Post new creative movesets/EV spreads here:

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[SET] "Mixdos"
Ability: Pressure
Nature: Rash
Item: Life Orb
EVs: 120 Attack / 136 Speed / 252 Special Attack
move 1: Thunderbolt
move 2: Hidden Power : Grass
move 3: Drill Peck
move 4: Roost

Played just like a mixmence, but not as much hit and run. This guy nabs some nice surprise kills on swampert and fighters, and with an insanely beefy special attack and Life orb, can leave things in a world of pain. Drill Peck covers fighting types and grassers, so missing HP Ice doesnt hurt much. Roost deals with life orb damage.

I posted this on page 3 of this thread!

http://www.smogon.com/forums/showpost.php?p=632723&postcount=63

Anyways, I disagree. This Zapdos is played even more like a hit-and-run pokemon than Mixmence. It is incredibly hard to switch in because it does not lean towards defense (and there are only a handful of things that you can switch into easily), all of this while Salamence gets Intimidate. However, when it does get a switch in it has a chance to deal some massive damage. Whilst Mixmence is capable of easily 2HKOing special walls, Zapdos has a lot of trouble doing this because it lacks the BP that Brick Break gets against the common special walls. This Zapdos needs all sorts of spikes on the field to be effective, too, otherwise it will have trouble getting past Blissey.

This Zapdos is most effective against bulkier (sandstormless) stall teams, in which it can get a lot of switches into. This way, the Blissey that is bound to be on the other team will eventually be CHed during stall play, which is when Zapdos finally shines.

Most of the time, however, you will need a lot of set up behind it for it to be effective. It is much harder to sweep with Zapdos then other mixed sweepers.
 
Porygon2@Leftovers/Nothing
Modest
Trace
228hp/136def/144spatk
Magic Coat
Discharge/T-Bolt/HP Grass-Fight/Thief
Ice Beam/HP Grass-Fight/Thief
Recover

A little different from the standard set, this set is designed to be a lead, Magic Coating sleep leads, T-Bolt/Ice Beam for Dos/Dragons, HP Grass for Swampert, HP Fight for T-Tar and Weavile, Thief if you just want to cripple something, especially choiced leads, Recover is obviously for recovery, EVs can be shifted a little into Sp.Def for surviving better hits.

I like it, especially because of the Porygon2 using it. Most people overlook this thing. Too bad it has no way to deal with side effects that inflict status. Oh well.
 
I have a bit of a creative spread here. The set is not new at all, however the spread is modified from the original one. It is a modification of the Choice Specs set in the Dragonite analysis. It's a mix Dragonite, which I found as a very successful lead.

dpmfa149.png

Dragonite @ Life Orb
Mild/Rash
EVs: 34 HP/112 Atk/252 Atk/112 Speed
Ability: Inner Focus
Moveset:
-Draco Meteor
-Fire Blast/Flamethrower
-Focus Punch
-Thunderbolt/Earthquake

The moveset can really be changed to whatever you like, but I prefer Draco Meteor/Fire Blast/T-Bolt/Focus Punch. Draco Meteor is the main STAB move, while Fire Blast hits the steels that resist dragons. Focus Punch OHKOs Bliss with the given EVs, and the last slot can be either T-Bolt or EQ. I personally like T-Bolt because I used this as a lead, and Draco Meteor will never OHKO Gyara barring a crit. DM is a 2HKO, however.

The real change here is the EVs. Max special attack is obvious, and 112 Atk allows it to OHKO Bliss on the switch-in with Focus Punch. 112 speed lets it outspeed standard BulkyGyara and allow it to OHKO with T-Bolt, and the rest is just dumped into HP.

Beware of Intimidate leads, because Bliss can pretty effectively wall it since Focus Punch won't OHKO anymore. The most common are Gyara, Mence (and Mence leads are almost always Specs), and the random Staraptor. The first and latter can't really do anything to it, except die and U-Turn respectively, while you will probably want to go to Bliss for Mence leads and whatnot.

The nature can be either mild if you want to live an Ice Beam from the weaker special attackers (like Bliss) or rash if you want to hopefully take an Ice Shard from stuff like Donphan and such.

