noticed.​
 
Today was an eventful day, so much that even the forums almost didn't let me get this post in time, but it's close enough. April 8th marks the 6th anniversary of the Metronome Battles thread, as well as an eclipse crossing North America, and the last day of 3DS/Wii U online services, which was during the generation that this thread was made. How many more Pokemon games and generations will we be able to see the future of, on Smogon or Showdown? Only time may tell. But in the time we have here and now, we can at least see the usage stats for March as a record of what has already passed.

https://www.smogon.com/stats/2024-03/gen9metronomebattle-1630.txt
https://www.smogon.com/stats/2024-03/moveset/gen9metronomebattle-1630.txt

The battle count for March was 35995 battles, which is lower again but still surpassing the big dip of November and looking relatively stable.

March 2024: 1630-weighted top 10 + last month (February) positions:
#1: Mega Venusaur (no change) :venusaur-mega:
#2: Ting-Lu (no change) :ting-lu:
#3: Mega Heracross (#4) :heracross-mega:
#4: Mega Ampharos (#3) :ampharos-mega:
#5: Pecharunt (no change) :pecharunt:
#6: Guzzlord (#11) :guzzlord:
#7: Blissey (#6) :blissey:
#8: Necturna (#10) :necturna:
#9: Mega Gengar (#7) :gengar-mega:
#10: Mega Abomasnow (#13) :abomasnow-mega:

Not much has changed for the top 5 other than Heracross recovering some of its ground after its low showing. However, Guzzlord has broken back through into #6 with a strong showing of 10% weighted usage with the Magic Guard/Life Orb set mentioned last time and mainly being 2x Guzzlord, while Mega Abomasnow has also lumbered back in the ranks, mainly running Good as Gold with Covert Cloak, barely above Weakness Policy and Choice Band, and partnering up with a variety of Poison partners like Mega Venusaur, Pecharunt, and Venomicon (prologue, the default form).

The main dark horse of the month would be the aforementioned Venomicon, coming in at #25 with 244 uses and primarily running Choice Specs with Delta Stream. As a reminder, Venomicon-Prologue lost 20 attack going from 70 to 50 in late 2022 after its 2021 introduction, but its spread is still pretty solid and on the slower side. Other lower usage/high rank mons include Type: Null doing honest work with 668 uses/#18, representing the trinity of Friend Guard bonkstall, Magic Guard to counter Toxic Chain, or just running Toxic Chain itself. Also Dusknoir is at #35 with 469 uses, which is arguably not that high but it beats out both Wishiwashi-School (underused but high BST) and Mega Alakazam (2000+ uses casual pick), seemingly being another Toxic Chain bot but also runs some Defiant.

Checking in the moveset file, I noticed Toxic Chain fell from 34% to 24%, while Unaware is up to 10% for Ting-Lu as the 3rd highest ability after Flower Veil in 1st. For comparison, last month the 3rd highest ability was Pickup at 4%, and even Aerilate has managed to pass that at 7%. Meanwhile Venusaur's usage has shown that Toxic Chain is getting back some ground on Flower Veil (25 and 40% vs. 20 and 46%), while Magic Bounce is still a decently used third option at 14%, and Mirror Herb gains 5 more percents to hit 52% while Weakness Policy falls from 34% to 17%, with other items like Normalium Z, Ability Shield, and Venusaurite gaining from the loss.

Something I wanted to highlight here was how the effects of the Aerilate discussion this month impacted its usagewith it showing up for Ting-Lu but also being #1 for Landorus-Therian (#20/1202 uses), Mega Pinsir (#33/705), and even the undiscussed Dragonite (#32/892) and Tyranitar (#50/167). It doesn't seem like the effects are visible on Heracross's ability choices. Compared to last month, Dragonite was at #20/1059 uses but favoured Magic Bounce, next to Tyranitar's #19/632 placement mainly using Defiant as mentioned in the last stats where they had high viability ceilings. On the other hand, Landorus-Therian was at #22/1415 uses and Mega Pinsir was at #71/271 uses, so I guess Pinsir got the most benefit out of the spotlight in this case.

Going over the viability ceilings (highest GXE of all the players using the Pokemon), we peak at 81 again but it's shared by a different duo of Mega Venusaur and Tyranitar (Aerilate/Delta Stream/Magic Bounce, Lum Berry/Choice Band/Covert Cloak, main Pokestar UFO/Mega Pinsir partners), showing Tyranitar is still a strong generalist that can pull off different type gimmicks, which is how I personally made use of Grass Tyranitar in the tournament to make a comeback in Round 1 and it never lost a match it appeared in. Following in 80 are Mega Heracross, Imposter Blissey, and Iron Hands, an almost-dark horse as the highest mon with sub-1000 (897) uses at #15 but I decided to highlight it here instead. Intrepid Sword and Toxic Chain seem like the abilities of favour, with no Galvanize to be seen now and put alongside the likes of Venusaur and Dusclops among other mons. Maybe Iron Hands is a better partner than I thought.

