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Post new creative movesets/EV spreads here:

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For the last time, Salamence does NOT learn Belly Drum, in any legal way. Not as an egg move, not as a NYPC move and not as a Box move or anything like that.

Salamence + Belly Drum = no.
 
Believe me...that probably won't get fixed anytime soon, I remember noticing that and posting a question about breeding Salamence with Belly Drum some time around July. If Psypokes hasn't changed it in about six months or so, I don't really forsee them changing it at all.
We should probably get back on topic though.
 
Here's a Bronzong set I've been trying:

Bronzong @ Leftovers
252 HP/148 Def/4 Speed/56 SA/48 SD
Calm (+SD, -Attack)
<Levitate>

~ Sunny Day*
~ Rest
~ Charge Beam
~ Flash Cannon

*The first move is a support move that can be tailored to your team. On my team Zong is a weather changer. Sleep Talk is the most effective option in a self-sustaining set.

Now, this can't really 2HKO Bulkydos, even with an SA boost. Nevertheless, Tauntrados isn't a solid counter. The Max HP maxes Blissey ineffective as well, it can't take it out with SToss. CMBliss beats it though. Either way STAB Flash Cannon has an SD reducing effect, meaning this Bronzong can be quite problematic. If your opponent doesn't expect this and Bronzong gets a few SA boosts, it can be difficult to get rid of without taking a lot of damage.

You could pump the SA up to make Charge Beam a 2HKO assuming an SA boost. Either way its a more offensive Bronzong, and won't be stopped by Tauntrados.
 
Maybe OU Material Luxray:

Luxray @ Focus Sash / Life Orb
Adamant Nature
100 HP / 252 Attack / 158 Speed
-Swagger
-Thunder Wave
-Thunder Fang
-Crunch

Status with the Swagger and T-Wave, damage with Crunch and STAB Thunder Fang, too bad that Luxray doesn't have many moves to use at its disposal outside of these, nevertheless is doesn't make Luxray less of a problem with its status effects. Swagger may be a problem though, since they snap out of it with the SD styled stat-up.

Luxy doesn't have much kick to his defenses, however, he does have the ability to soften up the Physical threats with the lustrous Intimidate ability, Rivalry won't be needed in this set, as it doesn't help as much as Intimidate does.

With these EVs, its final stats will be:

326 / 372 / 194 / 203 / 194 / 215
(HP / Attack / Defense / Special Attack / Special Defense / Speed)

So, it's pretty slow, but it's got plenty of HP, and it's able to put a dent in just about any Pokemon. Maybe Luxray's not cut out for being in the OU scene, but hey, a guy can dream, can't he?

Ah well, comments, concerns, contributions?
 
Swagger seems pretty bad. With those defenses, the last thing you want to do is give something a free SD. You're also inviting Garchomp to come in and SD while you switch out. Either way something gets a Swords Dance.
 
Not sure how "new and creative" this is, but I have had some success with this Lucario set:
Lucario @ Life Orb
Ability: Inner Focus
Nature: Adamant
EVs: 6 HP / 252 ATK / 252 SPE (change accordingly to your team)
*Swords Dance
*Hidden Power Ice
*Close Comabt
*Extreme Speed/Bullet Punch/Stone Edge (once again, depends on team)

Obviously the gimmick here is HP Ice. This set benefits greatly from SR support and even further, Tyranitar support. Gliscor will die if it switches in with SR out; even if you Sword Dance on the Switch in. HP Ice will do a min of 96.89%, but after SR and Leftovers, he'll have ~93.75% HP left. Anyway, obviously Cresselia comes in and walls him to no end, but Tyranitar can quickly end that. Over all this is a pretty fun set. :heart:

It's what I'm currently breeding, except Lonely, so it doesn't need any EV's to OHKO Gliscor. Even with lonely it still takes shit all from Dark and Rock attacks thanks to 4x resistances instead of 2x. If you really want to run Adamant though, I would put in 52 SpAtk EV's to make sure you finish Gliscor, he is the only reason you are running HP Ice so you may as well guarantee the kill.

Same thing works with CB Lucario, you will always outspeed and 2HKO Gliscor switch ins.
 
Maybe OU Material Luxray:

Luxray @ Focus Sash / Life Orb
Adamant Nature
100 HP / 252 Attack / 158 Speed
-Swagger
-Thunder Wave
-Thunder Fang
-Crunch

Status with the Swagger and T-Wave, damage with Crunch and STAB Thunder Fang, too bad that Luxray doesn't have many moves to use at its disposal outside of these, nevertheless is doesn't make Luxray less of a problem with its status effects. Swagger may be a problem though, since they snap out of it with the SD styled stat-up.