The set requires some prediction to use, so I like to lead with it, surprise whatever lead (Hippo, Gyara, whatever) with a special attack, then get it out of there, send it in mid-game or so, and when Bliss comes in, KO it with Focus Punch. If you're lucky enough to get a Hippo lead and then get Bliss to fall with Focus Punch later, then you can really clear the way for some heavy sweepers.

Meh, whatever, just really the spread is new, I have no idea why I went into much detail about the set. I guess I was compelled to. >.<

*goes to sleep*
 
Electrode as a lead
@Focus Sash
-Taunt
-Thunder Wave/Thunderbolt
-Explosion
-Mirror Coat

Taunt those common setup leads like Bronzorg or Status Inducers like Gengar and Yanmega.
Gyrados fears thunderbolt and switches out so T-wave the switch in. Dugtrio is outsped and KOed by Explosion.
MirrorCoat with FocusSash for the surprise KO then when you're left with 1Hp, use Explosion on the switch in. Usually gets me 2 kills and stops a setup before Electrode dies.

The problem i face is whether to use a Speed Nature or Attack Nature. +Speed would let it outspeed those over ProtectSpeedBoostYanmega and Jolteon but Explosion now won't have enough power to 1hko most things. +Attack obviously has the opposite effect.
 
Well, i created this set Entei,since it's not a very used poke:

Entei@Leftovers
Body Slam
Lava Plume
Substitute
Mud Slap

Ins't even close a sweeper,but it's somewhat annoying having to face that.Lava Plume for burning cahnce,Body Slam for paralizing,Mud Slap works wonders to avoid some attacks,while Sub makes it safer(and works with Mud Slap hax).Max hp let it creates unbreakable subs,and Entei is surprisingly sturdy(+4 Weavile with Night Slash did 79%once)
Maybe Calm Mind over Body Slam to hurt something?
 
Well, i created this set Entei,since it's not a very used poke:

Entei@Leftovers
Body Slam
Lava Plume
Substitute
Mud Slap

Ins't even close a sweeper,but it's somewhat annoying having to face that.Lava Plume for burning cahnce,Body Slam for paralizing,Mud Slap works wonders to avoid some attacks,while Sub makes it safer(and works with Mud Slap hax).Max hp let it creates unbreakable subs,and Entei is surprisingly sturdy(+4 Weavile with Night Slash did 79%once)
Maybe Calm Mind over Body Slam to hurt something?

I am unsure what this set is supposed to accomplish. Fire Blast would be better than Lava Plume, because if you are using body slam anyway, you don't want the opponent to be burned rather than be affected by para hax and accuracy loss.

If anything, it should look like this:

Entei@leftovers
Modest
136 hp, 180 speed, 192 sp. atk
-Substitute
-Calm Mind
-Fire Blast
-Hidden Power Grass/Dragon 70

This is an optimized ev spread for entei. With Sub/CM, it can beat blissey with 101 subs and Fire Blast (allows for the 2hko at 6 cms, maybe five). Speed is set to 281 to outspeed max speed Heatran and neutral base 90's.
Hidden Power Grass is mainly for bulky grounds (swampert and hippowodon). The hidden power really depends on the rest of the team- Hp dragon allows for coverage that entei doesn't have. Sadly, it needs Hp ground to beat heatran, while it could do that, probably isn't the best idea.
 
"SpecsDon"
Groudon @ Choice Specs
Modest
252 Sp. Atk / 36 Spd / 216 HP
- Fire Blast / Overheat
- Thunderbolt
- Dragon Pulse
- Earth Power / Focus Blast

