Team Los Noches. My first RMT.

Ya well I need a very fine tuned team, and I need your help. So here ya go everyone.



Banette @ Focus Sash
Ability: Frisk
EVs: 252 Hp/ 252 atk
Nature: Adamand
- Will-O-Wisp
- Shadow Claw
- Trick Room
- Destiny Bond

My lead, He starts with a possibly taking a hit from any pokemon, if its a for sure 2 hit kill, He'll go for a destiny bond, if its less then maybe will-o-wisp, and kill with the shadow call, then destiny bond the next pokemon, after that I'll switch to azumaril who's the slowest of them all.

Azumarill @ Muscle Band
Ability: Huge power
EVs: 252 atk/ 252 hp
Nature: Brave
- Brick break
- roll out
- double-edge
- Aqua Jet

Azumarill is the second to come out and wreak havoc to many pokemon, If a suspected lighting attack is coming, which I have predicted very well coming from least expecting pokemon, I'll switch to electivire, and its ussualy around when trick room ends.

Weavile @ Metronome
Ability: Pressure
EVs: 252 atk/ 252 spd
Nature: Adamant
- Night slash
- Ice Punch
- Brick Break
- Ice Shard

Not much to say but he's there to kill the dragons, grass, ground, psychic, dark, and the out speeding pokemon by luck, and also good in the late sweeping.

Garchomp @ life orb
Ability: Sand viel
EVs:252 atk/ 252 spd
Nature: jolly
- Fire Fang
- Earth quake
- Outrage
- Crunch

More killing in the mid game like weavile.

Electivire @ shuca berry
Ability: Motor-Drive
EVs: 252 atk/ 252 spd
Nature: Adamant
- EarthQuake
- thunder punch
- fire punch
- Low Kick

Possibly comes out after azumarill after a lighting move is susspected near when trick room is already ending.

Milotic @ flame orb
Ability: Marvel scale
EVs: 152 hp/ 100 def/ 252 Sp.D
Nature: Modest
- Ice beam
- recover
- Surf
- Dragon Pulse

Regular stalling pokemon, I wish I could think of something better.



Well thats it, please give me everything you can do to improve this team significantly. I need your help smogon people x.x.

Thank you in advance.
 
Ya well I need a very fine tuned team, and I need your help. So here ya go everyone.



Banette @ Focus Sash
Ability: Frisk
EVs: 252 Hp/ 252 atk
Nature: Adamand
- Will-O-Wisp
- Shadow Claw
- Trick Room
- Destiny Bond

My lead, He starts with a possibly taking a hit from any pokemon, if its a for sure 2 hit kill, He'll go for a destiny bond, if its less then maybe will-o-wisp, and kill with the shadow call, then destiny bond the next pokemon, after that I'll switch to azumaril who's the slowest of them all.

I'll say, this is a good lead. Keep it for now.

Azumarill @ Muscle Band
Ability: Huge power
EVs: 252 atk/ 252 hp
Nature: Brave
- Brick break
- roll out
- double-edge
- Aqua Jet

Azumarill is the second to come out and wreak havoc to many pokemon, If a suspected lighting attack is coming, which I have predicted very well coming from least expecting pokemon, I'll switch to electivire, and its ussualy around when trick room ends.

Roll Out is kinda odd here, Aqua Jet is STAB power, Brick Break is obviously for coverage, and Double Edge is for raw power. It's straightforward to a fault here. Roll Out locks you to it for a while, so keep that in mind. Aqua Tail would fit snuggly here, or Waterfall for that matter. Superpower is a viable swap out for Brick Break if you consider the extra power worth the stat-drops.

Weavile @ Metronome
Ability: Pressure
EVs: 252 atk/ 252 spd
Nature: Adamant
- Night slash
- Ice Punch
- Brick Break
- Ice Shard

Not much to say but he's there to kill the dragons, grass, ground, psychic, dark, and the out speeding pokemon by luck, and also good in the late sweeping.

Too standard here, blech. If it has such a nice speed, Ice Shard seems superfluous here. X-Scissor and Aerial Ace are some alternatives to extend the range covered.

Garchomp @ life orb
Ability: Sand viel
EVs:252 atk/ 252 spd
Nature: jolly
- Fire Fang
- Earth quake
- Outrage
- Crunch

More killing in the mid game like weavile.

Fire Fang for Skarmory, check. Earthquake for STAB, check. Outrage for raw power, check. Crunch for Ghost types like Gengar, check. I think it'll fair quite well.