The next ceiling with mons is 78, featuring Pecharunt (Toxic Chain/Mirror Herb) and Mega Slowbro, divided between many options like Ice Scales/Delta Stream/Toxic Chain and Mirror Herb/Choice Specs/Weakness Policy. To round things off at 77, we have Mega Abomasnow, Dusclops (similar to Type: Null but with Magic Bounce ahead of Magic Guard and Toxic Chain), Ursaluna (Defiant/Toxic Chain/Magic Guard/Victory Star/Mind's Eye all with >10% usage on top of Choice Band/Mirror Herb/Bright Powder), and its partner Gouging Fire with mainly Purifying Salt and Mirror Herb with some Good as Gold and Choice Band usage. Incidentally both Ursaluna and Gouging Fire have higher usage partners than themselves (Bloodmoon and Garganacl), but these two come in second so they have to be the other mon that got them to 77 GXE, so hard to say which set is the key one with all these options. Thanks for your reading.
 
im bored, have a totally not mediocre team
Camerupt-Mega @ Life Orb
Ability: Analytic
Shiny: Yes
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Quiet Nature
IVs: 0 Spe
- Metronome

Ting-Lu @ Weakness Policy
Ability: Power Spot
Shiny: Yes
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Sassy Nature
- Metronome
this team is just centered around Mega Camerupt being slow as heck with attack and special attack, so it uses the ability Analytic (user's attacks have 1.3x power if the user moves last) with the lowest speed possible to ensure Camerupt always goes last, along with Life Orb (or Choice Specs, since it has higher special attack). Ting-Lu has really nice bulk and uses Power Spot to give Camerupt another 1.3x boost, and i usually use Weakness Policy with it for some extra offense but Ability Shield can work too. Camerupt can also use Stellar Tera for more damage but i havent tested that yet (i forgot Stellar existed lol)

basically just tera first turn on Camerupt so you (either) don't have to deal with a 4x water weakness (or have extra STAB with Stellar Tera) and wait for it to do huge damage on your opponents. pretty fun even if it doesn't work all that much
 
this team is just centered around Mega Camerupt being slow as heck with attack and special attack, so it uses the ability Analytic (user's attacks have 1.3x power if the user moves last) with the lowest speed possible to ensure Camerupt always goes last, along with Life Orb (or Choice Specs, since it has higher special attack). Ting-Lu has really nice bulk and uses Power Spot to give Camerupt another 1.3x boost, and i usually use Weakness Policy with it for some extra offense but Ability Shield can work too. Camerupt can also use Stellar Tera for more damage but i havent tested that yet (i forgot Stellar existed lol)
Life Orb is extremely risky, as it means that Camerupt is highly likely going to get KOed within 10 turns. Furthermore, there are more physical moves than special moves that Metronome can call. Even if you want to use a special attacker, Ampharos-Mega is better with more physical and special bulk, while only having less physical damage.

In addition, if Camerupt gets KOed, Ting-Lu's ability becomes useless.
 
Life Orb is extremely risky, as it means that Camerupt is highly likely going to get KOed within 10 turns. Furthermore, there are more physical moves than special moves that Metronome can call. Even if you want to use a special attacker, Ampharos-Mega is better with more physical and special bulk, while only having less physical damage.

In addition, if Camerupt gets KOed, Ting-Lu's ability becomes useless.
thank you for the input, will try out mega ampharos instead! (along with changing ting-lu's ability, i've run into that issue a lot lol)
 
The new CAP 34 is in progress as of writing. It doesn't have a name yet, but it is Dragon/Poison and has a 45/43/117/120/110/115 stat spread (550 BST). Compared to Naganadel, it takes hits slightly better bulkwise despite the low HP, though it is also noticeably weaker with its Attack being its lowest stat and not being particularly minmaxed to compensate like Darmanitan-Zen or Gengar/Alakazam.

Here are the usage stats for April in May, marking 6 years after the first usage stats of April 2018 not quite on the day, where only one of the top 10 would end up to stay, though that may be because 6 of those would be banned today.

https://www.smogon.com/stats/2024-04/gen9metronomebattle-1630.txt
https://www.smogon.com/stats/2024-04/moveset/gen9metronomebattle-1630.txt

The battle count for April is 30817, on a further decline but still hanging above the 30k mark.