Yes, I know the analysis says not to consider special moves on Groudon besides Overheat, but what else am I gonna do with a Modest Groudon. Fire Blast gets STAB from the sun that comes with Groudon, making it your most powerful move. Overheat is even stronger, but forces you to switch after you use it and two Overheats are weaker then two Fire Blasts. Both are good choices, but Fire Blast has more PP so it would probaly be better. Thunderbolt is mainly for Ho-oh, who otherwise walls the entire set, but it also hits any Lugia that thinks you're using a CB version. If Thunderbolt paralyzes Lugia (which it hopefully will, eventually), Lugia won't be faster anymore, which means it can't Roost to remove it's Thunderbolt weakness. With Stealth Rock up on the field, Lugia is 2HKOed by Thunderbolt. Thunderbolt also damages incoming Kyogres who are trying to absorb Fire Blasts, hopefully paralyzing them too. Dragon Pulse Giratinas who are coming in to try to wall you, while they can't do much damage in return (Will-O-Wisp doesn't reduce your Sp. Atk, and Dragon Claw does little damage thanks to Groudons large Defense). It also can hit a Lati@s on their way in. And it keeps Palkias wary to come in, even though it has a 4x Fire resistance. The last slot is for Tyranitar. Focus Blast is probaly the best option, hitting Tyranitar and Blissey. Tyranitar gets 1HKOed, and it takes a reasonable amount from Blissey's health. Earth Power can't 1HKO a 252 HP Tar or damage Blissey reasonably, but it allows you to 1HKO a 252/252 Careful Dialga most of the time, as long as you have SR down, opposed to Focus Blast 2HKOing it most of the time with SR. It's also a 100% accurate move, but Fire Blast is stronger if it's sunny and they're both nuetral, despite Earth Power's STAB. So pretty much, Earth Power is weaker but alot less risky, while Focus Blast is the better choice but less reliable. You could also use Earthquake in the last slot, with a Mild or Rash nature. Though it's a bad option because:

A: With a Mild nature you lose alot of Defense, which is one of Groudon's best stats.
B: With a Rash nature he becomes even more vulnerable to Sp. Attacks.

And besides your reduction in Defensive stats, Earthquake will never 1HKO a 0/0 Tyranitar if you have 0 Attack EVs, and you can't guarantee a 1HKO on a 0/0 Tyranitar, even with 252 Attack EVs. Also, a Blissey with 252 Def EVs would still wall you if you don't have attack EVs. And even with 252 Attack EVs and SR, Earthquake will never 1HKO a Careful 252/0 Dialga. At least with Earth Power you're almost guaranteed to 1HKO that Dialga.

I don't suggest Solarbeam because:

A: It doesn't hit anything specific that would be in Ubers harder then the other moves will.
B: Tyranitar can come in on the turn you Solarbeam, giving them a free turn to switch to something that that resists Solarbeam.
C: Kyogre can come in and destroy Groudon while it's charging its Solarbeam.

Overall, it can give them a big surprise. If it's used with a Ho-oh, it has the potential to destroy their physical wall, allowing Ho-oh to sweep. And no-one suspects a Specs Groudon. Sadly it's walled by Latias and Blissey (who thought a Blissey would be switching into a Groudon one day?). But, if used with a CBGross too, you can pursuit either of them and Groudon can continue his sweep at a later point in the battle.

Calculations! What's a set without calculations? All the calculations include Modest, Choice Specs, 252 Sp. Atk IVs and Sunny Day up. Things underlined are counters to the other versions. From Metalkid's Calc:

Fire Blast on a 252/0 Bold Lugia: 45.19% - 53.13% (2HKO with SR)
Overheat on a 252/0 Bold Lugia: 52.40% - 61.78%
Thunderbolt on a 252/0 Bold Lugia: 47.84% - 56.25% (2HKO with SR)
Focus Blast on 252/252 Careful Dialga: 64.85% - 76.24% (2HKO)
Fire Blast on a 252/252 Careful Dialga: 48.76% - 57.18% (likely 2HKO with SR)
Earth Power on a 252/252 Careful Dialga: 92.57% - 108.91% (likely 1HKO with SR)
Dragon Pulse on a 252/0 Bold Giratina: 46.43% - 54.76% (2HKO with SR)
Fire Blast on a 252/0 Bold Cresselia: 48.87% - 57.66% (likely 2HKO with SR)
Fire Blast on a 232/100 Timid Grass Arceus: 96.58% - 113.67% (1HKO with SR)
Focus Blast on a 4/252 Calm Blissey: 32.67% - 38.50%
Focus Blast on a 252/0 Adamant Tyranitar with SS boost: 129.70% - 152.72% (1HKO)
Earth Power on a 252/0 Adamant Tyranitar with SS Boost: 68.32% - 80.20%
Thunderbolt on a 4/0 Modest Kyogre: 63.16% - 74.27% (2HKO)
Fire Blast on a 252/0 Impish Tangrowth: 183.66% - 216.09%
Fire Blast on a 252/176 Calm Deoxys-D: 48.68% - 57.24% (2HKO with SR)
Dragon Pulse on a 120/0 Timid Latias with Soul Dew: 33.84% - 39.88%
Thunderbolt on a 4/0 Adamant Ho-oh: 56.21% - 66.10% (1HKO with SR)
Earth Power on a 4/0 Modest Heatran: 240.74% - 283.33%
Focus Blast on a 4/0 Modest Heatran: 106.48% - 125.31%