Luxy doesn't have much kick to his defenses, however, he does have the ability to soften up the Physical threats with the lustrous Intimidate ability, Rivalry won't be needed in this set, as it doesn't help as much as Intimidate does.

With these EVs, its final stats will be:

326 / 372 / 194 / 203 / 194 / 215
(HP / Attack / Defense / Special Attack / Special Defense / Speed)

So, it's pretty slow, but it's got plenty of HP, and it's able to put a dent in just about any Pokemon. Maybe Luxray's not cut out for being in the OU scene, but hey, a guy can dream, can't he?

Ah well, comments, concerns, contributions?

A good idea, but PLEASE ditch his physical attacks. People need to leave his physical attack and his piss poor ThunderFang and Spark alone. They will NEVER do more than Thunderbolt, and most pokemon neglect special defense anyway. I would use the standard T-Bolt / HP Ice for his attacks, run a modest nature and ditch his crap physical attacks.
 
dugtrio @ leftovers OR brightpowder.
calm nature
252 HP 228 sp. def 30 spe
SAND VEIL

sand tomb/land power
substitute/protect/land power
toxic
sand attack/hidden power ice

Make sure he has sandstream support, or stealth rock support. If using toxic spikes, try land power instead of toxic. Sand attack to force switches, and stall out everything with residual damage. Nail them with land power when they are at low HP. Ground and ice have good coverage. Protect buys you some time (leftovers, sandstorm, toxic, AND sand tomb damage=good use of a turn) 30 spe makes the EV spread look viable. none of this 252/252/6 stuff here, folks.

It is very dangerous in OU, much like slack off infernape.
 
dugtrio @ leftovers OR brightpowder.
calm nature
252 HP 228 sp. def 30 spe
SAND VEIL

sand tomb/land power
substitute/protect/land power
toxic
sand attack/hidden power ice

Make sure he has sandstream support, or stealth rock support. If using toxic spikes, try land power instead of toxic. Sand attack to force switches, and stall out everything with residual damage. Nail them with land power when they are at low HP. Ground and ice have good coverage. Protect buys you some time (leftovers, sandstorm, toxic, AND sand tomb damage=good use of a turn) 30 spe makes the EV spread look viable. none of this 252/252/6 stuff here, folks.

It is very dangerous in OU, much like slack off infernape.

If you're going to post a set, at least try and not have slashes on every move...
 
Jirachi
@ Leftovers
Ability: Serene Grace
Nature: Modest
EVs: 252 HP / 252 SAtk / 6 Spd
- Psychic
- Water Pulse
- Thunderbolt
- Wish / Calm Mind / Substitute

Trying to abuse Serene Grace ..
20% of Lowering SDef, 20% chance of Paralyzing, 40% chance of Confusion ..
Can make it Zen Headbutt, Body Slam instead, but idk what physical attack Jirachi can learn that can cause confusion or lowers a stat ..
Wish helps the team .. Blissey would have to Seismic Toss twice to break the Substitute .. & Calm Mind can help you sweep ..
 
Here's my version of Relicanth.

dpmfb369.png

Relicanth @Leftovers. ***** PhishNChip
Swift Swim.
Impish. [+Def, -SpAtk.]
252HP, 200Def, 56Spd.
[Rain Dance]
[Stealth Rock]
[Earthquake]
[Stone Edge]

Yes a Physical Wall. 200 EV for Defence, as you can see, and add some for Spd because I'm revising my RD team soon.
Sets with RDance and SRock'em. However, it it was to be Rock Head, then I'd take out Stone Edge for Head Smash just for Weavile and Salamence.

What you think?
 
A good idea, but PLEASE ditch his physical attacks. People need to leave his physical attack and his piss poor ThunderFang and Spark alone. They will NEVER do more than Thunderbolt, and most pokemon neglect special defense anyway. I would use the standard T-Bolt / HP Ice for his attacks, run a modest nature and ditch his crap physical attacks.

Okay, so it would be....

Luxray @ Focus Sash / Life Orb
Modest Nature
100 HP / 252 Special Attack / 158 Speed
-Thunderbolt
-HP Ice
-Swagger
-Thunder Wave

Better?
 
I'm just throwing ideas out there but, could this be a garchomp counter.

Gyarados @ leftovers
{impish}
evs: 252 hp / 252 defence / 4 attack
- Dragon dance
- Ice fang
- Waterfall
- Taunt / earthquake / stone edge / whatever

The strategy is to come in on whatever, lower his attack with intimidate, dance to outspeed it and then 1 hit ko it with ice fang.
Here are some calculations :

Gyarados' ice fang after a DD vs. a 4/0 garchomp : 100.56 - 118.44% damage.