April 2024: 1630-weighted top 10 + last month (March) positions:
#1: Mega Venusaur (no change) :venusaur-mega:
#2: Mega Heracross (#3) :heracross-mega:
#3: Pecharunt (#5) :pecharunt:
#4: Ting-Lu (#2) :ting-lu:
#5: Guzzlord (#6) :guzzlord:
#6: Mega Ampharos (#4) :ampharos-mega:
#7: Blissey (no change) :blissey:
#8: Mega Gengar (#9) :gengar-mega:
#9: Necturna (#8) :necturna:
#10: Mega Abomasnow (no change) :abomasnow-mega:

Most notably, there are no rises or falls out of the top 10 this time, with even Abomasnow maintaining its bordering position. Once again, Venusaur is the only mon staying above 10000 raw uses, though the shares of usage percentage are about the same with Guzzlord maintaining its 10% weighted usage while Ampharos dropped below that threshold to 9.67%. Pecharunt rises to a new personal peak at #3, displacing Ting-Lu down to 4th which is a first for full month stats, not counting the December half of DLC2 stats where Ting-Lu fell to 6th. There are some interesting developments further down, like Mega Pinsir being in #17 with 707 uses, or the main dark horse of the month managing #30 with only 99 uses, Alolan Golem, mainly used as a Galvanize user with Covert Cloak partnered with Ampharos.

Over in the moveset file and right into the viability ceilings (highest GXE achieved by any player using the pokemon), they start off at 81 again but with a three-way tie within the top 10 of Mega Venusaur, Mega Heracross, and Necturna. Compared to last month, Flower Veil takes back the progress Toxic Chain made (46% vs. 17%), Weakness Policy seems to be gaining ground on Mirror Herb for Venusaur again (30% vs. 17%), while Defiant is rising similarly for Heracross against Intrepid Sword (52% Sword/17% Defiant to 37% Sword/24% Defiant), and Thick Fat Necturna is back in the lead compared to last month when it was behind Flower Veil and Toxic Chain, though Mirror Herb barely surpasses the sample's Weakness Policy.

The next highest ceiling is another triple tie at 79 between Mega Gengar (still Competitive/Specs), Dusclops (Friend Guard still leading over Magic Guard and Toxic Chain, but Good as Gold rose up over Toxic Chain while Magic Bounce fell hard), and Iron Hands (Ice Scales just ahead of Galvanize). To end off with a round 10 mons, we skip another place to 77 with Pecharunt (still Toxic Chain/Mirror Herb), Ting-Lu (Toxic Chain/Mirror Herb), Imposter Blissey, and Marshadow, with a large divide between Toxic Chain/Magic Bounce/Poison Point/Hustle/Defiant all with above 12% usage, but items are mainly between Choice Band and Weakness Policy. This seems like a fitting end as Marshadow was the original #10 mon in the 2018 usage stats as mentioned earlier, and now it's the 10th mon in the viability ceilings doing well enough today even as the rest of the meta has progressed, after 2 generations, banning Pokestar Spirit and Steel types, and generally knowing better than before. And I think the number 7 is relevant to Marshadow too, though that might just be because of its Z-move or being from Gen 7. But also I decided to check 2018's moveset stats, and it turns out that Marshadow's viability ceiling back then was 77 too, so that's a pretty neat coincidence too.

EDIT: Also Marshadow was revealed on April 7, 2017 apparently, and the usage stats for April 2018 were posted on May 7, 2018 which you can see from the timestamps on https://www.smogon.com/stats/. This would be crazy if it was the 7th anniversary too.
 
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Mirror Herb is a plague.
The only things that I have issue with in the tier are toxic chain and power herb. Toxic chain has counterplay in the builder however. Mirror herb is just luck. The fact that a viable strategy is activating mirror herb early so the actual good boosts arent copied. Since when is that fun or healthy.
https://replay.pokemonshowdown.com/gen9metronomebattle-2125094489
The is abominable brainrot somehow only lost because i got the single luckiest series of events possible. Tell me this isn’t overly centralizing.
 
Mirror Herb is a plague.
The only things that I have issue with in the tier are toxic chain and power herb. Toxic chain has counterplay in the builder however. Mirror herb is just luck. The fact that a viable strategy is activating mirror herb early so the actual good boosts arent copied. Since when is that fun or healthy.
https://replay.pokemonshowdown.com/gen9metronomebattle-2125094489
The is abominable brainrot somehow only lost because i got the single luckiest series of events possible. Tell me this isn’t overly centralizing.
When the strategy that’s just luck is good in metronome :quagchamppogsire:

Seriously though, mirror herb is fine. It probably is the best item but it isn’t meta defining in any way. It’s just a really good item you can slap on any Pokémon. It’s really only a problem when it becomes over-centralizing. For example, Terapagos just winning every matchup. The mirror herb is not like this and other items such as the covert cloak and clear amulet. I haven’t used mirror herb on any of my teams and yet it doesn’t feel like it restricts me in any way.
 