As you can see, it threatens all of its would-be counters (well, not so much Lugia assuming hes at 70%+ health, but if Thunderbolt paralyzes him he's not going to be around much longer). You can also see that it greatly benefits from Stealth Rock support.

The purpose: Surprises your opponent, and hopefully, destroys their physical wall. And as you can see in the Calcs, only Latias and Blissey can wall it.
 
dpmfb214.png

Heracross @ Flame Orb
Trait: Guts
252 Atk / 252 Spe / 4 HP
Jolly Nature (+Spe, -SpA)
- Swords Dance
- Facade
- Close Combat
- Night Slash / Stone Edge

The set is designed to beat some of Heracross's usual counters. Stone Edge is for Gyarados, Night Slash for Dusknoir. The reason Megahorn isn't listed is that it will leave you completely walled by Gengar.

Calcs are in order!

+2, Guts-boosted Facade to 252 HP / 252 Def Impish Gliscor:

77.97% - 91.53%

Meaning Gliscor only wins with Aerial Ace, and definitely isn't coming in for free. A chance of OHKO with Stealth Rocks up.

+2, Guts-boosted Facade to Max HP / Max Def Bold Weezing:

85.03% - 100.00%

Excellent chance of OHKO with Stealth Rocks up.

+2, Guts-boosted Night Slash to 252 Def / 252 HP Impish Dusknoir:

89.80% - 105.44%

Guaranteed OHKO with Stealth Rocks.

+1, Guts-boosted Stone Edge to 212 HP / 180 Def Gyarados:

123.44% - 145.31%

Solid OHKO.

Now here's what you would normally knock the fuck out of with Megahorn.

+2, Guts-boosted Night Slash to 252 HP / 252 Def Bold Cresselia:

63.96% - 75.23%

2HKO, which can be troubling if Cresselia has Psychic.

+2, Guts-boosted Night Slash to 32 HP / 252 Def Modest Cresselia:

79.95% - 94.09%

You have to wonder what person still uses this, but hey. A likely OHKO with Stealth Rocks up.

+2, Guts-boosted Night Slash to 252 HP / 220 Def Bold Celebi:

81.68% - 96.04%

Celebi rarely runs Psychic, with Grass Knot typically as its only attacking move. And since this Heracross is essentially immune to status, Thunder Wave isn't a problem. A likely OHKO with Stealth Rocks up.

These Pokemon will never switch in to Heracross unless they predict Choiced Close Combat/Stone Edge, and will usually switch once Heracross uses Swords Dance, so this is probably moot, but something to watch out for.

As you can see, the calculations demonstrate great power but is often just short of a OHKO, so this is greatly benefited by Stealth Rock support.

dpmfb149.png


Dragonite @ Choice Scarf
Trait: Inner Focus (ugh)
172 Spe / 220 Atk / 112 SpA
Hasty Nature (+Spe, -Def)
- Draco Meteor
- Fire Blast
- Outrage
- Earthquake

The Speed EVs outspeed base 130 Pokemon, which I feel is more important than outspeeding Choice Scarf Heracross. I originally used a Naive nature, but Dragonite is great at taking weaker Ice Beams from the likes of Cresselia and MixPert, so I decided to run a Hasty Nature.

The idea is to surprise the opponent and killing faster Pokemon, but it does hit quite hard against walls as well. Draco Meteor will do quite a bit to walls like Donphan and Slowbro, ones that may switch in on a predicted Dragon Dance set. Outrage is for late-game sweeps, and does some decent damage to Blissey. This has been working great for me so far.

Unfortunately, no calcs for this set at the moment.
 
Celebi/Cresselia with Thunder Wave isn't so much a problem since you're burned from Flame Orb and therefore cannot be paralyzed.
 