Electivire @ shuca berry
Ability: Motor-Drive
EVs: 252 atk/ 252 spd
Nature: Adamant
- EarthQuake
- thunder punch
- fire punch
- Low Kick

Possibly comes out after azumarill after a lighting move is susspected near when trick room is already ending.

Low Kick isn't really that needed. I'd recommend Cross Chop for raw power, or Brick Break for accurate Fighting damage. Ice Punch would work better than Fire here, since Garchomp has Fire covered, and Dragons roam rampant.

Milotic @ flame orb
Ability: Marvel scale
EVs: 152 hp/ 100 def/ 252 spd
Nature: Modest
- Ice beam
- recover
- Surf
- Dragon Pulse

Regular stalling pokemon, I wish I could think of something better.

It'll work fine. Giving itself burn to induce the effects of Marvel Scale is a good start, but I just can't help but notice here. Why both Ice Beam and Dragon Pulse? Both are there to kill Dragons, right? Well, I think a dragon user would swap out to a ice resilient Pokemon, so Dragon Pulse would deal neutral damage. Toxic would be a nice add here, regardless of which one you weed out, but to use reverse psychology, you'd have to say ciao to Ice Beam.

Well thats it, please give me everything you can do to improve this team significantly. I need your help smogon people x.x.

Thank you in advance.
 
Thanks for the tweaking on my pokemon, but I feel I could still use more help.


For example, other wall pokemon, the ones I ussualy fight wall the physical moves. So I was wondering, is milotic really my best choice, or are there faster, and better move pool pokemon than milotic? But then I don't have a wall myself. So please help out there as well?
 
In OU, there is nothing to be confident about in team build. When it comes down to it, prediction is the key to victory. If you can predict, your bound to win. Just because you now have a well functioning team, doesn't mean you can start winning streaks just based on that.

But anyway, good luck!
 
Well I know that too ofcourse. I just been losing lately to a bunch of physical walls. So I also considered Bronzong.
 
Well, Magnezone is a easy and simple Bronzong counter, but may I also introduce the ever so forgotten Vigoroth? He won't be victim to Hypnosis, and can pack a Fire Punch, along with other nice moves. ^_~
 
Yeah, don't use Vigoroth. I don't know why anyone would suggest that.

Also, most of your items are really bad.

Metronome on Weavile? Since when is Weavile going to stay in for more than two turns?

Rollout is bad and should never be used and neither should Muscle Band, because the boost is so small that it doesn't make a difference.

Finally, Flame Orb on Milotic is is definite no no. With a Burn, Milotic loses 12% of her HP every turn, and 18% in a Sandstorm, so the defense boost won't even matter when you're losing health at such a rapid pace. Milotic needs her precious Leftovers.
Also, why is Milotic Modest and way did you max out her Speed? As a defensive Pokemon, it hardly needs any speed.

Have you read Smogon's Pokemon analysis? It would fix most of the problems with this team.
 
The beauty of Vigoroth, is the fact no one suspects him. Switching him in on a Hypnosis would result in a free move, since I'd think Bronzongs would switch out upon seeing a foe that isn't vulnerable to sleep. All you'd have to do from there, is guess what'll come out, and choose the appropriate move.

The world of OU revolves around preparing for _____ and _____, that a unexpected Poke could throw off the team's plans. Vigoroth has decent stats, but it's the ability that makes him shine. A free shot, from Vigoroth is strong enough to put a hurting on almost any OU team, especially since Vigoroth's movepool has variety.
 
A free shot, from Vigoroth is strong enough to put a hurting on almost any OU team, especially since Vigoroth's movepool has variety.
lol, NO.

80 Attack? That's the epitome of mediocrity.

Vigoroth earns you cool points, but it won't win you any battles and if you put it on your team, you'd basically have to build your team around it which means a complete restructuring. And I'm sure Exeskane doesn't want that. Besides, he's already filled his non-OU quota with Banette and Azumarill.
 
Yeah, don't use Vigoroth. I don't know why anyone would suggest that.

Also, most of your items are really bad.

Metronome on Weavile? Since when is Weavile going to stay in for more than two turns?

Rollout is bad and should never be used and neither should Muscle Band, because the boost is so small that it doesn't make a difference.

Finally, Flame Orb on Milotic is is definite no no. With a Burn, Milotic loses 12% of her HP every turn, and 18% in a Sandstorm, so the defense boost won't even matter when you're losing health at such a rapid pace. Milotic needs her precious Leftovers.
Also, why is Milotic Modest and way did you max out her Speed? As a defensive Pokemon, it hardly needs any speed.

Have you read Smogon's Pokemon analysis? It would fix most of the problems with this team.
Oh no sorry, that wasn't speed thats special defense I typed it wrong..
 