Mirror Herb is a plague.
The only things that I have issue with in the tier are toxic chain and power herb. Toxic chain has counterplay in the builder however. Mirror herb is just luck.
gonna be honest, i find toxic chain a LOT more cheesy than mirror herb. toxic chain causes chip damage that turns lethal within a very short amount of time if you don't have an ability/type to counter it (or get pretty lucky with moves), while mirror herb is usually a lot more manageable without needing a specific ability or type to deal with it

also, about this:
The fact that a viable strategy is activating mirror herb early so the actual good boosts arent copied. Since when is that fun or healthy.
is this related to like, intrepid sword or download and stuff?? i've never seen someone use those JUST to trigger mirror herb, i've only ever seen them used on offensive mons for more damage. like sure it triggers mirror herb but that's not the main reason people use it for
then again i haven't played metronome battle in quite a bit so i could be wrong ¯\_(ツ)_/¯
 
gonna be honest, i find toxic chain a LOT more cheesy than mirror herb. toxic chain causes chip damage that turns lethal within a very short amount of time if you don't have an ability/type to counter it (or get pretty lucky with moves), while mirror herb is usually a lot more manageable without needing a specific ability or type to deal with it

also, about this:

is this related to like, intrepid sword or download and stuff?? i've never seen someone use those JUST to trigger mirror herb, i've only ever seen them used on offensive mons for more damage. like sure it triggers mirror herb but that's not the main reason people use it for
then again i haven't played metronome battle in quite a bit so i could be wrong ¯\_(ツ)_/¯
I can’t speak for anyone else but I absolutely have used Intrepid Sword on Weakness Policy teams to make sure Mirror Herbs would copy as small of a boost as possible. In hindsight, Dauntless Shield would probably have been a better choice, but the actual stat boost really was just a handy side-effect. The primary concern was “neutralizing” Mirror Herb ASAP so it couldn’t copy a Weakness Policy boost.
 
Hey y'all. I took today to ladder the Metronome Battle ladder and I made top 500! First time I ever made top 500 on any ladder and I'm happy it was this one :D
Screenshot_20240522-153824.png

It's not #1, BUT, I am happy with it.

Here's the duo that took me there.
:ting lu: @ :mirror herb:
Ting-Lu @ Mirror Herb
Ability: Toxic Chain
Tera Type: Poison
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Brave Nature
IVs: 0 Spe
- Metronome
^ There is not an introduction needed for this guy at this rate. Initially I had Weakness Policy but just decided Mirror Herb copying a big thing like an opposing Weaknesses Policy or Shell Smash was better overall. Decided tera poison was best in case of opposing poisons (don't want the clock ticking too fast in game). Minimum speed and brave to maximize attack power and be the slowest under Perish Song conditions (this is a win con that came up thrice in my laddering). Relaxed could've been better but... oh well.

:pecharunt: @ :Kee berry:
Pecharunt @ Kee Berry
Ability: Toxic Chain
Tera Type: Normal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Metronome
^ Also needs no introduction. One of the bulkiest mons in the tier, and also a poison ghost type! Jolly came in super clutch often times as Pecharunt outspeeding Mega Heracross can often be game deciding. That's how it is when you're facing a mon with 185 base Attack. For the longest time, I was running Clear Amulet but... it never really came up for me often. So at the last stretch, I swapped to Kee Berry to bolster this guy's Defense even more. Every point matters when you're facing down pure strength.

Here are the very few replays I did save, as I didn't actually save many replays during my grind.
https://replay.pokemonshowdown.com/gen9metronomebattle-2128384871 < won after I went boom (Toxic Chain is broken)
https://replay.pokemonshowdown.com/gen9metronomebattle-2128392800 < won after being hit with who knows what fuckin bullshitery
https://replay.pokemonshowdown.com/gen9metronomebattle-2128403033 < game that took me to top 500


Now before I end this, I need to rant a bit. Ahem,
THE METAGAME IS STALE.
"But it's a Metronome battle how could it ever be stale?"
To that I say, the mons. The same mons are being used nearly every game with little room for diversity. Mega Heracross, Ting-Lu, Mega Venusaur, Pecharunt... at some point you wonder if the metagame really is fun, or if it's just a game of long solitaire. I just find it really tedious that Mega Venusaur and Heracross and Ting-Lu are so prevalent but at the same time, there really is not a better option sadly. It's a very unfortunate limbo where if you want something specific, the top mons do it better than your pick. Regirock vs Ting-Lu for example. Regirock is physically bulkier, sure, but Ting-Lu is specially bulkier AND stronger. Or say maybe Mega Venusaur vs Necturna. Mega Venusaur is bulkier, and has a better typing. Necturna may be physically stronger sure, but that doesn't make up for its lack of bulk and being slower than Mega Venusaur.
I understand that some people or some duos may prefer something over another, but more often than not, this is hardly the case. Even the abilities are kinda centralized. Everyone is just using Flower Veil, Toxic Chain, Defiant, Competitive, Magic Guard, or Intrepid Sword. Some of these aren't exactly bad for the game. Competitive and Magic Guard only really pop up 1/4, maybe 5 games. The difference between Competitive and Defiant is also that there are a lot more random physical moves than special -- so the overall likelihood of you benefitting off Competitive is lower.