Before a DD vs. a 4/0 garchomp : 67.88 - 79.61%


Max attack, adamant CB outrage : 46.19% - 54.31%. So with leftovers, that is a 3 hit. And with SS in play, gyarados has a 50/50 chance of surviving..


Max attack, adamant dragon claw, w/+1 attack : 60.15% - 70.81%.
That's a 2 hit, but gyara just DDs and kos with ice fang.

Stone edge is never present on SD chomp, and sometimes used on CB.
 
Dodrio @ focus sash
Jolly
atk 252/spe 252/Hp 4
drill peck/brave bird
rage
return
pursuit/roost
rage boosts attack and then can kill every thing.
 
Got lost somewhere and I never did get feedback. Maybe it sucked but w/e. ;__;

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The ultimate team supporter.

Ninetales @ Wide Lens.
Nature: Timid
Ability: Flash Fire
EV's: 252 Spd, 116 SpA, 142 SpD.
- Will-O-Wisp
- Hypnosis
- Grudge
- Fire Blast

Where do I start? This Pokemon is all kinds of useful. Send Weavile leads running by either threatening with a Fire Blast or Will-O-Wisp. A CB Night Slash fails to kill this Ninetales, only dealing 66.67% - 78.21%. A burned Bulkydos Waterfall/Earthquake also fails to kill Ninetales, when will people learn that not all Ninetales carry the HypnoPlot variation? If he tries to Taunt, it'll fail because Ninetales is faster. Burn is a seriously underrated status. If you'd like to burn something faster without getting OHKOed (ScarfChomp), use Focus Sash. Beware of Spikes / Stealth Rock / Sandstream. The reason you don't want to Wisp immiediatly following a successful Hynosis is because of Guts Heracross/ Milotic etc. They'd be better off without the burn status eh? The lesson? Scout first, then Wisp whatever needs to be burned.

Hypnosis is a given really. Sleep whatever you can't kill then switch. With Wide Lens, it's accuracy is 75-76%, iirc. I could be wrong though, lol.

Moving onto the strange EVs. The 252 speed with Timid is vital to every Ninetales, not just to this set. Outspeeds random things. Your average mence (no +Spd nature) will get outsped by this little demon. So burn or sleep accordingly. The 142 SpD is the best specially defensive spread you can get, from my X-Act's defense applet with a 100% bias towards SpD. The poor fox's SpD is often overlooked. The reason I didn't put the usual 252 in SpA is because that extra SpA Evs aren't really going to help OHKO or significantly hurt anything else in OU. Not to mention that it only has 1 attacking move, so it'd be a waste of those extra Evs.

Now remember everything was calculated using a 30 IV (Because my bred Ninetales has 30 >.<) in SpA with 116 SpA EVs:
Damage: 100.30% - 117.96% - Skarmory 252 HP / 252 Def
Damage: 100.28% - 118.08% - Steelix 252 HP / 252 Def
Damage: 106.93% - 125.99% - Tangrowth 252 HP / 252 Def
Damage: 213.28% - 250.85% - Forretress 252 HP / 252 Def
Damage: 175.29% - 206.10% - Scizor 252 HP / 252 Def

I'm assuming none of them carry SpD EVs. Some of these Pokes don't even carry 252 HP but I just wanted to show you what the damage would be like if they did.

Pow! Fear the fox, Skarm! Not that anyone would switch Skarm in onto Ninetales but still. <_<

And finally, the best move of the set, Grudge! Lord knows how many times this move has helped me set up. Blissey think she can ST you to death? Well Grudge her! This move is also insanely good vs slow Choice Banders, they kill you, then will be forced to either switch out or Struggle. Whilst you can use that turn for Spikes, Sword Dancing etc. If you're slower and the attack doesn't kill you, they'll either have to kill you, losing type coverage or switch. And you could use that switch to use either of the other 3 moves! Ninetales = Fun.

Wide Lens > Focus Sash, imo atleast. Ninetales has good SpD, well for a fire type atleast <_<. It can withstand special attacks like a champ therefore wasting your Focus Sash. Wide Lens benefits 3/4 of your moves. Missing a status move will result in Ninetales being fox meat, especially if you're up against a physical sweeper. As a result, I believe the benefits of Wide Lens out weigh Focus Sash's benefits.

This set works better in OU than the HypnoPlot set because OU is full of better special sweepers than poor Ninetales. Yes, Gengar probablly carries this set off better but Ninetales is a little more sturdy, plus you get 1 millions cool points for using a Ninetales. :)

Let's hope that Ninetales gets Destiny Bond in the next gen! ^_^

Hope you guys like my set. :)
 
I'm just throwing ideas out there but, could this be a garchomp counter.