I didn't say sweep, I just said hard hurting. Vigoroth won't be able to get the damage across, but it can cover a good area. Choice Band'd, Vigoroth's power increases, but I understand the meh of having just 80 base attack power. But remember, his goal is to sponge up Hypnosis, and prepare the opponents to get sweeped by others. A dent paves way for crashes.
 
Ya well I need a very fine tuned team, and I need your help. So here ya go everyone.



Banette @ Focus Sash
Ability: Isnomia
EVs: 252 Hp/ 252 atk
Nature: Adamand
- Thunder Wave
- Shadow Claw
- Knock Off
- Destiny Bond

My lead, He starts with a possibly taking a hit from any pokemon, if its a for sure 2 hit kill, He'll go for a destiny bond, if its less then maybe will-o-wisp, and kill with the shadow call, then destiny bond the next pokemon, after that I'll switch to azumaril who's the slowest of them all.

Nice lead, Thunder Wave can help with team support and allows you to Destiny Bond fast.

Azumarill @ Muscle Band
Ability: Huge power
EVs: 252 atk/252 Speed
Nature: Adamant
- Brick break
- Water fall
- double-edge
- Aqua Jet

Azumarill is the second to come out and wreak havoc to many pokemon, If a suspected lighting attack is coming, which I have predicted very well coming from least expecting pokemon, I'll switch to electivire, and its ussualy around when trick room ends.

Brave nature is changed to Adamant to outspeed some slower walls/bulky pokemon. Also changed 252 HP ev's to speed EV's as Azumarril isn't using Sub-Punch.



Weavile @ Life Orb/Muscle Band
Ability: Pressure
EVs: 252 atk/ 252 spd
Nature: Jolly
- Night slash
- Ice Punch
- Brick Break
- Ice Shard

Not much to say but he's there to kill the dragons, grass, ground, psychic, dark, and the out speeding pokemon by luck, and also good in the late sweeping.

Life Orb/Muscle Band allows for more damage because I doubt you'd be using the same attack on Weavile that often. Jolly is perferred here to tie with Gengar and to outspeed Infernape.


Garchomp @ life orb
Ability: Sand viel
EVs:252 atk/ 252 spd
Nature: jolly
- Fire Fang
- Earth quake
- Outrage
- Crunch

More killing in the mid game like weavile.

Everything is good here.

Electivire @ Expert Belt
Ability: Motor-Drive
EVs: 252 atk/ 252 spd
Nature: Adamant
- EarthQuake
- thunder punch
- fire punch
- Cross Chop

Possibly comes out after azumarill after a lighting move is susspected near when trick room is already ending.

Cross Chop is better here because some things weak to figthing (Weavile, Blissey) better and allows you to do more damage to stuff like Skarmory who come in to take about little from low kick. Expert belt is better here so you can get a boost.

Milotic @ Leftovers
Ability: Marvel scale
EVs: 152 hp/ 100 def/ 252 Sp.D
Nature: Modest
- Ice beam
- recover
- Surf
- Toxic

Regular stalling pokemon, I wish I could think of something better.

Flame Orb is a NEVER on Milotic. Dragon pulse has to real purpose here as dragon's are weak to Ice.



Well thats it, please give me everything you can do to improve this team significantly. I need your help smogon people x.x.

Thank you in advance.


I notice a lack of any special attacks, so may I recomend you replace some pokemon for mix sweepers/pure special sweepers.
 
I notice a lack of any special attacks save for Surf and Ice Beam on milo, so may I recomend you replace some pokemon for mix sweepers/pure special sweepers.
you might run T-bolt on electivire. and change the nature to Lonely. You hit skarm harder that way.
 
if you want a sleep blocker why not honchkrow or primeape?

Ice is abundant to a point I'd rather suggest anyone to pack a Flying type, and Psychic is quite a problem for Primeape. Close Combat and Hypnosis are polar opposites, so when you avoid Hypnosis, there is no threat to being smacked with a CC. Against a Gengar, you'll be vulnerable to Focus Blast, but it's low accuracy is a advantage for you I guess. Night Slash would then proceed to do some good damage against the foe. Of course a Choice Scarf would be necessary to get the pre-emptive strike, but it's probably the best choice.
 
Right, but theres a high chance he'll die before he can sponge in any Hypnosis or CC. First of all, even if he swaps out, Pursuit will hunt and kill him. Second of all, he'll most likely die quite early. Third of all, a Gengar or Bronzong can't be countered with a Banette. Those are the reasons I suggested a separate sponge.
 
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