But you know what? We preserve. We cope and run along with the train before it takes us to our destination. Service might be bad, the train itself might be bad, but we (more like "I") just gotta roll with it. What I would give to ban Flower Veil and Mega Heracross -- maybe even Ting-Lu or Mega Ampharos... or just have some change with the megas in metronome battles where they need to hold their mega stone and actually mega evolve to get their good form. It's stupid I know but at the same time, it is a solution to the problem. This way, Mega Heracross is kinda forced into Intrepid Sword AND doesn't have their item slot. It seems like a good way to balance that issue. Mega Venusaur isn't really affected by this since the partner can just run Flower Veil instead, but banning Veil as a whole would honestly fix the problem with Mega Venusaur.

If I was to have a list of mons I want to be banned or limited in some capacity, it would be to have the aforementioned Mega Venusaur (or Flower Veil), Mega Heracross, Ting-Lu, and Toxic Chain all BANNED. You could also do a thing similar to AAA where you restrict abilities to not be on certain mons (like Restricting Intrepid Sword and/or Defiant to not be on Mega Heracross, or limiting Flower Veil not to be on Mega Venusaur and/or Ting-Lu). I really don't like the over-centralization in the tier, or the fact that the Top 10 best are still Mega Heracross and Venusaur and now Ting-Lu -- plus there's Mega Ampharos and Gengar, Blissey and Dusclops, up there
constantly. Like, once in a blue moon, something changes. Like the era where Mega Camerupt and Regirock were in the top 10, or even now with the newfound potential of Guzzlord. But... it doesn't really matter tbh. I can hope, but I'm sure the best mons in the tier aren't gonna have any limitations or get banned any time soon :(
I'll just be moping in my internal cave thinking of what to make anti-meta against or if I should ladder more and reach top 100 with something else.


EDIT: Sorry this took like an hour but I just fixed up some stuff with the post. Also I'm now #134 on ladder looool (you can see for yourself). Added a bit to it I wanted to touch on and formatted everything slightly better. Also, here's the paste if the team if you want it https://pokepast.es/875717462d520683
 

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I can’t speak for anyone else but I absolutely have used Intrepid Sword on Weakness Policy teams to make sure Mirror Herbs would copy as small of a boost as possible. In hindsight, Dauntless Shield would probably have been a better choice, but the actual stat boost really was just a handy side-effect. The primary concern was “neutralizing” Mirror Herb ASAP so it couldn’t copy a Weakness Policy boost.
Cool I'm going to try this. I was using a weather ability in the same vein as the sample team, but came to this thread to investigate other options.

Ok I just won 7 in a row, good tip
I was running Orchalium Pulse with 2 ursalunas, but the 5 turn limit and overall limited effect didn't make a difference most battles, while mirror herb and especially double herb teams were a brutal matchup.


Edit: ok dauntless shield goes bonkers https://replay.pokemonshowdown.com/gen9metronomebattle-2134737224
 
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I also used Dauntless Shield Tyranitar partly for the purpose of activating Mirror Herbs during the suspect test.

Regarding MattC's gripes, I feel like if you just ban the best mons then something else is just going to be in the top spot instead, which is what happened with gamefreak's meme format of banning the top 10 mons by usage in BSS/BSD that one time. I think it's a testament to parity that so many different strategies are viable even if they're not the most used, and the fact that the top 10 is so variable itself as a figure of usage, no less when there are also hundreds of mons still used outside of it.

As we jump into June and mind the usage stats for May, there hasn't been too much to talk about in terms of official updates with Legends due in 2025, though CAP 34/Chuggalong is finally playable and there's going to be a Nintendo Direct this month.

https://www.smogon.com/stats/2024-05/gen9metronomebattle-1630.txt
https://www.smogon.com/stats/2024-05/moveset/gen9metronomebattle-1630.txt

The battle count this month dropped down to 12212. This is likely because of the outages and their overall effect this month, disrupting usage for a few days and probably still leading to less returns in the latter half of the month. Even OU and VGC went from over 1 million to 500k.