Wow, that Heracross set looks like it could cause some serious ownage Blaziken 57. The only problem I see is finding a turn to get in the Swords Dance, but all in all, it looks god. Oh, and it has to deal with the Health Loss of being burned. Maybe Toxic Orb would be better, because if you are only keeping it in for 3 or fewer turns, it does less damage.
 
You might as well run 270 for Adamant Scarfcross, why wouldn't you? You act as though you will never face one! I don't really see how 24 EVs away for Attack/Special Attack will hinder you much. You've provided no calculations, so if it doesn't 1-3HKO something important than you might as well run 270 speed.

As for the Heracross set, Magnezone support and/or Knock Off support (from something Skarmory would switch into) works great with it to knock out the Skarmory that walls you. I do like it, though.
By the way, half the reason why you're not KOing things may be because you are not running Adamant. I'll say that I would prefer Jolly, though, even if it misses the OHKO on Heracross walls.
 
You might as well run 270 for Adamant Scarfcross, why wouldn't you? You act as though you will never face one! I don't really see how 24 EVs away for Attack/Special Attack will hinder you much. You've provided no calculations, so if it doesn't 1-3HKO something important than you might as well run 270 speed.

I thought Flame Orb seems more appropriate because it is intended to sweep, which usually means more than three turns. I should also mention that this is probably best used with a Pokemon with Sunny Day/Rain Dance to help with the residual damage that really stacks up.

Wow, that Heracross set looks like it could cause some serious ownage Blaziken 57. The only problem I see is finding a turn to get in the Swords Dance, but all in all, it looks god. Oh, and it has to deal with the Health Loss of being burned. Maybe Toxic Orb would be better, because if you are only keeping it in for 3 or fewer turns, it does less damage.

In my experience, ScarfCross is very rarely used, but I think you're right. And tbh, the EV distribution to SpA and Atk were arbitrary, but they've worked.

As for the Heracross set, Magnezone support and/or Knock Off support (from something Skarmory would switch into) works great with it to knock out the Skarmory that walls you. I do like it, though.
By the way, half the reason why you're not KOing things may be because you are not running Adamant. I'll say that I would prefer Jolly, though, even if it misses the OHKO on Heracross walls.

Swords Dance, Guts-boosted Close Combat OHKOs Skarmory. Adamant would be preferable from that perspective, but from a sweeping perspective, the extra speed is necessary, especially when you consider all the things that run 270 speed just for Adamant Heracross.
 
Flame Orb and a Swords Dance do not equal a +3 boost. The Guts boost and the Swords Dance boost are multiplied separately, resulting in roughly x3, or a +4 boost.
 
Blaziken 57, I used that Heracross with Agility support from Jolteon, who brings out blissey and baton passed to heracross who SD the switch. By that time your at 60%, but he leaves a large whole in other person's team. I used Adamant nature, and it definately cleared out walls, because it actually hits HARDER than SD Lucario. I might try the jolly spread by itself to see how it fairs. Good work.
 
haven't worked out the calcs yet or even an IV spread, but would this be a good surprise Weaville ms?

-Nasty Plot <---- No one expects a special Weaville, and Nasty Plot helps it's mediocre SpA
-Dark Pulse <---- STAB
-Ice Beam <---- Reliable STAB (ie, not Blizzard)
-Brick Break <----For when blissey switches in on after realizng it is a special sweeper
 
I just Thought I would Post my gengar set I use, which works really well>

Gengar @ Leftovers
Timid
-Shadow Ball
-Focus Blast
-Hypnosis
-Substitute
252 spd / 252 spa / 4 Hp

very simple, if you never miss, you kill all walls, as sub protects you when you wake up, and has good sweeping options as well.
 
Here's a fun set for those who have Blissey problems
dpmba435.png

Skuntank@ Leftovers
Ability: Aftermath
Adamant Nature
228 HP / 252 Atk / 28 Spd
- Substitute
- Screech
- Pursuit
- Rock Smash
SubScreecher. HP EVs give him 404 HP to make 101 subs. Subs against Blissey so she can't TWave me, then Screech to cut her Def in half. Pursuit will hit really hard as she tries to switch to due to Screech. Rock Smash for steels.