Gyarados @ leftovers
{impish}
evs: 252 hp / 252 defence / 4 attack
- Dragon dance
- Ice fang
- Waterfall
- Taunt / earthquake / stone edge / whatever

The strategy is to come in on whatever, lower his attack with intimidate, dance to outspeed it and then 1 hit ko it with ice fang.

http://www.smogon.com/dp/pokemon/gyarados. Welcome to the party. Your a little late.

Anyway, here's my set.

Deoxys-E/The Negotiator
bold nature/ 252 hp evs / 86 def evs/ 170 spD evs

Taunt
Cosmic Power
Toxic/Thunder Wave
Recover

Use this as your lead, it's stops a lot of other leads, especially stealth rockers, weather users, and sleepers. Pretty much every non-steel wall loses to the toxic variation. In fact, pretty much every pokemon that doesn't resist toxic and doesn't use high crit dark moves (weavile) loses to the toxic staller. But if you go with the toxic staller, you have to back it up with a magnet rise magnezone. Make sure you taunt before you switch to magnezone. Only gengar will screw up the Deoxys/Magnezone combo.
Deoxys attracts thunder waves the way Neo attracts agents, and even though Deoxys can dodge them with taunt, it would still be a good idea to have an electric immune on your team.

If worse comes to worse, you can pp stall whatever you can't toxic thanks to pressure. Try not to resort to that though, since it leaves you open to criticals. Once again, this set is really only screwed over by Gengar, Weavile, and Jirachi. Gengar's shadowballs are 2HKOs, and the scarfgar can sleep you faster than you can taunt. Jirachi can U-turn away from Magneton, as well as paralyze with 60% Thunders. Weavile is a guessing game. Taunt will stop it from swords dancing, since it will be expecting you to switch. Cosmic Power will keep it from choice pursuiting you, and will also make Choice Night Slash a 2hko, allowing you to escape.
 
http://www.smogon.com/dp/pokemon/gyarados. Welcome to the party. Your a little late.

ok, there is no set in the analysis that tells you to use a 252 / 252 defence spread. Just because the moveset is similar doesnt mean that it is the same thing. I only introduced that set as a garchomp counter. Nor do any sets suggestthat you use an impish nature.

You idiot.

Also, your dexoys is quite useless, it taunts, uses cosmic power and then what? Toxic is blocked by any steel or posion.
 
Your 252/252 is the same as the bulkydos, except it's less intuitive. Don't get salty just because somebody thought up your set before you did, but came up with a better version than you.

Taunt stops the opponent from setting up on you. Then you toxic them, and watch as they die. If they send in a steel, trap them with magnezone.

Notice how I managed to refute your post without calling you an idiot? Though it was tempting.
 
Your 252/252 is the same as the bulkydos, except it's less intuitive. Don't get salty just because somebody thought up your set before you did, but came up with a better version than you.

Taunt stops the opponent from setting up on you. Then you toxic them, and watch as they die. If they send in a steel, trap them with magnezone.

Notice how I managed to refute your post without calling you an idiot? Though it was tempting.

bulkydos is 2 hit by CB outrage, thats the whole point. And I cant remember the last time I heard of a 252 / 252 impish gyarados.

And since when does every steel get killed by magnezone. Things like CM jirachi, heatran, and lucario come to mind.
 
Drifblim @ Leichi Berry
Aftermath/Unburden
Jolly
252 spd /252 atk/4 Hp
~Will-o-Wisp/Thunder Wave/Recycle
~Substitute
~Hypnosis
~Explosion

Substitute and status from behind that until Liechi activates. Recycle is there to reuse the Liechi once it is gone. After that, blow up with the attack boosts and if they survive or switch to a ghost, they will still get hit by Aftermath. Unburden is useful to outspeed and explode right away.

Takes a lot of prediction, but it can take out big walls and piss them off with status. Kind of a gimmick, though
 
Pretty much the whole point of drifblim is to pass speed and huge subs.

A bit of a gimmick, yes.
 
252 HP/252 Def/6 Speed Impish Gyarados is probably the best "Bulky Gyarados" spread I have ever used, but I've only used ever used it in DP when I was using Thunder Wave Gyarados (Dragon Dance/Stone Edge/Thunder Wave/Waterfall).

It also goes to say I disagree with 85% of the spreads the analyses give.
 
EmoJynx
124-2.png

Jynx @ Leftovers/life Orb
EVs: 252 Sa/242 Spd/16 Hp
Timid / Modest Nature
-Fake Tears
-Lovely Kiss
-Ice Beam
-Grass Knot/ HP [Electric]
Use Lovely Kiss, then hammer the foe w/Fake Tears. Ice Beam hurts anything that doesn't resist it. Grass Knot for Swamp and Bulky Waters, HP [Elec] for Gyara and Starmie.
 
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