May 2024: 1630-weighted top 10 + last month (April) positions:
#1: Mega Venusaur (no change) :venusaur-mega:
#2: Mega Heracross (no change) :heracross-mega:
#3: Ting-Lu (#4) :ting-lu:
#4: Guzzlord (#5) :guzzlord:
#5: Pecharunt (#3) :pecharunt:
#6: Blissey (#7) :blissey:
#7: Mega Ampharos (#6) :ampharos-mega:
#8: Mega Gengar (no change) :gengar-mega:
#9: Mega Sableye (#12) :sableye-mega:
#10: Mega Slowbro (#11) :slowbro-mega:

We have a handful of shuffles, but overall the composition is still similar. Most numbers have fallen low, with the lead between Venusaur and Heracross being within 100/200 uses based on the moveset or stats file respectively and in total just being around the 4000 mark. In general only 9 mons make it above 1000 uses in general here, mainly the big three, Blissey, and ghosts, including Hisuian Zoroark and Dragapult who didn't make it in the weighted top 10. Striking dark horses include Regirock at #14 with 241 uses, Roaring Moon at #23 with 240 uses, Marowak-Alola at #28 with 81 uses, and base Pikachu at #30 with 74 uses among other things. On the other hand, Swinub has the dubious honour of being hte lowest mon with double-digit (36) uses at #679, and for triple digits, it's actually pretty close between Nihilego (#418/188 uses) and Bidoof (#414/180 uses).

Going through the moveset file, Magic Guard has actually risen into the top ability on Ting-Lu, Intrepid Sword gains back ground on Defiant for Heracross, and Toxic Chain is closing in on Venusaur again with Choice Specs of all things being #1 over both Weakness Policy and Mirror Herb. Guzzlord is still a pretty big Magic Guard/Life Orb user, while for Slowbro Ice Scales/Mirror Herb has dominated over Delta Stream/Choice Specs again. Surprisingly Ampharos has tied usage for Minus/Plus in the lead, but with Intrepid Sword/Intimidate/Storm Drain/Toxic Chain all very close behind.

The viability ceilings (highest GXE by a player) are also a bit quieter, maxing out at 80 with Venusaur and Ting-Lu, followed by Heracross alone in 79, and skipping down to 77 with Mega Gengar (Toxic Chain/Normalium Z leading), Mega Sableye (Magic Bounce/Mirror Herb), Regirock (Ice Scales/Mirror Herb), and Aurumoth (Simple/Weakness Policy with Ampharos). Beyond that in 76, we round out to a solid 10 mons with Pecharunt (Toxic Chain with Pickup and Friend Guard close behind), Dusclops (just mainly Friend Guard and Toxic Chain now), and Toxapex (also a Toxic Chain/Mirror Herb user) making up for some stall representation. Thanks for your reading.
 
Regarding MattC's gripes, I feel like if you just ban the best mons then something else is just going to be in the top spot instead, which is what happened with gamefreak's meme format of banning the top 10 mons by usage in BSS/BSD that one time. I think it's a testament to parity that so many different strategies are viable even if they're not the most used, and the fact that the top 10 is so variable itself as a figure of usage, no less when there are also hundreds of mons still used outside of it.
GRIPE, doesn't begin to describe what I think is the problem...
Yea maybe you shouldn't ban the best stuff but then again... lemme "paint you a picture". This is gonna be a big one so it'll be hard to ignore.
Let's assume Mega Heracross specifically is banned. Who's the next strongest pokemon? Deoxys Attack.
Screenshot_20240601-185646.png

Deoxys Attack is very powerful, don't get me wrong. It's also very fast on top of this. But the downside is that, it's incredibly frail. 50/20/20 bulk is absolutely ABYSMAL bulk for anything. Though, I feel the trade off for this extreme bulk deficit is worth 180 offenses and 150 speed. Compare this to Mega Heracross with 80/115/105 bulk, AND 185 Attack. His speed being 75 isn't even all that bad either. Why use Deoxys Attack when Mega Heracross is not only stronger, but bulkier -- and still has a good speed tier? If we look at the second strongest pokemon, it's a 3 way between Rampardos, and 2 Megas in Gallade and Banette. Each and every one of these have some form of restriction added to them, though it is not obvious at first. The bulkiest of them is Mega Gallade at 65/95 -- which compared to Heracross anyways, is not bulky at all. Furthermore, Rampardos has a paltry speed stat of 58 -- so it's most likely moving last safe for facing a team with Ting-Lu exactly. Mega Banette seems fine compared to the 3 with it being the same speed as Heracross and all (plus Ghost type), but again, not nearly as bulky as Mega Heracross, AND is weaker by a very substantial 20 base Attack. After 165, the next highest is Mega Pinsir at 155, and from there, it gets lower and more moderate to handle compared to the other things. The difference between Mega Heracross and the other things after it is that IT'S SUPPOSED to be manageable due to "Bug-Fighting being mediocre defensively". This is absolutely not the case when you add on terastallization -- giving one of the very likely 2 Mega Heracross you're staring down a lot more staying power than necessary. Then add on the Defiant/Intrepid Sword, and the Choice Band and all a sudden, this is not a fair fight. 1 good physical attack and you're getting domed for ~20% at the bare minimum.