Pursuit vs Max HP/Def Bold Blissey (switching put after Screech)
Defender HP: 714
Damage: 418 - 491
Damage: 58.54% - 68.77%

Pursuit vs Max HP/Def Relaxed Uxie (switching out after Screech)
Defender HP: 354
Damage: 282 - 332
Damage: 79.66% - 93.79%

Rock Smash vs 252 HP Tyranitar (after Screech)
Defender HP: 404
Damage: 286 - 337
Damage: 70.79% - 83.42%

Pursuit vs Max HP/Def Bold Cresselia (switching out after Screech)
Defender HP: 444
Damage: 299 - 351
Damage: 67.34% - 79.05%

Pursuit vs 36 HP Timid Azelf (not switching and no Screech)
Defender HP: 300
Damage: 157 - 185
Damage: 52.33% - 61.67%

Pursuit vs 36 HP Timid Azelf (switching out after Screech)
Defender HP: 300
Damage: 620 - 729
Damage: 206.67% - 243.00%
 
Priority Lucario

Lucario@Life Orb
Extremespeed
Bullet Punch
Vacuum Wave
Swords Dance
Evs: 252Atk/252Sp.Atk/6Spe
Nature: Naughty (+Atk -Sp.Def) OR Rash (+Sp.Atk -Sp.Def)

Basically, this is a Lucario that needs no speed, because all of its attacking moves are priority moves.

Normal, Steel and Fighting cover a lot of pokemon, and with no need for speed, the Evs can be focused on all out offense, with an Orb for even more power (need to beef up the BP 40 moves).

Basically, you switch in on something that fears you (READ: Blissey or other normal) and use Swords Dance. Now you are powered up, so while they switch to their fast pokemon to outspeed and kill you, you can reply in kind.

In a generation obsessed with speed, its very useful.

Looks pretty good I guess. -Speed would be better if you don't plan on outspeeding any taunters(and a lot of them if not all of them will be outspeeding you because of your lack of Speed EVs). Also I don't get why you'd opt with Vacumm Wave(priority fight move iirc) is there anything specific you're thinking to hit that the other two can't hit? Weavile is ohko by an SD Bullet Punch. So is DDTar, the most bulky TTar you'll see is Boah BPunch does around 76-90% damage to it after a single SD. I'm guessing you added it to abuse TTar's and company's 4x weak to fighting moves but in order to have a shot at ohkoing BoahTar you'll have to go with Quiet(or any other SAtk+ Natures). Oh yeah one last thing using a non-quiet VWave allows you to ohko CBTar.
 
Heres one inspired by my 31 ATK/SPD Suicune.

245.png

Suicune @ Life Orb
252 ATK/55 Defense/196 Speed
Ice Fang
Waterfall
Return
Rest

When the Orb starts hurting too much, rest it away. Not very good, but I'm makin it anyways. What else am I going to do with a 31Atk/Speed suicune? The best part is, no one expects it, especially Garchomp.

Btw, if you want it, check my thread.
you took my idea T_T

i was thinking of it being mixed with hydro pump/Blizzard being a hard hitting move for any physical walls that come your way

megaman: im soooo breesing that now XD
 
you took my idea T_T

i was thinking of it being mixed with hydro pump/Blizzard being a hard hitting move for any physical walls that come your way

megaman: im soooo breesing that now XD

Blizzard is just horrible since most of the pokemon you'll be using it on are too risky for you to miss unless you have weather support along with Gravity(correct me if I'm wrong but it increases moves accuracy by 30% iirc). Doing calcs on that Suicune even if the opposing Garchomp doesn't expect you to use an Ice fang it'll still survive if both were to go one on one. As Ice Fang does about 76-89% damage the Chomp user won't risk SDing up unless he carries a Yache Berry which would guarantee his survival again if it does manage to get an SD in Outrage will most likely KO you you're safe if it doesn't carry Outrage though so I guess this set could work.
 
"SpecsDon"
Groudon @ Choice Specs
Modest
252 Sp. Atk / 252 Spd / 4 HP
- Overheat / Fire Blast
- Thunderbolt
- Dragon Pulse
- Focus Blast / Earth Power
I would probably suggest using a Quiet, Rash, or Mild nature instead of modest and dropping the last slot for Earthquake. It is really really funny if a grounon of all things is walled by blissey...
 
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