We can also look at this from a defensive lens if we want to. Take Ting-Lu is the example. 155/125/80 is absolutely amazing bulk even without Vessel of Ruin, and base 110 Attack for most walls is actually VERY high. Now, again, let's compare this to say... Regirock.
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Now, Regirock is incredibly bulky. 80/200/100 is absolutely superb bulk, and 100 Attack baseline doesn't hurt either. And of course, Rock being a very interesting double edged sword. For a Normal resist (very important), you gain 5 types to wack you for super effective damage, which honestly? I'd take that trade off. It means I can run a nasty Weakness Policy set and absolutely fry everything. Other mons like Avalugg with their 95/184 physical bulk, Great Tusk with 115/131 bulk being comparable to Ting-Lu, and other things like Mega Slowbro and Cloyster all being very equally physically bulky doesn't mean that Ting-Lu should be any better. Heck, Rhyperior and Glastrier are both STRONGER than Ting-Lu. But the issue is the very reason they are so bulky: the typing. Safe for terastallization, you're stuck as mostly a Ground, Rock, Ice, or Water type if you wanna be physically bulky, or you have comparably low special defense as the downside. Being slow doesn't exactly matter here, but it can come up against something like Mega Heracross or Ampharos. Similarly to Mega Heracross, Ting-Lu simply gives you everything you need and more. Why is Avalugg as a risky physical wall who needs terastallization, when you can have Ting-Lu -- who doesn't need to [but prefers] their tera, and can accomplish nearly the same task on a very similar power level (quite literally actually, they have almost the same Attack stat). Bulky on both sides, physically stronger than most walls, can run Weakness Policy to take advantage of its 6 weaknesses (I don't know why it's got 6 either). Ting-Lu just puts everything else to shame compared to him.

And of course doipy hooves, the icing on the cake: FLOWER VEIL AND TOXIC CHAIN.
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These abilities, as well as Defiant and what have you on specific mons, is absolutely bonkers. Toxic Chain CALLS FOR YOU to have an answer to it, and while most teams do, simply the threat of Toxic Chain softly forces you to answer it. One of these answers is, Flower Veil -- which in itself is also obsurd. The ability to ignore all status conditions is fine. Who really enjoys getting paralyzed or frozen anyways. Ignoring stat changes is also fine. Defiant and Competitive are in part strong abilities as a way to abuse the multitude of ways your stats get dropped. Having BOTH OF THESE, with a type that can VERY EASILY ABUSE WEAKNESS POLICY for a +2 in both offenses... suddenly things are looking very, very bad. The ease in which you can get a free +2 in your offenses with little to no drawback should be downright illegal. "Mirror Herb", they said. To which the Mega Venusaur proceeded to use HARDEN before the Weakness Policy proc'd, and then followed this with PRISMATIC LASER. You're dead. This didn't actually happen to me, but, it's not unlikely your Mirror Herb outright fails because of the RNG (which is a very important factor in why so many abilities that see play are good).


I can go on and on about the little details and contingencies with every single thing I find problematic (that is not bias, and is consistent and persistent), but I (if anything) propose a solution:
SETTING STANDARDS FOR WHAT IS AND IS NOT ALLOWED
Ready your pitchforks if you dare, but I firmly believe there should be a known precedent for good and wrong. For example: X pokemon should not exceed ... bulk if it has ... Attack or more. Or X mon with ... bulk should have less than ... SpDef. One of the plus side to even playing this tier that I believe makes it fun is that THEY HAVE GENUINE DOWNSIDES. I love having to challenge myself with my quirky Mega Sharpedo knowing it's at a disadvantage, or my Mega Camerupt before unlocking his true potential (before it became a mainstay). My Ting-Lu should not be allowed his cake and be able to eat it, and neither should my Mega Heracross. As I said in my previous post, the top 10 has barely changed over the last few months. And this tier has been around for maybe, 5 years at this point? On a personal level, I would propose a suspect test, a community poll on what the people think is a problem with this tier. I like this tier and will always support it man, but sometimes we need to see change. Change that happens once every 4-ish months is not change. It is a small glimpse of hope before the realization of your terrible situation hits you. I trust you doipy, or anyone else involved in this tier, will help salvage it. Please.
(Also doipy I'm sorry if this comes off as rude towards you. I'm not trying to purposely call you out, I'm not trying or demanding anything. I just want you to hear my piece on what I believe is the issue.)
 
GRIPE, doesn't begin to describe what I think is the problem...
Yea maybe you shouldn't ban the best stuff but then again... lemme "paint you a picture". This is gonna be a big one so it'll be hard to ignore.
Let's assume Mega Heracross specifically is banned. Who's the next strongest pokemon? Deoxys Attack.
I think bringing up Deoxys-Attack as the successor to Heracross as the next strongest mon is a disingenuous comparison, because Heracross wins games and Deoxys-Attack dies to a stiff breeze. My point was not that banning the max Attack mon means that players will just use the second-most Attack mon instead, it's that a meta by nature is always going to have centralization around some mons, so people who want to win would just use Blissey or Flower Veil or some other tried and true set that's proven to win games.

Why use Deoxys Attack when Mega Heracross is not only stronger, but bulkier -- and still has a good speed tier?
Because it has 180 SpA instead of 45. Though then the question should be why you should use Deoxys-Attack over Mega Alakazam or why either of them should be used over anything else more balanced like Mew.

The bulkiest of them is Mega Gallade at 65/95 -- which compared to Heracross anyways, is not bulky at all.
They seem pretty close to me in terms of KO thresholds. If anything is not bulky at all it's Deoxys.

252 Atk Mew Giga Impact vs. 252 HP / 252 Def Heracross-Mega: 98-116 (26.9 - 31.8%) -- guaranteed 4HKO
252 SpA Mew Hyper Beam vs. 252 HP / 252 SpD Heracross-Mega: 104-123 (28.5 - 33.7%) -- 0.5% chance to 3HKO

252 Atk Mew Giga Impact vs. 252 HP / 252 Def Gallade-Mega: 112-132 (32.9 - 38.8%) -- 99.6% chance to 3HKO
252 SpA Mew Hyper Beam vs. 252 HP / 252 SpD Gallade-Mega: 98-116 (28.8 - 34.1%) -- 1.8% chance to 3HKO

252 Atk Mew Giga Impact vs. 252 HP / 252 Def Deoxys-Attack: 232-273 (76.3 - 89.8%) -- guaranteed 2HKO
252 Atk Mew Giga Impact vs. 252 HP / 252 Def Deoxys: 162-191 (53.2 - 62.8%) -- guaranteed 2HKO

Other mons like Avalugg with their 95/184 physical bulk, Great Tusk with 115/131 bulk being comparable to Ting-Lu, and other things like Mega Slowbro and Cloyster all being very equally physically bulky doesn't mean that Ting-Lu should be any better. Heck, Rhyperior and Glastrier are both STRONGER than Ting-Lu. But the issue is the very reason they are so bulky: the typing.
I think we fundamentally disagree and agree on this point as well. Ting-Lu ends up more viable because of the stats and typing that game freak gave it and it just so happens that it's suited for the Metronome meta. If Ting-Lu was banned it wouldn't mean that there would be a reason to use Cloyster any more than its past and present state of irrelevance before Ting-Lu existed.

I can go on and on about the little details and contingencies with every single thing I find problematic (that is not bias, and is consistent and persistent), but I (if anything) propose a solution:

SETTING STANDARDS FOR WHAT IS AND IS NOT ALLOWED

Ready your pitchforks if you dare, but I firmly believe there should be a known precedent for good and wrong. For example: X pokemon should not exceed ... bulk if it has ... Attack or more. Or X mon with ... bulk should have less than ... SpDef. One of the plus side to even playing this tier that I believe makes it fun is that THEY HAVE GENUINE DOWNSIDES. I love having to challenge myself with my quirky Mega Sharpedo knowing it's at a disadvantage, or my Mega Camerupt before unlocking his true potential (before it became a mainstay). My Ting-Lu should not be allowed his cake and be able to eat it, and neither should my Mega Heracross. As I said in my previous post, the top 10 has barely changed over the last few months. And this tier has been around for maybe, 5 years at this point? On a personal level, I would propose a suspect test, a community poll on what the people think is a problem with this tier. I like this tier and will always support it man, but sometimes we need to see change. Change that happens once every 4-ish months is not change. It is a small glimpse of hope before the realization of your terrible situation hits you. I trust you doipy, or anyone else involved in this tier, will help salvage it. Please.
(Also doipy I'm sorry if this comes off as rude towards you. I'm not trying to purposely call you out, I'm not trying or demanding anything. I just want you to hear my piece on what I believe is the issue.)

I think this would be getting into the territory of why Smogon is anti-complex ban in terms of picking and choosing what should be allowed. Determining any specific standards of "good and wrong" way to play will ultimately be subjective and likely to ban more quirky mons than meta mons in the process. If we just add raw stat limits, then the best mons will still be the ones that can brush up against the limits using the same items and abilities, while it just becomes more unclear for new players what's allowed or not. Some mons don't even function based on having high stats like Blissey or Mega Sableye.

Overall I'm not as pessimistic about the state of the format as you but I'm not opposed to hearing out people's thoughts on the matter. I just think there's nothing wrong innately with this topic of there being consistently viable mons in a developed format. It's not like Gen 1 or 2 OU is in a terrible situation that has to change with adding bans just because the best mons have been there for 20 years, and other mons can be played in lower tiers which sounds like what you're asking for. Basically it sounds like you want to play Metronome UU to me.
 
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